joi, 2 aprilie 2009

WOW - The Warlock Guide

Sections========Intro Sections--------------Intro 1: Version and future additionsIntro 2: About the AuthorIntro 3: DisclaimerMain Sections-------------Section 1: What is a Warlock?Section 2: UI ModificationsSection 3: Race ChoicesSection 4: Stats and EquipmentSection 5: A quick word on Soul ShardsSection 6: TalentsSection 7: SpellsSection 8: PetsSection 9: TemplatesSection 10: Pre-raid Damange gearIntro 1: Version and future additions=====================================Version 1.0 - 2/2005 -The first version of this guideVersion 1.1 - 6/2006 - Over a year later, and I'm finally updating. Lots of changes to the class to discussVersion 1.2 - 8/2006 - Added a section for pre-raid damage gear to help youget ready to pull your weight in the raid content.Intro 2: About the author=========================Well, here I am again. When I wrote this guide I did it because there were noother decent class guides out there for Warlocks. Well, it appears there stillare not any, as I am constantly getting email begging me to update this one.So, I'm finally getting up off my behind to do it. I appreciate all the emailand apologize if I didn't answer one of you. Hopefully this update will coverany questions you may have had.Since my original update, I hit 60 with my Warlock, aquired my complete classdungeon set and am now raiding. I took probably 6 months away from thecharacter to level a priest on the horde side for a change of pace. I am nowback to the Warlock full time and working on the 40-man raid content with myguild.Stormreaver (PVP) - Alliance Server-----------------------------------Ryanoth - Lvl 60 Gnome Warlock Sylvic - Night Elf Druid (Alt I am working on slowly)Laughing Skull (PVP) - Horde Server-----------------------------------Murat - Lvl 60 Undead PriestRyanoth is my main and you can usually find me on him.Intro 3: Glossary of Terms==========================I realize not everyone has played MMORPGs and a newbie may be reading thisguide. So for reference, I will give you a few of the terms I may use in thisguide and you may hear when playing the game.MMORPG - Massively Multiplayer Online Role Playing GameNewbie/Noob - A new player that is not experiencedDoT - Damage over Time spellsWoW - World of Warcraftmob - A monster (comes from the old MUD days before graphical MMORPGs existed)PVP - Player Vs Player combatPVE - Player Vs Environment (Sometimes called PVM or Player Vs Monster)nuke - A direct damage spellnerf - When the developer changes something to make it less effectiverezz - Short for resurrectionDPS - Damage per SecondDD - Direct Damage spellsIntro 4: Disclaimer===================Currently, I grant permission to www.gamefaqs.com to post a copy of this guide.For all others, the guide is free to use with the following guidelines:This may be not be reproduced under any circumstances except for personal,private use. It may not be placed on any web site or otherwise distributedpublicly without advance written permission. Use of this guide on any otherweb site or as a part of any public display is strictly prohibited, and a violation of copyright.You may NOT profit in any way from this work. That includes posting it in anymembers only areas of a web site.This FAQ must remain in its original form and may not be altered in any waywithout permission from me.Ok, now that 99% of you scrolled by all that to get to the guide,lets go.****************************************************************************************************Section 1: What is a warlock? =============================Warlocks are one of the 2 pet classes in WoW. They have the ability to summondemons to assist them in combat. There are currently 4 "regular" pets in gameand several special pets that act differently. I will address all of the petsin their own section. Warlocks are a good damage class that also has quite abit of utility. They are difficult to play in comparison to other classes, butthey are very powerful in the right hands. A good chunk of the power of thewarlock comes from Damage Over Time spells, or DoTs for short. Because of thecombination of abilities they possess, warlocks are very mana efficient whencompared to the other casters in the game. There are several play stylesavailable to the warlock, from a slow plodding style by letting the pet do themajority of the work, to a faster style of burning down the mobs while takingsome of the damage yourself. Usually at lower levels you will begin with theslower style and slowly move into the faster style as you start reaching thehigher levels.****************************************************************************************************Section 2: UI modifications===========================If you are not familiar with UI mods, this section is for you. UI stands forUser Interface. All the bars, numbers, and buttons on your screen are the UI.Blizzard did a really cool thing by making the WoW UI customizable by anyonethat knows a bit of scripting. Mods can do many things, from incredibly usefulthings like automatically cleaning off curses on the party with one button, tosome rather silly things. The general rule is that if the mod runs using theWoW interface it is perfectly legal. If it is a seperate program you have torun, it is not. Blizzard just changes the Interface to stop things they deemtoo powerful. Since my first version of this guide, Blizzard has made some vast improvementsto the default UI. It is now no longer a requirement that you get a customUI to play a warlock. Blizzard now gives you several additional toolbars towork with and now even counts Soul Shards for you with the new Soul Bags theyjust added. That is not to say there are not plenty of cool add-ons that youmay want to check out. The only one you may end up needing is CT Raid Assist.It offers a suite of very helpful tools for the 40-man raid content once youreach the end-game. I personally also use ctmod for my main addon package, asit has several useful built-in features.The best place I have found to aquire mods is at www.curse-gaming.comBlizzard also has it's own UI mod forum at www.worldofwarcraft.com****************************************************************************************************Section 3: Race choices=======================First, your race choices depend on which side of the war you are on, Allianceor Horde. There are 2 races per side that can play the Warlock. For Alliance,you can choose from Gnome or Human. For Horde you can choose Undead or Orc.On the Alliance side of things you basically should just pick which one youlike the look of. None of the racial traits are really all that great. EscapeArtist seems cool on paper, but in practice that 1.5 second casting time andlack of immunity after it is cast make it pretty worthless. The rest of thetraits don't really make much of a difference either way, so just go with whatyou like.On the Horde side of things however, Undead is probably the best choice. Theyhave the best racial abilities at this time. The big one is Will of theForsaken. It provides immunity to charm, fear, and sleep and last for 5seconds. This used to be much more powerful when it lasted for 20 seconds, buthas since been hit with the nerf bat. Combine WotF with your PVP trinket andthe gives you two chances to break a Fear cast on you. Very handy.Gnome-----Escape Artist: Activate to escape the effects of any immobilization or movementspeed reduction effect. 1.5 second cast. 30 second cool down.Expansive Mind: +5% IntelligenceArcane Resistance: +10 Arcane ResistanceEngineering Specialist: +15 Engineering SkillHuman-----Perception: Activate to increase stealth detection radius. Lasts 20 seconds.2 minute cool down.The Human Spirit: +5% SpiritDiplomacy: Reputation gains increased by 10%Sword Specialization: +5 Sword SkillMace Specialization: +5 Mace SkillUndead------Will of the Forsaken: Activate to become immune to fear, sleep, and charmeffects. Lasts 5 seconds. 2 minute cool down.Cannibalize: When activated, regenerate 7% of total health every 2 seconds.Only works on humanoid or undead corpses with 5 yards. Any movement or damagetaken while Cannibalizing will cancel the effect.Underwater Breathing: +300% Underwater Breathing time.Shadow Resistance: +10 Shadow ResistanceOrc---Blood Fury: Activate to increase Strength by 25%. Lose 5% Health every 3seconds. Lasts 20 seconds. 2 minute cool down.Hardiness: +25% resistance to stun and knockout effects.Command: Pet melee damage increased by 5%.Axe Specialization: +5 Axe Skill****************************************************************************************************Section 4: Stats and equipment==============================So what stats should you focus on? In WoW starting stats don't matter much andeveryone advances at the same rate. While a gnome may have a little moreIntelligence to start and a Human more Stamina, it is such a small differencein the end it hardly matters. It all comes down to where you focus yourequipment. Let me be clear on this, STAMINA > ALL. If you don't care aboutPVP, it isn't quite as critical...but if you plan on doing PVP at all youshould be focusing on Stamina as much as possible. Stamina directly translatesinto 10 health per point of stam. A warlock is in a unique position of notneeding a large mana pool in comparison to the other casters. There areseveral ways for a warlock to regain mana, but one of the most common spellsyou will be using is Life Tap. This turns some of your health into mana, so ineffect it makes your health pool an extension of your mana pool. Because ofthis ability, having a large health pool will enable you to take a lot morepunishment while still having the option to convert it over to mana as needed.As a bonus, spells like Drain Life and Siphon Life can refill your health. Theonly other stat to worry about is Intelligence, which is your mana pool. A good mix of stamina items and "of the eagle" items which give both stamina andintelligence should be what you are looking for.Now for end-game raiding this mentality will change somewhat. Once you hit 60you have a decision to make. Do you want to spec fot primarily PVP, or do youwant to switch to a more raid friendly build? In raids, your main role isgoing to be DPS. All the super stamina and Soul Linked survivablitity doesn'treally help much in that situation. If you choose to go straight DPS, then youwill be wanting to find all of the +damage equipment you can stack.****************************************************************************************************Section 5: A quick word on Soul Shards======================================Soul Shards are needed to cast many of your most powerful spells. They arereceived when a mob dies with Drain Soul being channeled at the same time. Themob must give experience, so you cannot just go to any nearby creature to stockup. They take up 1 inventory spot each and do not stack. They can be a realpain when you start getting to higher levels and are PVPing or helping outfriends and are not near any high level mobs when you need some more. All ofyour summons except the Imp and all of your stone spells require these to work.Also, several other useful spells, like Enslave Demon, Soul Fire, andShadowburn need these as well. I am not sure what Blizzard's intent was withthese. They were originally sold as a trade-off for the warlock’s power, butwe don't really seem to be more powerful then other classes that don't have theheadache to deal with.As a new addition to the game, Blizzard has added in Soul Bags. These are bagsspecifically designed to hold shards. They are generally larger then normalbags, they display the number of shards inside right on the bag icon, andanytime you create a shard it is automatically placed into the Soul Bag.**************************************************************************************************Section 6: Talents==================Talents are what make each character unique. You will receive your firsttalent point at level 10 and get 1 per level until you reach 60. Each classhas 3 trees to spend points in and you must work your way down each one. Inthis section I will give a broad overview of the talents in general along with my rating of each, if you are just looking for builds see the talent templatessection. I am now specced for raiding, with a combination of Demonology andDestruction. It is referred to as the MD/Ruin build and you can find it downin the templates section.Affliction Tree:================The Affliction tree mainly focuses on cursing and damage over time. It alsohas several talents that are very handy in reducing your downtime. Afflictionis a great all-around tree and it does well in both PVP and PVE and is what Irecommend using while leveling to 60. Gems of the tree include ImprovedCorruption, Nightfall, Shadow Mastery and Dark Pact.Tier 1: No prereqs------------------Suppression: (5 points max)---------------------------Description: Reduces the chance an enemy will resist your affliction spells.It is 2% per point spent. Overall not a great talent, as in PVP resists arerare and there are better places to spend your points.Rating: **Improved Corruption: (5 points max)-----------------------------------Description: Reduces the casting time of corruption by .4 seconds per point.At 5/5 it becomes an instant spell. This is a great talent to have. Instantspells are king in PVP and even in PVE it is handy to cast while on the move.Rating: *****Tier 2: Requires 5 points in affliction---------------------------------------Improved Curse of Weakness: (3 points max)------------------------------------------Description: Makes your Curse of Weakness more effective. CoW is rarely usedexcept for specialized situations. Not really recommended.Rating: *Improved Drain Soul: (2 points max)-----------------------------------Description: This adds an interesting element to your Drain Soul that willtemporarily give you double mana regen if you kill with Drain Soul. This is anice downtime reducer but warlocks don't have a lot of downtime anyways.Rating: **Improved Life Tap: (2 points max)---------------------------------Description: This talent makes your lifetap give you more mana per use, up to20%. This isn't a bad talent to have since you will be using Life Tap often.Not necessary, but it is very useful.Rating: ****Improved Drain Life: (5 points max)-----------------------------------Description: Increases your Life Drain spell by up to 10%. While 10% isn'treally that great, if you plan on drain tanking as you gain levels you will beusing Drain Life constantly. Extra DPS and healing is nice to have and it addsup over a longer fight with several Drain Life casts.Rating: ***Tier 3: Requires 10 points in affliction----------------------------------------Improved Curse of Agony: (3 points max)---------------------------------------Description: Increases damage done by CoA. The increase is so small thistalent as it stands today is pretty worthless. Don't waste your points.Rating: *Fel Concentration: (5 points max)---------------------------------Description: Gives you a chance to avoid interruption from taking damage whilecasting any of your drains. Maxes out at 70%. If you plan on making Draininga large part of your game, this becomes a must have talent. Also, this is either na all or nothing talent. Do not put just a couple points in here, maxit or don’t touch it.Rating: ****Amplify Curse: (1 point max)----------------------------Description: Makes your Curse of Agony hit 50% harder or your Curse ofExhaustion slow 20% more with a 3 minute cool down. Really the only way tomake Curse of Exhaustion good is to use Amplify Curse before casting it. It'sa prereq anyways, so if you want Curse of Exhaustion you might as well pickthis up.Rating: ***Tier 4: Requires 15 points in affliction----------------------------------------Grim Reach (2 points max)-------------------------Description: Increases the range of your affliction spells by up to 20%. Verynice to have and a good place to put 2 points as you go down the tree.Rating: ****Nightfall (2 points max)------------------------Description: This talent gives you instant shadowbolts. Incredibly useful inPVP and good for pumping extra damage into a mob in PVE. With 2 points here,it has a 2% chance to fire from EVERY tick of corruption and Drain