joi, 2 aprilie 2009

WOW - Warrior Guide

World of Warcraft Warrior Guide(\/)This is bunny(oo)He is the closest thing I can make to ASCII art(o)o)This is why the title is plain text---------------Version History---------------V1.0: Guide startedv1.01: Guide submitted with the margins fixedv1.10: 29/05/06 Improved layout and put contact details at the start of the guide Updated legal info so sites that advertise gold can’t use the guide Added guide for shamans and updated some others. Began the equipment section Added the universal aggro macro Began adding the date to updatesV1.11:26/12/06 Would have begun playing WoW again but my account isn’t working. Started updating some stuff but nothing is the guide yetV1.12:27/12/06 Realised why my account wasn’t working and felt very foolish. Started patching WoW Began the guide to each instance. I’m halfway through WC. Started the FAQI stopped playing WoW a few months ago when my guild disbanded. I got a gamecard for Christmas so I decided to start playing again. However, my accountisn’t working. I’m trying to sort the situation out but in the mean time, ifanyone has a free trial code that they aren’t going to use, I would be verygrateful if they could send me it so I can play WoW until then. If you send methe code, I will add your name to the special thanks.I figured it out. I was trying to log in on the American site instead of theEurope site. D’oh.If you see any mistakes or have any suggestions for this guide,E-mail Stu1611@aol.com. You will receive full credit in the guide.--------Contents--------()1. Why be a warrior?()2. What race?()3. Abilities()4. Talents()5. Soloing()6. Tanking()7. Forming a group()8. PvP()9. Professions & secondary skills()10.Quests()11.Macros()12.FAQ()13.Equipment()14.Special Thanks()15.Legal mumbo-jumboThe () before each number are designed to help navigate this guide. Pressctrl-F and type in ()# to get to that section of the guide----------------------()1. Why be a warrior?----------------------In virtually every fantasy RPG game I have played, I have intended to play amage. However, after reading the manual on the way home or starting to play Ifound that mages were generally a difficult class to play and decided to play awarrior, at least until I got the hang of it. However, by the time I had got thehang of the game, I was already used to being a warrior and I didn’t want tostart again.The warrior in World of Warcraft is very different from the warrior of otherRPGs. Rather than only be able to hit things with a sword/axe/mace and wear veryheavy armour, warriors in WoW have a variety of abilities to improve theirattacks and do nasty stuff to enemies. They can also use different stances toaffect how much damage they deal and receive and are defiantly a big stepforward for RPG warriorkind. As a result, warriors are not an easy option for afirst time player.Many people say that warriors are underpowered. While they receive somedisadvantages, when played well they can be just as powerful as any other class.+-------------------------------------+-------------------------------------+ Advantages of being a warrior Disadvantages of being a warrior +-------------------------------------+-------------------------------------+It’s usually easy to find instance Some people whisper you with group groups because every group needs a invites without checking where you tank. are. Armour drops that you need are only You have no transport abilities untilever needed by you, shamans (up to you get a mount. level 40) & paladins).These classes Being equipment heavy means you need are relatively uncommon in PvE groups.to replace equipment regularly. You can equip any weapon type (exceptYour job in groups is the most wands) with training. difficult job of all- tanking. Against green level enemies, you can Grinding is slow as you have a low dpssometimes sit back and watch your If you change weapon types, you must character hack away at something and grind weapon skill before you can usewin. This is very handy if the serverit properly lags People generally want the tank to be Because you are gear heavy, you get the highest level in the group. This more effect from epic gear. means you often can’t go to instancesWarriors make excellent battleground until you are 1-2 levels higher than twinks the minimum. You don’t need to buy water Warriors can be any race* +-------------------------------------+-------------------------------------+*It is rumoured that blood elves can’t be warriors.--------------(2).What race--------------As warriors can be any race, I would recommend picking your favourite racewithout worrying about the abilities. However, if you really care about havingracials that help your class then all the races and what is good about them ishere. The stat differences have little effect later on in the game.--------Alliance--------Humans-Perception helps against rogues but as warriors are good against rogues anyway,this doesn’t help too much-The spirit bonus is small and doesn’t help warriors much-The reputation bonus is always nice but nothing special-Sword and mace bonuses help but they become less noticeable at high levels andtend to make players avoid otherwise good axes.Night Elves-Shadowmeld is great because it allows you to avoid battles you don’t want andallows you to hide and get the first hit with charge.+1% dodge is more noticeable than you would think, and makes revenge availablemore when tanking-Wisp is nice but to be honest, if you need wisp a lot then you’re doingsomething wrong-The nature resistance bonus is low but great for mara and AQDwarves-I haven’t played as a dwarf before but if stoneform dispels bleed, poison anddisease then it is good-Gun skill doesn’t help much as your primary combat style is melee. You onlyneed range attacks for pulling-Frost resistance would be great if it wasn’t such a small amount, as frostspells often bring a variety of slow and immobilise effects.-Treasure finding is not much use as chests are easy to see and addons such asgatherer can mark them on the map anyway.Gnomes-Escape artist gets you out of roots. This is good as often if you can’t move,you can’t hit.-Intelligence is useless as a warrior-Arcane resistance isn’t very useful-The engineering bonus is useful if you choose engineering as a profession,useless if you don’t.-----Horde-----Orcs-Blood fury changes its effect so often, I’m not sure what it does anymore.However, it generally helps melee attacks-Hardiness is good against rogues and when tanking. Combined with the Iron Willtalent you can get 40%? resist chance for stuns.-The increase in pet damage is useless as you don’t have a pet-The axe skill increase is useful as axes are used in the PvP crit spec. Justremember that you don’t have to use axes if a good sword/hammer drops.Tauren-War stomp interrupts spells, stops the enemy fighting for a bit, revealsrogues, needs no rage, can help you escape enemies and needs no rage. It morethan makes up for ‘got milk’ jokes.+5% hp makes you even tougher than other warriors. The bonus can be quite a bitlater on as it is a percentage increase.-The herbalism bonus is obviously good if you do herbalism, useless if youdon’t.-The nature resistance is the same as the bonus for night elves- good in AQ andMara but a bit low.Trolls-Berserking gives a nice attack bonus towards the end of a battle but requiresrage to use-The regeneration bonus helps reduce downtime and when tanking allows you tocontinue regenerating at 1/10 speed. Try combining it with other regen gear andBloodthirst and you can be as tough as a loladin.