joi, 2 aprilie 2009

WOW - Hunter Guide

WORLD OF WARCRAFTTHE BURNING CRUSADEHunter GuideSystems: PC, MacAuthor: UltimaZER0 (ultimazer0@msn.com, Jonathan Wong) On Eredar Server: Eldrethor, Lv.70 Dwarf Hunter Initial Release: 04/25/06Current Release: 07/20/08Current Version: 3.05.0===============================================================================----------------------------------[ UPDATES ]----------------------------------===============================================================================Version 3.05.0 – 07/20/08 - 2/2 Bestial Discipline in the Beast Master sample template has been replaced with 2/2 Improved Revive Pet. - Some of the content in Chapter IX has been rewritten to be more clear and concise. - Minor adjustments to some commentaries. - The stats on some of the Gronnstalker pieces are now up to date.Version 3.04.0 – 05/08/08 - Miscellaneous has been updated to reflect the fact that Unstable Mana Potions are no longer rewarded to players that complete the quest. - Updated tooltip entries for changes made to abilities in Patch 2.4.2. - Information on Season 4 Arena gear has been added. Information on previous Seasons have been updated to reflect changes in vendors. - The Talent Specialization chapter has been revised significantly. > Sample templates have been redone to feature viable talent builds. Each one now includes a description of the build’s intents. > Each section now has general information on how to use each build for raiding and for PvP.Version 3.03.0 – 04/19/08¬ - The Equipment section has been renamed to Gear Management. Weapons and armor sets have been moved to a new cataloging chapter called Weapons & Armor. - Minor updates to texts to reflect changes made in Patch 2.4. - A new Raiding section has been added to address the concerns of players who are planning on raiding. - Many commentaries on talents and abilities have been rewritten. - Several articles have either been revamped or rewritten entirely.Version 3.02.0 – 01/29/08 - Tooltip for all abilities as of Patch 2.3.2 have been updated. - Chapter A has been removed. - Some sections have received minor updates to reflect some in-game changes. - Some new items such as ammo containers and set armors have been added.Version 3.01.0 – 11/16/07 - Tooltip for all abilities as of Patch 2.3.2 have been updated. - Added a Chapter A, which will address recent Patch changes and what they mean for you. - Some new items such as ammo containers and set armors have been added.Version 3.00.0 – 09/18/07 - Massive rewriting of the entire guide. Although Version 2.00 and later kept raw data up to date, many articles and commentaries were never updated to accommodate the major changes in gameplay. Some overviews that were felt to be too lenient on weak talents and abilities have been readjusted. All sections are now up to date and are more user-friendly. - Permission granted for www.stvsweets.com to host this guide. - Much of the item data has been reorganized into charts. - Chapter A has been removed. The details of the 2.01 Patch are now under the new Milestones chapter, which lists abilities and mechanics of yesteryear. - Added a Miscellaneous section under Equipment. - All sections under Playing As A Hunter have been completely reorganized and revamped to accommodate players of different skill levels. - The Updates log has reached the point where it is excessively long. Listings that date back to Version 2.XX and older have been removed. - Added a new Chapter called Talent Specialization.===============================================================================---------------------------[ TABLE OF CONTENTS ]-------------------------------===============================================================================I. IntroductionII. Legal InformationIII. Combat Basics a. About The Hunter b. Choosing Your Race c. Choosing Your ProfessionsIV. Hunter Abilities a. Marksmanship b. Survival c. Beast MasteryV. Hunter Talents a. Marksmanship b. Survival c. Beast Mastery d. Choosing Your SpecializationVI. Talent Specialization a. The Marksman b. The Survivalist c. The Beast MasterVII. Pets a. Pet Taming & Care b. Available Pets c. Pet Abilities d. Building Your PetVIII. Gear Management a. Basics of Gear Selection b. Technical Issues c. Melee Weapons d. Ammunition e. Ammo Storage f. Scopes g. Gear Enhancements h. Gems i. MiscellaneousIX. Playing As A Hunter a. Hunter 101: The Basics b. Hunter 201: Intermediate c. Hunter 301: Advanced Tactics d. Player Versus Player e. RaidingX. Weapons & Armor a. PvE Armor Sets b. PvP Armor Sets c. Uncommon Ranged Weapons d. Rare Ranged Weapons e. Epic Ranged WeaponsXI. Future PlansXII. MilestonesXIII. Credits===============================================================================------------------------------[ I. Introduction ]------------------------------===============================================================================Although the Hunter class is one of the simplest to pick up and is a verypopular choice when it comes to pure firepower, it has its share ofcomplexities that not everyone understands. This guide is designed to show youwhat the class has to offer, how each ability is used, and how to improveyourself as a Hunter.Much of what is written here is what I’ve learned from personal experience,research, and guidance from the Hunter community. Though mostly accurate, I maynot always be right about certain things. I am always open to suggestions, andyou are always more than welcome to send me an e-mail if you believe thatsomething I’ve written is incorrect.===============================================================================---------------------------[ II. Legal Information ]---------------------------===============================================================================This document is Copyright ultimazer0@msn.com. All rights reserved. Thisdocument may not be altered or used for profit without the written consent ofits original author. As of the nineteenth of April, year two thousand andeight, the following establishments have my permission to host their guide ontheir websites or publications under said conditions:GameFAQs.com1Up.comSuperCheats.comGamersGuides.comGameabolic.comGamerstemple.comDLH.nets13.invisionfree.com/Ehgeiz/ (www.randomactsguild.net)Orderofarcane.comwww.honestgamers.comFatal Legacy (www.fatallegacy.org)WoW Newsletter from “Melissa” of Topvideogameguides.com [Title Pending]www.world-of-warcraft-tipps.dewww.hunterftw.comwww.gamertales.comwww.stvsweets.comwww.curse.com, www.curse-gaming.comwww.GamersHell.comIf you bought this guide from auctioneers, such as Beinc777 from eBay, you’vebeen ripped off. This guide is primarily hosted on GameFAQs for free.===============================================================================----------------------------[ III. Getting Started ]---------------------------===============================================================================This chapter will help you get started by introducing you to what the Hunterhas to offer, what each selectable race has to contribute to the class, andwhat each profession has in store for you.-------------------------------------------------------------------------------a. About The Hunter-------------------------------------------------------------------------------So what does a Hunter have to offer? Here is what you need to know...-------------Ranged Damage-------------The Hunter is basically the Archer or Ranger archetype of a typical role-playing game. As such, they excel in inflicting ranged physical damage usingbows, crossbows, and guns. They can attack their targets from as far as 41yards away, which is beyond the reach of most other classes, and can utilize anarsenal of Shots and Stings that cause a variety of effects.----Pets----What makes the Hunter so different from the traditional Archer/Ranger archetypeis the ability to have an animal companion by your side. It typically serves asa tank that soaks up damage while you fire away at your target, though with theproper molding, a pet can become a lethal predator. There are plenty of animalsto choose from, some of which have their own unique spells and abilities, andmany of them come in a variety of skins and colors.-------------Survivability-------------As a Hunter, you have a lot of protection against enemy fire. In addition toattacking from a distance and having a pet for a damage sponge, you can wearleather armor until level 40. Once you reach that point, you can train theability to wear mail. With a full set of pre-raiding armor from the localendgame dungeons, you can have an average of 30% damage reduction. If all elsefails, the Feign Death ability can save you from a painful death by completelyremoving you from combat. No other class has that kind of life-savingcapability.-------Utility-------As a Hunter, you can do much more than provide firepower for a group. Yourabilities give you a lot of unmatched utility. For example, you can turn yourminimap into a personal radar, thanks to your Tracking abilities. Along withEagle Eye, Flare, and Eyes of the Beast, and an Ornate Spyglass, you cancarefully observe and spot enemies from afar. Your Freezing Trap and WyvernSting can also be used to keep most mobs under control when the situation callsfor it. As you can see, a Hunter can do a lot with the tools they have.-------------------------------------------------------------------------------b. Choosing Your Race-------------------------------------------------------------------------------At the start of the game, you’re given the choice of faction and race. Whilefaction affects your allegiance and communication with in-game characters, yourchoice of race will affect mainly three things: your racial abilities, yourstarting stats, and your location. Between the two factions, you have sevenraces to choose from. For convenience, here is quick Stats Comparison chart for each race. Assume that these numbers are for a level 1 Hunter. ==================================================================== RACE STR AGL STA INT SPR ARMOR HEALTH MANA ==================================================================== Dwarf 22 19 24 19 20 40 86 84 Night Elf 17 28 20 20 21 58 46 85 Draenei 21 20 20 21 23 42 46 100 Orc 23 20 23 17 24 42 76 82 Troll 21 25 22 16 22 52 66 81 Tauren 25 18 23 15 23 38 80 80 Blood Elf 17 25 19 24 20 54 45 145 ====================================================================-----Dwarf-----22 Strength Health: 8619 Agility Mana: 8424 Stamina Armor: 4019 Intellect20 SpiritRacial Traits:Frost Resistance: +10 Frost ResistFind Treasure: Activate to see treasure chests on mini map.Gun Specialization: Your chance to critically hit with Guns is increased by 1%.Racial Ability: StoneformEFFECT: While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increased by 10%. Lasts 8 sec.COOLDOWN: 3 min.Racial Mount: Ram---------Night Elf---------17 Strength Health: 4628 Agility Mana: 8520 Stamina Armor: 5020 Intellect21 SpiritRacial Traits:Nature Resistance: +10 Nature ResistQuickness: +1% Dodge RateWisp Spirit: Become a wisp when dead with movement speed increase of 50% (25% faster than normal ghost).Racial Ability: ShadowmeldEFFECT: Activate while immobile and out of combat to enter stealth mode. Lasts until canceled.COOLDOWN: 10 sec.Racial Mount: Nightsaber-------Draenei-------21 Strength Health: 4620 Agility Mana: 10020 Stamina Armor: 4221 Intellect23 SpiritRacial Traits:Shadow Resistance: +10 Shadow ResistGemcutting: +5 JewelcraftingHeroic Presence: Increases chance to hit by 1% for you and all party members within 30 yards.Racial Ability: Gift of the NaaruEFFECT: Heals the target 50 + 15/Level over 15 seconds.RANGE: 40 yardsCASTING TIME: 1.5 sec.COOLDOWN: 3 min.Racial Mount: Elekk---Orc---23 Strength Health: 7620 Agility Mana: 8223 Stamina Armor: 4217 Intellect24 SpiritRacial Traits:Axe Specialization: Expertise with Axes and Two-Handed Axes increased by 5.Command: Pet melee damage increased by 5%.Hardiness: +15% resistance to stun and knockout effects.Racial Ability: Blood FuryEFFECT: Increases attack power by about 4 per character level (282 at 70), but reduces healing effects on you 50%. Lasts 15 sec.COOLDOWN: 2 min.Racial Mount: Wolf-----Troll-----21 Strength Health: 6625 Agility Mana: 8122 Stamina Armor: 5216 Intellect22 SpiritRacial Traits:Beast Slaying: +5% Damage Bonus to BeastsThrowing Specialization: Your chance to critically hit with Throwing Weapons is increased by 1%.Bow Specialization: Your chance to critically hit with Bows is increased by 1%.Regeneration: 10% health regen bonus, 10% active in combat.Racial Ability: BerserkingEFFECT: Increases your attack speed by 10% to 30%. At full health the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec.COST: 6% of Base ManaCOOLDOWN: 3 min.Racial Mount: Raptor------Tauren------25 Strength Health: 7618 Agility Mana: 8023 Stamina Armor: 3815 Intellect23 SpiritRacial Traits:Cultivation: +15 Herbalism SkillEndurance: +5% Max HealthNature Resistance: +10 Nature ResistRacial Ability: War StompEFFECT: Activate to stun up to 5 opponents within 8 yards. Lasts 2 sec.COOLDOWN: 2 min.Racial Mount: Kodo---------Blood Elf---------17 Strength Health: 5425 Agility Mana: 2519 Stamina Armor: 5424 Intellect20 SpiritRacial Traits:Arcane Affinity: +10 EnchantingMagic Resistance: +5 All ResistsRacial Ability: Mana TapEFFECT: Reduces target's mana by 51 and charges you with Arcane energy For 10 min. This effect stacks up to 3 times. Amount of mana reduced is 50 + 1/Level.RANGE: 30 yardsCASTING TIME: InstantCOOLDOWN: 30 sec.Racial Ability: Arcane TorrentEFFECT: Silences all enemies within 8 yards for 2 sec. In addition, you gain 5 + 1/Level Mana restored per Mana Tap charge currently affecting you.RANGE: 8 yardsCASTING TIME: InstantCOOLDOWN: 2 min.Racial Mount: Hawkstrider-------------------The Choice Is Yours-------------------There are lots of factors when it comes to deciding which race you want. Someplayers choose their race based upon stats, racial bonuses, and abilities,while others choose their race based upon their overall aesthetics. Others mayprefer the sleek finesse of the Blood Elves while others prefer the stalwartcomposure of the Night Elves. In the end, what really matters is not which racehas what but how you apply your skills and knowledge to the game with whateverabilities you may have. A character is only as good as its player.-------------------------------------------------------------------------------c. Choosing Your Professions-------------------------------------------------------------------------------Your profession will be a major helping hand to you in this game and choosingthe right ones will benefit you a lot. Here are your choices:-------------------------Leatherworking + Skinning-------------------------BENEFITS Mail Armor Patterns Ammo Containers Leg Patches DrumsThis combination allows you to skin the corpses of slain mobs and use theirleathers to craft leather armor. In the later levels, patterns for mail armorbecomes available. The gear is relatively limited for Hunters due to the factthat there isn’t much in the way of Agility or Attack Power. In fact, most ofit easily caters to Shamans, though if you specialize in DragonscaleLeatherworking, there are some very rewarding late-game patterns at yourdisposal.As a leatherworker, you may also craft a variety of armor kits, which can bepatched onto various parts of your armor. You also have the ability to craftyour own ammo pouches and quivers, which is a nice plus for players that preferto craft their own goods.One major perk of being a leatherworker is the series of drums that you canmake, which cause different area effects. The two most notable effects are theHaste and attack power bonuses from the Drums of War and Drums of Battle. Sincethey affect all party members, they are perfect for groups.And on a side note, Comfortable Insoles do absolutely nothing.--------------------Engineering + Mining--------------------BENEFITS Epic Mail Helm Pattern Crafted Guns & Ammo Jumper Cables & Repair Bots Lots of Fun ToysEngineering allows you to create a whole arsenal of gadgets and gizmos for youto use at your disposal. You have target dummies, mechanical animals, explosivesheep, shrink rays, teleporters, seaforium charges, goggles, and much more.Some come in the form of one-time-use items while others are permanenttrinkets. As a Hunter, you can benefit greatly from being an engineer, thanksto your ability to craft guns and bullets. While most of the uncommon guns areeasily replaced, the bullets that you can craft are significantly better thanthe ones that are normally sold in stores.You can also craft an excellent epic helm called the Surestrike Goggles v2.0,which do not require obscenely rare materials.The only downside to Engineering is that many of the best patterns require awide variety of materials and reagents that Mining alone cannot provide, thoughthe end results are usually worth the effort.-------------------Alchemy + Herbalism-------------------BENEFITS Potions & Elixirs TransmutationsWith this combination, you can gather herbs and turn them into potions, andthis goes well beyond Health and Mana Potions. As an alchemist, you can createpotions that boost your stats, absorb magic damage, underwater breathing, makeyou invisible, and much more. As you progress in skill, you can eventuallytransmute metals, essences, primals, and gems into other materials of the sametype, though transmutes tend to have long cooldown timers.Alchemy branches off into two specializations: Potion and Elixir. Depending onwhich of the two you have, you can learn various kinds of endgame consumablessuch as Flasks.--------------Enchanting + ?--------------BENEFITS Do-It-Yourself EnchantsAs an enchanter, you can disenchant items into powders, shards, and essences,and use them to permanently apply buffs to your weapons and armor. It’s a veryrewarding profession but it’s also a costly one. Because the only source ofenchanting materials are weapons and armor, you must constantly find gear todisenchant. Eventually, you can quickly run through low-level dungeons on yourown and walk away with bags full of items, but as you progress, you needhigher-level items, and those aren’t as easy to come by. You can try the localAuction House for items but that can cost you a fortune.Since enchanting materials come from disenchanted items, you don’t need agathering profession to go with it, but some players recommend tailoring. Mostpatterns only need cloth, which drop off of humanoid mobs, and you candisenchant whatever armor you make. As an added bonus, being a tailor gives youthe opportunity to craft your own bags.----------------------Jewelcrafting + Mining----------------------BENEFITS Crafted Rings, Necks, & Trinkets Cut Your Own Gems Cut Exclusive Epic GemsJewelcrafting allows you to create a variety of rings and neckpieces with theminerals and gems found through mining, as well as statuettes that heal you.Although gems can be rare, the Prospecting ability that comes with theprofession allows you to sift through ore to find the gems you need. At acertain point, you will start finding patterns for figurines, which aretrinkets that come with different abilities. Once you reach Outland, you willfind gems that can be cut for use in sockets.The big kicker to taking Jewelcrafting over simply asking another player to cutyour gems is the fact that some very potent gems are exclusive to whoevercrafts them. For example, the Crimson Sun is a red gem that gives +24 AttackPower but becomes bound to whoever cuts the gem.----------------------Blacksmithing + Mining----------------------BENEFITS Some Upgradeable Endgame Weapons Some Mail Armor PatternsThe weapons, armor, and other materials that come from Blacksmithing catersmostly to Warriors and Paladins. However, there are a few late-game patternsthat may be useful to you as a Hunter. Armorsmithing features a series ofexcellent mail armor for your chest such as the Stormforged Hauberk. A few ofthe melee weapons also have stats that are suitable for you. The problem withthis route is that getting the materials can be time-consuming, and most of thegear goes to waste on the way to 375. The early mail armor is too weak to beworn at level 40, plate armor is worthless to you, and the majority of theweapons are not well suited for Hunters.---------------------Secondary Professions---------------------First AidWith First Aid, you can take plain cloth and turn it into bandages, whichrecover a large amount of your health in just a few seconds. This is anextremely important profession due to the fact that bandages can be used incombat. There will be times when the healer in your group is either heavilyfocused on other party members, or simply cannot reach you. When you findyourself in such a situation, bandaging is the next best thing.First Aid also allows you to make antitoxins, which remove poison effects, buttheir uses are so situational that you can easily do without them.CookingWith Cooking, you can take the meats that you find from slain animals, and turnthem into edible goods. The big kicker to this is the buffs that certain foodsgive, which show up as “Well Fed” on your list of buffs. The most basic form ofthat buff gives you a boost to Stamina and Spirit, but certain foods will boostyour other stats as well. For example, the Warped Flesh from Warpstalkers canbe cooked into Warp Burgers, which give you 20 Agility and Spirit for 30minutes. Although it’s tempting to feed your pet some of the raw meats thatdrop, save them and work on this profession. Your pet can live off of vendorfoods.FishingFishing will yield raw fish, which can be cooked or used as reagents forAlchemy recipes. Occasionally, you’ll find something funky, like a fish thatcan be held in your off-hand. If you find little whirlpools or floatingwreckage, you can fish those areas to get some loot. It’s also something to dowhile you’re waiting for a friend or a boat. The only problem with Fishing isthat it’s incredibly boring and it takes a lot of time to raise your skill.Still, if you’re an alchemist, this is a must-have profession, and if you’renot, it’s something to do when you have little else to do.