Life.2% may not sound like a lot, but it will fire almost every fight. In mass PVP,just lay a corruption on every enemy you see and you become a shadowboltmachine gunner.Rating: *****Improved Drain Mana (2 points max)----------------------------------Description: Drain mana is pretty worthless as it is right now, and thistalent isn't enough to save it. I wouldn't put points here unless you reallyare set on using drain mana.Rating: **Tier 5: Requires 20 points in affliction----------------------------------------Siphon Life (1 point max)-------------------------Description: This is a DoT that gives you health for each point of damage.The problem is, it's a really crappy amount of damage done and health returned.It can be good in a fight with a lot of enemies to lay it on a lot of them togive you a decent healing boost, but usually you have better places to spendthe mana. This is a prereq for Shadow Mastery however, so if you are going allthe way in Affliction, you will need this anyways.Rating: ***Curse of Exhaustion (1 point max)---------------------------------Description: This is our snare that we cast to slow an enemy, and it sucks.The snare is very weak and lasts a short time. By itself this spell is worthless. If you want it to be effective you need to invest in Improved CoE and start with an Amplify Curse. Without casting Amplify it can be enough to catch a runner in PVP. I still recommend taking this for PVP if you are affliction, it will save your life against an Undead that has Will of the Forsaken to give you enough space until you can Seduce or Fear them.Rating: **Improved Curse of Exhaustion (4 points max)-------------------------------------------Description: This talent takes Curse of Exhaustion from worthless to semi-useful. If you have CoE you need to spend the points here to make it worthwhile. Good to have on a PVP server, especially on the Alliance side to have something to deal with undead.Rating: **Tier 6: Requires 25 points in affliction----------------------------------------Shadow Mastery (5 points max)-----------------------------Description: This talent increases your shadow damage by up to 10%. More damage is always good!Rating: *****Tier 7: Requires 30 points in affliction----------------------------------------Dark pact (1 point max)-----------------------Description: This skill is incredibly handy. It allows you to drain mana fromyour pet. The best way to use this is in conjunction with the succubus. Turnall of her abilities on manual so she will not waste any mana. Her abilities are all pretty unimpressive except for Seduce, which you should manuallycontrol anyways. This gives you a nice mana battery that can still attack without wasting mana. In raids, sometimes you may wish to use an Imp on passive as your battery, but in normal PVE and PVP the Succubus will serve you better. If you are on a PVP server and are not demonology spec, having thesuccubus out at all times is the way to go, as seduce will save your life fromthose pesky rogues that jump you.Rating: *****Demonology Tree:================This tree is the main reason I needed to update this guide so badly. It hasbeen completely overhauled by Blizzard and is much improved. My current buildis heavy in this tree. Soul Link, Master Demonologist, and a felhunter makeyou incredibly hard to kill. Tons of health and massive resists make a SoulLink Warlock possibly the best 1v1 PVPer in the game. But you will not be aseffective in raids or even in group PVP.Tier 1: No prereqs------------------Improved Healthstone (2 points max)-----------------------------------Description: This talent has been fixed and now works for other people yougive your healthstones too. A pretty decent talent to have, but beware thatonce the Warriors and Healers find out you have this talent in a raid, you maybecome a vending machine. ;)Rating: ***Improved Imp (3 points max)---------------------------Description: This improves all your Imps spells by up to 30%. Great talentfor a PVE lock, or even a heavy destruction lock that uses the Imp for his rawDPS. Recommended for raids to improve your Blood Pact.Rating: ****Demonic Embrace (5 points max)------------------------------Description: Extra stamina is always a good thing! This can give you up to a15% boost in stamina, and that is AFTER all of your equipment is figured in. Very nice talent to have, even if you are not demonology spec. Stamina is by far the most important attribute for most warlocks and the small hit in spirityou take from this is not even noticeable.Rating: *****Tier 2: Requires 5 points in demonology---------------------------------------Improved Health Funnel (2 points max)-------------------------------------Description: Makes Health Funnel more effective. Waste of points, as Health Funnel already heals incredibly fast.Rating: *Improved Voidwalker (3 points max)----------------------------------Description: Makes your voidwalkers taunts and consume shadows more effective.Well, this depends if you are going to use a VW or not. That decision dependson several factors. Are you on a PVP or PVE server? How are you specced? Ifyou are on a PVP server I would say generally the answer is no. However, if you are full demonology you can always sacrifice the Voidwalker, and then instant cast a succubus when you get jumped.Rating: **Fel Intellect (5 points max)----------------------------Description: Gives your pets up to 15% more mana. Not very impressive overall, but a heavy Imp user might like to have it.Rating: **Tier 3: Requires 10 points in Demonology----------------------------------------Improved Succubus (3 points max)--------------------------------Description: Yet another so-so talent. Soothing Kiss is worthless, Lash of Pain is weak for the mana it costs, and seduce lasts 15 seconds already unlessit breaks early by which time you will be breaking it with damage in a PVP situation. Rating: **Fel Domination (1 point max)----------------------------Description: Activate this to make your next pet take 5.5 seconds less time tocast. Awesome when combined with Master Summoner.Rating: ****Fel Stamina (5 points max)--------------------------Description: Increases the health of your pets by up to 15% Not bad if you are going for Soul Link.Rating: **Tier 4: Requires 15 points in Demonology----------------------------------------Master Summoner (2 points max)------------------------------Description: Reduces the casting time of your pets by up to 4 seconds. Whencombined with Fel Domination you can pop a pet up in half a second. A nastysurprise in PVP when you shield yourself with a VW sacrifice then immediatelypop up a succubus for the mezz. Also, some rogues think they are slick andwill Sap you and then kill the pet. Well just instant summon another! Overalla great talent in PVP, not as much needed in PVE.Rating: *****Unholy Power (5 points max)---------------------------Description: Increases the damage done by your pets by up to 20%. This is auseful talent, as your pets can be a decent source of constant damage. Notethat this only effects the melee pets, not the Imp's fireballs. It is alsoa prerequiste for Master Demonologist, so if you are going that deep you willprobably want to pick this up.Rating: ****Tier 5: Requires 20 points in Demonology-----------------------------------------Improved Enslave Demon (5 points max)-------------------------------------Description: Makes your enslaved demons attack and cast a bit faster. Not a horrible talent, but not that great either. After much experience at 60, I amsad to report that most of the end-game pets are far more trouble then they areworth. Still, enslave can be fun at times, especially in Dire Maul.Rating: **Demonic Sacrifice (1 point max)-------------------------------Description: Sacrifice your demon to give you a buff that lasts 30 mins. Thebuff is canceled if you summon another pet. Imp increases fire damage 15%,Voidwalker increases health by 15%, Succubus increases shadow damage by 15%,and Felhunter increases mana by 20%. This talent rules. An alternative way togrind is to Sac a voidwalker and you regenerate health almost as fast as a mobcan damage you. Then after the fight Life Tap for mana and let the healthregen fill you back up. Or in an instance, sac a felhunter to allow you toregen mana during long fights. In a PVP battleground and find yourself alwaysstaying with a group and fighting from range? Sac your succy and up the damageby 15%.Rating: *****Improved Firestone (2 points max)---------------------------------Description: Improves your firestone effectiveness. Another crap talent, since firestones are pretty much worthless after you start getting up higher in levels. There are much better bonuses on a good staff then on almost any sword. Firestones are fun at low levels to play around with and they look neat, but otherwise you sacrifice too much giving up a good staff. I guess you might take this if you want to be different and like running around with a sword that has a little ball of fire twirling around it. I went through that phase until I found a great staff.Rating: *Tier 6: Requires 25 points in Demonology----------------------------------------Master Demonologist (5 points max)----------------------------------Description: This is one of the best talents available for Warlocks, and thebig addition to this tree after Blizzard made the changes. This gives you abuff depending on what pet you have out. An Imp makes you have 20% reductionin aggro, succy is +10% damage, Voidwalker is -10% to all physical damagetaken, and Felhunter gives you 1 resist per level. This talent makes youextremely flexible. I raid with an Imp and almost never pull aggro off thetank thanks to this talent. In PVP I use a Succy, and this boosts my damage.If you are Soul Link, PVP with a felhunter to have both huge health and hugeresists. I highly recommend considering this for your endgame build.Rating: *****Tier 7: Requires 30 points in Demonology-----------------------------------------Soul Link (1 point max)-----------------------Description: The crown jewel of Demonology. It basically lets your pettake 30% of all incoming damage for you. So if you have 5000 health in PVP,then have to do 6500 to actually kill you. Soul Linked warlocks are perhapsthe toughest 1V1 opponents in the game.Rating: *****Improved Spellstone (2 points max) ----------------------------------Description: Makes your spellstones more effective. Wow, really crappy for aTier 7 talent. Spellstones basically absorb 1 shot from a mage, and they stripall your beneficial buffs when used. In addition, you must have them held in the off-hand to use them and there is a timer when you equip them so you cannotswap mid-battle. Not ever worth giving up a staff for such a situational stone when we fare well against mages anyways. How this is a 31 point talentI will never understand.Rating: *Destruction Tree================This tree deals in all out nuking ability. It ups you direct damage DPS byquite a bit. Most end-game warlocks go with some build that includes Ruin fromthis tree. I switched to include it as well now that 85% of my time is spentin instances and it is a huge jump in group effectivness.Tier 1: No prereqs------------------Improved Shadow Bolt (5 max)----------------------------Description: A talent my opinion on has changed quite a bit. With some critgear and talents, you can find yourself criting at least once a fight. Thistalent will make your next bolts hit noticably harder. In a 40-man raidsituation you will be bolting alot. Recommended for PVE.Rating: ***Cataclysm (5 points max)------------------------Description: 5 points gives you 5% reduction in mana cost for destructionspells. Not a huge and not worth 5 points.Rating: *Tier 2: Requires 5 points in Destruction----------------------------------------Bane (5 points max)-------------------Description: Another talent that has changed my opinion of it dramaticallysince I have grown in experience end-game. My original guide said this suckedas it only saves you .5 seconds on a cast. That is true in normal leveling andsome random PVP. But end-game you tend to bolt alot. When you do the math, itadds up to a sizeable increase in your overall DPS output. When you throw 10bolts in a row to kill something, you are saving 5 seconds. It adds up quickin the long drawn out fights you run into int he raid instances.Rating: ****Aftermath (5 points max)------------------------Description: Chance to daze for 5 seconds with any destruction spell by up to 10%. Hmm, well that looks nice on paper at first. But in practice it isn'tso good. It's a daze, not a stun. All daze does is slow their movement speedfor a few seconds. Might be ok at catching a runner, if you happen to get lucky and proc this before he gets out of range. Otherwise, pretty worthless.Rating: *Tier 3: Requires 10 points in Destruction-----------------------------------------Improved Firebolt (2 points max)-------------------------------Description: Reduces the casting time on the Imps firebolt by up to 1 second.First, only useful if you are using Imp. Second, still not useful. Your Impburns all his mana out in like 30 seconds anyways. This just means it takes him 20 seconds until he is staring at the mob doing nothing. Maybe if you arelooking for all out burst DPS for PVP you may like this.Rating: **Improved Lash of Pain (2 points max)------------------------------------Description: Reduces cooldown on Lash of Pain. Another kinda crappy talent. LoP doesn't do great damage to mana spent anyways.Rating: **Devastation (5 points max)--------------------------Description: Here is a great talent. This increases your chance to crit withyour destruction spells by up to 5%. Max this out if you are going into thistree. Crits hurt bad.Rating: *****Shadowburn (1 point max)------------------------Description: Another great talent, and one warlocks from Demonology or Affliction may think about getting. This gives you another spell that is an instant and does good damage. The only drawback is it eats a Soul Shard. It will return one to you if your target dies within 5 seconds of being hit bythis spell. This is a great spell for both PVP and to pump that last bit ofdamage into a mob in PVE.Rating: *****Tier 4: Requires 15 points in Destruction-----------------------------------------Intensity (2 points max)------------------------Description: Gives you a chance to avoid interruption while channeling Rain ofFire and Hellfire. 1 point is worthless but 2 is ok. I wish Blizzard would consider making this 100% like mages get with some of their abilities, then this would be a 5 star. The problem is with an AoE spell like those, you only cast it at a group. And when the group aggros you even 70% chance to resist is nothing when you are hit by a ton of attacks. One of them will interrupt you. Nice in certain situations, but could have been so much better.Rating: ***Destructive Reach (2 points max)--------------------------------Description: Increases range of your destruction spells. Always a good thingto have.Rating: ****Improved Searing Pain (5 points max)------------------------------------Description: Increases the chance to crit with Searing Pain by up to 10%. When stacked with Devastation that adds up to a decent amount of crits. Thebig drawback to Searing Pain is it has increased aggro generation so is notthat great for instances.Rating: ***Tier 5: Require 20 points in Destruction----------------------------------------Pyroclasm (2 points max)------------------------Description: Gives your Rain of Fire and Hellfire a chance to stun. Not bad,if it procs, but not really needed either.Rating: ***Improved Immolate (5 points max)--------------------------------Description: Increases the initial damage of your Immolate spell by up to 25%.Pretty decent since you usually will cast Immolate every fight. 