-Beast slaying gives a good bonus when fighting beasts and is useless when youaren’t-Throwing weapon skill doesn’t help much as thrown weapons are often lesseffective than guns/bows. Even rogues stop using them.Undead-Will of the forsaken is often considered to be one of the best racials in thegame as it dispels fear, charm and sleep. However, charm and sleep are rare andwarriors can dispel fear with berserker rage so this ability is only good whentanking and in defensive stance.-Cannibalise can reduce downtime as you don’t need to wait for mana.-There are very few situations when underwater breath helps.-Shadow resistance is useful against locks and priests.--------------()3 Abilities--------------Instead of using mana to use abilities, warriors use rage. Unlike mana, rage isgenerated throughout a battle and gradually resets to 0 after it. If youquickly engage another enemy then you can keep the rage left over from theprevious battle. Rage is generated by:-Dealing damage with normal attacks-Taking damage-Blocking (with a talent)-Charge-Bloodrage-Berserker rage (generates extra rage when hit and with a talent generatesinstant rageWarriors have the ability to use different stances in battle. Some skills canonly be used in certain stances. The stances are:Battle Stance- A balanced stance that allows a wide selection of skills. It isa good stance to use when solo or about to attack somethingDefensive stance- Acquired from a level 10 quest, defensive stance reducesdamage dealt and taken by 10%, increases threat generated and allows the use ofdefensive abilities. It is the best stance for tanking or travelling.Berserker stance- Learnt via a level 30 quest, berserker stance increase yourchance to get a critical hit by 3% but increases damage taken by 10% and reducesthreat generated. This stance is good when dps in groups, PvPing and oftensoloing.Heroic strike-Effect-Increases the damage of your next melee attack by x and causes a highamount of threat. Also causes that attack to generate no rage. Requires amelee weapon.Cost-15 rage (reduced to 12 with talent)All stances+------+--------------+----------------+---+Rank Level required Training cost X +------+--------------+----------------+---+1 1 Learnt at start 11 2 8 2s 21 3 16 20s 32 4 24 80s 44 5 32 1g 26s 58 6 40 1g 98s 80 7 48 4g 1118 56 5g 80s 1389 60 Book 157+------+--------------+----------------+---+This is a good attack early on but later attacks such as mortal strike end uprendering it obsolete. It doesn’t use the global cooldown so it can be usedwhen you are generating too much rage. The threat generated is less than sunderor revenge so it is not great for tanking unless you need a rage dump.Battle shout-Effect- Increases the attack power of you and all party members within 20 yardsby x for 2 minutes. Shouts do not need a melee weapon but can’t be used whensilenced.Cost-10 rageAll stances+------+---------------+---------------+---+Rank Level required Training cost X +------+---------------+---------------+---+1 1 10c 15 2 12 10s 35 3 22 60s 55 4 32 1g 26s 85 5 42 2g 88s 1306 52 4g 86s 1857 60 Book 232+------+---------------+---------------+---+This ability gives a serious boost to the amount of damage you deal and whenused in groups with rogues in, is even more effective. Try and keep the effecton at all times when fighting. If the group has a dps warrior, he/she should usebattle shout so the tank can conserve rage for holding aggro.ChargeCharges at an enemy 8-25yds away, generating x rage and stunning them for 1second. While charging, you move at about double speed that can be affected byslow but the enemy can’t escape from the charge. Charge can’t be used in combator when immobilised.Cooldown-15 secondsBattle Stance+------+---------------+---------------+---+Rank Level required Training cost X +------+---------------+---------------+---+1 4 1s 9 2 26 1g 12 3 46 3g 60s 15 +------+---------------+---------------+---+Charge gets you into combat quickly so you don’t get shot, generates some rageand gives you 1 second of stun to use it. The rage generated is great forapplying a battle shout, hamstring or sunder.RendRend wounds the target and makes them bleed, causing X damage over Y seconds.Some enemies are immune to bleed effects. Rend can be used with a mace but notwhile unarmed.Cost-10 rageBattle stance or defensive stance+------+---------------+---------------+---+---+Rank Level required Training cost X Y +------+---------------+---------------+---+---+1 4 1s 15 9 2 10 6s 28 12 3 20 40s 45 15 4 30 1g 20s 66 18 5 40 2g 20s 98 21 6 50 4g 20s 12621 7 60 4g 96s 14721 +------+---------------+---------------+---+---+Many players consider the damage from rend too low for it to be worth it.However, warrior damage is quite low in general. Rather than using it fordamage purposes, the bleed effect counts as a hit every 3 seconds for spellsand unstealths rogues that use vanish. I try and keep it on enemies anywayunless another ability effect is more important.Thunder ClapBlasts up to 4 nearby targets with thunder, slowing their attack speed by 10%for x seconds and causing y damage. Thunder clap requires no melee weapon.Cost-20 rageBattle stance4 second cooldown+------+---------------+---------------+---+---+Rank Level required Training cost X Y +------+---------------+---------------+---+---+1 6 1s 10 10 2 18 27s 14 23 3 28 1g 10s 18 45 4 38 2g 22 55 5 48 3g 60s 26 82 6 58 6g 30 103+------+---------------+---------------+---+---+While the rage cost of thunder clap is high, the damage is quite good if you hitthe maximum 4 targets and it slows their attack speed, giving you more time tolive. It generates aggro on all 4 targets but as it is battle stance only, itshould be used immediately after charge. The final use of this attack isunstealthing rogues, but it only really works against vanish.HamstringSlows the opponent to x% of their movement speed and causes y damage for 15seconds.10 rageBattle or berserker stance+------+---------------+---------------+---+---+Rank Level required Training cost X Y +------+---------------+---------------+---+---+1 8 2s 60 5 2 32 1g 40s 55 18 3 54 5g 60s 50 45 +------+---------------+---------------+---+---+Hamstring is one of the best PvP abilities warriors have. It is hard to dispeland prevents the enemy form getting any distance to fight from. In WSG,hamstring can be used on flag carriers to stop them running. The final use ofthis spell is escaping. Use it on an enemy that is going to kill you and run, asit walks after you.BloodrageConverts 7% of your health into 10 rage and generates 1 more rage every secondfor 10 seconds. For these extra 10 seconds, you count as being in combat. If youuse this out of combat, a bug can cause you to count as being in combat after itfinishes.1 min cooldownLevel-10Training cost-4s 80cBloodrage used to cost 20% of your health but now it only costs 7%, it is agreat ability. The 10 rage is enough for a hamstring, shield bash or battleshout and when tanking, it can give you enough rage to get some serious agro atthe start of a battle. Bloodrage can’t be used to commit suicide- if you haveless than 7% health it can’t be used.Sunder armourReduces your targets armour by x for 30 seconds. Because you are wrecking theirarmour, this causes a lot of agro from the target. Sunder armour can stack up to5 times. Each time it is used, the countdown for all the sunders on the targetresets. If 2 warriors sunder the same target, the sunders will stack as onedebuff, as long as