===============================================================================--------------------------[ IV. Hunter Abilities ]-----------------------------===============================================================================This section will give you a full analysis of each of your abilities. As aHunter, you will have many abilities to work with, which will easily take upmost of your action bars. The Trackers already account for eight of your slots.I recommend that you enable all of your action bars and set hotkeys to them.Some players assign their Function keys to their top-left action bar. I preferto use my Shift-number keys instead.-------------------------------------------------------------------------------a. Marksmanship-------------------------------------------------------------------------------This branch of abilities makes up the core prowess of every Hunter. Theseabilities are associated with your ranged weapon, and will provide the majorityof the damage you inflict. The bulk of your Shots and Stings are in this area.----------Aimed Shot----------ACTION: An aimed shot that increases ranged damage by 70 and reduces healing done to that target by 50%. Lasts 10 sec.RANGE: 5-35 yardsCASTING TIME: 3.0 sec.COOLDOWN: Weapon Speed +6 sec.NOTE: This move is accessible only through its respective talent.LEVEL RANK MANA CHANGE20 1 75 Ranged damage bonus starts at 70.28 2 115 Ranged damage bonus increased to 125.36 3 160 Ranged damage bonus increased to 200.44 4 210 Ranged damage bonus increased to 330.52 5 260 Ranged damage bonus increased to 460.60 6 310 Ranged damage bonus increased to 600.70 7 370 Ranged damage bonus increased to 870.OVERVIEW: This ability works by allowing your first shot to be a heavy hitter. What sets this Shot apart from the others is that it resets your Auto-Shot timer, which means that in timing your shots, you have to treat an Aimed Shot as though you had just fired a single Auto-Shot. Because of this and its long casting time, using it within a regular shot rotation not recommended. However, the reduced healing effect can be useful in situations where healing can be an issue. This also applies to PvP but keep in mind that enemy players can interrupt its cast or move out of your line of sight.-----------Arcane Shot-----------ACTION: An instant shot that causes 15 Arcane damage plus 15% of your ranged attack power.RANGE: 5-35 yardsCASTING TIME: InstantCOOLDOWN: 6 sec.LEVEL RANK MANA CHANGE6 1 25 Base Arcane damage equals 15.12 2 35 Base Arcane damage equals 23.20 3 50 Base Arcane damage equals 36.28 4 80 Base Arcane damage equals 65.36 5 105 Base Arcane damage equals 91.44 6 135 Base Arcane damage equals 125. Dispels one Magic effect.52 7 160 Base Arcane damage equals 158. Dispels one Magic effect.60 8 190 Base Arcane damage equals 200. Dispels one Magic effect.68 9 230 Base Arcane damage equals 273. Dispels one Magic effect.OVERVIEW: This is your primary Shot ability, which you will use very often in your shot rotation until Steady Shot comes into play. You can also fire it while jumping or running, making it a vital tool for kiting. Curiously, magic shields cannot reflect the damage back to you, but anything that is immune to Arcane damage will not take damage from this Shot.---------Auto-Shot---------ACTION: Automatically fire your ranged weapon at the target until cancelled.RANGE: 5-35 yardsCASTING TIME: Roughly 0.25 sec.COOLDOWN: Based on WeaponLEVEL RANK MANA CHANGE1 n/a n/a n/aOVERVIEW: This is your basic auto-attack but with a ranged weapon. As a Hunter, the T key by default serves as your Auto-Shot when in firing range, which means that there is no need to keep this slotted in an ActionBar unless you have trouble knowing when your Auto-Shot is active. Note that unlike melee weapons, Auto-Shot has a very slight casting time. Therefore, you have to be standing still in order for you to fire a shot. With a little practice, you can time your Auto-Shots so that you can do hit-and-run tactics with it.---------------Concussive Shot---------------ACTION: Dazes the target, slowing movement speed by 50% for 4 sec.RANGE: 5-35 yardsCASTING TIME: InstantCOOLDOWN: 12 sec.LEVEL RANK MANA CHANGE8 n/a 8% n/aOVERVIEW: Concussive Shot serves both an offensive and defensive purpose. You can use it to either catch targets that are trying to flee, or slow down an enemy that’s trying to get near you. It also serves as a setup for Steady Shot’s bonus damage, though most shot rotations do better without it due to the global cooldown and the mana used by this Shot.----------------Distracting Shot----------------ACTION: Distract the target, causing threat.RANGE: 5-35 yardsCASTING TIME: InstantCOOLDOWN: 8 sec.LEVEL RANK MANA CHANGE12 1 20 Increases your threat.20 2 30 Causes more threat than Rank 1.30 3 50 Causes more threat than Rank 2.40 4 70 Causes more threat than Rank 3.50 5 90 Causes more threat than Rank 4.60 6 110 Causes more threat than Rank 5.70 7 140 Causes more threat than Rank 6.OVERVIEW: Usually you would want to keep your aggro as low as possible but there are those times when you need to draw attention to yourself to keep someone else alive. This causes no damage but it should draw a mob’s attention to you when stacked on top of your other shots. It can also be used with Misdirection. Note that this ability is classified as an Arcane effect, which means that it has no effect against enemies that are immune to Arcane damage.-----Flare-----ACTION: Exposes all hidden and invisible enemies within 10 yards of the targeted area for 20 sec.RANGE: 30 yardsCASTING TIME: InstantCOOLDOWN: 20 sec.LEVEL RANK MANA CHANGE32 n/a 50 n/aOVERVIEW: Flare is good for spotting hidden mobs and players early but it is always a hit or miss. If you don’t catch your target the first time, you will either have to wait for a second Flare or hope that something walks into it. Of course, most Rogues and Druids will not step into the Flare once it has landed, and the craftiest players will catch you off-guard by the time your Flare spots them. So while it does have its uses, it’s a bit limited.-------------Hunter’s Mark-------------ACTION: Places the Hunter's Mark on the target, increasing the ranged attack power of all attackers against that target by 20 and by an additional 2 each time they are struck by a ranged attack, up to a maximum of 80. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.RANGE: 100 yardsCASTING TIME: InstantCOOLDOWN: 1.5 sec. globalLEVEL RANK MANA CHANGE6 1 15 Base power set to 20. Increases by 2, up to 80.22 2 30 Base power set to 45. Increases by 4, up to 180.40 3 45 Base power set to 75. Increases by 7, up to 300.58 4 60 Base power set to 110. Increases by 11, up to 440.OVERVIEW: Many Hunters overlook the importance of this ability, and with its stacking effect, it’s not an ability that should go ignored. You need to shoot your target thirty times to reach the top of the stack. In most cases, enemies die so quickly that you’ll never get that high, but against bosses, you have a better chance of getting there. This effect also makes faster weapons much more useful, as it would mean reaching the top of the stack in a shorter amount of time.----------Multi-Shot----------ACTION: Fires several missiles, hitting 3 targets. Higher ranks cause bonus damage.RANGE: 5-35 yardsCASTING TIME: 0.5 sec.COOLDOWN: 10 sec.NOTE: Rank 5 is only available through a book that teaches it.LEVEL RANK MANA CHANGE18 1 100 No bonus damage.30 2 140 Increases ranged damage by 40.42 3 175 Increases ranged damage by 80.54 4 210 Increases ranged damage by 110.60 5 230 Increases ranged damage by 150.67 6 275 Increases ranged damage by 205.OVERVIEW: Despite its high mana cost, Multi-Shot is extremely potent. It can hit three targets at once, and can be boosted with two powerful talents. The key to knowing what targets the Shot will hit is knowing that Multi-Shot will hit up to two targets that are within 8 yards of your first target. With that in mind, you can judge when it is safe to use it without breaking any nearby crowd control.----------Rapid Fire----------ACTION: Increases ranged attack speed by 40% for 15 seconds.RANGE: n/aCASTING TIME: InstantCOOLDOWN: 5 minLEVEL RANK MANA CHANGE26 n/a 100 n/aOVERVIEW: Rapid Fire is your trump card for those moments when you need a little extra push in firepower. It also reduces the casting time on Aimed Shot and Steady Shot so it doesn’t interfere with the Auto-Shot timer as much as you would think. Rapid Fire goes great with any effects that increase ranged attack power.------------Scatter Shot------------ACTION: A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.RANGE: 15 yardsCASTING TIME: InstantCOOLDOWN: 30 sec.NOTE: This move is accessible only through its respective talent.LEVEL RANK MANA CHANGE30 n/a 6% n/aOVERVIEW: What makes Scatter Shot such an excellent ability is the fact that it can interrupt spells from as close as melee range, and you can use the dazed time to your advantage. You can use that time to either plant a trap or get away from your target. The short cooldown also allows you to use it more liberally than many of the other talent-based abilities that the class has to offer.-------------Scorpid Sting-------------ACTION: Stings the target, reducing chance to hit with melee and ranged attacks by 5% for 20 sec. Only one Sting per Hunter can be active on any one target.RANGE: 5-35 yardsCASTING TIME: InstantCOOLDOWN: 1.5 sec. globalLEVEL RANK MANA CHANGE22 n/a 8% Chance to hit reduced by 5%.OVERVIEW: A 5% reduction in hit rate equals to a 5% reduction in damage output but it’s not very useful for short battles. Against bosses, however, this Sting truly shines. The longer the fight goes on, the more mileage you’ll get from this Sting. Also, if you happen to accidentally use Serpent Sting on a target that’s being crowd-controlled, this Sting will safely overwrite the target without breaking whatever control is in place.-------------Serpent Sting-------------ACTION: Stings the target, causing 20 Nature damage plus 10% of your ranged attack power over 15 sec. Only one Sting per Hunter can be active on any one target.RANGE: 5-35 yardsCASTING TIME: InstantCOOLDOWN: 15 sec.LEVEL RANK MANA CHANGE4 1 15 Base damage dealt starts 20.10 2 30 Base damage dealt increased to 40.18 3 50 Base damage dealt increased to 80.26 4 80 Base damage dealt increased to 140.34 5 115 Base damage dealt increased to 210.42 6 150 Base damage dealt increased to 290.50 7 190 Base damage dealt increased to 385.58 8 230 Base damage dealt increased to 490.60 9 250 Base damage dealt increased to 555.66 10 275 Base damage dealt increased to 660.OVERVIEW: This is a Hunter’s primary damage-over-time ability, which causes damage every three seconds for a total of five ticks. At the time you learn it, the damage comes in handy since you have little else to work with at that level, but as you grow, its uses become much more limited, mostly due to its lack of mana efficiency. This is further confounded by the mana-friendly Steady Shot at level 62. Even with the scaling damage bonus, the total damage is lackluster compared to all the other abilities you have. Still, if nothing else, it can take up an empty debuff slot on your target.--------------Silencing Shot--------------ACTION: Deals 50% weapon damage and silences the target for 3 seconds.RANGE: 5-35 yardsCASTING TIME: InstantCOOLDOWN: 20 sec.NOTE: This move is accessible only through its respective talent.LEVEL RANK MANA CHANGE51 n/a 6% n/aOVERVIEW: Silencing Shot can be devastating because of your ability to hit casters from as far as 41 yards away. It’s great for mobs that like to stand in one place and cast spells. The best time to use it is just near the end of a spell, which is when you can interrupt it but be sure to time the shot carefully. The only downside to this Shot is that most bosses are immune to its silencing effect, though the damage portion still takes effect.-----------Steady Shot-----------ACTION: A steady shot that causes base weapon damage plus 20% of your ranged attack power plus 150. Causes an additional 175 against Dazed targets.RANGE: 6-25 yardsCASTING TIME: 1.5 secCOOLDOWN: 1.5 sec. globalLEVEL RANK MANA CHANGE62 1 110 Base damage set to 150, dazed +175.OVERVIEW: Steady Shot is basically a smaller Aimed Shot but it has no exclusive cooldown, and does not reset your Auto-Shot timer. Its short casting time also makes it easily compatible with ranged weapons of any speed, and the casting time is affected by any Haste bonuses, including the speed bonus from your ammo pouch or quiver. Once you get this Shot, it will become a vital part of your shot cycle, as you will frequently use this alongside Arcane Shot. If you get enough Haste rating, it can replace it entirely. The bonus damage that you can get from dazing your target is a nice touch but your only real source of daze effects is Concussive Shot, and you would usually fair better without having it in a shot rotation.------------------Tranquilizing Shot------------------ACTION: Removes one Frenzy effect from the target.RANGE: 5-35 yardsCASTING TIME: InstantCOOLDOWN: 20 secLEVEL RANK MANA CHANGE60 n/a 12% n/aOVERVIEW: Note that this Shot only removes Frenzy effects, and not Enrage effects. In the olden days, this played a key role versus specific raid bosses at level 60. In Outland, there are very few situations where this Shot may come in handy.-------------Trueshot Aura-------------ACTION: Increases the attack power of party members within 45 yards by 50. Lasts 30 min.RANGE: 45 yardsCASTING TIME: InstantCOOLDOWN: 1.5 sec. globalNOTE: This move is accessible only through its respective talent.LEVEL RANK MANA CHANGE40 1 0 Attack power bonus starts at 50.50 2 0 Attack power bonus increased to 75.60 3 0 Attack power bonus increased to 100.70 4 0 Attack power bonus increased to 125.OVERVIEW: Trueshot Aura was once one of the handiest buffs that a Hunter could have, but this ability scales poorly with level. Not that it’s a bad ability. 125 attack power is still a sizeable amount of force but intervals of 25 just don’t cut it by the time you hit 70. Regardless, it’s still a decent ability for both you and any party members that use attack power.-----------Viper Sting-----------ACTION: Stings the target, draining 616 mana over 8 sec. Only one Sting per Hunter can be active on any one target.RANGE: 5-35 yardsCASTING TIME: InstantCOOLDOWN: 15 sec.LEVEL RANK MANA CHANGE36 1 135 Total mana drained starts at 616.46 2 175 Total mana drained increased to 848.56 3 215 Total mana drained increased to 1108.66 4 270 Total mana drained increased to 1368.OVERVIEW: Most caster mobs have such little health and armor that most of the time, you will kill it before it ever runs out of mana, but this ability is valuable in PvP, especially when backed up with Improved Stings, which makes it tougher to dispel and boosts a Rank 4 Sting from 1368 to 1778.------Volley------ACTION: Continuously fires a volley of ammo at the target area, causing 50 Arcane damage to enemy targets within 8 yards every second for 6 sec.RANGE: 5-35 yardsCASTING TIME: 0.5 sec cast, 6-sec channelCOOLDOWN: 1 min.LEVEL RANK MANA CHANGE40 1 350 Damage dealt per second starts at 50.50 2 420 Damage dealt per second increased to 65.58 3 490 Damage dealt per second increased to 80.67 4 585 Damage dealt per second increased to 105.OVERVIEW: This is your ranged area damage ability. It doesn’t cause much damage but it can be reinforced with Barrage and Improved Volley. You can cause much more damage if you pair it with Explosive Trap.-------------------------------------------------------------------------------b. Survival-------------------------------------------------------------------------------Survival consists of a variety of supportive and defensive abilities, whichincludes traps, melee abilities, Trackers, and more.-------------Counterattack-------------ACTION: A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.RANGE: 5 yardsCASTING TIME: InstantCOOLDOWN: 5 sec.NOTE: This move is accessible only through its respective talent.LEVEL RANK MANA CHANGE30 1 45 Damage dealt starts at 40.42 2 65 Damage dealt increased to 70.54 3 85 Damage dealt increased to 110.OVERVIEW: For what it does, Counterattack is a great ability but you don’t get many chances to use it because of your low Parry chance, which has a base of roughly 5%. If you offset this with Deterrence and Deflection, it becomes your ticket to freedom, allowing you to run away from an enemy that gets too close for comfort.----------Deterrence----------ACTION: When activated, increases your Dodge and Parry chance by 25% for 10 sec.RANGE: n/aCASTING TIME: InstantCOOLDOWN: 5 min.NOTE: This move is accessible only through its respective talent.LEVEL RANK MANA CHANGE20 n/a 0 n/aOVERVIEW: Deterrence is your trump card for those occasions when something mean wants to take a swing at you. Combined with Aspect of the Monkey, it can help fend off melee attacks until you get a chance to make an escape. The cooldown is rather long but that can be offset with Readiness if you have it.---------Disengage---------ACTION: Attempts to disengage from the target, reducing threat. Character exits combat mode.RANGE: 5 yardsCASTING TIME: InstantCOOLDOWN: 5 sec.LEVEL RANK MANA CHANGE20 1 50 Reduces your aggro.34 2 100 Reduces more aggro than Rank 1.48 3 150 Reduces more aggro than Rank 2.62 4 205 Reduces more aggro than Rank 3.OVERVIEW: The tooltip is very confusing for most players. Disengage does not actually cause you to exit combat. Instead, it reduces your threat and turns off your auto-attack. Many players disregard this ability because of the way Feign Death completely wipes you clean of all threat but Feigning may not always work, which leaves you with this ability. The threat reduction is low but it can be enough to save you from being stomped into hamburger meat.--------------Explosive Trap--------------ACTION: Place a fire trap that explodes when an enemy approaches, causing 100 to 130 Fire damage plus 10% of your ranged attack power and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one trap can be active at a time.RANGE: n/aCASTING TIME: InstantCOOLDOWN: 30 sec.LEVEL RANK MANA CHANGE34 1 275 Inflicts 104-135 damage with 150 area damage.44 2 395 Inflicts 145-193 damage with 240 area damage.54 3 520 Inflicts 208-265 damage with 330 area damage.61 4 650 Inflicts 263-337 damage with 450 area damage.OVERVIEW: Unlike Immolation Trap, this trap causes instant damage along with a damage-over-time component. Because of the high mana cost and the nature of the effect, it’s best used against entire packs of mobs that will stay in one place while the trap ticks.-----------Feign Death-----------ACTION: Feign death which may trick enemies into ignoring you. Lasts up to 6 min.RANGE: n/aCASTING TIME: InstantCOOLDOWN: 30 sec.LEVEL RANK MANA CHANGE30 n/a 80 n/aOVERVIEW: Feign Death wipes you clean of all threat and takes you out of combat, allowing you to escape from dangerous mobs. Be aware that even though a mob will not target you, you can still get hit with area effects, and disorienting and fear effects will cancel Feign Death by causing you to stand up. In PvP, this ability can cancel a spell while it is being cast, and will cause enemies to un-target you.-------------Freezing Trap-------------ACTION: Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one trap can be active at a time.RANGE: n/aCASTING TIME: InstantCOOLDOWN: 30 sec.LEVEL RANK MANA CHANGE20 1 50 Freeze time starts at 10 sec.40 2 75 Freeze time increased to 15 sec.60 3 100 Freeze time increased to 20 sec.OVERVIEW: Freezing Trap is a very handy form of crowd control because it’s not limited to specific subtypes, and with Clever Traps, Rank 3 will grant you a total of 26 seconds. At that point, you can easily keep a single mob under control for a long time. The only problem is that it has a cooldown, which means that if it breaks, you may have to wait a while before you can set another trap.----------Frost Trap----------ACTION: Place a frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Only one trap can be active at a time.RANGE: n/aCASTING TIME: InstantCOOLDOWN: 30 secLEVEL RANK MANA CHANGE28 n/a 60 n/aOVERVIEW: Frost Traps are extremely handy in situations where you need to slow an army down by a lot. It’s especially handy in PvP but it’s also a good way to slow down a mob that’s chasing you. Tanks will also find this trap useful, as it means not having to chase mobs very far if someone pulls aggro.---------------Immolation Trap---------------ACTION: Place a fire trap that will burn the first enemy to approach for 105 Fire damage plus 10% of your ranged attack power over 15 sec. Trap will exist for 1 min. Only one trap can be active at a time.RANGE: n/aCASTING TIME: InstantCOOLDOWN: 30 sec.LEVEL RANK MANA CHANGE16 1 50 Total damage starts at 105.26 2 90 Total damage increased to 215.36 3 135 Total damage increased to 340.46 4 190 Total damage increased to 510.56 5 245 Total damage increased to 690.65 6 305 Total damage increased to 985.OVERVIEW: This trap is the strongest damage-over-time ability in your arsenal, and can help you quickly tear down a mob when paired with Serpent Sting or Wyvern Sting. With Clever Traps, Rank 6 will cause a solid 1280 base damage.