5 points hereis a prereq if you want conflagrate.Rating: ****Ruin (1 point max)------------------Description: Increases your crit damage by 100%. This is the best talent inthe tree, and one nearly all raiding warlocks will have. When you crit withRuin, it hurts bad!Rating: *****Tier 6: Requires 25 points in Destruction-----------------------------------------Emberstorm (5 points max)----------------------Increases damage of your fire spells by up to 10%. A lot of stacking talents like this is the tree. More damage is good, but note it is only for fire.Rating: ****Tier 7: Requires 30 points in Destruction-----------------------------------------Conflagrate (1 point max)-------------------------Description: This is a DD spell that requires Immolate be cast on the target already. It does decent damage and consumes the Immolate spell. When using this you should time it to hit at the end of the Immolate so you get the most damage out of both. A nice spell, but don't know if it's worthy of being this deep in the tree.Rating: ********************************************************************************************************Section 7: Spells=================Well, I could list all of the spells here and how much each does per rank, but frankly that is a ton of work for something that is easily available online. If you want to see a complete list of all stats and costs go to www.thottbot.com can click on warlock. Rather then just list tons of stats, I will give you my opinion on how each of the spells plays and the situations they will be useful. I will also give each a rating of 1-5 stars.Immolate--------Level Received: 1Description: This spell does Direct Damage to the target and continues to dealDoT for the next 15 seconds. It is going to be one of your primary spells as you level. Mainly used as the last DoT cast before you start using other direct damage or drains. Not quite as good as the other DoTs due to the longercasting time, but still will be used almost every fight.Rating: ****Shadow Bolt-----------Level Received: 1Description: Your basic nuke. Not really great unless combined with the Nightfall talent. The slow cast time makes it a bad idea in PVP. You will be using this at low levels when doing PVE since you have few other options.Rating: ** (**** with Nightfall)Demon Skin/Armor----------------Level Received: 1Description: This is a self-only buff that gives you extra armor and speeds upyour health regen. It is not overly powerful, but there is no reason not to have it up at all times.Rating: ****Corruption----------Level Received: 4Description: This is your bread and butter DoT. It does good damage, and becomes instant cast with 5 points into the Improved Corruption talent. It also is one of the skills that makes Nightfall activate.Rating: *****Curse of Weakness-----------------Level Received: 4Description: This makes it so that whatever it is cast on does not hit as hard. It quickly falls off to not being very useful, since you can only have one curse on an enemy at a time and there are better options. The amount of damage it stops doesn't really scale well at all as you level up.Rating: **Life Tap--------Level Received: 6Description: This spell instantly changes health into mana. It is a one to one ratio unless you take the improved Life Tap talent. It is instant cast andis very nice in conjunction with Drain Life. Instead of being a caster that stands around with full life but no mana in a fight, you can be a caster with half life and half mana and be doing some good. You can also combine this withfirst aid for a quick recharge as well. This is a great utility spell that anygood warlock will learn to love.Rating: *****Fear----Level Received: 8Description: This is our main crowd control spell, and is very useful in PVP. It was nerfed recently so it breaks far easier then it used to. It also has diminishing returns, so when you have used Fear on a target the next cast will last half as long. It basically makes the target run around like a crazed chicken. During PVE, you need to be very careful with this spell. If the Feared mob runs near a buddy of his, it will aggro you. Can suddenly make youhave to turn and run if the Feared mob runs through a camp of his friends. This would have been a 5 star spell without the recent changes and Will of the Forsaken, which makes it useless on Undead. Still incredibly handy for gettingthat extra mob off you or making an enemy in PVP unable to do anything for awhile.Rating: ****Curse of Agony--------------Level Received: 8Description: This is the other main DoT spell you will be using and is the heaviest hitting. It slowly ramps up it's damage over the 30 seconds it lasts,so it is hurting most at the end of the duration. When soloing, you will be using this spell most of the time. It is a curse, so the 1 curse rule means in groups you may have other curses you might want to use.Rating: *****Create Healthstone------------------Level Received: 10Description: This spell turns a Soul Shard into a Healthstone. A Healthstone is very similar to a potion, in that you just right-click it to instantly heal.The Healthstone is consumed on use and you may only have one in your inventory at a time. You can however, trade them to other people. It is on a separate timer from the potion one, so you can use both this and a potion in the same fight. Very useful and you should always have one in your inventory and on a hotbar for emergencies.Rating: ****Drain Soul----------Level Received: 10Description: This is a drain spell that does DoT to the target. If the targetdies while the drain is on, it gives you a Soul Shard. The spell itself isn'tgreat for damage, but it is the only reliable way to get Soul Shards, so you will need to use this often. There is a talent that allows you to gain fasterregen after you make a kill with this spell, but it is not worth the cost unless you might want it in a PVE only environment.Rating: *** (required however)Health Funnel-------------Level Received: 12Description: This spell takes some of your life and uses it to heal your pet.Useful at times to save a pet when it is getting pounded on and is about to godown. It is useful on occasion to cut some downtime as well, but pets regen very quickly so it is not a necessity.Rating: ***Curse of Recklessness---------------------Level Received: 14Description: This spell reduces the armor of the target by a decent amount andincreases their attack power by a little. If that were all it did, it would rarely be cast but it has one other side effect. Cursed creatures will not flee. In an instance, this can be a life saver as the runners will not get back to their camps and bring a bunch of their friends to the party. Very useful in certain situations.Rating: ****Drain Life----------Level Received: 14Description: This spell is a channeled DoT drain spell that gives you health.The damage is not overwhelming, but the healing effect more then makes up for it. Casting Life Tap then draining back the health is like getting a free spell. At higher levels, you may also begin to Drain tank, which is where a mob is beating on you but you are constantly draining health to stay relativelyeven. To utilize that technique you need the Fel Concentration talent, which greatly reduces you being interrupted while channeling the spell.Rating: *****Unending Breath---------------Level Received: 16Description: Lets you breath underwater for 10 mins. Is kind of fun and useful on occasion, but not a big deal. A fun trick is to use Seduce to hold an enemy player underwater with you while they drown and you happily breathe just fine.Rating: **Searing Pain------------Level Received: 18Description: It's basically half of a shadowbolt. It does about half the damage, for half the mana, for half the casting time. It also causes more threat, so is a good way to get a mob to come attack you instead of something else. If you go down the destruction tree it becomes far more useful with the extra crits, but since I prefer the affliction build, it isn't really worth it to me. On occasion you may run into a mob that is immune to shadow damage, so this is a decent alternative.Rating: ***Create Soulstone----------------Level Received: 18Description: This spell turns a soul shard into a soulstone. You right clickon the stone to cast a 30-minute buff on yourself or another player. This is basically a free resurrection with more mana and health then you would get froma regular rezz. In an instance it is wipe insurance. Always have the soulstone cast on the rezzer of the party. There is a 30-minute cooldown on using this spell, so you can only have one player with this effect at a time. When you are not grouped, always have this on yourself.Rating: *****Ritual of Summoning-------------------Level Received: 20Description: This spell is used to summon another party member to your location. You must have 2 other party members present to complete this spell.When cast, it summons a portal that 2 other people must right click on for it to work. Pretty handy for gathering those stragglers to an instance, but not as handy as it could be do to needing the other 2 people.Rating: ***Rain of Fire------------Level Received: 20Description: This is an AoE spell that calls down fire to burn all of the enemies. It is fairly difficult to use in most situations due to all the aggrothat will come your way when you cast it. Having 10 things beating on you willmake you go down fast. In certain situations it can be handy, especially when fighting in conjunction with a mage doing AoE spells as well.Rating: ***Eye of Kilrogg--------------Level Received: 22Description: This spell is fun. It summons a green glowing eye that you can control. It moves your point of view to the eye and you can use it to scout ahead and see what is around the corner. It is also fun for freaking out low levels that don't know what it is and run away from it. The eye has decent stealth abilities, so you can work your way through a bunch of mobs to scout the area. Very handy when looking for a boss or quest area but don't want to fight down a bunch of hallways to figure out which one is the correct path. Really more of a toy since it doesn't come into play very often at all. To stop using the eye at any time, just right click on the buff icon.Rating: ** (***** for fun/cool factor)Drain Mana----------Level Received: 24Description: Pretty much what the name says, it drains a targets mana and gives it to you. I first got the spell and thought, now this will kick ass. Well, sorry to say that is not the case. It's really pretty useless due to the tiny amount of mana drained. You get 5 seconds of mana draining and it doesn't even pay for casting this spell until the 3rd second. It also is interruptible, since it is a channeled spell. It is mildly useful when fighting a mob that is almost out of mana and you want to insure it doesn’t heal itself, but that is a rare circumstance. Very disappointing and I hope they adjust it to be more useful in PVP.Rating: **Sense Demons------------Level Received: 24Description: This lets you track demons on your radar. There are so few demon areas this spell is basically worthless. Plus it interferes with any tradeskill tracking you are doing.Rating: *Shadowburn----------Level Received: *** Rank 1 is gotten through talents, so it depends on your buildDescription: This is an instant DD spell. It eats a soul shard but willreturn it if what you hit dies within 5 seconds. Anything instant in PVP is good and this hits pretty hard. The shard cost can add up, so I usually useit only to finish people off, or if I have shards to burn and really want totake something out fast. Rating: *****Detect Invisibility-------------------Level Received: 26Description: Since hardly anything is invis and this doesn't detect stealth, it is almost worthless.Rating: *Curse of Tongues----------------Level Received: 26Description: This curse slows casting time by 50% or more depending on the rank. This is very nice on caster mobs or enemy mages. Note, that it doesn't slow instant spells. I highly recommend using this on mage type mobs since this will cut their DPS way down.Rating: ***Banish------Level Received: 28Description: Banishes demons and elementals temporarily. It makes them unableto do anything but you are unable to interact with them as well. Incredibly useful, if somewhat limited in the situations it comes into play. Note, you can banish enemy warlock pets as well.Rating: ****Create Firestone----------------Level Received: 28Description: Turns a Soul Shard into a firestone. This is an item you can hold in your off-hand that gives your weapon a fire damage proc. It looks neatand adds a bit of damage, but in the end staves are too valuable to give up. I had fun for a while playing with a sword and firestone purely for cool factorreasons, but then I started finding staves with too good of bonuses to pass up.A toy spell that is neat, but overall not very useful.Rating: **Hellfire--------Level Received: 30Description: This is an AoE spell that uses the caster as the center. It doestons of damage in a small area but also does the same damage to the caster. Can be handy in situations where you are facing a ton of weak mobs and have a healer to help you out. One tactic is have the mage freeze them all and you run in the middle and let loose with this spell. It can be interrupted but there are destruction talents to help with that if you want to go that route.Very specialized and dangerous.Rating: ***Enslave Demon-------------Level Received: 30Description: Enslaves a demon to be your pet. This uses a Soul Shard and hasa max 5-minute duration. When you cast it, it will unsummon whatever pet you have out. This spell is what you use in the end-game to control your Infernaland Doomguard. An enslaved demon is constantly making resist checks and may break your control early. It is usually at a bad time, like when you are in the middle of a fight. This is where banish can be very useful, since you can basically put him away and deal with him after you have finished the current fight. The main problem is there aren't a whole lot of demons worth dealing with the headache to control. The Doomguard is an exception and is very powerful, but I have no first hand testing as of yet. Once I get my Doomguard and Infernal I will update the guide with experiences at the endgame. Pre-60,it is more of a toy. As a note, Curse of Shadows makes this spell stick betterand should always be used when enslaving.Rating: ****Shadow Ward-----------Level Received: 32Description: Absorbs a certain amount of shadow damage. Very limited unless facing an enemy warlock or shadow priest. Even then, basically gives you one shadow bolt worth of absorption. Not usually worth it.Rating: **Curse of Elements-----------------Level Received: 32Description: Reduces Fire and Frost resists on the target. Nice in a group with mages to make their spells hit harder, or nice to cast and follow up with a soul fire for a big hit.Rating: ***Create Spellstone-----------------Level Received: 36Description: Turns a Soul Shard into a Spell Stone. This is held in the off-hand. When you right click it wipes out all magical effects on the casterand absorbs a small amount of magic damage. Not worth bothering with since you are giving up staves and it wipes out your beneficial buffs when used. Theamount of damage absorbed is about 1 spell, so not a huge life-saver.Rating: **Siphon Life-----------Level Received: ***This is a talent spell, so depends on your buildDescription: A DoT spell that gives the damage it does back to the caster. The problem with this spell is the tiny amount of damage and healing it does. In normal circumstances, it usually is not worth casting. In group PVP battles, you can get decent healing by sticking this on a ton of people but usually you won't have the chance since this is not an instant.Rating: **Howl of Terror--------------Level Received: 40Description: This is an AoE Fear spell that makes up to 5 enemies around the caster run. It is handy in an emergency when you get a bunch of aggro and justneed to cast this and run. The main downfall is the casting time makes it hardto get off quickly with multiple things beating on you.Rating: ***Death Coil----------Level Received: 42Description: The spell is god right now. It hits pretty hard, heals you forthe damage done, and fears the target for 3 seconds. Right now, the fear isa horror effect that cannot be broken or stopped by fear immunity. This issupposedly going to change next patch, so enjoy it while it lasts. Cooldownwas changed to 2-minutes from 10, so this is now a viable option in most PVPsituations. I like to save it for when a melee gets on top of me. Death Coilthen follow-up with a real Fear within the 3 second window this gives you.Rating: *****Curse of Shadow---------------Level Received: 44Description: Lowers the targets shadow resistance and ups the damage on yourshadow spells. Very nice, expecially in instances. I use this as my maincurse in longer fights.Rating: ***Soul Fire---------Level Received: 48Description: This sucker packs a punch. Does huge damage but has a six secondcasting time. It also uses a Soul Shard. Still, the damage done per mana point is 3 to 1, which is great efficiency. It's nice to use every other fight in PVE as long as you let the pet have aggro to start and then take the aggro with this spell. Whenever you do, be sure to finish the fight with a drain soul to get the shard back. In PVP, use your succubus to seduce them. Then cast Curse of Elements and wind up the Soul Fire. You can even follow this up with a death coil and shadowburn to do huge damage in the space of a few seconds.Rating: *****Conflagrate-----------Level Received: ***This is a talent spell, so depends on your buildDescription: This is a DD spell that requires Immolate be cast on the target already. It does decent damage and consumes the Immolate spell. When using this you should time it to hit at the end of the Immolate so you get the most damage out of both. Good if you plan on playing a destruction warlock.Rating: ****Dark Pact---------Level Received: ***This is a talent spell, so depends on your buildDescription: This spell drains mana from your pet and gives it back to you. It is instant and can be cast repeatedly to fill yourself. This spell is incredibly useful and almost completely eliminates downtime. The best way to use this is to have a succubus as your pet with all of her abilities turned offautocast. She then becomes a decent melee pet that acts as a nice mana battery. Lash of Pain isn't worth it for the mana it uses, soothing kiss sucks, and seduction should be used manually anyways. Pets also regen mana much faster then you do. Some warlocks also have an Imp on passive as a mana battery, but I like having the seduce available and letting the succy pitch in some DPS with her whip.Rating: *****Curse of Doom-------------Level Received: 60Description: This curse will sit on a target for 1 minute, at which point it will deal 3200 damage in one chunk. If the target dies there is a chance it will spawn a Doomguard. Not great for most situations, but it works on alotof raid bosses! 