they are the same rank. Different ranks can’t be combined.Cost-15 rage+------+---------------+---------------+---+Rank Level required Training cost X +------+---------------+---------------+---+1 10 Quest 90 2 22 60s 1803 34 1g 60s 2704 46 3g 24s 3605 58 6g 450+------+---------------+---------------+---+Sunder armour should be your primary ability when tanking. As well as allowingyou and rogues to deal more damage, the threat generated is apparently equal to5x the armour loss. Unfortunately, sunder armour is rarely worth using whensolo, as heroic strikes and rends will usually do more damage.TauntTaunts the target, causing it to attack you. There is no effect if the target isalready attacking you.Level 1010 second cooldownDefensive stanceLearnt from the defensive stance questNo global cooldownTaunt requires no rage and is useful when tanking because it will get an enemyoff someone no matter how much they have agroed it. Once it is taunted, you willhave an equal threat to the person with the highest threat. This means that ifyou don’t hit it with a sunder, it will often go back to attacking the othertarget again.OverpowerOverpowers the enemy, instantly dealing weapon damage plus x. Overpower can onlybe used if the enemy has dodged within the last 5 seconds and it must be used onthe enemy that dodged. Overpower cannot be blocked, dodged or parried but it canmiss.Cost-5 rageBattle stance6 second cooldown+------+---------------+---------------+---+Rank Level required Training cost X +------+---------------+---------------+---+1 12 10s 5 2 28 1g 10s 15 3 44 3g 40s 25 4 60 6g 20s 35 +------+---------------+---------------+---+Overpower is yet another reason why warriors own rogues. You should always useoverpower when possible as it is basically a free attack for 5 rage. Once youget the hang of quickly changing stances, learn to switch to battle stance, useit and switch back. With the improved overpower talent, the crit chance isincreased by 50%, making it more powerful than the dodged attack. There are manyaddons that can be downloaded that make sound effects when the target dodges.Statistics for the abilities from this point are not included because it takestoo long. They will be added in a later update so don’t worry.:)Shield bashBashes the target with a shield, interrupting spell casting and preventingspells from that class from being casted for 6 seconds. It causes a pitifulamount of damage.10 rageRequires a shield12 second cooldown (shared with pummel)Battle or defensive stanceThis is a really nice skill to use against casters, particularly healers. Youcan’t stop everything with this as the cooldown is twice as long as the effectbut it limits what the enemy can throw at you. When fighting healers, only bashhealing spells.Demoralising shoutShouts at nearby enemies, reducing their attack power for 30 seconds.10 rageThis is worth using. It makes enemies less powerful so you live longer andgenerates a small amount of agro on all of them. It isn’t the best ability butit is cheap to use and can be improved by talentsRevengeRevenge instantly counterattacks a target, causing damage and a lot of threat.It can only be used after you block, dodge or parry but doesn’t have to hit thetarget that strikes you.5 rage5 second cooldownDefensive stanceRevenge generates the most threat of any ability and only costs 5 rage. It isonly useful when tanking. It should be used as an alternative to sunder whenpossible. As with overpower, there are addons that indicate when it should beused.Mocking BlowA mocking attack that causes damage and forces a target to attack you for 6seconds.10 rage2 min cooldownBattle stanceI’m going to be honest here, while I know mocking blow, I have NEVER used it.This is because it is battle stance only when it is a tanking move. If you havetactical mastery and know how to stance dance then it is ok but the 2 minutecooldown limit its effectiveness.Shield BlockIncreases your chance to block by 75% for 5 second, but only blocks one attack.With talents it can block 2.10 rageRequires a shield5 second cooldownNo global cooldownDefensive stanceShield block is a good ability to use when tanking if you have the spare ragebut the rage is better spent on a sunder. Another use of this is when running,you can reduce the damage you take.DisarmDisarms the targets weapon for 10 seconds, causing them to do very little damageand look very foolish. It can even be used if you get disarmed first20 rage1 min cooldownDefensive stanceDisarm is another powerful PvP skill. It is only worth using against meleeclasses as casters are hardly affected. It is possible to get immunity to disarmwith some gloves or by getting a weapon chain from a blacksmith. NPCs receiveless of an effect from disarm and most don’t have weapons equipped.CleaveCauses your next attack to hit your target and its nearest ally for slightlymore than weapon damage20 rageCleave affects your next attack in the same way that Heroic Strike does. As aresult of this, it isn’t affected by the global cooldown. It works better withbig slow two handed weapons than with faster weapons.Last stand (talent)Instantly heals you by 30% of your maximum hitpoints. After 20 seconds, thesehitpoints are lost. If you have less than 30% hp when this happens, you arereduced to 1hp.10 minute cooldownI don’t use this because of my talent spec but it looks good for emergencies.Piercing Howl (talent)Causes all nearby enemies to be dazed for 6 seconds. The daze effect reducestheir speed by 50%.10 rageThis could work for escaping from more than one enemy. In PvP hamstring isusually better except for one thing- Druids. Druids can shift between cow/elfand transport form to get immunity to hamstring and most other movementimpairing effects. They can’t shift out of daze.RetaliationInstantly counterattack all melee attacks from in front of you for 15 seconds.Up to 30 attacks can be countered in this way.Battle stance30 minute cooldown (shared with shield wall & recklessness)Even with the recent nerfs, retaliation is still a great ability to have inemergencies. In groups, challenging shout followed by retaliation can sort out abad pull easily but the 30 minute cooldown means you should only use it ifsomeone will die otherwise.Intimidating shoutShout, causing the target to cower in fear and up to 5 nearby enemies run infear. Lasts 8 seconds25 rage3 minute cooldownWhile the new limit in targets stops it from scaring AV groups :(, it nowaffects the target. It can be interrupted by damage but you can still get a goodamount of time to deal damage or get cooldowns back. Just one warning though,NEVER use this in a dungeon.ExecuteAttempts to finish off the target, instantly causing a lot of damage andconverting each additional rage point into more damage. It can only be used onenemies with 20% hp or less.15 rage (but all rage is used for bonus damage)Battle/berserker stanceWhen an enemy is below 20% hp, spamming execute allows you to outdamage rogues.It does burn all your rage so sometimes it isn’t the best technique. Whiletanking, it is possible to hold aggro on bosses with execute.Execute crits can cause the highest damage for one ability in world of Warcraft.The picture linked below is old and was engineered to produce the high damagebut it still shows what execute can do.http://server3.uploadit.org/files/basmane-ExecuteRecord.jpgChallenging shoutA shout that causes all nearby enemies to attack you for 6 seconds. I think itgenerates threat in the same way as taunt so if you do nothing, the enemy willreturn