------------Misdirection------------ACTION: Threat caused by your next 3 attacks is redirected to the target raid member. Caster and target can only be affected by one Misdirection spell at a time. Effect lasts 30 sec.RANGE: 100 yardsCASTING TIME: InstantCOOLDOWN: 2 min.LEVEL RANK MANA CHANGE70 n/a 9% n/aOVERVIEW: With the amount of threat that Hunters can cause, Misdirection is a great way to keep enemies glued to your tanks, especially bosses. Of course, it’s also a great way to turn your least favorite party member into an aggro magnet. This is a vital ability for endgame encounters.-------------Mongoose Bite-------------ACTION: Counterattack the enemy for 25 damage plus 20% of your attack power. Can only be performed after you dodge.RANGE: 5 yardsCASTING TIME: InstantCOOLDOWN: 5 sec.LEVEL RANK MANA CHANGE16 1 30 Base damage starts at 25.30 2 40 Base damage increased to 45.44 3 50 Base damage increased to 75.58 4 65 Base damage increased to 115.70 5 80 Base damage increased to 150.OVERVIEW: Mongoose Bite is a bit weak but it can help you turn the tables when fighting in melee range. When bolstered with Aspect of the Monkey, Deterrence, and Savage Strikes, you can do quite a bit of damage between this and Raptor Strike.-------------Raptor Strike-------------ACTION: A strong attack that increases melee damage by 5.RANGE: 5 yardsCASTING TIME: Next Melee SwingCOOLDOWN: 6 sec.LEVEL RANK MANA CHANGE1 1 15 Damage dealt starts at 5.8 2 25 Damage dealt increased to 11.16 3 35 Damage dealt increased to 21.24 4 45 Damage dealt increased to 34.32 5 55 Damage dealt increased to 50.40 6 70 Damage dealt increased to 80.48 7 85 Damage dealt increased to 110.56 8 100 Damage dealt increased to 140.63 9 120 Damage dealt increased to 170.OVERVIEW: This is your primary melee ability, which simply gives your next swing some extra force. It doesn’t do much else but it gets the job done, especially if it lands as a critical strike.---------Readiness---------ACTION: When activated, this ability immediately finishes the cooldown on your other Hunter abilities.RANGE: n/aCASTING TIME: InstantCOOLDOWN: 5 min.NOTE: This move is accessible only through its respective talent.LEVEL RANK MANA CHANGE50 n/a 0 n/aOVERVIEW: It’s hard to appreciate this ability if you’ve never used it before. On the defensive, Readiness is basically an emergency switch that you can hit if you happen to need an ability that’s cooling off. It helps to alleviate long cooldown timers from abilities such as Deterrence and Wyvern Sting. On the offensive, you can use it to buy yourself a second Rapid Fire, another Volley, or maybe even another Multi-Shot. Whatever the case is, Readiness is a very handy ability to have.----------Snake Trap----------ACTION: Place a trap that will release several venomous snakes to attack the first enemy to approach. The snakes will die after 15 sec. Trap will exist for 1 min. Only one trap can be active at a time.RANGE: n/aCASTING TIME: InstantCOOLDOWN: 30 sec.LEVEL RANK MANA CHANGE68 n/a 305 n/aOVERVIEW: What makes Snake Trap so potent is the fact that they are a huge annoyance to whatever the snakes are attacking. They have three different poisons: one causes damage over time, another slows spell casts, the third slows movement speed. A simply area effect can obliterate the snakes but once the poisons are applied, removing them one by one can become tedious.------------Track Beasts------------ACTION: Shows the location of all nearby beasts on the minimap. Only one form of tracking can be active at a time.RANGE: n/aCASTING TIME: InstantCOOLDOWN: 1.5 sec. globalLEVEL RANK MANA CHANGE1 n/a 0 n/aOVERVIEW: This is the first of a handful of Trackers that you will learn as a Hunter, and it’s quite a handy one, especially if you’re looking for a specific beast to tame.------------Track Demons------------ACTION: Shows the location of all nearby demons on the minimap. Only one form of tracking can be active at a time.RANGE: n/aCASTING TIME: InstantCOOLDOWN: 1.5 sec. globalLEVEL RANK MANA CHANGE32 n/a 0 n/aOVERVIEW: This is just as handy as the other trackers, but the game’s demon population resides mostly within Kalimdor. They are not very common throughout the Eastern Kingdoms. Seeing how the Burning Legion has such a large role in Outland, demons are more abundant once you step foot into Hellfire Peninsula.---------------Track Dragonkin---------------ACTION: Shows the location of all nearby dragonkin on the minimap. Only one form of tracking can be active at a time.RANGE: n/aCASTING TIME: InstantCOOLDOWN: 1.5 sec. globalLEVEL RANK MANA CHANGE50 n/a 0 n/aOVERVIEW: Dragonkin are a very territorial breed of creatures. They reside in specific regions of the world, and tend to stay near other dragons of their respective colors.----------------Track Elementals----------------ACTION: Shows the location of all nearby beasts on the minimap. Only one form of tracking can be active at a time.RANGE: n/aCASTING TIME: InstantCOOLDOWN: 1.5 sec. globalLEVEL RANK MANA CHANGE26 n/a 0 n/aOVERVIEW: Being that elementals are a prominent source of Primals, Essences, and other materials vital to various crafts, they are often sought out and hunted regularly. This ability gives you the upper hand by allowing you to see them on your radar.------------Track Giants------------ACTION: Shows the location of all nearby beasts on the minimap. Only one form of tracking can be active at a time.RANGE: n/aCASTING TIME: InstantCOOLDOWN: 1.5 sec. globalLEVEL RANK MANA CHANGE40 n/a 0 n/aOVERVIEW: This ability exists despite the fact that giants are arguably the rarest of the different subspecies that exist throughout the world.------------Track Hidden------------ACTION: Greatly increases stealth detection and shows hidden units within detection range on the minimap. Only one form of tracking can be active at a time.RANGE: n/aCASTING TIME: InstantCOOLDOWN: 1.5 sec globalLEVEL RANK MANA CHANGE24 n/a 0 n/aOVERVIEW: This is used more for its stealth detection than its actual tracking since invisible units will only appear on the minimap if they’re visible to you. This ability is easily thwarted by talents that reduce stealth detection, but against stealthy enemies, it is still a handy option for your radar.---------------Track Humanoids---------------ACTION: Shows the location of all nearby humanoids on the minimap. Only one form of tracking can be active at a time.RANGE: n/aCASTING TIME: InstantCOOLDOWN: 1.5 sec globalLEVEL RANK MANA CHANGE10 n/a 0 n/aOVERVIEW: Humanoids are everywhere. They are extremely common, all players count as humanoids, and dungeons of all sizes are full of them. You will be using this more often than any other tracking ability.------------Track Undead------------ACTION: Shows the location of all nearby undead on the minimap. Only one form of tracking can be active at a time.RANGE: n/aCASTING TIME: InstantCOOLDOWN: 1.5 sec globalLEVEL RANK MANA CHANGE18 n/a 0 n/aOVERVIEW: Undead are very regional but if you see withered trees, broken ruins, desolate houses, cemeteries, or undead buildings, then you are guaranteed to run into them.---------Wing Clip---------ACTION: Inflicts 5 damage and reduces the enemy target's movement speed by 50% for 10 sec.RANGE: 5 yardsCASTING TIME: InstantCOOLDOWN: 1.5 sec. globalLEVEL RANK MANA CHANGE12 1 40 Damage starts at 5, slows target by 50%.28 2 60 Damage increased to 25, slows target by 55%.60 3 80 Damage increased to 50, slows target by 60%.OVERVIEW: Wing Clip is potent due to the fact that its speed reduction is greater than that of most movement-impairing abilities in the game. Rank 3 shaves off 60% of your target’s speed, which gives you enough legroom to outrun most mobs and enemy players if you happen to get snared.------------Wyvern Sting------------ACTION: A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 12 sec. Only one Sting per Hunter can be active on the target at a time.RANGE: 5-35 yardsCASTING TIME: InstantCOOLDOWN: 2 min.NOTE: This move is accessible only through its respective talent.LEVEL RANK MANA CHANGE40 1 115 Total damage dealt starts at 300.50 2 155 Total damage dealt increased to 420.60 3 205 Total damage dealt increased to 600.70 4 255 Total damage dealt increased to 942.OVERVIEW: This Sting acts as both a form of crowd control as well as a fast- acting poison. Twelve seconds may not seem like a lot of time but in PvP, it’s just enough time to hold an enemy player down. It’s also great for stopping anything that may try to flee, including players on mounts. The only problem is that anything that is immune to the sleep effect will not be inflicted with the poison.-------------------------------------------------------------------------------c. Beast Mastery-------------------------------------------------------------------------------This set contains abilities that are related to your pet, as well as anassortment of Aspects and several other support abilities.-------------------Aspect of the Beast-------------------ACTION: The hunter takes on the aspects of a beast, becoming untrackable. Only one Aspect can be active at a time.RANGE: n/aCASTING TIME: InstantCOOLDOWN: 1.5 sec globalLEVEL RANK MANA CHANGE30 n/a 50 n/aOVERVIEW: This ability is so situational that you will almost never have to use this. What it does is make you not appear on the minimap when someone is tracking humanoids, which can be using if you happen to be hiding somewhere and need a moment to recover.---------------------Aspect of the Cheetah---------------------ACTION: The hunter takes on the aspects of a cheetah, increasing movement speed by 30%. If the hunter takes damage, he will be dazed for 4 sec. Only one Aspect can be active at a time.RANGE: n/aCASTING TIME: InstantCOOLDOWN: 1.5 sec. globalLEVEL RANK MANA CHANGE20 n/a 40 n/aOVERVIEW: This Aspect makes life without a mount much easier, and it’s also a great way to quickly run through towns and dungeons. It’s also an important part of kiting, as it allows you to stay ahead of a dangerous mob. Just be careful not to get hit by anything while running around with this Aspect.------------------Aspect of the Hawk------------------ACTION: The hunter takes on the aspects of a hawk, increasing ranged attack power by 20. Only one Aspect can be active at a time.RANGE: n/aCASTING TIME: InstantCOOLDOWN: 1.5 sec. globalLEVEL RANK MANA CHANGE10 1 20 Ranged attack power bonus starts at 20.18 2 35 Ranged attack power bonus increased to 35.28 3 50 Ranged attack power bonus increased to 50.38 4 70 Ranged attack power bonus increased to 70.48 5 90 Ranged attack power bonus increased to 90.58 6 110 Ranged attack power bonus increased to 110.60 7 120 Ranged attack power bonus increased to 120.68 8 140 Ranged attack power bonus increased to 155.OVERVIEW: This is your primary self-buff, which simply boosts your ranged attack power. This is the one Aspect that you will be using the most often. In fact, once you learn it, you will have it active nearly all the time.--------------------Aspect of the Monkey--------------------ACTION: The hunter takes on the aspects of a monkey, increasing chance to dodge by 8%. Only one Aspect can be active at a time.RANGE: n/aCASTING TIME: InstantCOOLDOWN: 1.5 sec. globalLEVEL RANK MANA CHANGE4 n/a 20 n/aOVERVIEW: This is the first of several Aspects that you will learn as you grow. At level 4, it is a vital ability since you have to withstand melee attacks with nothing that would help you get back into firing range. Once you have a pet to soak up damage, however, Hawk becomes your most active Aspect. Still, when you do have to go toe-to-toe with something, Monkey’s extra chance to dodge is much more beneficial than Hawk’s ranged attack power bonus.------------------Aspect of the Pack------------------ACTION: The hunter and group members within 30 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If a pack member takes damage, they will be dazed for 4 sec. Only one Aspect can be active at a time.RANGE: n/aCASTING TIME: InstantCOOLDOWN: 1.5 sec. globalLEVEL RANK MANA CHANGE40 n/a 100 n/aOVERVIEW: This is basically Aspect of the Cheetah for the whole party. It’s good for running a group through long indoor environments. Just remember to turn it off when your party runs into a fight.-------------------Aspect of the Viper-------------------ACTION: The hunter takes on the aspects of a viper, regenerating mana equal to up to 55% of his/her Intellect every 5 sec. The lower the hunter's current mana, the more mana will be regenerated. Only one Aspect can be active at a time.RANGE: n/aCASTING TIME: InstantCOOLDOWN: 1.5 sec. globalLEVEL RANK MANA CHANGE64 n/a 40 n/aOVERVIEW: Whenever max firepower isn’t needed, Viper is a good way to keep going for longer periods of time without having to sit and drink. As the tooltip indicates, it’s most effective when you’re low on mana, and works best if you have the Intellect for it, but it also gives you a Mana Tick equal to 35% of your level. At 70, this means having an instant 25 Mana/5 sec.------------------Aspect of the Wild------------------ACTION: The hunter and group members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time.RANGE: n/aCASTING TIME: InstantCOOLDOWN: 1.5 sec. globalLEVEL RANK MANA CHANGE46 1 90 Nature resist bonus starts at 45.56 2 115 Nature resist bonus increased to 60.68 3 150 Nature resist bonus increased to 70.OVERVIEW: This works the same way as a Paladin aura. It helps during encounters that require Nature resistance but that’s not very common. One major problem with this Aspect is that its range is only 30 yards. With Hawk Eye, this is a massive 11-yard difference.----------Beast Lore----------ACTION: Gather information about the target beast. The tooltip will display damage, health, armor, any special resistances, and diet. In addition, Beast Lore will reveal whether or not the creature is tameable and what abilities the tamed creature has.RANGE: 40 yardsCASTING TIME: InstantCOOLDOWN: 1.5 sec. globalLEVEL RANK MANA CHANGE24 n/a 40 n/aOVERVIEW: Beast Lore is more for fun than anything else, though it’s good for finding out if a certain animal has pet abilities that you may need. Lasts thirty seconds.-------------Bestial Wrath-------------ACTION: Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.RANGE: 100 yardsCASTING TIME: InstantCOOLDOWN: 2 min.NOTE: This move is accessible only through its respective talent.LEVEL RANK MANA CHANGE40 n/a 12% n/aOVERVIEW: This ability is scary, and not just because of the damage bonus. It’s the fact that with several talents that increase your pet’s damage output, Bestial Wrath can turn your pet into a killing machine that can’t be stunned, feared, or crowd-controlled. It’s especially lethal when combined with Intimidation.---------Eagle Eye---------ACTION: Zooms in the hunter's vision. Only usable outdoors. Lasts 1 min.RANGE: 50,000 yardsCASTING TIME: InstantCOOLDOWN: 1.5 sec. globalLEVEL RANK MANA CHANGE14 n/a 25 n/aOVERVIEW: Eagle Eye is good for those times when you want to get a nice open view of an area before you step into it, though it’s only useable outdoors. For indoors, you can pick up an Ornate Spyglass.-----------------Eyes of the Beast-----------------ACTION: Take direct control of your pet and see through its eyes for 1 min.RANGE: 50,000 yardsCASTING TIME: 2 sec.COOLDOWN: 1.5 sec. globalLEVEL RANK MANA CHANGE14 n/a 20 n/aOVERVIEW: This ability useful for scouting if you have a fast or stealthy pet. It’s also a good way to dismiss your pet without having to lose Happiness through Dismiss Pet.--------Feed Pet--------ACTION: Feed your pet the selected item. Feeding your pet increases happiness. Using food close to the pet's level will have a better result.RANGE: 10 yardsCASTING TIME: InstantCOOLDOWN: 1.5 sec. globalNOTE: You receive this skill as a quest reward.LEVEL RANK MANA CHANGE10 n/a 0 n/aOVERVIEW: Feeding your pet is important because its happiness affects loyalty and base damage. Each time you use Feed Pet, it gives your pet a ten-second buff that increases its happiness over time, maxing at 35 Happiness per tick. However, if it takes damage, the buff goes away.------------Intimidation------------ACTION: Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.RANGE: 100 yardsCASTING TIME: InstantCOOLDOWN: 1 min.NOTE: This move is accessible only through its respective talent.LEVEL RANK MANA CHANGE30 n/a 8% n/aOVERVIEW: Use this as you would with an interrupt ability. The high threat is nice but the real kicker is that stun that comes with it. Even though the effect only occurs on the next melee attack, Cobra Reflexes and Serpent’s Swiftness can help speed up the process.------------Kill Command------------ACTION: Give the command to kill, causing your pet to instantly attack for an additional 127 damage. Can only be used after the Hunter lands a critical strike on the target.RANGE: 45 yardsCASTING TIME: InstantCOOLDOWN: 5 secLEVEL RANK MANA CHANGE66 1 75 Bonus damage set to 127.OVERVIEW: From the moment you land a critical hit, you have five seconds to hit the button. For what it is, Kill Command causes a decent amount of damage. It also counts towards your pet’s damage, which means that whatever threat that this ability causes is attributed to your pet. This is an especially important ability if you are planning on building up on Beast Mastery talents. Note that silencing effects will prevent you from using this.--------Mend Pet--------ACTION: Heals your pet for 125 health over 15 sec.RANGE: 20 yardsCASTING TIME: InstantCOOLDOWN: 1.5 sec globalLEVEL RANK MANA CHANGE12 1 40 Total healing starts at 125.20 2 70 Healing increased to 250.28 3 100 Healing increased to 450.36 4 130 Healing increased to 700.44 5 165 Healing increased to 1000.52 6 200 Healing increased to 1400.60 7 250 Healing increased to 1825.68 8 300 Healing increased to 2375.OVERVIEW: This ability will help keep your pet alive during intensive fights, and it heals for quite a bit. At Rank 8, it heals for a respectable 475 health per tick. This spell is unaffected by healing bonuses.----------Revive Pet----------ACTION: Revive your pet, returning it to life with 15% of its health.RANGE: n/aCASTING TIME: 10 secCOOLDOWN: 1.5 sec. globalNOTE: You receive this skill as a quest reward.LEVEL RANK MANA CHANGE10 n/a 80% n/aOVERVIEW: This spell is very costly but that’s the price to pay for letting your faithful companion die. Unlike Paladins and Priests, you can actually use this ability while in combat. Not that I’d recommend it but if you really need to do so, the option is there.-----------Scare Beast-----------ACTION: Scares a beast, causing it to run in fear for up to 10 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time.RANGE: 30 yardsCASTING TIME: 1.5 secCOOLDOWN: 30 secLEVEL RANK MANA CHANGE14 1 35 Fear time starts at 10 sec.30 2 50 Fear time increased to 15 sec.45 3 75 Fear time increased to 20 sec.OVERVIEW: Even though Scare Beast is only limited to beasts, there are enough of them in the game to make this ability worthwhile. It also works wonders against Feral Druids.===============================================================================----------------------------[ V. Hunter Talents ]------------------------------===============================================================================What will set you apart from every other Hunter are the talents you invest inyour talent trees. These enhance your current moves and gives you access tonew ones based on whatever tree your talent points into. Here is a breakdownof the Hunter’s available talents.-------------------------------------------------------------------------------a. Marksmanship-------------------------------------------------------------------------------These talents are mainly associated with your ranged attack abilities. The keygoal of this tree is to maximize your ranged attack power and the damage thatyour Shots and Stings inflict.------------------------Improved Concussive Shot------------------------EFFECT: Gives your Concussive Shot a 4/8/12/16/20% chance to stun your target for 3 seconds.POINTS: 5/5TIER: 1OVERVIEW: This is one of those talents where the effect occurs when you least expect it. Though when it does happen, you will be glad that it did. The stun time can give you extra kiting distance or a few additional shots at your target. With a bit of luck, it may even interrupt a spell.------------Lethal Shots------------EFFECT: Increases your chance to land a critical strike with your ranged weapon by 1/2/3/4/5%.POINTS: 5/5TIER: 1OVERVIEW: This is an increase in damage output that should not ever go untouched. No matter how you distribute your talent points, be sure to leave room for this.----------------------Improved Hunter’s Mark----------------------EFFECT: Cause 20/40/60/80/100% of your Hunter’s Mark ability’s base attack power to apply to melee attack power as well.POINTS: 5/5TIER: 2OVERVIEW: Many players tend to throw this talent aside due to the fact that it does nothing for ranged damage, but it can make a difference in groups. 110 Attack Power comes nowhere near what Blessing of Might or Battle Shout has to offer, but it still contributes to all melee damage, and can be refreshed for an easy 60 mana. This also benefits your pet’s attacks as well.----------Efficiency----------EFFECT: Reduces the mana cost of your Shots and Stings by 2/4/6/8/10%.POINTS: 5/5TIER: 2OVERVIEW: Mana is usually never an issue if you do a lot of solo play, but maintaining a good mana pool in raids and in PvP can be a problem at times. This talent shaves off some of those costs, making mana conservation a little bit easier. Between this and Improved Hunter’s Mark, this is preferred Marksmanship talent at the second tier.