3200 damage over 1 minute is far better then CoA can do. Iuse this in raids if I am not assigned to casting Curse of Shadows or Elements.Rating: ********************************************************************************************************Section 8: Pets===============So, this is probably the reason you chose warlock in the first place. You wanted to walk around town with your own personal demon. Warlock pets are a bit different from other MMORPG pet classes, in that they each have specific roles to fill. In some other games you just move up the ladder of pets, so what you get at level 20 will always be better then the level 10 pet. Not truein WoW. I will give a brief overview of each pet and the situations you shouldbe using them in.Imp---The Imp is your first pet and he specializes in dishing out the pain. His mainattack is a ranged firebolt that hits pretty hard. He also has a good group stamina buff and can cast Fire Shield, which does a bit of damage to enemies that hit you. He has a unique ability to phase shift, which makes him invulnerable when he is not attacking. He has very few hitpoints so can be taken down quickly so don't expect him to do any tanking for you. He burns through his mana fairly quickly in a fight and then just stands around cursing in demonic. He has fast regen time for his mana pool however, which makes hima good invulnerable mana battery for Dark Pact if you leave him on passive. He is not a bad general pet for PVP and is good in a group situation with his stamina buff. Not usually recommended for soloing, but it is doable if he fitsinto your play style. He also doesn't cost a shard to summon, so he is your default backup pet. Usually you will have an Imp out in raids.Pros: High DPS, Good Group Stamina BuffCons: Low health, Small mana poolVoidwalker----------This is your tank pet. He can take a ton of punishment but he hits like my grandmother. He has a regular taunt and an AoE taunt to help keep the mobs on him instead of you. He has a sacrifice ability, which destroys the Voidwalkerbut puts a shield around you that absorbs a certain amount of damage and makesyou uninterruptible. Consume Shadows gives him a heal in between fights. Thisguy will be your bread and butter at the lower levels. He holds aggro pretty well early on and takes a good beating. Sacrifice will save your life when a pull goes wrong. As you start getting up in levels he steadily becomes less effective and no longer will hold aggro as well. You may eventually stop usinghim entirely, but some warlocks seem to stick by him. He makes a good pet to Soul Link with if you are Demonology specced and need the health boost. If youare not a Demonology Warlock, he is generally a horrible choice for PVP and doesn't really offer anything in a group situation besides a questionable backup tank. Good for soloing when your are not going to drain tank.Pros: High Health, SacrificeCons: Under performs at higher levels, Nothing to offer groupsSuccubus--------The Succubus is an interesting pet, and is my pet of choice for PVP. She dishes out very good melee DPS and on the upside can do so without spending any of her mana. She has Lash of Pain which actually doesn't do the greatest damage for the amount of mana it costs her. Soothing Kiss is like a reverse taunt, which makes her lose aggro. It's pretty worthless overall as you can easily pull aggro from her whenever you want. She is not a tank by any means but isn't made of paper like the Imp. She can off-tank an add you may get in an emergency. Her best ability is Seduce, which makes a humanoid stand there with little hearts over his head for up to 15 seconds. Using seduce takes thesuccubus out of the fight as well, since she stands there and smacks her butt.Any damage will break seduce as well, so you can't have DoTs running. This ability is very helpful in instances and is downright deadly in PVP. She alsomakes the best Dark Pact pet since she can still contribute to the fights without mana by swinging her whip. If you are going to use Dark Pact with her, be sure to turn all of her abilities on manual so she doesn't waste her mana.When using this pet to solo, you will be doing the majority of the tanking. She also has the ability to turn invisible. It is only really useful in PVP so the enemy can't see her until she strikes. Great choice for general soloingat higher levels, especially on a PVP server.Pros: Seduce, Good DPS with no mana use Cons: You need to do the tankingFelhunter---------Our final pet is specialized for anti-caster duties. He is an in between pet.He can take more damage then the Succubus but cannot do as much damage. He isthe perfect pet in my opinion for a Soul Link Warlock. He has a group buff that improves stealth detection to let you see those pesky rogues before they put the knife in your back. He can eat buffs or debuffs and will heal himselfwhile doing so. He also has spell lock, which counters the current spell beingcast and makes it so they are unable to cast for a few moments. He also lowersattack power on anything that hits him.Pros: Good anti-caster, nice to be able to see rogues easier, Best pet for Soul Link.Cons: Too specialized for normal situations if not specced Soul LinkEnslaved Pets-------------In addition to our regular pets Warlocks have the ability to enslave demons. This also includes our Doomguard, which when he is summoned does not wantto be your friend. Always, always, always cast Curse of Shadows before using enslave. It will make the enslave stick much better and last closer to the duration. The way enslave works, the enslaved demon will become your pet for up to five minutes. They are constantly making resist checks to try and breakfree, and they always seem to do it at inappropriate moments. Remember, if youget in a bad situation when a pet turns on you, you have the option to banish it to give you some breathing room. Enslave is also subject to diminishing returns, so every time your recast it the demon will break free in half the time. There have been reports if you banish the demon 3 or so times it will eventually reset it's enslave resist to normal so you can hold it for the fullduration again. Enslaved demons get a penalty to attack and casting speeds forbalance reasons. The Infernal also needs to be enslaved, but will start outalready enslaved and will last for 5-minutes before the first break.Pros: Doomguards and some elite demons make awesome petsCons: Very dangerous pets can turn on you at a bad moment ****************************************************************************************************Section 9: Talent Templates===========================Here are several different builds with descriptions. I hope these are helpful to you and I will gladly accept any constructive feedback on these.Affliction Build with Dark Pact - No downtime grinding machine==============================================================Description: This build is great for soloing and leveling to 60. Don't thinkit is weak in PVP though, it can be very deadly. I would concentrate on completing the Affliction tree, then go for Shadowburn, and finish off with Demonic Embrace. This build leaves 3 points unspent, so do whatever you want with them after you finish the template.Strategy: Once you complete the Affliction talents you are basically going tobe drain tanking using the Succubus as your pet. Turn all of her abilities offautocast. I would recommend binding Dark Pact to any easy to hit button, as you will be spamming it a lot. Basic PVE strategy is as follows:Send in SuccubusCurse of AgonyCorruptionSiphon LifeImmolate <--- At this point the mob will come at youCast Drain Life as needed to keep your health near max, you can also throw shadowbolts when Nightfall procs if desiredAfter the fight spam Dark Pact while you move to the next targetThis will give you very little downtime. Another great tactic is to send is the succy, let her get a few hits then cast Curse of Elements and wind up a Soul Fire. After that the mob will come for you, do the same pattern as normalafter that, DoT, DoT, DoT, Drain. However, be sure to finish the fight with Drain Soul to reclaim the Soul Shard you spent. Soul Fire gives you tremendousbang per mana point so it is not a bad idea to mix into your pattern.Affliction Talents - 32 point(s)# Improved Corruption - rank 5/5# Improved Life Tap - rank 2/2# Improved Life Drain - rank 3/5# Fel Concentration - rank 5/5# Amplify Curse - rank 1/1# Grim Reach - rank 2/2# Nightfall - rank 2/2# Siphon Life - rank 1/1# Curse of Exhaustion - rank 1/1# Improved Curse of Exhaustion - rank 4/4# Shadow Mastery - rank 5/5# Dark Pact - rank 1/1Demonology Talents - 8 point(s)# Improved Imp - rank 3/3# Demonic Embrace - rank 5/5Destruction Talents - 11 point(s)# Improved Shadow Bolt - rank 5/5# Bane - rank 5/5# Shadowburn - rank 1/1Master Demonologist/Ruin - Heavy Damage with flexibility========================================================Descripton: Probably the most raid friendly build there is. Basically youhave close to the nuking power of the SM/Ruin build, however you gain moregroup friendly talents. The Imp reducing your aggro by 20% is huge and youwill be left standing after the SM/Ruin locks and high damage rogues/mages arelying dead from making that huge boss too mad. If you need to match the rawdamage of an Sm/Ruin build, then simply pull out your succy for +10% to yourdamage, or even sacrifice it for +15%! You lose some dotting ability, as youwill not have instant corruption or Siphon life. I recommend this build forlevel 60s that spend most of their time in instances.Strategy: Curse, Immolate, then spam shadowbolts. Always use an Imp in araid. For PVP you will need to use a succy and seduce/fear to keep them at adistance so you can hit them with some bolts.Demonology Talents - 30 point(s)# Improved Healthstone - rank 2/2# Improved Imp - rank 3/3# Demonic Embrace - rank 5/5# Improved Voidwalker - rank 3/3# Improved Succubus - rank 3/3# Fel Domination - rank 1/1# Master Summoner - rank 2/2# Unholy Power - rank 5/5# Demonic Sacrifice - rank 1/1# Master Demonologist - rank 5/5Destruction Talents - 21 point(s)# Improved Shadow Bolt - rank 5/5# Bane - rank 5/5# Devastation - rank 5/5# Shadowburn - rank 1/1# Intensity - rank 2/2# Destructive Reach - rank 2/2# Ruin - rank 1/1Shadom Mastery/Ruin - All out Damage====================================Description: This build is all about throwing hard hitting damage. A ton oflocks use this build for end-game raiding and PVP. It does dish out the painand if getting to the top of the charts is your main goal, then by all meansthis is the build for you. However, you can tend to pull agggro from the tankwhich at least can get you 1-shotted in a raid, or at worst can cause thewhole raid to wipe. Strategy: Nuke and nuke hard. Usually you will just lay your DoTs and startspamming the shadow bolts. Be warned that back-to-back crits with a nightfallcan make the mob really mad at you.Affliction Talents - 30 point(s)# Improved Corruption - rank 5/5# Improved Life Tap - rank 2/2# Improved Life Drain - rank 3/5# Fel Concentration - rank 5/5# Amplify Curse - rank 1/1# Grim Reach - rank 2/2# Nightfall - rank 2/2# Siphon Life - rank 1/1# Curse of Exhaustion - rank 1/1# Improved Curse of Exhaustion - rank 3/4# Shadow Mastery - rank 5/5Destruction Talents - 21 point(s)# Improved Shadow Bolt - rank 5/5# Bane - rank 5/5# Devastation - rank 5/5# Shadowburn - rank 1/1# Intensity - rank 2/2# Destructive Reach - rank 2/2# Ruin - rank 1/1Demonology Build with Shadowburn - Awesome survivability=======================================================Description: This build makes you very hard to take down. Great for 1V1 PVPbut not as good in group situations. For general leveling work you may be better served going Affliction, at least until you get high enough to respec directly into Soul Link.Strategy: In PVP Soul Link gives you a huge pool of health to work with. Thepets to start off a fight with are either the Voidwalker or Felhunter combinedwith Soul Link. Voidwalker gives you the most health with the shield to fall back on while the felhunter has decent health and is handy for seeing rogues and anti-caster work. Basically you want to DoT the target and fight as normalwith Soul Link making you take half damage. When the DoTs wear off and your pet is getting down in health, depending on how the fight is going it may be a good idea to hit the instant pet summon and whip out a Succubus. You can then hit them with a quick seduce and bandage yourself or hit them with the Curse of Elements/Soul Fire combo for big damage. Just remember, the DoTs have to be expired before you can Seduce.Affliction Talents - 9 point(s)# Suppression - rank 2/5# Improved Corruption - rank 5/5# Improved Life Tap - rank 2/2Demonology Talents - 31 point(s)# Improved Healthstone - rank 2/2# Improved Imp - rank 3/3# Demonic Embrace - rank 5/5# Improved Voidwalker - rank 3/3# Improved Succubus - rank 3/3# Fel Domination - rank 1/1# Master Summoner - rank 2/2# Unholy Power - rank 5/5# Demonic Sacrifice - rank 1/1# Master Demonologist - rank 5/5# Soul Link - rank 1/1Destruction Talents - 11 point(s)# Improved Shadow Bolt - rank 5/5# Bane - rank 5/5# Shadowburn - rank 1/1****************************************************************************************************Section 10: Pre-Raid Damage Gear================================ I thought a collection of some of the good pre-raid damage gear for Warlocks would be helpful to anyone gearing up to be effective in MC. I am not listingeverything, just a selection of what I consider the best options that can be obtained with a reasonable amount of effort. This is all gear for +damage thatwill help a lot in end-game PVE. This is not stam gear, which is useful for PVP Soul Link builds. The first item in each category is what I consider the best overall option for that slot. Obviously, most of the epics require someeffort