to their original targets after 6 seconds.5 rage10 minute cooldownChallenging shout is an emergency skill for instances. Combined withretaliation, it can be devastating.Shield WallReduces all damage taken by 75% for 10 seconds.Requires a shieldDefensive stance30 min cooldown (shared with retaliation & recklessness)Shield wall has the same uses as retaliation but it works against range attacks.I don’t use it much because retaliation seems so much better, but when tankingor running with the flag in WSG, it can be useful.Concussive blow (talent)Stuns the enemy for 5 seconds.A very powerful PvP ability as 5 seconds is a surprising amount. Not as usefulin PvE as many enemies are immune.Death Wish (talent)Increases physical damage dealt by 20% but reduces armour and resistances by20%. Also dispels fear and provides immunity.This counts as a debuff so you can’t dispel itI’ve never used this but I can see how it could be very powerful, particularlyif combined with recklessness. The penalty is minimal as 20% armour lossdoesn’t mean 20% more damage. It’s worth getting for fury warriors.Intercept10 rageBerserker stance8-25yd range30 second cooldownCharges the opponent, causing damage and stunning the enemy for 3 seconds.Combined with hamstring, intercept makes you almost immune to kiting, as you canget to melee range of anyone. This is always worth using.Slam15 rage1.5 second castMelee rangeSlams the enemy for weapon damage + a small amount (less than heroic strike)Slam has very limited uses. If you are being hit, it takes ages to cast so itsucks. If you are using a slow weapon, it does less damage than melee attacksand sucks. I use it after intercept and war stomp if I have the rage but eventhen it’s still not greatSweeping strikes (talent)30 rageBattle Stance45 sec cooldownYour next 5 melee attacks or abilities strike an additional opponent that iswithin attack range of both you and your target. Only the damage is applied totarget 2 and the attacks must be used within 15 seconds.Whirlwind and cleave now only receive one additional strike but can hit an enemytwice.Sweeping strikes is a good ability if you are against 2 enemies as iteffectively gives you 5 free attacks for 30 rage.Berserker rageBerserker stance30 second cooldownDispels fear and incapacitate, provides immunity and increases rage generatedwhen hit for 10 seconds.When fighting anything with fear/incapacitate, I save this so I can dispel it.When fighting anything without it, I use it anyway for the extra rage.Whirlwind attack25 rageBerserker stance6 second cooldownAttacks up to 4 nearby enemies, dealing weapon damage to each.This is a great ability for PvE if you go DPS and battlegrounds. It as also goodfor instant damage if you have lots of rage and need to spend it.Pummel10 rageBerserker stance10 second cooldownInterrupts spellcasting and prevents casting of spells from that school for 4seconds. Also cause a small amount of damagePummel is the PvP version of shield bash because it uses berserker stance and noshield. See the PvP strategy for more details.Bloodthirst (uber fury talent)30 rage6 second cooldownInstantly causes damage equal to 45% of your attack power and causes your next 5attacks within 8 seconds to heal you by a small amount.Bloodthirst and mortal strike are often the subject of debates as to which isbetter but in my opinion, they are both as good as each other when used withthat tree. Mortal strike favours 2h weapons for the damage while Bloodthirstfavours dual-wielding so you can get all the healing effect.Mortal Strike (uber arms talent)30 rage6 second cooldownInstantly attacks the enemy for weapon damage + a small amount and reduceshealing on the target by 50% for 10 seconds.See Bloodthirst.Shield Slam (uber protection talent)30 rage6 second cooldownRequires shieldCauses damage and has a 50% chance of removing a magic effect from the target.Also causes a high amount of threat.RecklessnessBerserker stance30 min cooldown (linked with Retaliation and Shield wall)Increases crit chance by 100% and makes you immune to fear effects for 15seconds. Also increases damage taken by 20%.Normally, this doubles your damage output. However if you charge full rage up,use deathwish, have flurry and impale and maybe even troll berserker orc bloodfury, this is even more powerful. You can solo elites with this method.------------()4.Talents------------This section contains various talent builds. If you know of a good build, E-mailit to Stu1611@aol.comMy spec-------Minimum Required Level: 54Required Talent Points: 45Arms Talents - 35 pointsDeflection - rank 5/5Improved Rend - rank 3/3Improved Charge - rank 2/2Tactical Mastery - rank 5/5Improved Overpower - rank 2/2Anger Management - rank 1/1Deep Wounds - rank 3/3Two-Handed Weapon Specialization - rank 5/5Impale - rank 2/2Sweeping Strikes -rank 1/1Polearm Specialization - rank 5/5 (can be replaced with axe specialisation)Mortal Strike - rank 1/1Fury Talents - 5 pointsCruelty - rank 5/5Protection Talents - 5 pointsShield Specialization - rank 5/5This talent setup is designed to deal damage while still being able to tank. Thedamage dealt is quite high so it works well for grinding. Because this isdesigned to deal damage with crits, equipment should be agility/crit chance fistand strength/stamina second. It favours a 2h weapon when solo/PvP.------------()5.Soloing------------Soloing as a warrior is quite easy, if a little slow. However, there are sometricks that make it faster and easier.1- Bring a 2 handed weapon or dual wield. While you may do slightly betteroverall with a shield, it makes battles very, very long.2- Pull enemies back. If you charge in and stand in the same place, you arelikely to aggro more enemies. While warriors are able to take on two things atonce, its not advised. The other advantage is if you want to run, you don’t haveto run as far, or through swarms of other enemies.3- Hamstring is nice for escaping. If you try and run without hamstring, theenemy will daze you and you won’t survive.4- Retaliation/recklessness will work on nearly anything. If you have to killone high level enemy/elite for a quest or you get attacked by 3+ enemies at once,use one of these.5- Bring food. While you don’t have to worry about mana, health regeneration isstill an issue.6- Beware of casters. Anything that uses a non physical attack such as mages offire elementals will not be affected by armour. This means that unless you haveresistance gear, you will die quickly.7- Don’t try to solo elites. The full rage bug got removed.:(-----------()6.Tanking-----------Warriors are special because they are the only class that can tank well. Feraldruids can use bear form if they have to and paladins can tank if they can getaggro but a warrior is always preferred. Unfortunately, there are many warriorsthat do not know how to tank and result in the deaths of healers, themselves andthe other group members.When tanking, you MUST use a shield. The reasons are listed below:-A shield adds 10-15% to your damage reduction and gives a 5-10% block chance.This makes you much tougher.-While your attacks with a 2h generate more aggro and rage, you will needhealing more. This means that the healer generates more aggro so both your jobsare harder.-Shield bash requires a shield.(Obviously)-Revenge doesn’t require a shield but a good block chance can allow you to useit every time the cooldown is ready. I have 10% parry, 5% dodge and 12% block.This means that each attack gives a 27% chance to allow revenge. At oneattack/second, I can get the maximum number of revenges.