-----------------Go For The Throat-----------------EFFECT: Your ranged critical hits cause your pet to generate 25/50 Focus.POINTS: 2/2TIER: 3OVERVIEW: Pets can burn through their Focus very quickly, especially if they have fast-acting abilities such as Screech. With enough gear, you can land enough critical hits to make this talent worthwhile.----------Aimed Shot----------EFFECT: Grants you access to the move Aimed Shot.POINTS: 1/1TIER: 3OVERVIEW: Aimed Shot is technically optional since its uses are limited but there are plenty of situations where it can come in handy, which is why even though it’s talent-based, it is often is a staple in just about any talent build. Plus it also paths down into Mortal Shots, yet another important talent for any Hunter.--------------------Improved Arcane Shot--------------------EFFECT: Reduces the cooldown of your Arcane Shot by 0.2/0.4/0.6/0.8/1.0 seconds.POINTS: 5/5TIER: 3OVERVIEW: Shaving off one second on Arcane Shot can be valuable if you are leveling as a Marksman but Haste bonuses can complicate this talent once you reach endgame. Because Steady Shot’s casting time is affected by Haste, Arcane Shot can potentially finish cooling down just as you’re about to start casting a Steady Shot.-------------Rapid Killing-------------EFFECT: Reduces the cooldown of your Rapid Fire ability by 1/2 min. In addition, after killing an opponent that yields experience or honor, your next Aimed Shot, Arcane Shot, or Auto Shot causes 10%/20% additional damage. Lasts 20 sec.POINTS: 2/2TIER: 3OVERVIEW: That quick boost to your shot is decent but the real kicker is the reduction in Rapid Fire’s cooldown. By bringing it down to three minutes, it allows you to be less conservative when using it, which means not having to hold it back as an emergency button.---------------Improved Stings---------------EFFECT: Increases the damage done by your Serpent Sting and Wyvern Sting by 6/12/18/24/30%, increases the mana drained by your Viper Sting by 6/12/18/24/30%, and reduces the chance Stings will be dispelled by 6/12/18/24/30%.POINTS: 5/5TIER: 4OVERVIEW: 30% is a sizeable number for your Stings, as you can tell from this chart below: NAME RANK PER TICK IMPROVED TICKS Serpent Sting 10 132 171-172 5 Wyvern Sting 4 157 204-205 6 Viper Sting 4 342 444-445 4 Note that the increase in damage only affects base damage, not the scaled damage. This talent always comes off as somewhat iffy. The nice thing about it is that it makes Viper Sting that much tougher to remove in PvP. Aside from that, it doesn’t really make your other Stings that much more mana efficient.------------Mortal Shots------------EFFECT: Increases your ranged weapon critical strike damage bonus by 6/12/18/24/30%.POINTS: 5/5TIER: 4NOTE: You need 1 point in Aimed Shot to gain access to this.OVERVIEW: This talent is a staple for just about any talent build, especially at endgame when your critical strike rating starts climbing. If you have access to it, be sure to invest your points in this.------------------Concussive Barrage------------------EFFECT: Your successful Auto Shot attacks have a 2/4/6% chance to Daze the target for 4 sec.POINTS: 3/3TIER: 5OVERVIEW: Basically, one out every seventeen Auto Shots becomes a free Concussive Shot. This talent goes hand-in-hand with Steady Shot since the Daze effect boosts its damage, but the effect occurs at such inopportune times that you might as well not even have it. It’s especially useless in raids since the majority of elites at that point are immune to Daze effects.------------Scatter Shot------------EFFECT: Grants you access to Scatter Shot.POINTS: 1/1TIER: 5OVERVIEW: Scatter Shot is undeniably one of the most useful abilities that a Hunter can have. Its ability to interrupt spells and leave your target open to traps while giving you time to keep your distance makes it a powerful counter against mobs and players alike. Some players have even gone as far as skipping key talents in their builds in favor of leaving room for Scatter Shot.-------Barrage-------EFFECT: Increase the damage done by your Multi-Shot and Volley by 4/8/12%.POINTS: 3/3TIER: 5OVERVIEW: Barrage is one of the reasons why Hunters can rack up damage very quickly against multiple targets. Even though it is generally not very useful against single targets, it is a very good talent to have for when you do have to attack several enemies at once. Improved Barrage, on the other hand, is open to debate.-----------------Combat Experience-----------------EFFECT: Increases your total Agility by 1/2% and your total Intellect by 3/6%.POINTS: 2/2TIER: 6OVERVIEW: It’s a shame that this talent gives such a small bonus because the concept is actually quite good. For every 100 Agility and 100 Intellect, you get an additional 2 Agility and 6 Intellect. There are so many better talents to choose from that it is hard to justify investing two points in this.----------------------------Ranged Weapon Specialization----------------------------EFFECT: Increase the damage you deal with ranged weapons by 1/2/3/4/5%.POINTS: 5/5TIER: 6OVERVIEW: This is yet another important staple to the Marksmanship tree. No reason to pass this one by. Be sure to include it.-----------Careful Aim-----------EFFECT: Increases your ranged attack power by an amount equal to 15/30/45% of your total Intellect.POINTS: 3/3TIER: 7OVERVIEW: Intellect is usually hard to come by when looking for new weapons and armor, but much of the Hunter-oriented gear that you will find late in the game has enough of it to make it worthwhile. Give this talent some thought when mapping out your tree.-------------Trueshot Aura-------------EFFECT: Grants you access to Trueshot Aura.POINTS: 1/1TIER: 7NOTE: While it is true that this ability scales poorly to level 70, Trueshot Aura is still worth having if you’ve made it this far down the tree. As a standalone buff, you get 125 Attack Power for one point.----------------Improved Barrage----------------EFFECT: Increases the critical strike chance of your Multi-Shot ability by 4/8/12% and gives you a 33/66/100% chance to avoid interruption caused by damage while channeling Volley.POINTS: 3/3TIER: 7NOTE: You need 3 points in Barrage to gain access to this.OVERVIEW: This talent can allow you to score some flashy numbers in PvP, but with Steady Shot becoming a major key player in your shot rotation, you will find that there are not many situations in PvE where you would need to repeatedly use Multi-Shot or Volley.---------------Master Marksman---------------EFFECT: Increases your ranged attack power by 2/4/6/8/10%.POINTS: 5/5TIER: 8OVERVIEW: This talent is one of the reasons why players that path down this tree tend to have such high Ranged Attack Power. Unless you are creating a hybrid build, be sure to invest your points in this.--------------Silencing Shot--------------EFFECT: Grants you access to Silencing Shot.POINTS: 1/1TIER: 9OVERVIEW: While it looks unusually simple for a 41-point talent, few can deny its potency: just ask any caster what they think of it.-------------------------------------------------------------------------------b. Survival-------------------------------------------------------------------------------The talents in this tree are geared towards bolstering your defense by reducingyour intake of damage, and giving you much more utility when in melee range.---------------Monster Slaying---------------EFFECT: Increases all damage caused against Beast, Giant, and Dragonkin targets by 1/2/3% and increases critical damage caused against Beast, Giant, and Dragonkin targets by 1/2/3%.POINTS: 3/3TIER: 1OVERVIEW: This mainly targets the game’s beast population since dragonkin tend to be rare, and giants even rarer. It comes in handy when questing in the wild but many endgame dungeons contain few of these three species. Still, it makes a great filler for whatever your talent build may be.----------------Humanoid Slaying----------------EFFECT: Increases all damage caused against Humanoid targets by 1/2/3% and increases critical damage caused against Humanoid targets by 1/2/3%.POINTS: 3/3TIER: 1OVERVIEW: Although this talent only covers one specie as opposed to Monster Slaying’s three, the game is heavily populated with humanoids. Nearly every zone and dungeon is full of them, and this doubles as a PvP staple since all players count as humanoids as well.--------Hawk Eye--------EFFECT: Increases the range of your ranged weapons by 2/4/6 yards.POINTS: 3/3TIER: 1OVERVIEW: Six yards may not seem like a lot but having that extra shooting distance means being able to stay farther away from deadly area damage spells, and it gives you more distance to work with when kiting. You can make do without it but it definitely comes in handy often.--------------Savage Strikes--------------EFFECT: Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10/20%.POINTS: 2/2TIER: 1OVERVIEW: Even though most of your firepower comes from your ranged attacks, this talent is what makes some hard-hitting melee weapons worth using from time to time. In some cases, this makes Raptor Strike worth having in your shot cycle if you can manage shooting from near melee range.----------Entrapment----------EFFECT: Gives your Immolation Trap, Frost Trap, Explosive Trap, and Snake Trap a 8/16/25% chance to entrap the target, preventing them from moving for 5 sec.POINTS: 3/3TIER: 2OVERVIEW: This talent works with four different traps but it truly shines when paired with Frost Trap. Think of it as putting a giant sheet of sticky paper on the floor. Especially great for narrow passageways and pathways in Battlegrounds and arena matches.----------Deflection----------EFFECT: Increases your chance to parry by 1/2/3/4/5%.POINTS: 5/5TIER: 2OVERVIEW: This talent makes the most out of Deterrence and Counterattack, but it is hard to justify putting five points into this talent when you are not even in melee range most of the time. Unless you plan on experimenting with a melee-oriented build, there are more favorable talents to choose from.------------------Improved Wing Clip------------------EFFECT: Gives your Wing Clip a 7/14/20% chance to immobilize your target for 5 sec.POINTS: 5/5TIER: 2OVERVIEW: This talent can let you land a few free potshots on a kited mob but it especially counts in PvP. Against other players, Wing Clip’s ability to cut your target’s speed to 40% gives you a lot of leeway but if they have snares of their own, it can make escaping melee range very difficult. This talent will you a better chance of running back into firing range. You can also keep Clipping your target until the effect triggers.------------Clever Traps------------EFFECT: Increase the duration of Freezing and Frost Trap effects by 15/30% and the damage of Immolation and Explosive Trap effects by 15/30%, and the number of snakes summoned from Snake Traps by 15/30%.POINTS: 2/2TIER: 3OVERVIEW: More snakes, bigger fires, and longer-lasting ice. What more could you want? This talent does a lot for all of your traps, and is worth having regardless of your preferred tree. The extended Frost and Freezing Trap times are especially a key highlight for this talent. The only problem is that it stretches far enough down the Survival tree that not everyone is able to afford it. -----------Survivalist-----------EFFECT: Increases total health by 2/4/6/8/10%.POINTS: 5/5TIER: 3OVERVIEW: This talent is usually overlooked in favor of the more offensive talents that the Survival tree has to offer. You can usually do without the extra Health in PvE but it can give you a bit more staying power in PvP, especially if you are collecting PvP rewards, which have a lot of Stamina, Armor, and Resilience.----------Deterrence----------EFFECT: Grants you access to Deterrence.POINTS: 1/1TIER: 3OVERVIEW: This move is one of the Survival tree’s emergency switches that you can hit when the going gets rough, and it paves the way to another handy talent. Be sure to drop a point in this on the way down the tree.------------Trap Mastery------------EFFECT: Decreases the chance enemies will resist trap effects by 5/10%.POINTS: 2/2TIER: 4OVERVIEW: At 10%, your traps will become nearly irresistible, but traps don’t get resisted very often so it is hard to decide if this talent is worth putting your points into.----------Surefooted----------EFFECT: Increases hit chance by 1/2/3% and increases the chance movement- impairing effects will be resisted by 5/10/15%.POINTS: 3/3TIER: 4OVERVIEW: For players who are trying to raise their Hit rating, this talent shortens that base 5% Miss rate by a lot. The greater resistance to snares is alright to have in PvE, but it is priceless in PvP. No matter how you play your game, be sure to put three points into this talent on the way down.--------------------Improved Feign Death--------------------EFFECT: Reduces the chance that your Feign Death will be resisted by 2/4%.POINTS: 2/2TIER: 4OVERVIEW: Feign Death will not fail you very often but when it does, it is usually when you are up against something that is higher than you in level, namely raid bosses. It can be a lifesaver but if you watch your aggro carefully and can get far away before Feigning, you will not need this talent.------------------Survival Instincts------------------EFFECT: Reduces all damage taken by 2/4% and increases attack power by 2/4%.POINTS: 2/2TIER: 5OVERVIEW: This talent gives you more of a fighting chance in close-range combat. 4% more attack power is decent but 4% damage reduction is a lot. Be sure to consider investing your points into this one.---------------Killer Instinct---------------EFFECT: Increases your critical strike chance with all attacks by 1/2/3%.POINTS: 3/3TIER: 5OVERVIEW: There may be fewer points in this talent than the tier-1 Lethal Shots talent in the Marksmanship tree but this 3% conveniently counts towards your melee attacks as well as your ranged attacks. That can be very important when having to deal with close encounters.-------------Counterattack-------------EFFECT: Grants you access to Counterattack.POINTS: 1/1TIER: 5NOTE: You must have 1 point in Deterrence to access this talent.OVERVIEW: Counterattack is one of those abilities that can turn the tides for you when the going gets rough, and although its uses can be limited, you shouldn’t pass up on this ability, especially if you’ve gone this far down the tree.---------------Resourcefulness---------------EFFECT: Reduces the mana cost of all traps and melee abilities by 20/40/60% and reduces the cooldown of all traps by 2/4/6 sec.POINTS: 3/3TIER: 6OVERVIEW: With lower mana costs on traps and melee abilities, you can go for longer without having to drink a mana potion, but the real winning element to this talent is its reduced cooldown on all traps. Traps are very powerful but are limited only by their long cooldown duration. With this talent, it gives you more of a chance to have the next trap ready to be set. It especially makes a difference for Freezing Trap. Combined with Clever Traps, there is no gap between the moment your trap thaws and the moment your cooldown finishes.------------------Lightning Reflexes------------------EFFECT: Increases your agility by 3/6/9/12/15%.POINTS: 5/5TIER: 6OVERVIEW: This talent is one of the reasons why Agility is such a vital stat for Survivalists. Be sure to drop your points into this talent when you have access to it.------------------Thrill of the Hunt------------------EFFECT: Gives you a 33/66/100% chance to regain 40% of the mana cost of any shot when it critically hits.POINTS: 3/3TIER: 7OVERVIEW: Hunters can exhaust their mana supply very quickly but this talent can help you last longer by retaining some of that mana spent. With the high critical strike rate that Survivalists tend to have, this can be a great asset to you.------------Wyvern Sting------------EFFECT: Grants you access to Wyvern Sting.POINTS: 1/1TIER: 7NOTE: You must have 3 points in Killer Instinct to access this talent.OVERVIEW: Wyvern Sting’s crowd-control effect and fast-acting damage ticks make it one of the most powerful abilities in your arsenal. If you have come this far down the Survival tree, be sure to learn this handy Sting.---------------Expose Weakness---------------EFFECT: Your ranged criticals have a 33/66/100% chance to apply an Expose Weakness effect to the target. Expose Weakness increases the attack power of all attackers against that target by 25% of your Agility for 7 sec.POINTS: 3/3TIER: 7NOTE: You must have 5 points in Lightning Reflexes to access this talent.OVERVIEW: Expose Weakness is yet another reason why Agility is such a vital stat for Survivalists. This is a very powerful talent whose potency goes hand in hand with Lightning Reflexes. Even though it has a short duration, a high enough critical strike chance can keep it going for a long time. In raids, you can especially do this by having a Feral Druid with you in the party with the Leader of the Pack buff, which grants you +5% critical strike chance.----------------Master Tactician----------------EFFECT: Your successful ranged attacks have a 6% chance to increase your critical strike chance with all attacks by 2/4/6/8/10% for 8 sec.POINTS: 5/5TIER: 8OVERVIEW: This talent’s usefulness is usually open to debate. It seldom triggers whenever you need it to during short battles, and even though it can be more useful in long fights, the eight-second window of opportunity seems a bit short considering that you need a whole five talent points to make the most out of this. The iffy nature of this talent is the reason why few Hunters ever invest their points beyond tier-7. However, it is still needed to reach Readiness.---------Readiness---------EFFECT: Grants you access to Readiness.POINTS: 1/1TIER: 9OVERVIEW: This is the ultimate emergency switch: a reset button for all of your abilities, including ones with long cooldown timers like Rapid Fire and Deterrence. Some turn it down in favor of other talents, particularly Scatter Shot. The choice is yours but Readiness is the pinnacle of what the Survival tree offers you: being able to endure and survive the worst that the game has to throw at you.-------------------------------------------------------------------------------c. Beast Mastery-------------------------------------------------------------------------------These talents are associated with boosting the effects of your Aspects whilestrengthening your pet’s offensive and defensive capabilities.---------------------------Improved Aspect of the Hawk---------------------------EFFECT: While Aspect of the Hawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 3/6/9/12/15% for 12 sec.POINTS: 5/5TIER: 1OVERVIEW: No matter how you look at it, this talent hastens your casting times and gives you an overall boost in damage output, but most mob battles and PvP matches are too short for the effect to truly make a difference. In fact, you will often find it triggering when it least matters. This talent truly shines in long battles, which makes this a valuable asset in raids and against bosses.------------------Endurance Training------------------EFFECT: Increase the Health of your pets by 2/4/6/8/10% and your total Health by 1/2/3/4/5%.POINTS: 5/5TIER: 1OVERVIEW: More Health is never a bad thing, especially since your pet is always within range of area damage spells. That and players in PvP will know to kill your pet just in case you happen to have Bestial Wrath. This is also the better choice over Improved Aspect of the Hawk if you find yourself using other Aspects often, namely Viper.------------Focused Fire------------EFFECT: All damage caused by you is increased by 1/2% while your pet is active and the critical strike chance of your Kill Command ability is increased by 10/20%.POINTS: 2/2TIER: 2OVERVIEW: Early in the game, the bonus to Kill Command is of no use to you, but the 2% extra damage for simply having your pet around is always a good thing. Once you do get Kill Command, the 20% plays a significant role in your overall damage output, making it a valuable talent for any talent build.-----------------------------Improved Aspect of the Monkey-----------------------------EFFECT: Increase the Dodge bonus of your Aspect of the Monkey by 2/4/6%.POINTS: 3/3TIER: 2OVERVIEW: 6% is a solid boost to this Aspect but there are few occasions when you would actually need Monkey to begin with, making it an iffy investment. Against Warriors and Rogues, you have a better chance of survival with Frost Trap and Wing Clip than you do by going toe-to-toe. Regardless, it makes a good filler if you have nothing else.----------Thick Hide----------EFFECT: Increases the armor rating of your pets by 7/14/20% and your armor contribution from items by 4/7/10%.POINTS: 3/3TIER: 2OVERVIEW: The extra armor that you pet receives as a result of this talent gives it roughly 3-4% in damage reduction, depending on the diminishing returns that come with armor. It can be very useful for any outdoor encounters but unless you plan on using your pet for some serious tanking, you could get away with not having it.-------------------Improved Revive Pet-------------------EFFECT: Revive Pet's casting time is reduced by 3/6 sec, mana cost is reduced by 20/40%, and increases the health your pet returns with by an additional 15/30%.POINTS: 2/2TIER: 2OVERVIEW: A pet’s death can do a lot to you. It cripples your damage output, takes away any aggro tricks that you may have up your sleeve, and leaves you with some major downtime as a result of Revive Pet’s long casting time and high mana cost. Fortunately, you can make reviving your pet a lot easier at the cost of two talent points. In a raid setting, this is one of the most valuable talents that you can have due to the fact that pets are often quickly slaughtered by the high levels of damage that it takes in a raiding dungeon.