to obtain. They are either very expensive, take alot of luck, or youneed to do a nasty rep grind to get them. However, all are obtainable eithersolo or with a small group.A quick note about +crit. It is nice, but spell damage is generally better. If you have Ruin, and your Shadowbolts hit for 800 normal, a +1% crit chance isequal to around +8 spell damage. Without Ruin, it is only worth +4 spell damage. Keep that in mind when looking at crit gear. Staff:Rod of the Ogre Magi - Dire Maul Tribute Run+11 Stam+14 Int+7 Spirit+1% crit with spells+23 spell damageAmethyst War Staff – Drop from Azure Templars in Silithus+6 Stam+9 Int+34 Spell Damage Wands:Ritssyn’s Wand of Bad Mojo – Baron Rivendare in UD Strat+4 Stam+11 Spell DamageBonecreeper Stylus – Gandling in Scholo+4 Int+11 Spell DamageMain-Hand:Elemental Attuned Blade (EPIC) – Sack of Spoils from Silithus Duke signets+6 Int+32 Spell DamageRestore 3 mana per 5 secBlade of the New Moon – Immol’thar in Dire Maul+5 Stam+19 Shadow DamageOff-Hand:Tome of the Lost – General Drakk in UBRS+7 Int+6 Stam+18 Spell DamageUmbral Crystal – Random World Drop+5 Stam+17 Shadow DamageHead:Deathmist Mask (EPIC) – 0.5 upgrade quest+24 Stam+24 Int+16 Spell Damage+1% chance to hit with spellsCap of the Scarlet Savant (EPIC) – Quest chain with Pristine Hide of the Beast+17 Stam+20 Int+2% crit with spellsSpellweaver’s Turban – General Drakk in UBRS+9 Int+36 Spell Damage+1% chance to hit with spellsCrimson Felt Hat – Magistrate Barthilas in UD Strat+8 Stam+8 Int+8 Spi+30 Spell DamageChest:Robe of the Void (EPIC) – BoP Tailor item, must be a tailor+14 Stam+46 Spell DamageAlanna’s Embrace (EPIC) – Ras Fronstwhisper in Scholo+20 Stam+20 Int+20 Spi+20 Spell DamageDeathmist Robe (EPIC) – 0.5 upgrade quest+27 Stam+22 Int+12 Spell Damage+1% crit with spellsEarthpower Vest – Silithus Honored Rep quest item+22 Int+25 Spell Damage+1% crit with spellsRobe of Everlasting Night – Immol’thar in Dire Maul+11 Stam+13 Int+5 Spi+27 Spell DamageBoots:Maleki’s Footwraps – Maleki the Pallid in UD Strat+9 Stam+9 Int+27 shadow damageOmnicast Boots – Golem Lord Argelmach in BRD+9 Int+6 Stam+22 Spell DamageDragonrider Boots – Rend in UBRS *Great to have for Fire Resist in MC+5 Stam+16 Int+10 Fire Resist+18 Spell DamageHands:Felcloth Gloves – Tailoring Item+9 Stam+33 shadow damageHands of Power – Quartermaster Zigris in LBRS+6 Int+6 Spi+26 Spell DamageDeathmist Wraps (EPIC) – 0.5 upgrade quest+16 Stam+13 Int+13 Spell Damage+1% chance to hit with spellsGloves of Spell Mastery (EPIC) – Tailoring Item+10 Int+8 Spi+2% crit with spellsLegs:Flarecore Leggings (EPIC) - Tailoring Item *Great for MC fire resist+21 Stam+16 Fire Resist+43 Spell DamageSkyshroud Leggings – Highlord Omokk in LBRS+8 Stam+8 Int+34 spell damageAbyssal Cloth Pants of Sorcery – Silithus Dukes+15 Stam+15 Int+18 spell damage+1% crit with spellsSpiritshroud Leggings – The Beast in UBRS+13 Stam+16 Int+16 Spi+19 spell damageShoulders:Burial Shawl – 6 mini-bosses in Scholo+16 Int+20 spell damageShroud of Nathrezim – Balnazaar in SM Strat+16 Int+10 Spi+1% crit with spellsThuzadin Mantle – Baron Rivendale in UD Strat+11 Stam+18 Int+12 spell damageDeadwalker Mantle – Rattlegore in Scholo+19 Stam+9 Int+13 spell damageWrists:Rockfury Bracers (EPIC) – Revered Reputation quest in Silithus+7 Stam+27 spell damage+1% chance to hit with spellsDeathmist Bracers – 0.5 upgrade quest+12 Stam+12 Int+8 spell damageWaist:Deathmist Belt – 0.5 upgrade quest+16 Stam+16 Int+12 spell damageBan’Thok Sash – BRD Arena rare spawn+10 Stam+11 Int+1% chance to hit with spells+12 spell damageBelt of the Archmage (EPIC) – Tailoring Item+10 Stam+25 Int+1% crit with spellsBack:Chromatic Cloak (EPIC) – Tailoring Item *Great to have for Fire Resist in MC+10 Stam+9 Fire Resist+9 Shadow Resist+1% crit with spellsCrystalline Threaded Cape – Sack of Spoils from Silithus Duke signets+4 Int+5 Stam+20 spell damageSpritecaster Cape – Houndmaster Grebmar in BRD+4 Stam+4 Int+5 Spi+14 spell damageRings:Wrath of Cenarius (EPIC) – Exalted Silithus quest itemChance on spell hit to give +132 spell damage for 10 secondsDon Mauricio’s Band of Domination – Darkmaster Gandling in Scholo+5 Stam+11 spell damage+1% crit with spellsBand of Rumination – Rend in UBRSRestores 5 mana every 5 secs+1% crit with spellsBand of Earthen Wrath – Silithus Friendly quest item+8 Int+1% crit with spellsRestores 3 mana every 5 secondsSongstone of Ironforge – BRD quest to save princess+7 Int+4 Spi+18 spell damageMaiden’s Circle – Random World drop+7 Int+6 Spi+18 spell damageNeck:Orb of the Darkmoon (EPIC) – Darkmoon Faire tickets+11 Stam+8 Spi+22 spell damageTempest Talisman – Hydrospawn in Dire Maul+7 Int+6 Spi+1% crit with spellsTrinkets:Talisman of Ascendance (EPIC) - Argent Dawn insignia turn ins in EPLYour next 5 spell do +40 spell damage each, stacking up to 5 times (+200!!)Expires after 6 spells or 20 seconds, whichever is first. 1 minute cooldown!!Draconic Infused Emblem – General Drakk in UBRSIncreases spell damage by 100 for 15 seconds (75 second cooldown)Eye of the Beast - UBRS Quest+2% crit with spellsRoyal Seal of Eldre’Thalas – Dire Maul Class Trinket Book+10 Fire Resist+23 spell damage

WOW - Warrior Guide

World of Warcraft Warrior Guide(\/)This is bunny(oo)He is the closest thing I can make to ASCII art(o)o)This is why the title is plain text---------------Version History---------------V1.0: Guide startedv1.01: Guide submitted with the margins fixedv1.10: 29/05/06 Improved layout and put contact details at the start of the guide Updated legal info so sites that advertise gold can’t use the guide Added guide for shamans and updated some others. Began the equipment section Added the universal aggro macro Began adding the date to updatesV1.11:26/12/06 Would have begun playing WoW again but my account isn’t working. Started updating some stuff but nothing is the guide yetV1.12:27/12/06 Realised why my account wasn’t working and felt very foolish. Started patching WoW Began the guide to each instance. I’m halfway through WC. Started the FAQI stopped playing WoW a few months ago when my guild disbanded. I got a gamecard for Christmas so I decided to start playing again. However, my accountisn’t working. I’m trying to sort the situation out but in the mean time, ifanyone has a free trial code that they aren’t going to use, I would be verygrateful if they could send me it so I can play WoW until then. If you send methe code, I will add your name to the special thanks.I figured it out. I was trying to log in on the American site instead of theEurope site. D’oh.If you see any mistakes or have any suggestions for this guide,E-mail Stu1611@aol.com. You will receive full credit in the guide.--------Contents--------()1. Why be a warrior?()2. What race?()3. Abilities()4. Talents()5. Soloing()6. Tanking()7. Forming a group()8. PvP()9. Professions & secondary skills()10.Quests()11.Macros()12.FAQ()13.Equipment()14.Special Thanks()15.Legal mumbo-jumboThe () before each number are designed to help navigate this guide. Pressctrl-F and type in ()# to get to that section of the guide----------------------()1. Why be a warrior?----------------------In virtually every fantasy RPG game I have played, I have intended to play amage. However, after reading the manual on the way home or starting to play Ifound that mages were generally a difficult class to play and decided to play awarrior, at least until I got the hang of it. However, by the time I had got thehang of the game, I was already used to being a warrior and I didn’t want tostart again.The warrior in World of Warcraft is very different from the warrior of otherRPGs. Rather than only be able to hit things with a sword/axe/mace and wear veryheavy armour, warriors in WoW have a variety of abilities to improve theirattacks and do nasty stuff to enemies. They can also use different stances toaffect how much damage they deal and receive and are defiantly a big stepforward for RPG warriorkind. As a result, warriors are not an easy option for afirst time player.Many people say that warriors are underpowered. While they receive somedisadvantages, when played well they can be just as powerful as any other class.+-------------------------------------+-------------------------------------+ Advantages of being a warrior Disadvantages of being a warrior +-------------------------------------+-------------------------------------+It’s usually easy to find instance Some people whisper you with group groups because every group needs a invites without checking where you tank. are. Armour drops that you need are only You have no transport abilities untilever needed by you, shamans (up to you get a mount. level 40) & paladins).These classes Being equipment heavy means you need are relatively uncommon in PvE groups.to replace equipment regularly. You can equip any weapon type (exceptYour job in groups is the most wands) with training. difficult job of all- tanking. Against green level enemies, you can Grinding is slow as you have a low dpssometimes sit back and watch your If you change weapon types, you must character hack away at something and grind weapon skill before you can usewin. This is very handy if the serverit properly lags People generally want the tank to be Because you are gear heavy, you get the highest level in the group. This more effect from epic gear. means you often can’t go to instancesWarriors make excellent battleground until you are 1-2 levels higher than twinks the minimum. You don’t need to buy water Warriors can be any race* +-------------------------------------+-------------------------------------+*It is rumoured that blood elves can’t be warriors.--------------(2).What race--------------As warriors can be any race, I would recommend picking your favourite racewithout worrying about the abilities. However, if you really care about havingracials that help your class then all the races and what is good about them ishere. The stat differences have little effect later on in the game.--------Alliance--------Humans-Perception helps against rogues but as warriors are good against rogues anyway,this doesn’t help too much-The spirit bonus is small and doesn’t help warriors much-The reputation bonus is always nice but nothing special-Sword and mace bonuses help but they become less noticeable at high levels andtend to make players avoid otherwise good axes.Night Elves-Shadowmeld is great because it allows you to avoid battles you don’t want andallows you to hide and get the first hit with charge.+1% dodge is more noticeable than you would think, and makes revenge availablemore when tanking-Wisp is nice but to be honest, if you need wisp a lot then you’re doingsomething wrong-The nature resistance bonus is low but great for mara and AQDwarves-I haven’t played as a dwarf before but if stoneform dispels bleed, poison anddisease then it is good-Gun skill doesn’t help much as your primary combat style is melee. You onlyneed range attacks for pulling-Frost resistance would be great if it wasn’t such a small amount, as frostspells often bring a variety of slow and immobilise effects.-Treasure finding is not much use as chests are easy to see and addons such asgatherer can mark them on the map anyway.Gnomes-Escape artist gets you out of roots. This is good as often if you can’t move,you can’t hit.-Intelligence is useless as a warrior-Arcane resistance isn’t very useful-The engineering bonus is useful if you choose engineering as a profession,useless if you don’t.-----Horde-----Orcs-Blood fury changes its effect so often, I’m not sure what it does anymore.However, it generally helps melee attacks-Hardiness is good against rogues and when tanking. Combined with the Iron Willtalent you can get 40%? resist chance for stuns.-The increase in pet damage is useless as you don’t have a pet-The axe skill increase is useful as axes are used in the PvP crit spec. Justremember that you don’t have to use axes if a good sword/hammer drops.Tauren-War stomp interrupts spells, stops the enemy fighting for a bit, revealsrogues, needs no rage, can help you escape enemies and needs no rage. It morethan makes up for ‘got milk’ jokes.+5% hp makes you even tougher than other warriors. The bonus can be quite a bitlater on as it is a percentage increase.-The herbalism bonus is obviously good if you do herbalism, useless if youdon’t.-The nature resistance is the same as the bonus for night elves- good in AQ andMara but a bit low.Trolls-Berserking gives a nice attack bonus towards the end of a battle but requiresrage to use-The regeneration bonus helps reduce downtime and when tanking allows you tocontinue regenerating at 1/10 speed. Try combining it with other regen gear andBloodthirst and you can be as tough as a loladin.-Beast slaying gives a good bonus when fighting beasts and is useless when youaren’t-Throwing weapon skill doesn’t help much as thrown weapons are often lesseffective than guns/bows. Even rogues stop using them.Undead-Will of the forsaken is often considered to be one of the best racials in thegame as it dispels fear, charm and sleep. However, charm and sleep are rare andwarriors can dispel fear with berserker rage so this ability is only good whentanking and in defensive stance.-Cannibalise can reduce downtime as you don’t need to wait for mana.-There are very few situations when underwater breath helps.-Shadow resistance is useful against locks and priests.--------------()3 Abilities--------------Instead of using mana to use abilities, warriors use rage. Unlike mana, rage isgenerated throughout a battle and gradually resets to 0 after it. If youquickly engage another enemy then you can keep the rage left over from theprevious battle. Rage is generated by:-Dealing damage with normal attacks-Taking damage-Blocking (with a talent)-Charge-Bloodrage-Berserker rage (generates extra rage when hit and with a talent generatesinstant rageWarriors have the ability to use different stances in battle. Some skills canonly be used in certain stances. The stances are:Battle Stance- A balanced stance that allows a wide selection of skills. It isa good stance to use when solo or about to attack somethingDefensive stance- Acquired from a level 10 quest, defensive stance reducesdamage dealt and taken by 10%, increases threat generated and allows the use ofdefensive abilities. It is the best stance for tanking or travelling.Berserker stance- Learnt via a level 30 quest, berserker stance increase yourchance to get a critical hit by 3% but increases damage taken by 10% and reducesthreat generated. This stance is good when dps in groups, PvPing and oftensoloing.Heroic strike-Effect-Increases the damage of your next melee attack by x and causes a highamount of threat. Also causes that attack to generate no rage. Requires amelee weapon.Cost-15 rage (reduced to 12 with talent)All stances+------+--------------+----------------+---+Rank Level required Training cost X +------+--------------+----------------+---+1 1 Learnt at start 11 2 8 2s 21 3 16 20s 32 4 24 80s 44 5 32 1g 26s 58 6 40 1g 98s 80 7 48 4g 1118 56 5g 80s 1389 60 Book 157+------+--------------+----------------+---+This is a good attack early on but later attacks such as mortal strike end uprendering it obsolete. It doesn’t use the global cooldown so it can be usedwhen you are generating too much rage. The threat generated is less than sunderor revenge so it is not great for tanking unless you need a rage dump.Battle shout-Effect- Increases the attack power of you and all party members within 20 yardsby x for 2 minutes. Shouts do not need a melee weapon but can’t be used whensilenced.Cost-10 rageAll stances+------+---------------+---------------+---+Rank Level required Training cost X +------+---------------+---------------+---+1 1 10c 15 2 12 10s 35 3 22 60s 55 4 32 1g 26s 85 5 42 2g 88s 1306 52 4g 86s 1857 60 Book 232+------+---------------+---------------+---+This ability gives a serious boost to the amount of damage you deal and whenused in groups with rogues in, is even more effective. Try and keep the effecton at all times when fighting. If the group has a dps warrior, he/she should usebattle shout so the tank can conserve rage for holding aggro.ChargeCharges at an enemy 8-25yds away, generating x rage and stunning them for 1second. While charging, you move at about double speed that can be affected byslow but the enemy can’t