-If your 1h/shield is too weak, buy a new one. It makes things so much easier.I have tanked with a 2h before and done it relatively well (I have screenshotsto prove it) but when I switched to using a shield, it became much easier.The other essential for tanking is defensive stance. It will reduce all damagetaken (physical, magical, fall and any other way you manage to injure yourself)by 10% and gives a boost to your threat generated which is much more than youwill lose from the -10% damage. If that wasn’t enough, you get taunt and revengeto generate even more aggro. To get defensive stance, do the level 10 quest fromyour class trainer.Equipment---------When tanking, you should use a 1h & shield as mentioned before and mail/platearmour (depending on level). The stats on equipment should be (starting with thebest):Appropriate resistance (Go to BRD/MC without fire resistance and you will seewhy)Increased defence (makes you harder to hit)Stamina/+hitpoints (Everyone loves hitpoints)Armour (50% damage reduction is easy to get with plate)Strength/Agility (Both are good but if you are a crit spec, go for agility)Don’t bother with:Spirit (Out of combat heals are rare as you should have a priest)Intellect (You use rage)Strategy--------Your tanking strategy will depend on the type of pull. You should start inbattle stance if you aren’t pulling.The single basic elite pullIf you are lucky, you will only be facing one enemy. Begin by charging in ifpossible, sunder and switch to defensive stance. When in defensive stance, usebloodrage and use revenge when possible and sunders when it isn’t. This shouldkeep agro until the enemy is killed.Simple bosses, (those with no adds/stuns etc) may need some time for you tobuild aggro. Just tell everyone to wait until you have 2 or 3 sunders.The multi elite pullIt is not always possible to fight enemies one at a time. If you must facemultiple enemies, mages/priests/rogues should use crowd control when possible.If only one enemy remains, aggro it as shown above and move on to the nextenemy.If you end up fighting 2 or 3 enemies without CC, the difficulty will largelydepend on how the group acts. Ideally, a hunter should put hunters mark on theenemy that is the main target. Everyone should attack this while you focus yourattacks on it, making sure you hit the others enough to keep them aggroed. Ifyou don’t have a hunter, make sure everyone knows which enemy the are fighting.If the group starts hitting different things, there is a trick that can keepeverything aggroed. Target one enemy, hit it with a sunder and use the globalcooldown to target another. Hit revenge or sunder on it and move on. If doneright, this can aggro 3 or 4 mobs at once. If anything breaks free and runs fora healer or mage, quickly taunt it and get 2 sunders.If things start to go wrong, prioritise the people you need to keep safe. Thehealer should be first, followed by anyone else who can resurrect. Mages andwarlocks are easy to kill and need to be kept safe but rogues & hunters can takehits and can safely be left for a bit.The desperate measures pullIf the situation looks desperate, use challenging shout and retaliation. Beginsundering and revenging. This should hold aggro on most enemies and do a lot ofdamage. With a 30 minute cooldown, it should be used only when you have to.The swarm pullSometimes you will be facing a swarm of enemies with very low hp. These shouldbe aoed by anyone who can while a priest shields them.Challenging shout-retaliation is fun in this situation but it’s like usingnapalm to light a cigarette. I back the party up by war stomping the enemies inplace but you might as well use berserker stance and whirlwind because you won’ttake aggro.The mixed pullWhen elites and non elites are pulled at the same time, begin by charging andusing thunder clap and focus on the elites. The no-elites will die quickly fromaoes and if you try and show of by tanking them, you could lose the elites.The Boss and henchmen pullMany bosses will have a normal enemy to each side of them. They are easy if youkeep the boss aggroed and the group focuses on the adds. Sometimes, you may needto use shield wall as bosses can deal high damage.()7.Forming a group-------------------Going into an instance alone is suicide unless you are about 20 lvls higher thanrequired. Because of this, forming groups is necessary to get all the best shinystuff. Forming a group is difficult so you probably should join groups to beginwith.Group etiquette---------------I’ve seen too many players screw up otherwise good instance runs by not knowingwhat their doing or, more commonly, being complete assholes. To avoid being puton multiple ignore lists:1)Plan time for the instanceThe worst thing you can do to a group is leave during the instance. If a dpsclass leaves, they can sometimes be replaced, depending on the dungeon. However,if a tank or healer leaves, the group will usually fall apart. To avoid this,make sure you have at least 3 hours to do the instance. While instances don’tusually tke this long, this allows for any unplanned inconveniences or muppetry.If you have to leave because of something unplanned, apologise and ,if possible,arrange for someone to take over.2)Don’t ninjaNinjaing is taking loot that you don’t need. Eg, if a huntard rolls need forPlate armour, they are a ninja. To avoid being called a ninja, only roll needfor items you will use and ask before you roll. Roll greed for everything else.3)Don’t loot during combatLooting during combat means you aren’t doing your job i.e. tanking and fillsthe screen with loot roll messages.4)Do your jobEveryone in a group has a job to do. If they don’t do it, the group dies. Thismeans that, as a tank, you need to focus on taking agro rather than dealingdamage.Choosing a group----------------A guide to each instance------------------------This section of the guide covers each instance separately, focussing on enemytypes, ‘must-have’ loot and quests. The information is hopefully enough to formand lead a group.These guides assume your group contains-You- The tank (although it works if you aren’t the tank)A competent priest or druid as the healer3 dps classes, one of which is a mage/lock that can aoeRagefire Chasm (horde only)---------------------------Abbreviation- RFCRecommended level- 13-17Location- In the middle of Orgrimmar.I haven’t written specific info for RFC for two reasons-1) I haven’t ever tanked in RFC. I’ve done it as a mage and a hunter (not bothat once though) and I’ve soloed it as a lvl 30 warrior.2) There is nothing special about any of the enemies in RFC. They are allcovered by the basic info above. The loot is generally greens. Weapons and mailthat add strength and stamina are what your looking forJust bring a shield and defensive stance and you’ll be fine.It is possible to aggro almost the entire dungeon by standing on the ledgeoutside the kobold boss and shooting into the crowd below. I did this in mysolo run and used retaliation.:)Wailing Caverns (Generally horde but alliance can try)------------------------------------------------------Abbreviation- WCRecommended level- 17-24Location- In the barrens. It’s at an oasis south-west of the crossroads. Theeasiest way for allies to get there is to use the gap in the fence to the eastof the ashenvale-barrens border. If you avoid high level players, being in agroup should keep you safeUnlike RFC, WC has some nasty stuff in it. Making mistakes can cause a wipequite easily, particularly at the end. The final escort event