-----------Pathfinding-----------EFFECT: Increase the speed bonus of your Aspect of the Cheetah and Pack by 4/8%.POINTS: 2/2TIER: 3OVERVIEW: At 8%, it’s a decent increase in speed, but the Aspect’s current speed bonus of 30% is usually enough. Your mount makes this talent obsolete outdoors, and you won’t find many situations indoors where you really need an additional 8%. As for kiting, you will usually outrun most mobs at 30%, and 38% is usually not enough to outrun anything that can catch you at 30%.-----------------Bestial Swiftness-----------------EFFECT: Increase the outdoor movement speed of your pet by 30%.POINTS: 1/1TIER: 3OVERVIEW: This ability is excellent if you do a lot of outdoor PvP, which applies to all four Battlegrounds. Otherwise, you can easily build a Beast Master without having to touch this talent. An extra 30% will not speed up your daily quests and whatnot by all that much.--------------Unleashed Fury--------------EFFECT: Increase the damage done by your pets by 4/8/12/16/20%.POINTS: 5/5TIER: 3OVERVIEW: This component is vital to a Beast Master. Be sure to invest in this talent as soon as you have access to it.-----------------Improved Mend Pet-----------------EFFECT: Gives Mend Pet a 25/50% chance of cleansing one Curse, Disease, Magic, or Poison effect from your pet each tick.POINTS: 2/2TIER: 4OVERVIEW: Since your pet has a mob’s attention most of the time, your loyal companion will be the one that takes the bulk of a mob’s debuffs. This talent covers just about every debuff type except for Bleed but Mend Pet is enough to take care of that.--------Ferocity--------EFFECT: Increase the critical strike chance of your pets by 3/6/9/12/15%.POINTS: 5/5TIER: 4OVERVIEW: Excellent talent. That boost in critical strike chance is vital to a Beast Master not just because of the extra damage. It’s the key to triggering Ferocious Inspiration more often. Be sure to invest a full five points into this talent.-----------Spirit Bond-----------EFFECT: While your pet is active, you and your pet recover 1/2% of your health every 10 seconds.POINTS: 2/2TIER: 5OVERVIEW: Free Health recovery isn’t a bad thing but 2% Health every 10 seconds seems awfully low. At 8000 Health, this talent would tick for a meager 160 Health. The fact that your pet vanishes whenever you mount up also means that once you get your mount, you will not get the benefit of this while traveling. You may have to do some heavy thinking before investing your points into this one.------------Intimidation------------EFFECT: Grants you access to Intimidation.POINTS: 1/1TIER: 5OVERVIEW: Always a good talent to have around. Not only is Intimidation a great ability for both PvE and PvP, it also bridges into Bestial Wrath and The Beast Within.------------------Bestial Discipline------------------EFFECT: Increase your pet’s Focus regeneration by 50/100%.POINTS: 2/2TIER: 5OVERVIEW: Even though Focus generates quickly, your pet’s abilities are very taxing on it. By doubling the rate, it gives your pet much more Focus to work with, which is always a good thing.--------------Animal Handler--------------EFFECT: Increases your speed while mounted by 4/8% and your pet's chance to hit by 2/4%. The mounted movement speed increase does not stack with other effects.POINTS: 2/2TIER: 6OVERVIEW: An 8% boost to your mount speed is nice but the real winning component to this talent is the +4% chance to hit. This is the only way to reduce your pet’s Miss rate, and notching it down to 1% certainly makes a big difference.------Frenzy------EFFECT: Gives your pet a 20/40/60/80/100% chance to gain a 30% attack speed bonus for 8 seconds after inflicting a critical strike.POINTS: 5/5TIER: 6NOTE: You must have 5 points in Ferocity to access this talent.OVERVIEW: This is one of the many reasons why Beast Master pets are so deadly. That extra speed means more damage and more spell interrupts. It’s especially lethal when chained with Ferocious Inspiration, Cobra Reflexes, Serpent’s Swiftness, and a Drums of Battle.---------------------Ferocious Inspiration---------------------EFFECT: When your pet scores a critical hit, all party members have all damage increased by 1/2/3% for 10 sec.POINTS: 3/3TIER: 7OVERVIEW: What makes this talent so good is the fact that the bonus benefits any class, and can trigger repeatedly in combat, thanks to all of those talents that support it such as Focused Fire, Ferocity, Frenzy, and Serpent’s Swiftness. If you really want to milk this talent for all it’s worth, be sure to pick up a pet with Gore, an ability that has a whopping 50% critical strike chance.-------------Bestial Wrath-------------EFFECT: Grants you access to Bestial Wrath.POINTS: 1/1TIER: 7NOTE: You must have 1 point in Intimidation to access this talent.OVERVIEW: No Beast Master is complete without this talent. Along with all of the attack-boosting talents on the higher parts of the tree, Bestial Wrath turns your pet into a unstoppable killing machine.----------------Catlike Reflexes----------------EFFECT: Increases your chance to dodge by 1/2/3% and your pet's chance to dodge by an additional 3/6/9%.POINTS: 3/3TIER: 7OVERVIEW: The additional 9% dodge for your pet can be valuable if you plan on using your pet for any kind of tanking, though it’s not very useful in a raid since neither you nor your pet should have to dodge any incoming melee attacks from anything in a raiding dungeon.-------------------Serpent’s Swiftness-------------------EFFECT: Increases ranged combat attack speed by 4/8/12/16/20% and your pet's melee attack speed by 4/8/12/16/20%.POINTS: 5/5TIER: 8OVERVIEW: For going this far down the tree, both you and your pet get this as a special treat: a delightful 20% boost to attack speed. Be sure to pick this one up as soon as you can.----------------The Beast Within----------------EFFECT: When your pet is under the effects of Bestial Wrath, you also go into a rage causing 10% additional damage and reducing mana costs of all spells by 20% for 18 sec. While enraged, you do not feel pity or remorse or fear and you cannot be stopped unless killed.POINTS: 1/1TIER: 9NOTE: You must have 1 point in Bestial Wrath to access this talent.OVERVIEW: Cloth wearers already lament the thought of being torn to shreds by a Beast Master’s pet. This allows you to share in the fun. This is a must-have for any Beast Mastery Hunter.===============================================================================-------------------------[ VI. Talent Specialization ]-------------------------===============================================================================Having three talents trees gives you a lot in the way of customization butsometimes, it’s hard to truly get an idea of what to expect from each tree.This chapter will cover the benefits and downsides of each tree. Each sectionwill cover specific highlights, as well as detailed strategies on how to getthe most out of your talents.-------------------------------------------------------------------------------a. The Marksman-------------------------------------------------------------------------------The Marksman is a specialist in ranged combat. With unmatched firepower, hisshots pierce through his targets like bolts of lightning through a tree.---------------Sample Template---------------=============================================================================== Primary: Marksmanship Secondary: Survival =============================================================================== 5/5 Lethal Shots 3/3 Monster Slaying 5/5 Efficiency 3/3 Humanoid Slaying 5/5 Improved Arcane Shot 3/3 Hawk Eye 1/1 Aimed Shot 2/2 Savage Strikes 5/5 Mortal Shots 2/2 Clever Traps 1/1 Scatter Shot 1/2 Savage Strikes 3/3 Barrage ===================================== 5/5 Ranged Weapon Specialization Tertiary: Beast Mastery 3/3 Careful Aim ===================================== 1/1 Trueshot Aura 5/5 Improved Aspect of the Hawk 5/5 Master Marksman 2/2 Focused Fire 1/1 Silencing Shot ===============================================================================NOTESThis template maximizes your firepower while giving party members a boost inattack power. Note that I’ve made room for Clever Traps in this build. Thisgives you a very high degree of crowd control and kiting capability whencombined with Scatter Shot and Silencing Shot.---------------Design Function---------------Benefits- High ranged attack power and Auto-Shot damage.- High Shot damage and burst damage.- Scatter Shot and Silencing Shot give you a high degree of utility.- Trueshot Aura and Improved Hunter’s Mark benefits party members.- Higher Serpent Sting and Immolation Trap damages.- Pet’s Growl causes high threat.Downsides- Snare effects can severely hamper your damage output.- Few offensive options when fighting at melee range.- Very poor mana efficiency.The idea behind the Marksmanship tree is to increase your ranged damage outputby increasing the damage of your Shots and Stings, and boosting your rangedattack power to its maximum potential. A Marksman will always have much higherranged attack power than a Survivalist or a Beast Master wearing the same gear.The tree also gives you quite a bit of utility for both you and your partymembers. While Trueshot Aura and Improved Hunter’s Mark gives everyone a boostin physical damage, Scatter Shot and Silencing Shot can disrupt your enemiesfrom a distance. Silencing Shot is especially great for shutting down mobs thatinsist on standing in one place to cast spells rather than running after you.This is why Marksmanship is perhaps the most ideal tree for solo leveling andsmall instances.As an additional side effect, because of your high ranged attack power, yourpet’s Growl causes a staggeringly high amount of threat. It’s enough to pullaggro off of tanks in a raid. Even though it doesn’t take much to draw a mob’sattention away from your pet, that extra threat can come in handy sometimes.-------------Disadvantages-------------The biggest downside to being a Marksman is that melee range is your weakness.Even though Agility and Attack Power conveniently apply to your melee weapons,you are significantly weaker without your gun or bow, and have very fewabilities to handle mobs or enemy players at that range. This forces you to dowhatever it takes to get back into firing range. Against mobs, that might notbe too hard, but against other players, a snare or a slow effect could be theend of you.Another downside is your mana inefficiency. This isn’t a major problem whilequesting and running instances, but it gets troublesome when you suddenly findyourself scraping for mana in raids. Although the Efficiency talent helps cutmana costs, it can’t hold a candle to what other builds have to offer. BeastMasters save mana by relying solely on Steady Shot and Kill Command for thebulk of their damage, while Survivalists can retain mana with Thrill of theHunt.---------------------Playing As A Marksman---------------------The key to becoming a successful Marksman is to understand when and how to useyour crowd-controlling capabilities. Assuming that you are using the abovesample template, you have three key features at your disposal: Scatter Shot,Silencing Shot, and a 26-second Freezing Trap. The latter is simple enough; theextra six seconds reduces the gap between the duration of the trap and its30-second cooldown, giving you less of a delay time between traps. This allowsyou to smoothly keep a single mob frozen for as long as you need.Silencing Shot is best used as a way to shut down a spell as it’s being cast.Though neither will lock down any school of magic, you can quickly put an endto a massive healing spell or a Bolt attack. As a crowd control feature, youcan also use it to pull caster mobs into your Freezing Trap.Scatter Shot is also a great way to interrupt spells but it’s also a way toincapacitate a mob for a good four seconds. During that time, you can lay aFreezing Trap beneath its feet and run loose.---------------------Raiding As A Marksman---------------------As a Marksman, you need to push for as much damage as possible. The Steady-Arcane-Auto Shot trio is your most effective attack pattern. Serpent’s Sting isgenerally unwanted because its overall damage is weaker than that of otherclasses, and it uses up a debuff slot that could otherwise be filled with let’ssay a Warlock’s Corruption spell. Although you have Multi-Shot and Aimed Shotat your disposal, both of them cost a lot of mana, and are therefore notrecommended unless you are Misdirecting threat to a tank.You must also keep an eye on your mana supply. As a Marksman, you will burnthrough mana very quickly. Even with Aspect of the Viper, you may find yourselfstruggling to scrounge up enough mana to keep up your offense. Super ManaPotions are a must-have, but the best possible solution is to carry with you apair of one-handed weapons enchanted with +30 Intellect to each of them andbolstered with Superior Mana Oil on each blade. Be sure to pick out weaponsthat have suitable stats for you. A popular pick is a set of Quickening Bladesof the Prince from Heroic Magister’s Terrace.-----------------PvP As A Marksman-----------------With Scatter Shot and Silencing Shot at your disposal, you can quickly shutdown caster classes, especially healers. Priests in particular loathe Huntersdue to the fact that there is little they can do against your abilities. Notonly are your talent-exclusive Shots disruptive to their bigger heal spells,your Viper Sting counts as a poison, which they are incapable of removing.That and Arcane Shot has a chance to remove their most protective spells suchas Pain Suppression and Power Word: Shield. If you happen to have armormitigation bonuses on your gear, that also has a significant impact on anythingthat wears cloth.The classes that are a cause for concern are melee-oriented. As a Marksman, youare extremely vulnerable at melee range. Though Wing Clip and Scatter Shot canhelp you escape, there is little you can do if you get Hamstrung or FrostShocked. If you’re in a Battleground or an Arena, keep your distance and stayclose to your teammates.------------------------Marksmanship Itemization------------------------As you make you gradually accumulate gear from quests and instances, you willwant to stack as much Attack Power as you can until you hit 2000. When you comeacross sockets, make it a priority like so: Beast Lord Cuirass 652 Armor +20 Agility +30 Stamina +24 Intellect [o] Red Socket: Bright Living Ruby (+16 Attack Power) [o] Red Socket: Bright Living Ruby (+16 Attack Power) [o] Blue Socket: Balanced Nightseye (+8 Attack Power, +6 Stamina) SOCKET BONUS: +4 Agility EQUIP: +40 Attack Power EQUIP: +4 Mana/5 sec. ENCHANT: +6 StatsYou can do this for most of your progression from greens to blues. Once youreach 2000 Ranged Attack Power, you will begin to benefit more from an increasein critical strike percentage rather than just Attack Power alone. You willmost likely reach that point when you start raiding.In that case, switch your priority to Agility. Much of the gear from raidingdungeons have more than enough Attack Power to work with, and the Agilityscales with the ever-so-vital Blessing of Kings.-------------------------------------------------------------------------------b. The Survivalist-------------------------------------------------------------------------------The Survivalist is a skilled tactician who prefers to fight defensively. Withtraps in hand and a bag full of tricks, he is always prepared to survive worst-possible scenarios.---------------Sample Template---------------=============================================================================== Primary: Survival Secondary: Marksmanship =============================================================================== 3/3 Monster Slaying 5/5 Lethal Shots 3/3 Humanoid Slaying 5/5 Improved Hunter’s Mark 3/3 Hawk Eye 1/1 Aimed Shot 2/2 Savage Strikes 2/2 Rapid Killing 3/3 Improved Wing Clip 2/2 Go For The Throat 2/2 Clever Traps 5/5 Mortal Shots 1/1 Deterrence 3/3 Surefooted 2/2 Survival Instincts 1/1 Counterattack 5/5 Lightning Reflexes 1/1 Wyvern Sting 3/3 Expose Weakness 5/5 Master Tactician 1/1 Readiness ===============================================================================Though not ideal, this template dabbles with the Survival tree’s best talents,and is good for anyone who wants a full taste of what the tree has to offer.For questing and instances, it’s a workable template. However, prospectiveraiders require a few modifications in the setup.---------------Design Function---------------Benefits- A master specialization at crowd control.- High critical strike chance.- Has methods of resisting snares and escaping from melee range.- Is capable of enduring and surviving close encounters if needed.Downsides- Very difficult specialization to master.- Leveling with Survival is considerably slower than with other trees.- Significantly weaker damage output than what other trees have to offer.Whereas Beast Masters and Marksmen focus on offense, being a Survivalist meansthat you will tactically stay on the defense. Talents such as Wyvern Sting,Clever Traps, and Resourcefulness allow you to carefully keep your enemiesdetained for as long as possible with an unmatched level of crowd control. Atthe same time, Deterrence and Deflection allow you to stay alive in meleerange. If worse comes to worst, you have abilities that can help you escapefrom your enemies by rooting them to the ground. You have a remarkable amountof staying power, and can outlast your enemies.Playing as a Survivalist is not an easy task because what you are doing istrying to maximize your offense as a specialist in defense. Against youraverage mob, your basic shot rotation will suffice. Elites from small dungeonsgive you a little more legroom for damage. In that case, Wyvern Sting andImmolation Trap will cause a lot of damage over time, though remember thatWyvern Sting is useless against anything that is immune to the initial sleepeffect.Against enemy players, you have a very good of beating them with what you have.Most players will always try to get within melee range so that you cannot useyour ranged weapon but notice how many of your talents affect your meleecapabilities. Any Survival talent that boosts your ranged attack damage alsoenhance your melee weapon damage. You also have the benefit of Wyvern Sting andClever Traps to help wear your opponent down, and with your high Agility andThe optional Improved Aspect of the Monkey, you can dodge attacks very often.With the support of Exposed Weakness, Master Tactician, and Improved Hunter’sMark, you can go quite far with a melee weapon.-------------Disadvantages-------------A Survivalist is not an easy job to get accustomed to. The abilities that yougain from that talent build are very situational. Counterattack and Deterrenceare only good when something decides to take a swing at you. In most PvEscenarios, that usually does not happen, and it should never happen in a raidencounter.Wyvern Sting causes a healthy dose of damage over time but the downside is thatthe damage effect only occurs if the target awakens from the sleep effect. Thatmeans that if anything is immune to that sleep portion, the damage will notoccur. Tragically, this means that it is nearly useless in raids and againstsome heroic dungeon elites.Finally, Readiness is an excellent ability but deciding when to use it can be acomplicated process. On the offense, it’s great for double Rapid Fires, WyvernStings, and Traps, but the five-minute cooldown prevents you from using itoften. Ideally, it seems to serve best as a defensive option. You can save ituntil you really need. If a Freezing Trap gets resisted, or if happen toquickly need a Wyvern Sting, it serves as your Second Chance button.------------------------Playing As A Survivalist------------------------Even though you are built for defense, you still have enough in your arsenal topush a strong offense. Against your typical mob, your shot rotation will dojust fine but keep in mind that Raptor Strike is a potent source of damage.With Savage Strikes, its critical strike chance exceeds that of your rangedweapon, and if you have a strong 2H weapon, the result can be devastating. Keepin mind that your melee attacks share many of the same talent bonuses as yourranged attacks as well.Because dungeon elites take longer to kill, they give you much more room foryou to cause damage. Wyvern Sting and a Clever Immolation Trap together canwear an elite down, as would having double Rapid Fires with the help ofReadiness. These same tactics can also be used against players as well, thoughyou will need to find a way to convince them to step into your trap withoutthem seeing it. You can use Raptor Strike as a source of damage as well butagainst heroic elites, that could be very risky.On the defense, you will not use Deterrence against mobs very often. The timethat you usually use it is when you are either swarmed by multiple mobs orelites. In that case, it becomes your escape button. In those ten seconds, youhave Wing Clip, Freezing Trap, and Counterattack at your disposal. You mighteven be able to squeeze in a Raptor Strike and Mongoose Bite before making arun for it. If the situation really gets dire, you still have Readiness, whichcan give you one extra Wyvern Sting, another trap, and more Deterrence. Thatcan occur if you just happened to get ambushed by mobs while all three arestill cooling down.