escape from the charge. Charge can’t be used in combator when immobilised.Cooldown-15 secondsBattle Stance+------+---------------+---------------+---+Rank Level required Training cost X +------+---------------+---------------+---+1 4 1s 9 2 26 1g 12 3 46 3g 60s 15 +------+---------------+---------------+---+Charge gets you into combat quickly so you don’t get shot, generates some rageand gives you 1 second of stun to use it. The rage generated is great forapplying a battle shout, hamstring or sunder.RendRend wounds the target and makes them bleed, causing X damage over Y seconds.Some enemies are immune to bleed effects. Rend can be used with a mace but notwhile unarmed.Cost-10 rageBattle stance or defensive stance+------+---------------+---------------+---+---+Rank Level required Training cost X Y +------+---------------+---------------+---+---+1 4 1s 15 9 2 10 6s 28 12 3 20 40s 45 15 4 30 1g 20s 66 18 5 40 2g 20s 98 21 6 50 4g 20s 12621 7 60 4g 96s 14721 +------+---------------+---------------+---+---+Many players consider the damage from rend too low for it to be worth it.However, warrior damage is quite low in general. Rather than using it fordamage purposes, the bleed effect counts as a hit every 3 seconds for spellsand unstealths rogues that use vanish. I try and keep it on enemies anywayunless another ability effect is more important.Thunder ClapBlasts up to 4 nearby targets with thunder, slowing their attack speed by 10%for x seconds and causing y damage. Thunder clap requires no melee weapon.Cost-20 rageBattle stance4 second cooldown+------+---------------+---------------+---+---+Rank Level required Training cost X Y +------+---------------+---------------+---+---+1 6 1s 10 10 2 18 27s 14 23 3 28 1g 10s 18 45 4 38 2g 22 55 5 48 3g 60s 26 82 6 58 6g 30 103+------+---------------+---------------+---+---+While the rage cost of thunder clap is high, the damage is quite good if you hitthe maximum 4 targets and it slows their attack speed, giving you more time tolive. It generates aggro on all 4 targets but as it is battle stance only, itshould be used immediately after charge. The final use of this attack isunstealthing rogues, but it only really works against vanish.HamstringSlows the opponent to x% of their movement speed and causes y damage for 15seconds.10 rageBattle or berserker stance+------+---------------+---------------+---+---+Rank Level required Training cost X Y +------+---------------+---------------+---+---+1 8 2s 60 5 2 32 1g 40s 55 18 3 54 5g 60s 50 45 +------+---------------+---------------+---+---+Hamstring is one of the best PvP abilities warriors have. It is hard to dispeland prevents the enemy form getting any distance to fight from. In WSG,hamstring can be used on flag carriers to stop them running. The final use ofthis spell is escaping. Use it on an enemy that is going to kill you and run, asit walks after you.BloodrageConverts 7% of your health into 10 rage and generates 1 more rage every secondfor 10 seconds. For these extra 10 seconds, you count as being in combat. If youuse this out of combat, a bug can cause you to count as being in combat after itfinishes.1 min cooldownLevel-10Training cost-4s 80cBloodrage used to cost 20% of your health but now it only costs 7%, it is agreat ability. The 10 rage is enough for a hamstring, shield bash or battleshout and when tanking, it can give you enough rage to get some serious agro atthe start of a battle. Bloodrage can’t be used to commit suicide- if you haveless than 7% health it can’t be used.Sunder armourReduces your targets armour by x for 30 seconds. Because you are wrecking theirarmour, this causes a lot of agro from the target. Sunder armour can stack up to5 times. Each time it is used, the countdown for all the sunders on the targetresets. If 2 warriors sunder the same target, the sunders will stack as onedebuff, as long as they are the same rank. Different ranks can’t be combined.Cost-15 rage+------+---------------+---------------+---+Rank Level required Training cost X +------+---------------+---------------+---+1 10 Quest 90 2 22 60s 1803 34 1g 60s 2704 46 3g 24s 3605 58 6g 450+------+---------------+---------------+---+Sunder armour should be your primary ability when tanking. As well as allowingyou and rogues to deal more damage, the threat generated is apparently equal to5x the armour loss. Unfortunately, sunder armour is rarely worth using whensolo, as heroic strikes and rends will usually do more damage.TauntTaunts the target, causing it to attack you. There is no effect if the target isalready attacking you.Level 1010 second cooldownDefensive stanceLearnt from the defensive stance questNo global cooldownTaunt requires no rage and is useful when tanking because it will get an enemyoff someone no matter how much they have agroed it. Once it is taunted, you willhave an equal threat to the person with the highest threat. This means that ifyou don’t hit it with a sunder, it will often go back to attacking the othertarget again.OverpowerOverpowers the enemy, instantly dealing weapon damage plus x. Overpower can onlybe used if the enemy has dodged within the last 5 seconds and it must be used onthe enemy that dodged. Overpower cannot be blocked, dodged or parried but it canmiss.Cost-5 rageBattle stance6 second cooldown+------+---------------+---------------+---+Rank Level required Training cost X +------+---------------+---------------+---+1 12 10s 5 2 28 1g 10s 15 3 44 3g 40s 25 4 60 6g 20s 35 +------+---------------+---------------+---+Overpower is yet another reason why warriors own rogues. You should always useoverpower when possible as it is basically a free attack for 5 rage. Once youget the hang of quickly changing stances, learn to switch to battle stance, useit and switch back. With the improved overpower talent, the crit chance isincreased by 50%, making it more powerful than the dodged attack. There are manyaddons that can be downloaded that make sound effects when the target dodges.Statistics for the abilities from this point are not included because it takestoo long. They will be added in a later update so don’t worry.:)Shield bashBashes the target with a shield, interrupting spell casting and preventingspells from that class from being casted for 6 seconds. It causes a pitifulamount of damage.10 rageRequires a shield12 second cooldown (shared with pummel)Battle or defensive stanceThis is a really nice skill to use against casters, particularly healers. Youcan’t stop everything with this as the cooldown is twice as long as the effectbut it limits what the enemy can throw at you. When fighting healers, only bashhealing spells.Demoralising shoutShouts at nearby enemies, reducing their attack power for 30 seconds.10 rageThis is worth using. It makes enemies less powerful so you live longer andgenerates a small amount of agro on all of them. It isn’t the best ability butit is cheap to use and can be improved by talentsRevengeRevenge instantly counterattacks a target, causing damage and a lot of threat.It can only be used after you block, dodge or parry but doesn’t have to hit thetarget that strikes you.5 rage5 second cooldownDefensive stanceRevenge generates the most threat of any ability and only costs 5 rage. It isonly useful when tanking. It should be used as an alternative to sunder whenpossible. As with overpower, there are addons that indicate when it should beused.Mocking BlowA mocking attack that causes damage and forces a target to attack you for 6seconds.10 rage2 min cooldownBattle stanceI’m going to be honest here, while I know mocking blow, I have NEVER used it.This is because it is battle stance only when it is a tanking move. If you havetactical mastery and know how to stance dance then it is ok but the 2 minutecooldown limit its effectiveness.Shield BlockIncreases your chance to block by 75% for 5 second, but only blocks one attack.With talents it can block 2.10 rageRequires a shield5 second cooldownNo global cooldownDefensive stanceShield block is a good ability to use when tanking if you have the spare ragebut the rage is better spent on a sunder. Another use of this is when running,you can reduce the damage you take.DisarmDisarms the targets weapon for 10 seconds, causing them to do very little damageand look very foolish. It can even be used if you get disarmed first20 rage1 min cooldownDefensive stanceDisarm is another powerful PvP skill. It is only worth using against meleeclasses as casters are hardly affected. It is possible to get immunity to disarmwith some gloves or by getting a weapon chain from a blacksmith. NPCs receiveless of an effect from disarm and most don’t have weapons equipped.CleaveCauses your next attack to hit your target and its nearest ally for slightlymore than weapon damage20 rageCleave affects your next attack in the same way that Heroic Strike does. As aresult of this, it isn’t affected by the global cooldown. It works better withbig slow two handed weapons than with faster weapons.Last stand (talent)Instantly heals you by 30% of your maximum hitpoints. After 20 seconds, thesehitpoints are lost. If you have less than 30% hp when this happens, you arereduced to 1hp.10 minute cooldownI don’t use this because of my talent spec but it looks good for emergencies.Piercing Howl (talent)Causes all nearby enemies to be dazed for 6 seconds. The daze effect reducestheir speed by 50%.10 rageThis could work for escaping from more than one enemy. In PvP hamstring isusually better except for one thing- Druids. Druids can shift between cow/elfand transport form to get immunity to hamstring and most other movementimpairing effects. They can’t shift out of daze.RetaliationInstantly counterattack all melee attacks from in front of you for 15 seconds.Up to 30 attacks can be countered in this way.Battle stance30 minute cooldown (shared with shield wall & recklessness)Even with the recent nerfs, retaliation is still a great ability to have inemergencies. In groups, challenging shout followed by retaliation can sort out abad pull easily but the 30 minute cooldown means you should only use it ifsomeone will die otherwise.Intimidating shoutShout, causing the target to cower in fear and up to 5 nearby enemies run infear. Lasts 8 seconds25 rage3 minute cooldownWhile the new limit in targets stops it from scaring AV groups :(, it nowaffects the target. It can be interrupted by damage but you can still get a goodamount of time to deal damage or get cooldowns back. Just one warning though,NEVER use this in a dungeon.ExecuteAttempts to finish off the target, instantly causing a lot of damage andconverting each additional rage point into more damage. It can only be used onenemies with 20% hp or less.15 rage (but all rage is used for bonus damage)Battle/berserker stanceWhen an enemy is below 20% hp, spamming execute allows you to outdamage rogues.It does burn all your rage so sometimes it isn’t the best technique. Whiletanking, it is possible to hold aggro on bosses with execute.Execute crits can cause the highest damage for one ability in world of Warcraft.The picture linked below is old and was engineered to produce the high damagebut it still shows what execute can do.http://server3.uploadit.org/files/basmane-ExecuteRecord.jpgChallenging shoutA shout that causes all nearby enemies to attack you for 6 seconds. I think itgenerates threat in the same way as taunt so if you do nothing, the enemy willreturn to their original targets after 6 seconds.5 rage10 minute cooldownChallenging shout is an emergency skill for instances. Combined withretaliation, it can be devastating.Shield WallReduces all damage taken by 75% for 10 seconds.Requires a shieldDefensive stance30 min cooldown (shared with retaliation & recklessness)Shield wall has the same uses as retaliation but it works against range attacks.I don’t use it much because retaliation seems so much better, but when tankingor running with the flag in WSG, it can be useful.Concussive blow (talent)Stuns the enemy for 5 seconds.A very powerful PvP ability as 5 seconds is a surprising amount. Not as usefulin PvE as many enemies are immune.Death Wish (talent)Increases physical damage dealt by 20% but reduces armour and resistances by20%. Also dispels fear and provides immunity.This counts as a debuff so you can’t dispel itI’ve never used this but I can see how it could be very powerful, particularlyif combined with recklessness. The penalty is minimal as 20% armour lossdoesn’t mean 20% more damage. It’s worth getting for fury warriors.Intercept10 rageBerserker stance8-25yd range30 second cooldownCharges the opponent, causing damage and stunning the enemy for 3 seconds.Combined with hamstring, intercept makes you almost immune to kiting, as you canget to melee range of anyone. This is always worth using.Slam15 rage1.5 second castMelee rangeSlams the enemy for weapon damage + a small amount (less than heroic strike)Slam has very limited uses. If you are being hit, it takes ages to cast so itsucks. If you are using a slow weapon, it does less damage than melee attacksand sucks. I use it after intercept and war stomp if I have the rage but eventhen it’s still not greatSweeping strikes (talent)30 rageBattle Stance45 sec cooldownYour next 5 melee attacks or abilities strike an additional opponent that iswithin attack range of both you and your target. Only the damage is applied totarget 2 and the attacks must be used within 15 seconds.Whirlwind and cleave now only receive one additional strike but can hit an enemytwice.Sweeping strikes is a good ability if you are against 2 enemies as iteffectively gives you 5 free attacks for 30 rage.Berserker rageBerserker stance30 second cooldownDispels fear and incapacitate, provides immunity and increases rage generatedwhen hit for 10 seconds.When fighting anything with fear/incapacitate, I save this so I can dispel it.When fighting anything without it, I use it anyway for the extra rage.Whirlwind attack25 rageBerserker stance6 second cooldownAttacks up to 4 nearby enemies, dealing weapon damage to each.This is a great ability for PvE if you go DPS and battlegrounds. It as also goodfor instant damage if you have lots of rage and need to spend it.Pummel10 rageBerserker stance10 second cooldownInterrupts spellcasting and prevents casting of spells from that school for 4seconds. Also cause a small amount of damagePummel is the PvP version of shield bash because it uses berserker stance and noshield. See the PvP strategy for more details.Bloodthirst (uber fury talent)30 rage6 second cooldownInstantly causes damage equal to 45% of your attack power and causes your next 5attacks within 8 seconds to heal you by a small amount.Bloodthirst and mortal strike are often the subject of debates as to which isbetter but in my opinion, they are both as good as each other when used withthat tree. Mortal strike favours 2h weapons for the damage while Bloodthirstfavours dual-wielding so you can get all the healing effect.Mortal Strike (uber arms talent)30 rage6 second cooldownInstantly attacks the enemy for weapon damage + a small amount and reduceshealing on the target by 50% for 10 seconds.See Bloodthirst.Shield Slam (uber protection talent)30 rage6 second cooldownRequires shieldCauses damage and has a 50% chance of removing a magic effect from the target.Also causes a high amount of threat.RecklessnessBerserker stance30 min cooldown (linked with Retaliation and Shield wall)Increases crit chance by 100% and makes you immune to fear effects for 15seconds. Also increases damage taken by 20%.Normally, this doubles your damage output. However if you charge full rage up,use deathwish, have flurry and impale and maybe even troll berserker orc bloodfury, this is even more powerful. You can solo elites with this method.------------()4.Talents------------This section contains various talent builds. If you know of a good build, E-mailit to Stu1611@aol.comMy spec-------Minimum Required Level: 54Required Talent Points: 45Arms Talents - 35 pointsDeflection - rank 5/5Improved Rend - rank 3/3Improved Charge - rank 2/2Tactical Mastery - rank 5/5Improved Overpower - rank 2/2Anger Management - rank 1/1Deep Wounds - rank 3/3Two-Handed Weapon Specialization - rank 5/5Impale - rank 2/2Sweeping Strikes -rank 1/1Polearm Specialization - rank 5/5 (can be replaced with axe specialisation)Mortal Strike - rank 1/1Fury Talents - 5 pointsCruelty - rank 5/5Protection Talents - 5 pointsShield Specialization - rank 5/5This talent setup is designed to deal damage while still being able to tank. Thedamage dealt is quite high so it works well for grinding. Because this isdesigned to deal damage with crits, equipment should be agility/crit chance fistand strength/stamina second. It favours a 2h weapon when solo/PvP.