cannot be repeatedif you screw up. You also need to be careful if you have to travel on your own.There are a few respawning monsters. Most of the enemies are skinnable but thereare also some copper veins and low level herbs.The walk to the instance is quite long. If you go at the same time as anothergroup or bring a high level player along it is much easier. There are invisibleraptors here. If one attacks another character, taunt it off them as quickly aspossible. When you get to the water, swim through and avoid the monsters. Theycan’t leave the water.When you enter the instance, talk to the Disciple of Naralex i.e. the huge cowto get a buff. He’ll tell you some stuff about a druid whose asleep here orsomething. You’ll need to kill all the leaders of the fang here to get him todo the final escort event.To reach the first leader, follow the path, killing everything you see until youreach the river. The raptors call for help when reduced to low health so pullthem away from other enemies to avoid aggroing the entire dungeon. Turn rightuntil you see some night elves and raptors. When fighting ectoplasm, kill itfirst before it clones itself.The night elves have a very nasty sleep spell that can effectively remove youfrom the battle for about 10-20 seconds while the raptors eat the healer. Stopthis by using shield bash. They can also heal (stop with the same method) anduse snakeform. Snakeform isn’t particularly nasty, it just raises their meleepower.Kill the enemies and cross the bridge. Continue until you reach another bridge.One the other side is the first leader of the fang- Lady Anacondria. Pull theenemies around her first and kill them, before attacking Anacondria herself.She fights like the other druids of the fang but she is tougher.Finish off all the enemies around the river. When you are finished, jump intothe river itself. The crocodiles are not elite so you should be able to win in aone on one fight. Follow the river west. If you see Kresh (A giant spikytortoise), you can kill him too. He won’t attack and he is quite slow so youshould be able to kill him with no trouble.The next leader- Cobrahn- is at the end of a long path, guarded by varioussnakes and druids. The snakes are not elite so leave them for a caster to aoe.The druids and deviates can be tanked as normal.Cobrahn has two druids to guard him. Getting someone to sap or sheep them isrecommended. He fights like Anacondria but he’s a bit tougher.After killing Cobrahn jump off the cliff (it’s faster) and return to the river.This time, follow it east, killing all the crocodiles and, if you missed him,Kresh.-------()7-PVP-------Ignore what anyone says, warriors are a good PvP class. There are some classesthat are hard to beat but the same goes for every class. Just remember thatbefore you get berserker stance/intercept, you will be kited by everyone. ALWAYSbring an Insignia of the Horde/Alliance.One on one/Duels----------------Every class has a tactic that you should use against it, although these may needto be modified to suit your build. Don’t be afraid to use retaliation/shieldwall/recklessness if you have to.Hunters-------Difficulty- Easy (past lvl 30)Try and start the battle by charging before you get hit or you can end up losing30-50% hp. If you do get hit, switch to berserker stance and intercept. Once youare in melee range, use hamstring and make sure the enemy stays hamstringed. Nowall you need to do is battle shout and dps, switching to battle stance if theenemy dodges. Ignore their pet as it is just giving you more rage.Rogues------Difficulty- Easy-MediumChances are, you won’t be ably to get a charge in because the rogue willstealth. When you get stun locked, trinket out of it and hamstring the rogue.Switch to defensive stance to disarm and then use battle stance and hit themwith an overpower every 5 seconds. If you really want to destroy the enemy, useretaliation and watch as every butter knife stab that they use is retaliated bya powerful attack. If they use vanish, run forward to where you think they areand thunder clap.Druids------Difficulty- Easy-Medium/HardA bad druid will fight by either remaining in an animal form or fighting you inelf/cow form as a healer.In bear form they are a weak warrior and are easy to beatIn cat form they are a weak rogue (see above for rogue killing strategy)In elf/cowform they are a priest with low dps, no damage shield and a heal thattakes ages and can be easily pummelled. Just trinket out of roots and watch outfor them pretending to heal by using a hearthstone. Stop this by hiting themwith a normal attack (or any instant that deals damage such as hamstring) andpummelling them if they keep casting.A skilled druid is much more of a problem. They will use stuns and roots to healand will switch between forms. Trinket out of anything they try to heal with andremember that intimidating shout can be used to interrupt casting at shortrange. As with any ranged enemy, keep them hamstringed.Warlocks--------Difficulty- Medium (easy if you are undead, even easier if you have resistancegear.)The warlock strategy works by causing the enemy to run around with fear cast onthem while DOTs kill them. This is less effective against warriors because ofbloodrage.Begin by charging and IMMEDIATELY switch to berserker stance and stay there,even if your opponent dodges. Pummel or otherwise interrupt anything they tryand cast and berserker rage out of fear and return to battle with intercept.Keep a hamstring on them just in case.Recklessness will completely destroy locks because it gives you 15 seconds offear immunity and causes you to deal at least double damage.Warlocks can use soulstones to get back up again after dying. They have a 30minute cooldown and give them low hp and no demon but if you aren’t prepared,they will kill you.Warriors--------Difficulty- Easy (medium if they read this guide too)Warrior fights will usually start with both warriors charging. Use the chargerage to cast battle shout and switch to berserker stance and berserker rage.Switch back to battle stance if it suits your stance and start using damagemoves.At some point, your opponent will disarm you. Switch to defensive stance andeither run if you have hamstringed your opponent, or if you don’t use rend/deepwounds, use intimidating shout. Bandage if you don’t consider it dishonourableor get to a distance and prepare to intercept.When you get reduced to about 30% hp, disarm the enemy. This is the best time todisarm as it will stop them using execute. Use this opportunity to reduce themto 20% hp and execute.One thing you may want to try is duelling a warrior andboth using retaliation...Priests-------Difficulty- Medium-Hard (shadow resistance recommended)Begin by charging or, if you get hit first, bloodrage intercept. Keep inberserker stance but after using hamstring, try and save rage. If they psychicscream, use berserker rage and intercept. They both have a 30 second cooldown soyou can use it again if necessary. When your opponent shields and tries to heal,unleash all the rage you have built up, possibly with recklessness activated.Hopefully, this will break the shield and allow you too pummel them. Shield cannow be cast every 15 seconds so you need to kill them in that time.Loladins--------Difficulty- HardThey fight like and afk warrior but when reduced to low health, the cangodbubble,stun or incapacitate and heal. However, these techniques can becountered.Stun can be removed by trinketIncapacitate can be removed by berserker rageGodbubble can’t be countered