------------------------Raiding As A Survivalist------------------------Even with all of the damage bonuses that you get with Survival talents, youwill never cause anywhere as much damage as a Marksman or a Beast Master, butwhat you lack in firepower, you compensate with the utility that you can bringto a raid. Survivalists are wanted for one thing: Expose Weakness. This talentbenefits anything in the raid that causes physical damage, but making the mostout of it means having to stack as much Agility as possible. With the rightselection of gems, enchants, and buffs, Lightning Reflexes can raise that statto staggering numbers.A key talent that I had not listed in the sample template is Thrill of theHunt, which restores mana whenever your Shots critically hit. Without it, youwill burn through your mana supply very quickly. Making room for it meanscutting down on mana potion consumption.--------------------PvP As A Survivalist--------------------Survivalists are fun to play with in PvP because of all of the handy abilitiesthat you have at your fingertips. Melee-oriented classes will find you a littletougher to kill because of all of the snare effects that you have in yourarsenal, including Entrapment, Improved Wing Clip, and Counterattack, thoughyou will still want to keep your distance as much as possible.There is actually a very nice crowd control trick that you can use if you’recareful. Use Wyvern Sting to shut your enemy down, preferably one that has apoison-cleansing feature. When the effect is about to wear off, plant aFreezing Trap under his feet and quickly replace the Wyvern Sting with ScorpidSting. This should buy you additional control time. If you want to push it evenfurther, you can also quickly hit Readiness and do it all over again.--------------------Survival Itemization --------------------As a Survivalist, you need to be a bit more careful when you look for weaponsand armor. While Beast Masters and Marksmen can be a little more lenient intheir choice of gear, you need a lot Agility to make the most out of yourbuild, which leaves the Desolation Armor set out of the question. Agilitycontributes to your armor, chance to dodge, and critical strike chance.It is also especially important for raiding because of Expose Weakness. Themore Agility you have, the more your raid can make use of your talent.-------------------------------------------------------------------------------c. The Beast Master-------------------------------------------------------------------------------The Beast Master relies on his loyal animal companion to fight by his side. Bythe breath of his command, a tamed beast can become a destructive force. Asthey fight, their spiritual bond allows one to feel the rage of the other.---------------Sample Template---------------=============================================================================== Primary: Beast Mastery Secondary: Marksmanship =============================================================================== 5/5 Improved Aspect of the Hawk 5/5 Lethal Shots 2/2 Focused Fire 5/5 Improved Hunter’s Mark 3/3 Thick Hide 1/1 Aimed Shot 2/2 Improved Revive Pet 2/2 Go For The Throat 5/5 Unleashed Fury 5/5 Mortal Shots 2/2 Improved Mend Pet 5/5 Ferocity 1/1 Intimidation 2/2 Bestial Discipline 1/2 Animal Handler 5/5 Frenzy 3/3 Ferocious Inspiration 1/1 Bestial Wrath 5/5 Serpent’s Swiftness 1/1 The Beast Within ===============================================================================A powerful setup of talents that maximizes both you and your pet’s firepower.This setup allows you to cause a lot of damage in instances and raids whileleaving room for Thick Hide to make you a little bit tougher to kill whensoloing.---------------Design Function---------------Benefits- Pet’s offensive power greatly increases.- The right pet can tank well if properly built.- Both you and your pet attack much faster.- Ferocious Inspiration benefits all classes, and effect can be sustained.- Total damage contribution from both you and your pet is very high.- May allow for a high dodge chance.- A bit more lenient in the way of gear dependency than other builds.Downsides- Lower damage output when pet dies.- Fewer options for handling melee range combat.- Fewer crowd control features.Beast Masters have the ability to cause heaping tons of damage, and that’s notjust because of your pet being stronger. This tree contains a number of talentsthat boost your firepower in ways that the other two trees simply cannot.Improved Aspect of the Hawk and Serpent’s Swiftness reduces your casting timeon Steady Shot and the firing speed of Auto Shot, while Bestial Wrath, FocusedFire, and Ferocious Inspiration multiply the damage that you cause. As a resultof all of these bonuses, you become one of the most powerful killing machinesthat the game has to offer. It is not uncommon to see skilled Beast Mastersdominate damage meters and data parses in endgame raids.-------------Disadvantages-------------In exchange for having a high damage output, a Beast Master’s greatestdisadvantage is his lack of control capabilities. You have neither theinterrupt capabilities of a Marksman, nor the extensive crowd control featuresof a Survivalist. In raids, this is of little concern since few of thesefeatures are of any use beyond Karazhan and Zul’Aman, but this can be a problemwhen soloing, running an instance, or in any other situation where crowdcontrol and interrupts are useful.-------------------------Playing As A Beast Master-------------------------As a Beast Master, you have one major attack at your fingertips: Steady Shot.Because of the haste bonuses that you receive from Improved Aspect of the Hawkand Serpent’s Swiftness, Arcane Shot becomes entirely unnecessary formaintaining a steady damage output. Your attack pattern boils down to SteadyShot, Auto Shot and the occasional Kill Command. You can simply weave the twoShots back and forth, remembering to hit Kill Command whenever you land acritical hit.As a Beast Master, you need to be able to control your pet with precision. Thebest way to do so is by getting used to using your Ctrl key with the numbersnear the top of your keyboard. These correspond to the commands on your pet’saction bar. Since your pet is a vital source of damage, you need to be able toquickly direct it towards whatever you are targeting. You can just as easilyclick the buttons on the action bar but that delay time can be avoided bypracticing with the Ctrl key. If using it is problem, you can also change theKey Bindings, preferably to F1 through F9. Look for the Secondary Action Barbindings.Beast Masters are very straightforward when it comes to their abilities. Thanksto the haste bonuses from Serpent’s Swiftness and Improved Aspect of the Hawk,Steady Shot quickly replaces Arcane Shot in your rotation. You can get awaywith nothing more than a back-and-forth rotation between Steady and Auto-Shotand still do incredibly amounts of damage, hitting Arcane Shot only whenrunning or dispelling a buff.Your other ability is Intimidation, which should be used defensively. The highthreat is nice but the kicker is the stun effect, which can be used tointerrupt spells. The stun time also gives you enough time to drop a trap ifneeded. Because the effect occurs on the next melee attack, be sure to watchyour timing. Use it early if you have to. Try enhancing your pet with CobraReflexes and Serpent’s Swiftness to brings it attack speed to 1.27.-----------------------------Steady Shot As A Beast Master-----------------------------As a Beast Master, you gain a lot of talent-based Haste bonuses, and that doesa lot for you: a faster Auto-Shot speed, and a quicker Steady Shot cast. As anadded side effect, this speed boost means that Arcane Shot can be removed foryour shot rotation. That back-and-forth Steady-Auto rotation mentioned abovebecomes your attack pattern for just about everything. The only other additionis Kill Command, which you only need to use whenever you land a critical hit.The hardest part of getting used to this one-two attack pattern is knowing whenyou should start casting Steady Shot. Cast too early and you will interruptyour Auto-Shot just as it’s about to fire. Ideally, you want to start castingas soon as the last Auto-Shot goes off, but not only does this require you toget a feel for your ranged weapon speed, you must also adjust accordingly whenImproved Aspect of the Hawk or any other Haste effect kicks in.Because of Steady Shot’s quick casting time, you will want a certain speedrange on your weapon to make the Steady-Auto combo flow more smoothly. The mostideal speed would be anywhere from 2.60 to 2.80 seconds. Anything that is 2.90or slower leaves more of an open space between your Steady Shot and Auto-Shot,though this can be adjusted with a bit of additional Haste.Some practice firing at Dr. Boom just outside of Area 52 in Netherstorm is agreat way to get a feel for your shot timing, but if you prefer a laziersolution, a popular macro exists in which the Steady-Auto weave and KillCommand are all rolled into one simple push of a button:#showtooltip Steady Shot /script UIErrorsFrame:Hide() /cast !Auto Shot /cast [exists,target=pettarget] Kill Command /cast Steady Shot /script UIErrorsFrame:Clear(); UIErrorsFrame:Show()Most players bind this macro to their mouse wheel so that all they have to dois spin the wheel to repeatedly spam it. Lazy but highly effective.----------------------Building The Right Pet----------------------Because your pet is such an important factor to you as a Beast Master, you haveto choose your pet and its abilities more carefully than a Marksman or aSurvivalist. To maximize your damage output, you will want an offense-orientedpet, which has high attack damage in exchange for Health or Armor. You willespecially want one to get the most out of Kill Command. Cats are a popularchoice because of their high damage and ability to Dash and Prowl. Be sure toalso teach it Cobra Reflexes. When combined with Serpent’s Swiftness, yourpet’s attack speed will reach 1.27, even higher if Frenzy kicks in.You should also find a pet that can learn Claw or other abilities that have lowcooldown timers. This is important because the more hits your pet can land, themore chances you have at triggering Ferocious Inspiration.-------------------------Raiding As A Beast Master-------------------------Raids will want you for two reasons. One would be your firepower. For yourdamage output, you simply need to do nothing more than use your Steady-AutoShot rotation, remembering to use Rapid Fire and Bestial Wrath whenever they’reboth active. If you happen to be a leatherworker, you can also throw Drums ofBattle into the mix. Mana is usually not an issue due to Steady Shot’seconomically low mana cost. The only exception is if you wear a lot of PvPgear, which could affect your mana pool without a supply of mana potions torefuel it.The other reason would be Ferocious Inspiration. It affects all sources ofdamage from everyone in your group, and it stacks. Throw five Beast Mastersinto a group, and you’re looking at 15% more damage for all five of you. To getthe most out of it, your pet needs to land critical strikes as often aspossible, and there are several ways to do just that. Focused Fire and Ferocityboth give your pet an increased critical strike chance, while the haste bonusesfrom Cobra Reflexes, Frenzy, and Serpent’s Swiftness increases your pet’schance of landing that key hit. Drums of Battle helps as well.---------------------PvP As A Beast Master---------------------Cloth wearers will hate you for being what you are. Bestial Wrath allows you toquickly put an end to anything that has low armor. Both you and your pet hassuch a high attack speed that it will easily interrupt spells that have acasting time. Intimidation leaves an enemy player open for several secondswhile you fire away. Of course, there is always Arcane Shot for those momentswhen you need to snipe off protective buffs.Higher-armored players, on the other hand, is a different story. Your damageoutput is still absurdly high but most classes that have high armor tend to beclasses that fight you at melee range, where your Steady Shot is useless. Youwill want to keep your distance, remembering to drop a Freezing or Frost Trapto slow down anything that tries to get near you. If needed, use Intimidationto pin your enemy down for a moment.-------------------------Beast Mastery Itemization-------------------------Since your pet gains a portion of your ranged attack power, you will need tofocus on Attack Power as your main stat. The configuration for Beast LordCuirass in the Marksman section is ideal for a Beast Master. Generally,whatever works for Marksmanship will work for this tree as well. There are somepieces of armor that specifically cater to your pet such as the Leggings ofBeast Mastery, which boosts your pet’s Attack Power, armor, and Stamina, butsuch specific gear is very hard to come by.Once you reach 2000 ranged attack power, switch your priority over to Agilityrather than Attack Power. You will most likely reach this amount once you startcollecting epic gear. While it’s true that your pet would benefit more from youhaving more Attack Power, your overall damage output in raids will be higher asa result of your higher rate of critical hits.Another important stat to look for is Haste rating. Although it affects thespeed of your Auto-Shots, the key to Haste is its quickening effect on SteadyShot’s casting time. The more you have, the more easily the Shot “flows.”This is a very rare stat that you will not see until late endgame so it’s notsomething that you should worry about until you find yourself in larger-scaleraids.===============================================================================--------------------------------[ VII. Pets ]----------------------------------===============================================================================Pets are extremely important to a Hunter. They serve as your personal companionin battle, and are a key factor in a Hunter’s utility. This chapter will teachyou the mechanics of pet care, and will cover the different species that areavailable in the game, as well as abilities that you can teach your pets.-------------------------------------------------------------------------------a. Pet Taming & Care-------------------------------------------------------------------------------At the beginning of the game, you are on your own. Your quest to earning yourpet abilities begins at level 10, at which your local Hunter Trainer will tellyou to go tame a few beasts with an item. Once you have completed the questchain, you will gain a lineup of pet-based abilities, including Tame Beast,which you will use to obtain your pet.------------------The Taming Process------------------Once you have your abilities, it’s now time to look for a suitable pet. Whenyou use Tame Beast, make sure that you are at full health and have plenty offood for your new pet. For 20 seconds, your armor will drop to 0, and you willhave to take hits until the spell finishes channeling. If successful, the beastwill go from hostile to friendly, and you will notice that your newfound petwill have its own health meter and action bar. Congratulations!One of the perks of being a Hunter is that you can name your pet. Simply right-click on its portrait and the option will show itself. You may also abandon itif you prefer something else but remember that you can have up to three pets,two of which can stay with the local Stable Master.-------------------The Feeding Process-------------------Once you have your pet, you may notice a tiny red square next to its healthmeter, indicating that it’s unhappy with you. The happiness of a pet affectsits damage output, which is why it’s important to keep your pet happy at alltimes. Happiness goes through three difference states: Happy (Green): Pet inflicts 125% damage and gains loyalty with you. Content (Yellow): Pet inflicts 100% damage and gains loyalty with you. Unhappy (Red): Pet inflicts 75% damage and loses loyalty with you.To cheer up your pet, use the Feed Pet ability on the food in your inventory.Your pet will gain a buff, which will raise its Happiness over time. Don’t giveit a second serving until it’s done with the first one. Keep feeding it untilthe Happiness indicator is green.If you look in your Combat Log, you will notice Feed Pet taking effect. Anyfoods that are near your pet’s level will grant 35 Happiness per tick. Anythinglower will give smaller amounts. As your pet grows, it will need higher-levelfoods. The best thing to do is to keep a stack of food in your bag just foryour pet.One final note: pets have a very picky diet. If you look at its profile, mouseover the Happiness indicator. It tell you exactly what kinds of foods your petwill eat. Most predators eat meat and fish, while the more docile creatures eatfruit, bread, fungus, and cheese. Bears are very lenient when it comes toeating. They will eat just about anything you have in your inventory.-------------Loyalty Level-------------You may also notice that on your pet tab, your pet has a loyalty level. Atlower loyalty levels, it may lose Happiness more quickly, which means morefeeding. As your pet gains loyalty with you, it will increase in loyalty level,which reduces the amount of Happiness that depletes over time. Loyalty goesthrough six stages:Level 1: RebelliousLevel 2: UnrulyLevel 3: SubmissiveLevel 4: DependableLevel 5: FaithfulLevel 6: Best FriendAt level 6, your pet requires the least amount of food to stay happy. As anadded bonus, with each jump in loyalty level, your pet gains a few trainingpoints.-----------Caster Pets-----------You have heard this term once before. It refers to an animal that previouslyhad a mana bar before it was tamed. Such pets have noticeably more Intellectand Spirit but less armor, Health, and damage. Since Intellect and Spirit areuseless to pets, the end result is a pet that is weaker than it should be. Atlower levels, the stats between a normal pet and a caster pet are close, butthat gap grows wider with levels. Fortunately, beasts with mana bars are notthat common in the game.-----------------Benefits From You-----------------Your pets gain stat bonuses from your own stats. After doing some math, I foundsome rough estimates as to what your pet benefits from. These are thepercentages that I found from examining my own gear. These numbers could vary,depending on level and other possible factors.Attack Power: About 22% of your Ranged Attack PowerSpell Damage: About 12.8% of your Ranged Attack PowerArmor: About 35% of your ArmorStamina: About 30% of your StaminaResistances: 40% of your Resistances-------------------------------------------------------------------------------b. Available Pets-------------------------------------------------------------------------------With up to three stable slots, you can have three pets in your reserve. Here isa list of the different species that are available to you. Each listing showsan animal’s abilities, diet, and any modifiers it has to its damage, armor,and health.---Bat---MOVES: Growl, Cower, Claw, Screech, DiveDIET: Fruit, FungusDAMAGE: +7%ARMOR: NormalHEALTH: NormalOVERVIEW: Bats are one of two animals that can learn Screech, the other being the owl. They are a popular choice because of their intimidating appearance. Anyone looking for bat country early on should go to Tirisfal Glades.----Bear----MOVES: Growl, Cower, Bite, ClawDIET: Bread, Cheese, Meat, Fish, Fruit, FungusDAMAGE: -9%ARMOR: +5%HEALTH: +8%OVERVIEW: Bears make great companions because of their ability to soak up damage well and will eat anything you give it. There are also lots of bears all over the world.----Boar----MOVES: Growl, Cower, Bite, Gore, Dash, ChargeDIET: Bread, Cheese, Fish, Fruit, Fungus, MeatDAMAGE: -10%ARMOR: +9%HEALTH: +4%OVERVIEW: Boars are plentiful in Azeroth, and will eat just about anything. They are also great at holding single-target aggro, thanks to the high amount of threat that their Charge ability causes.------------Carrion Bird------------MOVES: Growl, Cower, Bite, Claw, DiveDIET: Meat, FishDAMAGE: NormalARMOR: +5%HEALTH: NormalOVERVIEW: This is the general name for the game’s variety of buzzards, rocs, vultures, and condors. You will find them in barren areas, such as the Badlands and Tanaris.---Cat---MOVES: Growl, Cower, Bite, Claw, Prowl, DashDIET: Meat, FishDAMAGE: +10%ARMOR: NormalHEALTH: -2%OVERVIEW: Cats are great for offense because of their high damage and Dash ability. Their Prowl ability also makes them great for recon. There is also a huge variety of them all over the place.----Crab----MOVES: Growl, Cower, ClawDIET: Bread, Fish, Fruit, FungusDAMAGE: -5%ARMOR: +13%HEALTH: -4%OVERVIEW: Crabs are not very popular among Hunters, probably because they are not very common in most parts of the world. They make great tanking pets because of their innately high armor, which rivals that of turtles. Crabs can be found along beaches and shorelines.---------Crocolisk---------MOVES: Growl, Cower, BiteDIET: Meat, FishDAMAGE: NormalARMOR: +10%HEALTH: -5%OVERVIEW: Crocolisks are a cross between a crocodile and a basilisk, which does not explain why they have six legs. They can be found in marshes, swamps, and wetlands, though players can confuse them with real basilisks.-----------Dragon Hawk-----------MOVES: Growl, Cower, Bite, Dive, Fire BreathDIET: Fish, Fruit, Meat, Raw Fish, Raw MeatDAMAGE: NormalARMOR: NormalHEALTH: NormalOVERVIEW: Dragon Hawks may not have any outstanding stats in particular but they have a unique cone-area spell called Fire Breath, which scales with level. They also look very elegant, and for Blood Elf Hunters, taming one is very easy. For Alliance Hunters, they have only two options: they can either make the dangerous trip to Quel’thalas, and tame one early, or wait until they reach the higher-level areas of Outland.