------------()5.Soloing------------Soloing as a warrior is quite easy, if a little slow. However, there are sometricks that make it faster and easier.1- Bring a 2 handed weapon or dual wield. While you may do slightly betteroverall with a shield, it makes battles very, very long.2- Pull enemies back. If you charge in and stand in the same place, you arelikely to aggro more enemies. While warriors are able to take on two things atonce, its not advised. The other advantage is if you want to run, you don’t haveto run as far, or through swarms of other enemies.3- Hamstring is nice for escaping. If you try and run without hamstring, theenemy will daze you and you won’t survive.4- Retaliation/recklessness will work on nearly anything. If you have to killone high level enemy/elite for a quest or you get attacked by 3+ enemies at once,use one of these.5- Bring food. While you don’t have to worry about mana, health regeneration isstill an issue.6- Beware of casters. Anything that uses a non physical attack such as mages offire elementals will not be affected by armour. This means that unless you haveresistance gear, you will die quickly.7- Don’t try to solo elites. The full rage bug got removed.:(-----------()6.Tanking-----------Warriors are special because they are the only class that can tank well. Feraldruids can use bear form if they have to and paladins can tank if they can getaggro but a warrior is always preferred. Unfortunately, there are many warriorsthat do not know how to tank and result in the deaths of healers, themselves andthe other group members.When tanking, you MUST use a shield. The reasons are listed below:-A shield adds 10-15% to your damage reduction and gives a 5-10% block chance.This makes you much tougher.-While your attacks with a 2h generate more aggro and rage, you will needhealing more. This means that the healer generates more aggro so both your jobsare harder.-Shield bash requires a shield.(Obviously)-Revenge doesn’t require a shield but a good block chance can allow you to useit every time the cooldown is ready. I have 10% parry, 5% dodge and 12% block.This means that each attack gives a 27% chance to allow revenge. At oneattack/second, I can get the maximum number of revenges.-If your 1h/shield is too weak, buy a new one. It makes things so much easier.I have tanked with a 2h before and done it relatively well (I have screenshotsto prove it) but when I switched to using a shield, it became much easier.The other essential for tanking is defensive stance. It will reduce all damagetaken (physical, magical, fall and any other way you manage to injure yourself)by 10% and gives a boost to your threat generated which is much more than youwill lose from the -10% damage. If that wasn’t enough, you get taunt and revengeto generate even more aggro. To get defensive stance, do the level 10 quest fromyour class trainer.Equipment---------When tanking, you should use a 1h & shield as mentioned before and mail/platearmour (depending on level). The stats on equipment should be (starting with thebest):Appropriate resistance (Go to BRD/MC without fire resistance and you will seewhy)Increased defence (makes you harder to hit)Stamina/+hitpoints (Everyone loves hitpoints)Armour (50% damage reduction is easy to get with plate)Strength/Agility (Both are good but if you are a crit spec, go for agility)Don’t bother with:Spirit (Out of combat heals are rare as you should have a priest)Intellect (You use rage)Strategy--------Your tanking strategy will depend on the type of pull. You should start inbattle stance if you aren’t pulling.The single basic elite pullIf you are lucky, you will only be facing one enemy. Begin by charging in ifpossible, sunder and switch to defensive stance. When in defensive stance, usebloodrage and use revenge when possible and sunders when it isn’t. This shouldkeep agro until the enemy is killed.Simple bosses, (those with no adds/stuns etc) may need some time for you tobuild aggro. Just tell everyone to wait until you have 2 or 3 sunders.The multi elite pullIt is not always possible to fight enemies one at a time. If you must facemultiple enemies, mages/priests/rogues should use crowd control when possible.If only one enemy remains, aggro it as shown above and move on to the nextenemy.If you end up fighting 2 or 3 enemies without CC, the difficulty will largelydepend on how the group acts. Ideally, a hunter should put hunters mark on theenemy that is the main target. Everyone should attack this while you focus yourattacks on it, making sure you hit the others enough to keep them aggroed. Ifyou don’t have a hunter, make sure everyone knows which enemy the are fighting.If the group starts hitting different things, there is a trick that can keepeverything aggroed. Target one enemy, hit it with a sunder and use the globalcooldown to target another. Hit revenge or sunder on it and move on. If doneright, this can aggro 3 or 4 mobs at once. If anything breaks free and runs fora healer or mage, quickly taunt it and get 2 sunders.If things start to go wrong, prioritise the people you need to keep safe. Thehealer should be first, followed by anyone else who can resurrect. Mages andwarlocks are easy to kill and need to be kept safe but rogues & hunters can takehits and can safely be left for a bit.The desperate measures pullIf the situation looks desperate, use challenging shout and retaliation. Beginsundering and revenging. This should hold aggro on most enemies and do a lot ofdamage. With a 30 minute cooldown, it should be used only when you have to.The swarm pullSometimes you will be facing a swarm of enemies with very low hp. These shouldbe aoed by anyone who can while a priest shields them.Challenging shout-retaliation is fun in this situation but it’s like usingnapalm to light a cigarette. I back the party up by war stomping the enemies inplace but you might as well use berserker stance and whirlwind because you won’ttake aggro.The mixed pullWhen elites and non elites are pulled at the same time, begin by charging andusing thunder clap and focus on the elites. The no-elites will die quickly fromaoes and if you try and show of by tanking them, you could lose the elites.The Boss and henchmen pullMany bosses will have a normal enemy to each side of them. They are easy if youkeep the boss aggroed and the group focuses on the adds. Sometimes, you may needto use shield wall as bosses can deal high damage.()7.Forming a group-------------------Going into an instance alone is suicide unless you are about 20 lvls higher thanrequired. Because of this, forming groups is necessary to get all the best shinystuff. Forming a group is difficult so you probably should join groups to beginwith.Group etiquette---------------I’ve seen too many players screw up otherwise good instance runs by not knowingwhat their doing or, more commonly, being complete assholes. To avoid being puton multiple ignore lists:1)Plan time for the instanceThe worst thing you can do to a group is leave during the instance. If a dpsclass leaves, they can sometimes be replaced, depending on the dungeon. However,if a tank or healer leaves, the group will usually fall apart. To avoid this,make sure you have at least 3 hours to do the instance. While instances don’tusually tke this long, this allows for any unplanned inconveniences or muppetry.If you have to leave because of something unplanned, apologise and ,if possible,arrange for someone to take over.2)Don’t ninjaNinjaing is taking loot that you don’t need. Eg, if a huntard rolls need forPlate armour, they are a ninja. To avoid being called a ninja, only roll needfor items you will use and ask before you roll. Roll greed for everything else.3)Don’t loot during combatLooting during combat means you aren’t doing your job i.e. tanking and fillsthe screen with loot roll messages.4)Do your jobEveryone in a group has a job to do. If they don’t do it, the group dies. Thismeans that, as a tank, you need to focus on taking agro rather than dealingdamage.Choosing a group----------------A guide to each instance------------------------This section of the guide covers each instance separately, focussing on enemytypes, ‘must-have’ loot and quests. The information is hopefully enough to formand lead a group.These guides assume your group contains-You- The tank (although it works if you aren’t the tank)A competent priest or druid as the healer3 dps classes, one of which is a mage/lock that can aoeRagefire Chasm (horde only)---------------------------Abbreviation- RFCRecommended level- 13-17Location- In the middle of Orgrimmar.I haven’t written specific info for RFC for two reasons-1) I haven’t ever tanked in RFC. I’ve done it as a mage and a hunter (not bothat once though) and I’ve soloed it as a lvl 30 warrior.2) There is nothing special about any of the enemies in RFC. They are allcovered by the basic info above. The loot is generally greens. Weapons and mailthat add strength and stamina are what your looking forJust bring a shield and defensive stance and you’ll be fine.It is possible to aggro almost the entire dungeon by standing on the ledgeoutside the kobold boss and shooting into the crowd below. I did this in mysolo run and used retaliation.:)Wailing Caverns (Generally horde but alliance can try)------------------------------------------------------Abbreviation- WCRecommended level- 17-24Location- In the barrens. It’s at an oasis south-west of the crossroads. Theeasiest way for allies to get there is to use the gap in the fence to the eastof the ashenvale-barrens border. If you avoid high level players, being in agroup should keep you safeUnlike RFC, WC has some nasty stuff in it. Making mistakes can cause a wipequite easily, particularly at the end. The final escort event cannot be repeatedif you screw up. You also need to be careful if you have to travel on your own.There are a few respawning monsters. Most of the enemies are skinnable but thereare also some copper veins and low level herbs.The walk to the instance is quite long. If you go at the same time as anothergroup or bring a high level player along it is much easier. There are invisibleraptors here. If one attacks another character, taunt it off them as quickly aspossible. When you get to the water, swim through and avoid the monsters. Theycan’t leave the water.When you enter the instance, talk to the Disciple of Naralex i.e. the huge cowto get a buff. He’ll tell you some stuff about a druid whose asleep here orsomething. You’ll need to kill all the leaders of the fang here to get him todo the final escort event.To reach the first leader, follow the path, killing everything you see until youreach the river. The raptors call for help when reduced to low health so pullthem away from other enemies to avoid aggroing the entire dungeon. Turn rightuntil you see some night elves and raptors. When fighting ectoplasm, kill itfirst before it clones itself.The night elves have a very nasty sleep spell that can effectively remove youfrom the battle for about 10-20 seconds while the raptors eat the healer. Stopthis by using shield bash. They can also heal (stop with the same method) anduse snakeform. Snakeform isn’t particularly nasty, it just raises their meleepower.Kill the enemies and cross the bridge. Continue until you reach another bridge.One the other side is the first leader of the fang- Lady Anacondria. Pull theenemies around her first and kill them, before attacking Anacondria herself.She fights like the other druids of the fang but she is tougher.Finish off all the enemies around the river. When you are finished, jump intothe river itself. The crocodiles are not elite so you should be able to win in aone on one fight. Follow the river west. If you see Kresh (A giant spikytortoise), you can kill him too. He won’t attack and he is quite slow so youshould be able to kill him with no trouble.The next leader- Cobrahn- is at the end of a long path, guarded by varioussnakes and druids. The snakes are not elite so leave them for a caster to aoe.The druids and deviates can be tanked as normal.Cobrahn has two druids to guard him. Getting someone to sap or sheep them isrecommended. He fights like Anacondria but he’s a bit tougher.After killing Cobrahn jump off the cliff (it’s faster) and return to the river.This time, follow it east, killing all the crocodiles and, if you missed him,Kresh.-------()7-PVP-------Ignore what anyone says, warriors are a good PvP class. There are some classesthat are hard to beat but the same goes for every class. Just remember thatbefore you get berserker stance/intercept, you will be kited by everyone. ALWAYSbring an Insignia of the Horde/Alliance.One on one/Duels----------------Every class has a tactic that you should use against it, although these may needto be modified to suit your build. Don’t be afraid to use retaliation/shieldwall/recklessness if you have to.Hunters-------Difficulty- Easy (past lvl 30)Try and start the battle by charging before you get hit or you can end up losing30-50% hp. If you do get hit, switch to berserker stance and intercept. Once youare in melee range, use hamstring and make sure the enemy stays hamstringed. Nowall you need to do is battle shout and dps, switching to battle stance if theenemy dodges. Ignore their pet as it is just giving you more rage.Rogues------Difficulty- Easy-MediumChances are, you won’t be ably to get a charge in because the rogue willstealth. When you get stun locked, trinket out of it and hamstring the rogue.Switch to defensive stance to disarm and then use battle stance and hit themwith an overpower every 5 seconds. If you really want to destroy the enemy, useretaliation and watch as every butter knife stab that they use is retaliated bya powerful attack. If they use vanish, run forward to where you think they areand thunder clap.Druids------Difficulty- Easy-Medium/HardA bad druid will fight by either remaining in an animal form or fighting you inelf/cow form as a healer.In bear form they are a weak warrior and are easy to beatIn cat form they are a weak rogue (see above for rogue killing strategy)In elf/cowform they are a priest with low dps, no damage shield and a heal thattakes ages and can be easily pummelled. Just trinket out of roots and watch outfor them pretending to heal by using a hearthstone. Stop this by hiting themwith a normal attack (or any instant that deals damage such as hamstring) andpummelling them if they keep casting.A skilled druid is much more of a problem. They will use stuns and roots to healand will switch between forms. Trinket out of anything they try to heal with andremember that intimidating shout can be used to interrupt casting at shortrange. As with any ranged enemy, keep them hamstringed.Warlocks--------Difficulty- Medium (easy if you are undead, even easier if you have resistancegear.)The warlock strategy works by causing the enemy to run around with fear cast onthem while DOTs kill them. This is less effective against warriors because ofbloodrage.Begin by charging and IMMEDIATELY switch to berserker stance and stay there,even if your opponent dodges. Pummel or otherwise interrupt anything they tryand cast and berserker rage out of fear and return to battle with intercept.Keep a hamstring on them just in case.Recklessness will completely destroy locks because it gives you 15 seconds offear immunity and causes you to deal at least double damage.Warlocks can use soulstones to get back up again after dying. They have a 30minute cooldown and give them low hp and no demon but if you aren’t prepared,they will kill you.Warriors--------Difficulty- Easy (medium if they read this guide too)Warrior fights will usually start with both warriors charging. Use the chargerage to cast battle shout and switch to berserker stance and berserker rage.Switch back to battle stance if it suits your stance and start using damagemoves.At some point, your opponent will disarm you. Switch to defensive stance andeither run if you have hamstringed your opponent, or if you