but if you bandage and start running until it goes,you can gain health when they use it.Disarm is good to use when the enemy isn’t trying to heal but overpower is notrecommended as battle stance makes you unable to berserker rage out ofincapacitate effects. However, only a skilled player would react to a stancechange so you should be safe from loladins.Finish with /spit.Mages-----Dificulty-RUNEvery class has a class that beats them. In our case, it is mages. Their spellscause full damage unless you are clad in resistance gear and many instant so youcan’t pummel them. If you get the first hit with charge so the have to blink,intercept them, hamstring and trinket out of any immobilise effects and possiblyuse shield wall you might win but mounting and running is so much less painful.Shammies (Because I don’t know the plural of Shaman)----------------------------------------------------Thanks to info about shamans from Unholyburn.Difficulty- HardAs a horde player, I never considered Shamans to be overpowered. However, theinformation I have seen has made me reconsider. Despite wearing mail andcarrying shields, shamans can deal good dps in melee and magic, heal themselvesand self res.When fighting them, get a hamstring in immediately. If you don’t, frost shock and earthbind will prevent you getting a hit. Disarmhelps as their melee can hurt. When the use magic, consider saving pummel for aheal as it has a 10 second cooldown and only 4 sec duration.When dealing with totems, don’t bother switching targets. Instead, usehamstring on the totem for an instant 10 rage attack and immediately switch backto your opponent.If you do kill the shaman, bandage and watch the corpse until they release. Theycan self res using reagents with a 40 min cooldown. They get low hp from it butit can catch you out if you aren’t prepared.------------------------------------()8 Professions and secondary skills------------------------------------The section is about how useful secondary skills are from a warrior’s point ofview.Gathering skills----------------HerbalismUseful with- AlchemyHerbalism is probably the least profitable of the three gathering skills and thevariety of herbs at the same level means it can take up a lot of inventoryspace. If you’re a Tauren or an alchemist, this can be good but for a moneygenerating profession, stick to mining/skinning.MiningUseful with- Blacksmithing/Engineering/Enchanting/SkinningBlacksmithing is a good money making profession, and can be combined withblacksmithing or engineering. If you don’t take blacksmithing, you can sell themetal and get another blacksmith to make weight/grinding stones from them.With mining and/or herbalism, it is a good idea to get a gathering mod.SkinningUseful with- Leatherworking/Enchanting/MiningSkinning is even more profitable than mining if you can sell the leather andallows you to gain experience while training it. In groups, you can make afortune if you are the only skinner.Production skills-----------------AlchemyUseful with- HerbalismAlchemy allows you to make your own potions which can be invaluable as you can’theal yourself. However, I haven’t seen any BoP potions and the profit marginsarelow so you may be better off buying them.BlacksmithingUseful with- MiningVery few trainer items from blacksmithing can break even, let alone make aprofit. However, accessories such as weapon chains, shield spikes, etc can makemoney with a little investment to get them plans. Weight/sharpening stones wouldalso make money but you would have to convince people that they worth using andcan be used by non-blacksmiths. Items from plans can also be profitable but cantake a while to pay back the money for the plans.The main reason to get blacksmithing is some of the BoP items.Enchanting----------Useful with- Mining/SkinningEnchanting is actually a very good warrior profession for two reasons-1.You will have to replace your equipment a lot and have a lot of disenchantableitems that otherwise have to be vendored2.When you replace equipment, you have to re-enchant it. This way, you don’thave to pay enchanters and you get a lot of opportunity to train enchanting.While most enchanters take tailoring because it needs no gathering profession,warriors are better off taking a gathering skill and selling the items to buyenchanting mats.Engineering-----------Useful with-MiningEngineering is fun and some of the array of gadgets benefit warriors. Forexample, bombs that incapacitate can be used to interrupt canters from adistance. However, there is virtually no potential for profit until you can makestuff for other professions.Leatherworking--------------Use with SkinningWhile leatherworking is a good skill if you are a class that can use theproducts, warriors can only use bags from leatherworking. The profit margins apoor-zero so there is very little point taking this.Tailoring---------Tailoring is just as useless as leatherworking, but it uses up expensive cloththat can be sold or used in first aid.Secondary Skills----------------Fishing-------Fishing is frustrating, time consuming and pointless. The only use I have foundis fishing in WC and the oases nearby for deviate fish to make deviate fishdelight.Cooking-------While the materials are rarely sold so you have to gather them yourself, cookingcan be worthwhile because of the well-fed buffs.First aid---------The bandages are great for a non-healing class and the best thing is, they canbe used in battle if you disable the opponent. Intimidating shout works well ifyou don’t use rend/deep wounds).The horde recipes for expert first aid can be bought in the Duskwallow marshvillage with the ogres. The artisan recipes are in Hammerfall, Arathi.I’m not sure about the ally recipes but they are probably in the ally towns inthose areas.----------()9 Quests <-------------------------Read this bit for defensive stance----------Someone is going to E-mail me about this whether I put these quests in or notbut they’re here anyway. At the moment, only the defensive and berserker stancequests are here but more will be addedLevel 10- Defensive stance--------------------------The defensive stance quest that teaches you sunder, taunt and defensive stanceis found from your class trainer in:-Humans -GoldshireDwarves/Gnomes-The place near ironforge that I don’t know the name of.Night elves -DalanarOrcs/Trolls -Razor HillTauren -Bloodhoof VillageUndead -BrillI think you can get these quests from the city trainers but I’m not sure.The quest will tell you to talk to someone, but their location is fairly obviousfrom the quest description.Level 30- Berserker stance--------------------------This quest starts from your capital city trainer and requires you to go to frayisland to defeat some enemies. Fray island is located east of the barrensalthough you can swim to it from Durotar.The boss can be defeated at level 30 if you bring a good 2 handed weapon and useretaliation.