-------Gorilla-------MOVES: Growl, Cower, Bite, ThunderstompDIET: Fungus, FruitDAMAGE: +2%ARMOR: NormalHEALTH: +4%OVERVIEW: Gorillas are the owners of Thunderstomp, which is one of few area damage abilities that a pet can have. They can be mostly found in jungle habitats such as Stranglethorn Vale and Feralas.-----Hyena-----MOVES: Growl, Cower, Bite, DashDIET: Meat, FruitDAMAGE: NormalARMOR: +5%HEALTH: NormalOVERVIEW: Hyenas are not favored by most players for some reason. Whatever the case may be, the majority of the hyenas reside in parts of Kalimdor but there are some in the Blasted Lands.----------Nether Ray----------MOVES: Growl, Bite, Cower, DiveDIET: Meat, Raw MeatDAMAGE: +3%ARMOR: -10%HEALTH: +10%OVERVIEW: Nether Rays look like warped manta rays with teeth, and are found only in Outland. They have a mana bar, which fills as it drains your mana. This technically makes them a caster pet.---Owl---MOVES: Growl, Cower, Claw, Screech, DiveDIET: MeatDAMAGE: +7%ARMOR: NormalHEALTH: NormalOVERVIEW: Owls are built for offense, and are one of two animals that can learn Screech. They also look very elegant, especially the ones that are found in Winterspring.------Raptor------MOVES: Growl, Cower, Bite, ClawDIET: MeatDAMAGE: +10%ARMOR: +3%HEALTH: -5%OVERVIEW: Raptors are the only dinosaurs that can be tamed. They come in a wide range of colors, and can be found in jungles, though one specie of raptors exists in Outland.-------Ravager-------MOVES: Growl, Cower, Bite, Dash, GoreDIET: Meat, Raw MeatDAMAGE: +10%ARMOR: +5%HEALTH: -7%OVERVIEW: Ravagers are great for offense. They have high damage, can Dash, and have Gore. This makes them a popular choice for PvP. At low levels, you can find them around Azuremyst and Bloodmyst Isles, which gives Alliance Hunters easy access to them early on. They can also be found in Hellfire Peninsula and other areas of Outland.-------Scorpid-------MOVES: Growl, Cower, Claw, Scorpid PoisonDIET: MeatDAMAGE: -6%ARMOR: +10%HEALTH: NormalOVERVIEW: Scorpids are really just giant scorpions. They have high armor and the exclusive Scorpid Poison, the only pet ability with a stacking effect.-------Serpent-------MOVES: Growl, Cower, Bite, Poison SpitDIET: Fish, Meat, Raw Fish, Raw MeatDAMAGE: NormalARMOR: NormalHEALTH: NormalOVERVIEW: Serpents are fun because of their ranged Poison Spit and their fearsome appearances. The only downside is that finding one is not an easy task. Most of the serpent population resides within dungeons.------Spider------MOVES: Growl, Cower, BiteDIET: MeatDAMAGE: +7%ARMOR: NormalHEALTH: NormalOVERVIEW: Spiders may not have much in the way of abilities but they come in a huge assortment of colors and skins, and can be found everywhere.--------Sporebat--------MOVES: Growl, CowerDIET: Bread, Cheese, Fruit, FungusDAMAGE: NormalARMOR: NormalHEALTH: NormalOVERVIEW: Sporebats have an odd appeal to them but are plain and boring. No special abilities, no major stat differences. There isn’t much fun in that.-----------Tallstrider-----------MOVES: Growl, Cower, Bite, DashDIET: Cheese, Fungus, FruitDAMAGE: NormalARMOR: NormalHEALTH: +5%OVERVIEW: Tallstriders are like small ostriches. They can be found in parts of Kalimdor but are pretty much nonexistent beyond the early levels. Two popular locations are Darkshore and Mulgore.------Turtle------MOVES: Growl, Cower, Bite, Shell ShieldDIET: Fungus, FruitDAMAGE: -10%ARMOR: +13%HEALTH: NormalOVERVIEW: Turtles make incredibly sturdy tanks, thanks to their thick armor and Shell Shield ability. There aren’t many of them in the world but the majority of them can be found along beaches and shorelines. Try the Hillsbrad Foothills and Tanaris.------------Warp Stalker------------MOVES: Growl, Cower, Bite, Claw, WarpDIET: Fish, Fruit, Raw FishDAMAGE: -6%ARMOR: +5%HEALTH: NormalOVERVIEW: Warp Stalkers are like giant komodo dragons and are native to Terrokar Forest. Tracking one down is easy but they tend to fade in and out of sight, allowing them to ambush you when you least expect them.------------Wind Serpent------------MOVES: Growl, Cower, Bite, Dive, Lightning BreathDIET: Bread, Cheese, FishDAMAGE: +7%ARMOR: NormalHEALTH: NormalOVERVIEW: The best way to describe wind serpents is snakes with wings. They look amazing and are the only creatures that can learn Lightning Breath.----Wolf----MOVES: Growl, Cower, Bite, Growl, Furious HowlDIET: MeatDAMAGE: NormalARMOR: +5%HEALTH: NormalOVERVIEW: Wolves are great for groups because of their Furious Howl ability, which gives everyone a damage bonus to their next attack. The world is also full of them.-------------------------------------------------------------------------------c. Pet Abilities-------------------------------------------------------------------------------What will make one pet stand out from the others are the abilities that youteach it. You can learn abilities from your local Pet Trainer and teach them toyour pet. Doing so requires training points, which your pet gains as it growsin level and loyalty. Some abilities can only be learned by taming animals thatcome with it. Once you use the ability a few times, you will automaticallylearn it, allowing you to teach it to other pets.-----Focus-----Pets use Focus to fuel their abilities, which works the same way as a Rogue’sEnergy. You pet starts with 100 Focus and it regenerates as your pet uses itsabilities. Your pet gains back Focus much more quickly than you do with manabut it always gets used up right away. You can always offset this with yourtalents if your build allows for it.-----------------Arcane Resistance-----------------EFFECT: Increase your pet’s Arcane Resistance by 30.LEVEL RANK TRAIN CHANGE20 1 5 Resistance starts at 30.30 2 15 Resistance increased to 60.40 3 45 Resistance increased to 90.50 4 90 Resistance increased to 120.60 5 105 Resistance increased to 150.OVERVIEW: Arcane damage isn’t very common for most of your leveling in Azeroth, but you’ll see it a lot in Outland. A minimum of Rank 1 would be nice to have.---------Avoidance---------EFFECT: Reduces the damage your pet takes from area of effect attacks by an additional 25%.LEVEL RANK TRAIN CHANGE30 1 15 Damage reduction set to 25%. 60 2 25 Damage reduction increased to 50%.OVERVIEW: Most mobs and bosses will always have their attention on the tank in a party but that isn’t going to stop area damage attacks from harming your pet. This is an extremely valuable ability.----Bite----ACTION: Bite the enemy, causing 7 to 9 damage.FOCUS: 35RANGE: 5 yardsCASTING TIME: InstantCOOLDOWN: 10 sec.LEVEL RANK TRAIN CHANGE1 1 1 Damage starts at 7 to 9.8 2 4 Damage increased to 16 to 18.16 3 7 Damage increased to 24 to 28.24 4 10 Damage increased to 31 to 37.32 5 13 Damage increased to 40 to 48.40 6 17 Damage increased to 49 to 59.48 7 21 Damage increased to 66 to 80.56 8 25 Damage increased to 81 to 99.64 9 29 Damage increased to 108 to 132.OVERVIEW: Bite is a very basic physical attack. There isn’t much to it but the extra bit of damage is always good to have. It’s also very easy to find beasts with higher ranks.------Charge------ACTION: Charges an enemy, immobilizes it for 1 sec, and adds 50 melee attack power to the boar's next attack.FOCUS: 35RANGE: 8-25 yardsCASTING TIME: InstantCOOLDOWN: 25 sec.LEVEL RANK TRAIN CHANGE1 1 5 Attack power bonus starts at 50.12 2 9 Attack power bonus increased to 100.24 3 13 Attack power bonus increased to 180.36 4 17 Attack power bonus increased to 250.48 5 25 Attack power bonus increased to 390.60 6 29 Attack power bonus increased to 550.OVERVIEW: Charge is good for either catching someone by surprise or stopping a runner from getting too far ahead of you. One second may not seem like a lot but it can help you catch up to a fleeing mob or player.----Claw----ACTION: Claw the enemy, causing 8 to 12 damage.FOCUS: 25RANGE: 5 yardsCASTING TIME: InstantCOOLDOWN: 1.5 sec globalLEVEL RANK TRAIN CHANGE1 1 1 Damage starts at 4 to 6.8 2 4 Damage increased to 8 to 12.16 3 7 Damage increased to 12 to 16.24 4 10 Damage increased to 16 to 22.32 5 13 Damage increased to 21 to 29.40 6 17 Damage increased to 26 to 36.48 7 21 Damage increased to 25 to 49.56 8 25 Damage increased to 43 to 59.64 9 29 Damage increased to 54 to 76.OVERVIEW: If you prefer quick doses of damage as opposed to Bite’s slow bursts, then Claw is your solution. Like Bite, higher ranks of Claw are also easy to find in the wild. For Beast Masters, Claw is preferred over Bite because of its higher rate of attacks, which in turn allows Ferocious Inspiration to occur more often.--------------Cobra Reflexes--------------EFFECT: Attack speed increased by 30%, but damage done is reduced.LEVEL RANK TRAIN CHANGE30 n/a 15 Attack speed increased by 30%.OVERVIEW: With this ability, your pet’s 2.00 attack speed will increase to 1.54. If you’re a Beast Mastery Hunter, that speed jumps to 1.28, and when that pet gets Frenzied, it rises to 0.99. Although your pet’s base damage drops, the overall increase is roughly 12%. A lower base damage means that Kill Command’s damage will be lessened, but the plus side is that the faster attack speed helps in maintaining Ferocious Inspiration.-----Cower-----ACTION: Cower, causing no damage but lowering your threat, making the enemy less likely to attack you.FOCUS: 15RANGE: 5 yardsCASTING TIME: InstantCOOLDOWN: 5 sec.LEVEL RANK FOCUS CHANGE5 1 8 Reduces threat.15 2 10 Reduces more threat than Rank 1.25 3 12 Reduces more threat than Rank 2.35 4 14 Reduces more threat than Rank 3.45 5 16 Reduces more threat than Rank 4.55 6 18 Reduces more threat than Rank 5.65 7 21 Reduces more threat than Rank 6.OVERVIEW: Cower is arguably a waste of an ability slot. Pets make up a significant part of your damage output but unless Growl is set to auto-cast, they cause much less threat than any human player would. Even with Bestial Wrath and several other Beast Mastery talents, the only way that they can pull aggro is if a nearby tank is doing a terrible job at maintaining threat on your target.----Dash----ACTION: Increases movement speed by 40% for 15 sec.FOCUS: 20RANGE: n/aCASTING TIME: InstantCOOLDOWN: 30 sec.LEVEL RANK TRAIN CHANGE30 1 15 Speed bonus starts at 40%.40 2 20 Speed bonus increased to 60%.50 3 25 Speed bonus increased to 80%.OVERVIEW: Dash is a great ability for chasing down targets or for times when you need to lure a mob towards you. It’s especially useful in PvP.----Dive----ACTION: Increases movement speed by 40% for 15 sec.FOCUS: 20RANGE: n/aCASTING TIME: InstantCOOLDOWN: 30 sec.LEVEL RANK FOCUS CHANGE30 1 15 Speed bonus starts at 40%.40 2 20 Speed bonus increased to 60%.50 3 25 Speed bonus increased to 80%.OVERVIEW: Dive is basically Dash for flying animals.-----------Fire Breath-----------ACTION: Targets in a cone in front of the caster take 6 Fire damage over 2 sec.FOCUS: 50RANGE: 10 yardsCASTING TIME: 2 sec. channeledCOOLDOWN: 10 sec.LEVEL RANK FOCUS CHANGE1 1 5 Fire damage set to 6.60 2 25 Fire damage set to 111.OVERVIEW: Fire Breath inflicts quite a bit of damage for a pet ability, and like most magic spells, its base damage increases with level. The downside to Fire Breath is its ability to break crowd control easily because of its cone.---------------Fire Resistance---------------EFFECT: Increase your pet’s Fire Resistance by 30.LEVEL RANK TRAIN CHANGE20 1 5 Resistance starts at 30.30 2 15 Resistance increased to 60.40 3 45 Resistance increased to 90.50 4 90 Resistance increased to 120.60 5 105 Resistance increased to 150.OVERVIEW: Fire damage at level 70 is not as prominent as it was at level 60 but a minimum of Rank 1 would be very beneficial to your pet.----------------Frost Resistance----------------EFFECT: Increase your pet’s Frost Resistance by 30.LEVEL RANK TRAIN CHANGE20 1 5 Resistance starts at 30.30 2 15 Resistance increased to 60.40 3 45 Resistance increased to 90.50 4 90 Resistance increased to 120.60 5 105 Resistance increased to 150.OVERVIEW: Frost damage can usually be found in cold-themed places, such as Winterspring, but water elementals will almost always cause Frost damage with each of their melee attacks. Like the other resistances, you should give you pet Rank 1 at the very least.------------Furious Howl------------ACTION: Party members within 15 yards of the wolf receive an extra 9 to 11 damage to their next Physical attack. Lasts 10 sec.FOCUS: 60RANGE: 15 yardsCASTING TIME: InstantCOOLDOWN: 10 sec.LEVEL RANK TRAIN CHANGE10 1 10 Damage bonus starts at 9 to 11.24 2 15 Damage bonus increased to 18 to 22.40 3 20 Damage bonus increased to 28 to 34.56 4 25 Damage bonus increased to 45 to 57.OVERVIEW: This ability is what makes wolves such great companions for just about any situation but most players often never stand close enough to their pet for this to affect them. If you need to stay at a distance, simply keep your pet by your side and manually use Furious Howl whenever it is active. Be sure to also conserve your pet’s Focus. Without talents, your pet cannot regain a full 60 Focus within the 10 seconds it takes for the ability to cool.----Gore----ACTION: Gores the enemy, causing 3 to 5 damage. This attack has a 50% chance to inflict double damage.FOCUS: 25RANGE: 5 yardsCASTING TIME: InstantCOOLDOWN: noneLEVEL RANK TRAIN CHANGE1 1 1 Damage set to 3 to 5.8 2 4 Damage increased to 6 to 10.16 3 7 Damage increased to 9 to 13.24 4 10 Damage increased to 12 to 18.32 5 13 Damage increased to 15 to 23.40 6 17 Damage increased to 18 to 30.48 7 21 Damage increased to 24 to 40.56 8 25 Damage increased to 30 to 48.63 9 29 Damage increased to 37 to 61.OVERVIEW: Gore can be a rocky ability to work with but when it works, the payoff is there. At Rank 9, you are basically looking at 74 to 122 damage for 25 Focus. This is part of what makes ravagers such favorable pets for offense.-------------Great Stamina-------------EFFECT: Increases your pet’s stamina by 3.LEVEL RANK TRAIN CHANGE10 1 5 Stamina bonus starts at 3.12 2 10 Stamina bonus increased to 5.18 3 15 Stamina bonus increased to 7.24 4 25 Stamina bonus increased to 10.30 5 50 Stamina bonus increased to 13.36 6 75 Stamina bonus increased to 17.42 7 100 Stamina bonus increased to 21.48 8 125 Stamina bonus increased to 26.54 9 150 Stamina bonus increased to 32.60 10 185 Stamina bonus increased to 40.70 11 215 Stamina bonus increased to 64.OVERVIEW: Stamina is always good for survivability. For pets that are built for offense, I prefer it over Natural Armor. The way I see it is that damage mitigation is not really needed if your pet is not taking most of the hits.-----Growl-----ACTION: Taunt the target, increasing the likelihood the creature will focus attacks on you.FOCUS: 15RANGE: 5 yardsCASTING TIME: InstantCOOLDOWN: 15 sec.LEVEL RANK TRAIN CHANGE1 1 0 Causes threat.10 2 0 Causes more threat than Rank 1.20 3 0 Causes more threat than Rank 2.30 4 0 Causes more threat than Rank 3.40 5 0 Causes more threat than Rank 4.50 6 0 Causes more threat than Rank 5.60 7 0 Causes more threat than Rank 6.OVERVIEW: A pet’s attacks alone will never hold aggro. Growl is what keeps mobs glued to your companion. Keep it on auto-cast when your pet is tanking but disable it when there is already a tank doing his job.----------------Lightning Breath----------------ACTION: Breathes lightning, instantly dealing 11 to 13 Nature damage to a single target.FOCUS: 50RANGE: 20 yardsCASTING TIME: InstantCOOLDOWN: 1.5 sec. globalLEVEL RANK TRAIN CHANGE1 1 1 Damage starts at 11 to 13.12 2 5 Damage increased to 21 to 23.24 3 10 Damage increased to 36 to 40.36 4 15 Damage increased to 51 to 59.48 5 20 Damage increased to 78 to 90.60 6 25 Damage increased to 99 to 113.OVERVIEW: This is the only single-target spell attack that a pet is capable of learning. It is quite potent despite its high Focus cost, which can be offset with certain talents.-------------Natural Armor-------------EFFECT: Increases your pet’s armor count by 50.LEVEL RANK TRAIN CHANGE10 1 1 Armor bonus starts at 50.12 2 5 Armor bonus increased to 100.18 3 10 Armor bonus increased to 160.24 4 15 Armor bonus increased to 240.30 5 25 Armor bonus increased to 330.36 6 50 Armor bonus increased to 430.42 7 75 Armor bonus increased to 550.48 8 100 Armor bonus increased to 675.54 9 125 Armor bonus increased to 810.60 10 150 Armor bonus increased to 1000.70 11 175 Armor bonus increased to 1600.OVERVIEW: Giving your pet more armor is very important if you are planning on using it to soak up physical damage. At 1600 Armor, that equals to roughly 3-4% damage mitigation.-----------------Nature Resistance-----------------EFFECT: Increase your pet’s Nature Resistance by 30.LEVEL RANK TRAIN CHANGE20 1 5 Resistance starts at 30.30 2 15 Resistance increased to 60.40 3 45 Resistance increased to 90.50 4 90 Resistance increased to 120.60 5 105 Resistance increased to 150.OVERVIEW: Nature damage is most common with tribal and shamanistic creatures such as furbolgs. Like the other four resistances, your pet should at least have Rank 1.-----------Poison Spit-----------ACTION: Spits poison at an enemy, dealing 20 Nature damage over 8 sec.FOCUS: 35RANGE: 30 yardsCASTING TIME: InstantCOOLDOWN: 10 sec.LEVEL RANK TRAIN CHANGE15 1 5 Nature damage set to 20.45 2 20 Nature damage increased to 72.60 3 25 Nature damage increased to 96.OVERVIEW: Poison Spit is amazing because of its massive 30-yard range, and it sinks in quickly at two seconds every tick.-----Prowl-----ACTION: Puts your pet in stealth mode, but slows its movement speed by 50%. The first attack from stealth receives a 120% bonus to damage. Lasts until cancelled.FOCUS: 40RANGE: n/aCASTING TIME: InstantCOOLDOWN: 10 sec.LEVEL RANK TRAIN CHANGE30 1 15 Speed reduced by 50%. Damage bonus at 120%.40 2 20 Speed reduced by 45%. Damage bonus raised to 135%.50 3 25 Speed reduced by 40%. Damage bonus raised to 150%.OVERVIEW: Prowl is great for keeping your cat hidden from enemies but it also works well for times when you need to scout with Eyes of the Beast.--------------Scorpid Poison--------------ACTION: Inflicts 10 Nature damage over 10 sec. Effect can stack up to 5 times on a single target.FOCUS: 30RANGE: 5 yardsCASTING TIME: InstantCOOLDOWN: 4 sec.LEVEL RANK TRAIN CHANGE8 1 10 Total damage starts at 10.24 2 15 Total damage increased to 15.40 3 20 Total damage increased to 30.56 4 25 Total damage increased to 40.64 5 29 Total damage increased to 55.OVERVIEW: Scorpid Poison is a good ability but most mobs will die before you will ever get a full stack. Against bosses, that full stack is entirely possible and is deadly. A full stack will cause 275 damage per tick for a total of 1375. This is also before you apply spell damage bonuses, which means that this poison can go much higher.-------Screech-------ACTION: Blasts a single enemy for 7 to 9 damage and lowers the melee attack power of all enemies in melee range by 25. Effect lasts 4 sec.FOCUS: 20RANGE: 5 yardsCASTING TIME: InstantCOOLDOWN: 1.5 sec. globalLEVEL RANK FOCUS CHANGE8 1 10 Damage at 7 to 9. Attack power reduced by 25.24 2 15 Damage at 12 to 16. Attack power reduced by 50.48 3 20 Damage at 19 to 25. Attack power reduced by 75.56 4 25 Damage at 26 to 46. Attack power reduced by 100.64 5 29 Damage at 33 to 61. Attack power reduced by 210.OVERVIEW: Screech’s damage is low but its attack power reduction is excellent. It can also cause quite a bit of threat against several mobs at once, which makes it a great way to hold aggro against several targets.-----------------Shadow Resistance-----------------EFFECT: Increase your pet’s Shadow Resistance by 30.LEVEL RANK TRAIN CHANGE20 1 5 Resistance starts at 30.30 2 15 Resistance increased to 60.40 3 45 Resistance increased to 90.50 4 90 Resistance increased to 120.60 5 105 Resistance increased to 150.OVERVIEW: Shadow damage is very common in any area that features some kind of corruption or dark magic, which is quite common in this game. Give you pet a minimum of Rank 1.------------Shell Shield------------ACTION: Reduces all damage your pet takes by 50%, but increases the time between your pet's attacks by 43%. Lasts 12 sec.FOCUS: 10RANGE: n/aCASTING TIME: InstantCOOLDOWN: 3 min.LEVEL RANK TRAIN CHANGE20 1 10 Damage reduction at 50%, attack speed decreased by 43%.OVERVIEW: Shell Shield is basically a lesser Shield Wall for your turtle. The great thing about it is that it works against both magic and physical damage. As for the speed reduction, it’s not as bad as you would think.------------Thunderstomp------------ACTION: Shakes the ground with thundering force, doing 67 to 77 Nature damage to all enemies within 8 yards. This ability causes a moderate amount of additional threat.FOCUS: 60RANGE: 8 yardsCASTING TIME: InstantCOOLDOWN: 1 min.LEVEL RANK TRAIN CHANGE30 1 15 Damage set to 67 to 77.40 2 20 Damage increased to 87 to 99.50 3 25 Damage increased to 115 to 133.60 4 29 Damage increased to 153 to 177.OVERVIEW: Thunderstomp is great for holding aggro on several mobs at once, which is good for those times when you need to cause some area damage. The only downside is its long cooldown.----Warp----ACTION: Teleports to an enemy up to 30 yards away and gives the pet a 50% chance to avoid the next melee attack. Lasts 4 sec.FOCUS: 25RANGE: 30 yardsCASTING TIME: InstantCOOLDOWN: 15 sec.LEVEL RANK TRAIN CHANGE60 1 1 n/aOVERVIEW: Warp is a handy way to quickly engage your pet in combat but it can be particularly annoying in PvP to have a warp stalker magically teleport behind its target. Nearly all trainable warp stalkers come with this ability.