don’t use rend/deepwounds, use intimidating shout. Bandage if you don’t consider it dishonourableor get to a distance and prepare to intercept.When you get reduced to about 30% hp, disarm the enemy. This is the best time todisarm as it will stop them using execute. Use this opportunity to reduce themto 20% hp and execute.One thing you may want to try is duelling a warrior andboth using retaliation...Priests-------Difficulty- Medium-Hard (shadow resistance recommended)Begin by charging or, if you get hit first, bloodrage intercept. Keep inberserker stance but after using hamstring, try and save rage. If they psychicscream, use berserker rage and intercept. They both have a 30 second cooldown soyou can use it again if necessary. When your opponent shields and tries to heal,unleash all the rage you have built up, possibly with recklessness activated.Hopefully, this will break the shield and allow you too pummel them. Shield cannow be cast every 15 seconds so you need to kill them in that time.Loladins--------Difficulty- HardThey fight like and afk warrior but when reduced to low health, the cangodbubble,stun or incapacitate and heal. However, these techniques can becountered.Stun can be removed by trinketIncapacitate can be removed by berserker rageGodbubble can’t be countered but if you bandage and start running until it goes,you can gain health when they use it.Disarm is good to use when the enemy isn’t trying to heal but overpower is notrecommended as battle stance makes you unable to berserker rage out ofincapacitate effects. However, only a skilled player would react to a stancechange so you should be safe from loladins.Finish with /spit.Mages-----Dificulty-RUNEvery class has a class that beats them. In our case, it is mages. Their spellscause full damage unless you are clad in resistance gear and many instant so youcan’t pummel them. If you get the first hit with charge so the have to blink,intercept them, hamstring and trinket out of any immobilise effects and possiblyuse shield wall you might win but mounting and running is so much less painful.Shammies (Because I don’t know the plural of Shaman)----------------------------------------------------Thanks to info about shamans from Unholyburn.Difficulty- HardAs a horde player, I never considered Shamans to be overpowered. However, theinformation I have seen has made me reconsider. Despite wearing mail andcarrying shields, shamans can deal good dps in melee and magic, heal themselvesand self res.When fighting them, get a hamstring in immediately. If you don’t, frost shock and earthbind will prevent you getting a hit. Disarmhelps as their melee can hurt. When the use magic, consider saving pummel for aheal as it has a 10 second cooldown and only 4 sec duration.When dealing with totems, don’t bother switching targets. Instead, usehamstring on the totem for an instant 10 rage attack and immediately switch backto your opponent.If you do kill the shaman, bandage and watch the corpse until they release. Theycan self res using reagents with a 40 min cooldown. They get low hp from it butit can catch you out if you aren’t prepared.------------------------------------()8 Professions and secondary skills------------------------------------The section is about how useful secondary skills are from a warrior’s point ofview.Gathering skills----------------HerbalismUseful with- AlchemyHerbalism is probably the least profitable of the three gathering skills and thevariety of herbs at the same level means it can take up a lot of inventoryspace. If you’re a Tauren or an alchemist, this can be good but for a moneygenerating profession, stick to mining/skinning.MiningUseful with- Blacksmithing/Engineering/Enchanting/SkinningBlacksmithing is a good money making profession, and can be combined withblacksmithing or engineering. If you don’t take blacksmithing, you can sell themetal and get another blacksmith to make weight/grinding stones from them.With mining and/or herbalism, it is a good idea to get a gathering mod.SkinningUseful with- Leatherworking/Enchanting/MiningSkinning is even more profitable than mining if you can sell the leather andallows you to gain experience while training it. In groups, you can make afortune if you are the only skinner.Production skills-----------------AlchemyUseful with- HerbalismAlchemy allows you to make your own potions which can be invaluable as you can’theal yourself. However, I haven’t seen any BoP potions and the profit marginsarelow so you may be better off buying them.BlacksmithingUseful with- MiningVery few trainer items from blacksmithing can break even, let alone make aprofit. However, accessories such as weapon chains, shield spikes, etc can makemoney with a little investment to get them plans. Weight/sharpening stones wouldalso make money but you would have to convince people that they worth using andcan be used by non-blacksmiths. Items from plans can also be profitable but cantake a while to pay back the money for the plans.The main reason to get blacksmithing is some of the BoP items.Enchanting----------Useful with- Mining/SkinningEnchanting is actually a very good warrior profession for two reasons-1.You will have to replace your equipment a lot and have a lot of disenchantableitems that otherwise have to be vendored2.When you replace equipment, you have to re-enchant it. This way, you don’thave to pay enchanters and you get a lot of opportunity to train enchanting.While most enchanters take tailoring because it needs no gathering profession,warriors are better off taking a gathering skill and selling the items to buyenchanting mats.Engineering-----------Useful with-MiningEngineering is fun and some of the array of gadgets benefit warriors. Forexample, bombs that incapacitate can be used to interrupt canters from adistance. However, there is virtually no potential for profit until you can makestuff for other professions.Leatherworking--------------Use with SkinningWhile leatherworking is a good skill if you are a class that can use theproducts, warriors can only use bags from leatherworking. The profit margins apoor-zero so there is very little point taking this.Tailoring---------Tailoring is just as useless as leatherworking, but it uses up expensive cloththat can be sold or used in first aid.Secondary Skills----------------Fishing-------Fishing is frustrating, time consuming and pointless. The only use I have foundis fishing in WC and the oases nearby for deviate fish to make deviate fishdelight.Cooking-------While the materials are rarely sold so you have to gather them yourself, cookingcan be worthwhile because of the well-fed buffs.First aid---------The bandages are great for a non-healing class and the best thing is, they canbe used in battle if you disable the opponent. Intimidating shout works well ifyou don’t use rend/deep wounds).The horde recipes for expert first aid can be bought in the Duskwallow marshvillage with the ogres. The artisan recipes are in Hammerfall, Arathi.I’m not sure about the ally recipes but they are probably in the ally towns inthose areas.----------()9 Quests <-------------------------Read this bit for defensive stance----------Someone is going to E-mail me about this whether I put these quests in or notbut they’re here anyway. At the moment, only the defensive and berserker stancequests are here but more will be addedLevel 10- Defensive stance--------------------------The defensive stance quest that teaches you sunder, taunt and defensive stanceis found from your class trainer in:-Humans -GoldshireDwarves/Gnomes-The place near ironforge that I don’t know the name of.Night elves -DalanarOrcs/Trolls -Razor HillTauren -Bloodhoof VillageUndead -BrillI think you can get these quests from the city trainers but I’m not sure.The quest will tell you to talk to someone, but their location is fairly obviousfrom the quest description.Level 30- Berserker stance--------------------------This quest starts from your capital city trainer and requires you to go to frayisland to defeat some enemies. Fray island is located east of the barrensalthough you can swim to it from Durotar.The boss can be defeated at level 30 if you bring a good 2 handed weapon and useretaliation.------------()10 Macroes------------Easy taunt/scripttexture,name,isActive,isCastable = GetShapeshiftFormInfo(2);if isActive then CastSpellByName("Taunt()");else CastSpellByName("Defensive Stance()");end;This macro checks for defensive stance. If you aren’t in defensive stance itputs you in it. If you are, it uses taunt.Easy Overpower/scripttexture,name,isActive,isCastable = GetShapeshiftFormInfo(1);if isActive then CastSpellByName("Overpower(Rank 3)");else CastSpellByName("Battle Stance()");end;This macro is the same as above only with battle stance and overpower. Replacerank 3 with a different number if appropriate.Easy disarm/scripttexture,name,isActive,isCastable = GetShapeshiftFormInfo(2);if isActive then CastSpellByName("Disarm()");else CastSpellByName("Defensive Stance()");end;Defensive stance or disarmEasy Charge/scripttexture,name,isActive,isCastable = GetShapeshiftFormInfo(1);if isActive then CastSpellByName("Charge(Rank 3)");else CastSpellByName("Battle Stance()");end;See above but with Charge/ battle stanceNow pulling/cast Shoot Bow/cast Shoot Crossbow/cast Shoot Gun/cast Throw/s Now pulling %t. Get ready.This will shoot an enemy with whatever range weapon you have and announce it tothe group.Quick item heal/target YourNameHere/script UseContainerItem(Bag#, Item#);/script TargetLastEnemy();This macro uses the item in the slot on you. The bag numbers are 0-4, wherebackpack is 0 (I think) and the item numbers go across like this-1 2 3 45 6 7 89 10 11 1213 14 15 16Beware of the ownage/cast retaliation/s Retaliation activated- BEWARE OF THE OWNAGESince blizzard added the animation, you might as well use this.Matrix/s Wake up %t/s The matrix has you/s Free your mindUse this as three separate macros and use when someone is afk/dcedResistance gear/script PickupInventoryItem(14);/script PickupInventoryItem(16);/script UseContainerItem(Bag4, Item1/script UseContainerItem(Bag4, Item2/script UseContainerItem(Bag4, Item3/script UseContainerItem(Bag4, Item4/script UseContainerItem(Bag4, Item5/script UseContainerItem(Bag4, Item6/script UseContainerItem(Bag4, Item7/script UseContainerItem(Bag4, Item8/script UseContainerItem(Bag4, Item9/script UseContainerItem(Bag4, Item10/script UseContainerItem(Bag4, Item11/script UseContainerItem(Bag4, Item12/script UseContainerItem(Bag4, Item13/script UseContainerItem(Bag4, Item14/script UseContainerItem(Bag4, Item15/script UseContainerItem(Bag4, Item16If this is too long, remove some of the end lines. There need to be as many asyour number of resistance gear pieces.To use this macro, put all resistance equipment in bag4 and click. It willreplace everything, including both trinkets and rings if possible. Even better,it will replace your original equipment if clicked again. Just don’t putconsumable items in the bag or you will use them.Universal Aggro generation/cast Revenge/cast Sunder Armor/cast Heroic StrikeTired of choosing between different abilities to generate agro? This macro givesthe most aggro possible.If available, it uses revengeIf not, it uses sunder armorIf you have enough rage, it uses heroic strike-----------()11 F.A.Q.-----------Question: What is grindingAnswer: Grinding is repeatedly killing the same enemy in the same area to gain experience. It can also refer to repeatedly making the same item to level a professionQ: Where do I get defensive stanceA: I considered not answering this question as it is in the guide already.Twice. I also considered naming and shaming the muppet who asked this but I lost his/her E-mail address. He/she played alliance. To answer the question, you get defensive stance from a quest. You get the quest from the class trainer.Q: What equipment should I useA: More details can be found in the soloing, tanking and pvp sections. In a nutshell:Solo- Agility, strength and a 2h or dual wieldPVP- Same thing but with an insignia of the horde/allianceTanking- Defence, Stamina, necessary resistances, a 1h and a shield.Q: What does ‘trinket-out’ mean.A: Trinket out refers to the insignia of the horde (or alliance). It dispels stun, snare and slow effects, making it invaluable in pvp. You can get it from the equipment master outside the officers club/hall of legends when you reach pvp rank 2.E-mail Stu1611@aol.com with questions--------------()12 Equipment--------------This section is for any equipment that is particularly useful for warriors. Ifyou have any suggestions for equipment to add (of any level). All items are BoPunless mentioned if a specific monster or quest is mentioned. World drops areBoE and can be found on ah.Under level 20--------------Stinging viper (blue)Requires level 19One-hand maceDrops from Lord Pythas 21 elite(WC)30-57 damage, 2.8 speed= 15.5 dpsProc: Poison for 35 nature damage over 15 secondsThis is a great tanking weapon but to get it, you need a competent WC group toget it. It is also very popular with rogues, druids, paladins, shamans andpriests so you need to be lucky with rolling.20-30-----Corpsemaker (blue)Requires level 29Two hand axeDrops from overlord ramtusk, 32 elite (RFK)88-132 damage,3.8 speed= 28.9 dps+15 strength+8 StaminaThis is a great PvP and solo axe until you get your whirlwind weapon.30-40-----Chain of the Scarlet crusade (blue/green)Requires level 30-38MailLegs are BoP and drop from Herod (SM arm)Other items are BoE and drop from various enemies in SM1001 armour (+10 for set)+44 strength+12 agility+56 stamina+1 defense+5 shadow resistance+15 attack power against undead+1% hit chanceI never used the whole set but the legs and chest are worth getting. Combinedwith Herod’s shoulder, raging berserker helm and ageis of the scarlet commander,this is one of the best looking sets in the game.Herod’s shoulderRequires level 37Dropped by Herod (SM Arm)Mail shoulder196 armour+6 strength+15 staminaRaging berserkers helmDropped by HerodMail helm213 armour+13 strength+8 Stamina+1% crit chanceAegis of the scarlet commanderLevel 39Dropped by commander morgrain (SM cath)Shield1548 armour23 block+7 strength+8 stamina+7 spiritA good shield that looks like a Canadian flag.Whirlwind weaponsAquired from the berserker stance follow-up which requires killing about 50 lvl38-39 elementals, loads of trolls and a lvl 40 elite. The quest is obtainable atlevel 30. There are 3 weapons available- the axe which everyone takes, thehammer which I took and the sword.All give +15 strength and +14 staminaAxe gives 102-154 damage and 3.6 speed= 35.6 dpsHammer gives 97-146 damage and 3.4 speed= 35.7 dpsSword gives 82-124 damage and 2.9 speed= 35.4 dps40-50Icemetal barbuteLevel 40Dropped by the lich at the end of RFDPlate helm383 armour+15strength+10 stamina+7 spirit+5 frost resistance50-early level 60Battlegear of valorItems drop from:Bracers-BRS (upper and lower) random enemies. BoEBelt-LBRS Highlord Omok about 7% chance. BoEGloves- Strat- Rivenstein the gorger, 12%. BoE. IF YOU HAVE THESE ON CHROMAGUS,Legs-Strat- Baron riverdare, 7%. BoP CONTACT MEBoots-Scholo, Kitonos the herald, 12%. BoPHelm- Scholo, Dark master gandling, 7%. BoPSpaulders- UBRS, rend blackhand, 12%. BoPChest- UBRS, general drakisath, 7% BoPThe set gives:3622 armour (+200 bonus)+110 strength+56 agility+131 stamina+35 spirit+40 attack power+8 all resistancesChance on melee attack to heal you by 88-132Draconian deflector2153 armour40 block+7 stamina+10 fire resistance+10 defenseWith stamina, defense and fire resistance, this is THE tanking shield. It dropsfrom drakisath so chances are, you’ll get it when trying to get the valor chest.-------------------()13 Special thanks-------------------Blizzard for making such a great game.Everyone in my guild ‘Deck a dwarf’ on Chromaggus server who didn’t leave afterwe became PvP for a bit.My family because I got this guide done because of their support (and theirComputer)Thottbot for some of the factual informationAnyone who plays as a priest or resto druid on the hordeThe Loladin who repeatedly attacked me and got owned while I was grinding to lvl60. Most of the Loladin killing info comes from killing him.Unholyburn for the shaman guideMy char, Pangobos is a lvl 60 tauren warrior on chrommagus.

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