------------()10 Macroes------------Easy taunt/scripttexture,name,isActive,isCastable = GetShapeshiftFormInfo(2);if isActive then CastSpellByName("Taunt()");else CastSpellByName("Defensive Stance()");end;This macro checks for defensive stance. If you aren’t in defensive stance itputs you in it. If you are, it uses taunt.Easy Overpower/scripttexture,name,isActive,isCastable = GetShapeshiftFormInfo(1);if isActive then CastSpellByName("Overpower(Rank 3)");else CastSpellByName("Battle Stance()");end;This macro is the same as above only with battle stance and overpower. Replacerank 3 with a different number if appropriate.Easy disarm/scripttexture,name,isActive,isCastable = GetShapeshiftFormInfo(2);if isActive then CastSpellByName("Disarm()");else CastSpellByName("Defensive Stance()");end;Defensive stance or disarmEasy Charge/scripttexture,name,isActive,isCastable = GetShapeshiftFormInfo(1);if isActive then CastSpellByName("Charge(Rank 3)");else CastSpellByName("Battle Stance()");end;See above but with Charge/ battle stanceNow pulling/cast Shoot Bow/cast Shoot Crossbow/cast Shoot Gun/cast Throw/s Now pulling %t. Get ready.This will shoot an enemy with whatever range weapon you have and announce it tothe group.Quick item heal/target YourNameHere/script UseContainerItem(Bag#, Item#);/script TargetLastEnemy();This macro uses the item in the slot on you. The bag numbers are 0-4, wherebackpack is 0 (I think) and the item numbers go across like this-1 2 3 45 6 7 89 10 11 1213 14 15 16Beware of the ownage/cast retaliation/s Retaliation activated- BEWARE OF THE OWNAGESince blizzard added the animation, you might as well use this.Matrix/s Wake up %t/s The matrix has you/s Free your mindUse this as three separate macros and use when someone is afk/dcedResistance gear/script PickupInventoryItem(14);/script PickupInventoryItem(16);/script UseContainerItem(Bag4, Item1/script UseContainerItem(Bag4, Item2/script UseContainerItem(Bag4, Item3/script UseContainerItem(Bag4, Item4/script UseContainerItem(Bag4, Item5/script UseContainerItem(Bag4, Item6/script UseContainerItem(Bag4, Item7/script UseContainerItem(Bag4, Item8/script UseContainerItem(Bag4, Item9/script UseContainerItem(Bag4, Item10/script UseContainerItem(Bag4, Item11/script UseContainerItem(Bag4, Item12/script UseContainerItem(Bag4, Item13/script UseContainerItem(Bag4, Item14/script UseContainerItem(Bag4, Item15/script UseContainerItem(Bag4, Item16If this is too long, remove some of the end lines. There need to be as many asyour number of resistance gear pieces.To use this macro, put all resistance equipment in bag4 and click. It willreplace everything, including both trinkets and rings if possible. Even better,it will replace your original equipment if clicked again. Just don’t putconsumable items in the bag or you will use them.Universal Aggro generation/cast Revenge/cast Sunder Armor/cast Heroic StrikeTired of choosing between different abilities to generate agro? This macro givesthe most aggro possible.If available, it uses revengeIf not, it uses sunder armorIf you have enough rage, it uses heroic strike-----------()11 F.A.Q.-----------Question: What is grindingAnswer: Grinding is repeatedly killing the same enemy in the same area to gain experience. It can also refer to repeatedly making the same item to level a professionQ: Where do I get defensive stanceA: I considered not answering this question as it is in the guide already.Twice. I also considered naming and shaming the muppet who asked this but I lost his/her E-mail address. He/she played alliance. To answer the question, you get defensive stance from a quest. You get the quest from the class trainer.Q: What equipment should I useA: More details can be found in the soloing, tanking and pvp sections. In a nutshell:Solo- Agility, strength and a 2h or dual wieldPVP- Same thing but with an insignia of the horde/allianceTanking- Defence, Stamina, necessary resistances, a 1h and a shield.Q: What does ‘trinket-out’ mean.A: Trinket out refers to the insignia of the horde (or alliance). It dispels stun, snare and slow effects, making it invaluable in pvp. You can get it from the equipment master outside the officers club/hall of legends when you reach pvp rank 2.E-mail Stu1611@aol.com with questions--------------()12 Equipment--------------This section is for any equipment that is particularly useful for warriors. Ifyou have any suggestions for equipment to add (of any level). All items are BoPunless mentioned if a specific monster or quest is mentioned. World drops areBoE and can be found on ah.Under level 20--------------Stinging viper (blue)Requires level 19One-hand maceDrops from Lord Pythas 21 elite(WC)30-57 damage, 2.8 speed= 15.5 dpsProc: Poison for 35 nature damage over 15 secondsThis is a great tanking weapon but to get it, you need a competent WC group toget it. It is also very popular with rogues, druids, paladins, shamans andpriests so you need to be lucky with rolling.20-30-----Corpsemaker (blue)Requires level 29Two hand axeDrops from overlord ramtusk, 32 elite (RFK)88-132 damage,3.8 speed= 28.9 dps+15 strength+8 StaminaThis is a great PvP and solo axe until you get your whirlwind weapon.30-40-----Chain of the Scarlet crusade (blue/green)Requires level 30-38MailLegs are BoP and drop from Herod (SM arm)Other items are BoE and drop from various enemies in SM1001 armour (+10 for set)+44 strength+12 agility+56 stamina+1 defense+5 shadow resistance+15 attack power against undead+1% hit chanceI never used the whole set but the legs and chest are worth getting. Combinedwith Herod’s shoulder, raging berserker helm and ageis of the scarlet commander,this is one of the best looking sets in the game.Herod’s shoulderRequires level 37Dropped by Herod (SM Arm)Mail shoulder196 armour+6 strength+15 staminaRaging berserkers helmDropped by HerodMail helm213 armour+13 strength+8 Stamina+1% crit chanceAegis of the scarlet commanderLevel 39Dropped by commander morgrain (SM cath)Shield1548 armour23 block+7 strength+8 stamina+7 spiritA good shield that looks like a Canadian flag.Whirlwind weaponsAquired from the berserker stance follow-up which requires killing about 50 lvl38-39 elementals, loads of trolls and a lvl 40 elite. The quest is obtainable atlevel 30. There are 3 weapons available- the axe which everyone takes, thehammer which I took and the sword.All give +15 strength and +14 staminaAxe gives 102-154 damage and 3.6 speed= 35.6 dpsHammer gives 97-146 damage and 3.4 speed= 35.7 dpsSword gives 82-124 damage and 2.9 speed= 35.4 dps40-50Icemetal barbuteLevel 40Dropped by the lich at the end of RFDPlate helm383 armour+15strength+10 stamina+7 spirit+5 frost resistance50-early level 60Battlegear of valorItems drop from:Bracers-BRS (upper and lower) random enemies. BoEBelt-LBRS Highlord Omok about 7% chance. BoEGloves- Strat- Rivenstein the gorger, 12%. BoE. IF YOU HAVE THESE ON CHROMAGUS,Legs-Strat- Baron riverdare, 7%. BoP CONTACT MEBoots-Scholo, Kitonos the herald, 12%. BoPHelm- Scholo, Dark master gandling, 7%. BoPSpaulders- UBRS, rend blackhand, 12%. BoPChest- UBRS, general drakisath, 7% BoPThe set gives:3622 armour (+200 bonus)+110 strength+56 agility+131 stamina+35 spirit+40 attack power+8 all resistancesChance on melee attack to heal you by 88-132Draconian deflector2153 armour40 block+7 stamina+10 fire resistance+10 defenseWith stamina, defense and fire resistance, this is THE tanking shield. It dropsfrom drakisath so chances are, you’ll get it when trying to get the valor chest.-------------------()13 Special thanks-------------------Blizzard for making such a great game.Everyone in my guild ‘Deck a dwarf’ on Chromaggus server who didn’t leave afterwe became PvP for a bit.My family because I got this guide done because of their support (and theirComputer)Thottbot for some of the factual informationAnyone who plays as a priest or resto druid on the hordeThe Loladin who repeatedly attacked me and got owned while I was grinding to lvl60. Most of the Loladin killing info comes from killing him.Unholyburn for the shaman guideMy char, Pangobos is a lvl 60 tauren warrior on chrommagus.

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