-------------------------------------------------------------------------------d. Building Your Pet-------------------------------------------------------------------------------When it comes to teaching your pet new abilities, you can customize them anyway you’d like, but sometimes it can be hard deciding on what abilities yourpet should have. This section will help you figure out how you should buildyour pet.------------Prioritizing------------When your pet reaches level 70 and attains Loyalty Level 6 (Best Friend), youwill have a total of 350 Training Points to work with. To get the most out ofyour pet’s training, you need to prioritize your points. Train the abilitiesthat are most important to you first. I personally go in this order:1. Active Abilities (Growl, Bite, Charge, etc.).2. Cobra Reflexes and Avoidance.3. Magical Resistances (Rank 1 of each is preferable).4. Greater Stamina for offense pet. Natural Armor for defense pet.5. Some Natural Armor for offense pet. Some Greater Stamina for defense pet.-------------------Going Down The List-------------------First, train whatever active abilities your pet is capable of learning. Theonly ability that I would not recommend is Cower. There are so many other waysto manage threat that you can do without it. For pets that can learn both Biteand Claw, train only one of the two. Unless you have Go For The Throat orBestial Discipline, most pets will not be able to generate enough Focus to makehaving both worthwhile.Second, train Cobra Reflexes and Avoidance. While one increases your pet’soverall damage output, the other cuts area damage attacks in half. Both ofthese abilities are extremely valuable everywhere you go and should not be leftuntouched.Third, train Rank 1 of each magic resistance. Having one of each will give yourpet some protection against any magic attacks that will come your way.Fourth, train the highest rank of Natural Armor for a defensive pet, and GreatStamina for an offensive pet. The idea is that if your pet is going to be adamage sponge, you it needs to be sturdy. Having more armor will also make MendPet more effective in terms of the amount of damage it has to heal. For anoffensive pet, you will want more Stamina. A pet on offense will most likelynot have aggro in a group, and in PvP, most enemy players will go after youinstead of your pet, which defeats the purpose of having more armor.Finally, with whatever points you have left, train whatever rank of GreatStamina you can get for a defensive pet, and Natural Armor for an offensivepet.--------------Making Changes--------------You don’t have to strictly train abilities in the order that I have listedabove. Depending on your situation, you might want more of one thing and lessof the other. For example, if you are building a pet specifically for Karazhan,you may want to train higher ranks of Arcane Resistance to protect your petagainst the high amounts of arcane damage. There are lots of ways to customizeyour pet. Mix and match abilities and see where it goes. After all, you canalways pay a little cash to redo everything.===============================================================================--------------------------[ VIII. Gear Management ]----------------------------===============================================================================Although Hunters are not as gear-dependent as other classes, they still need agood selection of weapons and armor to make the most out of their abilities.This chapter will help you understand your stats, and will cover the equipmentthat you will need on the road to level 70 and beyond.-------------------------------------------------------------------------------a. Basics of Gear Selection-------------------------------------------------------------------------------All weapons and armor come in seven levels of item quality. Its rarity ismarked by the color of the lettering used in its name. Most players refer toitem rarity by these colors up until purple. People tend to refer to purplesand oranges as “epics” and “legendaries.” It’s more appropriate if you thinkabout it.Poor (Gray)Common (White)Uncommon (Green)Rare (Blue)Epic (Purple)Legendary (Orange)Artifact (Gold)The gear quality gets progressively better as you advance further into thegame. Grays and whites will make up the majority of your gear until aboutlevel 20, which is when greens becomes much easier to find. Most quests at thatpoint offer greens gear as rewards. On your way to level 70, you will wearmostly greens with the occasional blues from dungeons. Once you reach thatlevel, it’s time to replace your greens with blues from endgame dungeons. Afterthat, you will need heroic and raid dungeons for epics.In the way of legendaries, the only weapon that you have access to is thelevel-60 Thunderfury, Blessed Blade of the Windseeker. It is actually not allthat great for Hunters, and since few guilds go to the old raid dungeons thesedays, your chances of getting the sword are very low.As for artifacts, you have no chance of getting them. Game-breakingweapons like the Martin Thunder are reserved for game developers.------------------------Understanding Your Stats------------------------As a Hunter, the three most important stats to you are: Agility: increases your attack damage and critical strike chance. Stamina: increases your total Health. Intellect: increases your total mana.Strength only increases your melee attack damage, and you have no abilities ortalents that can properly make full use of Spirit. The three stats mentionedabove are very common up until level 60, which is when you begin to see weaponsand armor with other stats. Here are some of those other stats that will becomeimportant to you: Attack Power: increases your attack damage. Crit Rating: increases critical strike chance. Hit Rating: increase chance to hit. Mana Tick: regenerates mana every 5 sec. Dodge Rating: increases your chance to dodge. Haste Rating: increases your attack speed.Most greens will have two or three stats, whereas blues may have a balanced mixof several stats, which is why you are often encouraged to run through dungeonsfor gear. As you grow in level, you also need higher stats to make up certainpercentages such as your critical strike chance. At level 10, it might takeonly about 5 Agility to raise that chance by 1% but at level 70, it takes 40Agility to make up that 1%.To give you an idea of what your stats are doing for you, here is a conversiontable of stats, numbers, and percentages for a level 70 Hunter. Certain numbershave been rounded up to make gear planning easier.========================================================= STAT CONVERSION ========================================================= 14 Attack Power 1 Damage Per Sec. 1 Agility 1 Attack Power 1 Agility 2 Armor 25 Agility 1% dodge rate 40 Agility 1% critical strike chance 23 Crit Rating 1% critical strike chance 1 Stamina 10 Health 1 Intellect 15 Mana 16 Hit Rating 1% to hit 11 Haste Rating 1% attack speed 19 Dodge Rating 1% chance to dodge 10.5 Haste Rating 1% Haste 32 Parry Rating 1% Parry 1 Strength 1 melee Attack Power 5 Spirit 1 mana/5 sec. 1 Expertise 0.25% reduced Dodge/Parry 4 Expertise 1% reduced Dodge/Parry =========================================================---------------Hit Percentages---------------As you know, there is a base miss rate of 5% for any kind of attack, which canbe reduced with Hit Rating. With enough of it, your shots will stop missingagainst mobs at certain levels. Listed below are the Hit Ratings needed for alevel-70 player to reach perfect accuracy against mobs at four differentlevels: ========================= LV. HIT% RATING Since raid bosses count as level 73, and endgame ========================= mobs go no higher than that, you will need no more 70 5.00% 80 Hit than 144 Hit Rating for perfect accuracy. At 9% to 71 5.50% 88 Hit Hit, you will never miss a single shot against 72 6.00% 96 Hit any target. Shots can still be blocked, however. 73 9.00% 142 Hit Of course, a shield would be needed for that. ========================= Note that this is for your ranged weapon shots. For melee weapons, your targetcan still block, dodge, or parry the swing.--------------Uncommon Armor--------------For most of your trip to level 70, greens will make up the bulk of your gear.They have a high drop rate, can easily be found at the local Auction House fordecent prices, and most quests reward you with greens. Some will have uniquenames but most will have a suffix at the end. That suffix decides what statsare on that piece of armor. Here is a handy chart of suffixes:=================================================================== SUFFIX BONUSES =================================================================== of the Monkey Agility, Stamina of the Falcon Agility, Intellect of the Tiger Agility, Strength of the Wolf Agility, Spirit of the Eagle Intellect, Stamina of the Gorilla Intellect, Strength of the Bear Strength, Stamina of the Whale Spirit, Stamina of the Boar Spirit, Strength of the Owl Spirit, Intellect ===================================================================The chart below features the suffixes that were in place at the time of therelease of The Burning Crusade. These suffixes feature three stats instead oftwo. Note that some of the stat combinations occur twice. This is because someof those suffixes are exclusive to blues. Presented in alphabetical order:=================================================================== EXPANSION BONUSES =================================================================== of Blocking Block Rating, Strength of the Ancestor Strength, Crit Rating, Stamina of the Bandit Agility, Stamina, Attack Power of the Battle Strength, Stamina, Crit Rating of the Beast Strength, Agility, Stamina of the Champion Strength, Stamina, Defense of the Crusade Spell Damage, Intellect, Defense of the Elder Stamina, Intellect, Mana Regen of the Grove Strength, Agility, Stamina of the Hunt Attack Power, Agility, Intellect of the Hierophant Stamina, Spirit, Healing of the Invoker Intellect, Spell Damage, Spell Crit of the Knight Stamina, Spell Damage, Defense of the Mind Spell Damage, Spell Crit, Intellect of the Nightmare Shadow Damage, Stamina, Intellect of the Physician Stamina, Intellect, Healing of the Prophet Intellect, Spirit, Healing of the Shadow Attack Power, Agility, Stamina of the Soldier Strength, Stamina, Crit Rating of the Sorcerer Stamina, Intellect, Spell Damage of the Sun Spell Damage, Stamina, Intellect of the Vision Spell Damage, Intellect, Stamina of the Wild Attack Power, Stamina, Agility ===================================================================Other suffixes exist but all of these are the ones that you will see mostoften. The ones that you will want to get your hands on are: of the Monkey of the Falcon of the Hunt of the Shadow of the WildSingle-stat suffixes like “of Agility” are nice but the total number of pointson that kind of armor is always lower than that of a dual-stat or triple-statitem of the same level. Here is an example: Mail Bracers of Agility: +20 Agility Mail Bracers of the Monkey: +14 Agility, +13 StaminaThis is just a rough comparison but it is more or less what you would seeif you were to find two of the same bracers with those suffixes.----------Rare Armor----------Whereas greens usually have two or three stats, blues can have a whole widerange of them. As you grow, you will find that the blues you find willprogressively become more complex. Here is your old level-60 dungeon set chestarmor, compared with your level-70 equivalent:Beaststalker’s Tunic Beast Lord CuirassChest Chest370 Armor 652 Armor+6 Spirit +20 Agility+14 Agility +30 Stamina+13 Intellect +24 Intellect+5 Strength [ ] Red Socket+16 Stamina [ ] Red SocketEQUIP: +28 Attack Power [ ] Blue Socket SOCKET BONUS: +4 Agility EQUIP: +40 Attack Power EQUIP: +4 mana/5 sec.Ignore the Spirit and Strength on the Tunic. The gem slots make the comparisona bit skewed but you get the idea. No matter what, blues are very rewarding andare superior to greens of the same level. Finding them, however, might not bean easy task. Blues are found mostly from bosses in 5-man dungeons but thereare some group quests and outdoor encounters that offer them as rewards.Occasionally, you may get lucky and get a blue item on an easy kill but thechances of that happening are slim.------------------Epic Quality Items------------------The next step up from blues are epics. Items with that level of quality areamazing for their given level and many have their own unique graphics but arevery hard to obtain without having to go through great lengths to get them. Afew epics are simply random world drops that can appear when you least expectthem but the two most common sources are raids and crafting. Both require a lotof time, dedication, and patience.-------------------------------------------------------------------------------b. Technical Issues-------------------------------------------------------------------------------There are a lot of technical issues that have been argued over the years overHunter gear, what works, and what fails. This section catalogs and summarizessome of the larger discussions that players have had.---------------Hit Versus Crit---------------Whenever you find new weapons and armor with sockets, you can choose to puteither Hit Rating or Crit Rating gems in them. Both will increase your damageoutput but in two different ways. On paper, they are about equal but tounderstand how it works, you must first understand what goes into an attack.The game uses a table of outcomes and the chances of each one occurring todecide what will happen when you make an attack. Everything adds up to 100%and can go no higher. When an increase in one outcome occurs, there has to be adecrease somewhere else.Let’s assume the following. You fire your ranged weapon at a mob: 1. You have a 20% chance to score a critical hit. 2. You are fighting a mob of equal level. Therefore, 5% base miss chance. 3. The mob has no shield. Therefore, it cannot block.Here is your attack table: ======================= OUTCOME ODDS Note that the order of these outcomes is listed in a ======================= certain way. An event at one entry here precedes the Miss 5% one beneath it. When the random rolls occur, the Block 0% chance to miss is determined first. If it does not Critical Hit 20% miss, then the chance to block is determined next. Normal Hit 75% This keeps going until one outcome occurs. Otherwise, ======================= the end result is a Normal Hit.Let’s say that you have just equipped some new gear. Below are two more tables.Table 1 features +5% Hit. Table 2 features +5% Crit: Table 1: +5% Hit Table 2: +5% Crit ======================= ======================= OUTCOME ODDS OUTCOME ODDS ======================= ======================= Miss 0% Miss 5% Block 0% Block 0% Critical Hit 20% Critical Hit 25% Normal Hit 75% Normal Hit 70% ======================= =======================Note how each stat works. +5% Hit simply reduces your chance of missing, while+5% Crit shifts your Normal Hit percentage into Critical Hit. You may alsonotice that there is a certain limit to each of the two stats. Anything higherthan 5% Hit in this case does nothing.The limits of Hit is obvious here but the same cannot be said for Crit. Solet’s assume that the mob indeed does have a shield with a 15% chance to block.Table 3 features the table with shield in place. Table 4 features that sameshield along with Shield Block, which gives it +75% Block. Table 3: +25% Block Table 4: Shield Block ======================= ======================= OUTCOME ODDS OUTCOME ODDS ======================= ======================= Miss 5% Miss 5% Block 25% Block 90% Critical Hit 20% Critical Hit 5% Normal Hit 50% Normal Hit 0% ======================= =======================Since Shield Block has caused the mob’s Block to jump to 90%, something has togive way to maintain 100%. The 5% Miss rate stays untouched so that leavesNormal Hit. However, that only makes up 60%. That means that you have to takeaway 15% from Critical Hit to make up that 90% Block.So what does this mean for you? Both Hit and Crit are great but each areaffected by the limitations of the attack table. Hit will allow you to makemore consistent shots, whereas Crit will increase your chances of scoringdouble damage before it becomes a normal hit. Build your character according towhat you need. For raiding, you may want +9% Hit to knock out the Miss rateagainst level-73 targets. On the other hand, if you are a Survivalist, you mayneed that Crit for talents that rely on it such as Expose Weakness and Thrillof the Hunt.Of course, the tables above only refer to your ranged attacks, which cannot beparried, dodged, or become a glancing blow. For melee attacks, where all ofthat can occur, the table gets a little bigger. Let’s assume the following: 1. You have 15% Critical Hit, 15% Dodge, 5% Parry. 2. The mob has 5% Critical Hit, 5% Dodge, 5% Parry, and 5% Block.Table 5 is your attack table against your target. Table 6 is your mob’s attacktable against you: Table 5: Your Swings Table 6: Mob’s Swings ======================== ======================== OUTCOME ODDS OUTCOME ODDS ======================== ======================== Miss 5% Miss 5% Dodge 5% Dodge 15% Parry 5% Parry 5% Glancing Blow 0% Glancing Blow 0% Block 5% Block 0% Critical Hit 15% Critical Hit 5% Normal Hit 65% Crushing Blow 0% ======================== Normal Hit 70% ========================Note that you are not capable of Crushing Blows, nor are mobs capable ofGlancing Blows. More on this in Chapter IX.------------------------------------Slower Weapons Versus Faster Weapons------------------------------------One of the most common questions that players ask is whether slower or fasterranged weapons are better for a Hunter. The answer to this question depends onwhat you are looking at. The following are affected by your choice in weaponspeed: 1. Aimed Shot & Multi-Shot The only three Shots that are affected by weapon speed are these two plus Auto-Shot. Having done some math with several ranged weapons and the 2.8 speed normalization in mind, slower weapons will always cause more damage due to their higher base damages, but these two Shots tend to be used only in certain situations. Their costs and casting times make them difficult to use in a regular shot rotation. Arcane Shot and Steady Shot are based entirely off of your Ranged Attack Power so they are unaffected by speed. 2. Shot Rotation Until you get Steady Shot, speed matters very little. After you learn it at level 62, trying to carefully fit its casting time into the mix gets tricky. As you reach closer to 1.5 speed, the global cooldown from Arcane Shot actually hampers your firepower but conveniently leaves plenty of room for Steady Shot and Auto-Shot. This is why Beast Masters tend to use the Steady/Auto combo for most encounters. Players generally refer to it as the golden 1:1 ratio. 3. Haste Bonuses There are quite an assortment of items that are rich in this stuff. Your ammo container, the Quel’Danas Heroic Badge rewards, various trinkets, and Rapid Fire among other things can give you one massive boost in attack and casting speed, but this can only go so far. Your attack speed will never fall below 0.99 seconds, and if the rules that apply to casters apply to Hunters as well, then Steady Shot’s casting time will be limited by the fact that the global cooldown cannot fall below one second.Fortunately, most ranged weapons past level 60 fall within the 2.6 to 3.0range, and most of the best endgame ranged weapons do not fall anywhere belowthat range. Only a select few are 2.0 or faster.-------------------------------------------------------------------------------c. Melee Weapons-------------------------------------------------------------------------------Ranged weapons are not too hard to pick out but finding the right melee weaponscan be a challenge. This section will help you look for a weapon that will suityou.Before we start, note that you have a wide range of weapons that you can use.You start out with only a few weapon skills but you can acquire more bytraining at the Weapon Masters in each major city. Here are the weapons thatyou can use: Sword Two-Handed Sword Axe Two-Handed Axe Dagger Staff Polearm Fist Bow Crossbow Gun ThrowingSo basically, you can learn to use anything but wands and maces.--------------------------------Supporting Your Ranged Firepower--------------------------------Ideally, you will want a melee weapon whose stat bonuses will support yourranged weapons. You will not be swinging your melee weapons a lot so the basedamage of the weapon itself is not quite as important as the bonuses it has tooffer. Look for weapons with plenty of Agility and Attack Power. Here are twolevel-70 endgame weapons that are excellent for Hunters:StellarisOne-Hand, Axe94-177 Damage, 1.90 Speed(71.6 DPS)+21 Agility+12 StaminaEQUIP: +22 Attack PowerThis drops off of Nethermancer Sepethrea. She is an incredibly annoying bossbut as you can see, the reward is excellent. Note that it is labeled One-Handand not Main Hand. While a One-Hand weapon can be equipped in either hand, aMain Hand weapon can only be equipped in your main hand.Sonic SpearTwo-Hand, Polearm261-392 Damage, 3.50 Speed(93.3 DPS)+35 Agility+30 StaminaEQUIP: +24 Hit RatingEQUIP: +62 Attack PowerThis is a drop from Murmur, the last boss of the Shadow Labyrinth. This is thebest two-handed weapon that you can obtain before going to raid dungeons.---------------------------The Mechanics of Dual Wield---------------------------At level 20, you get the ability to dual wield but most players who are new tothe game do not fully understand how it works. Here is the science behind it:Whenever you wield a single weapon, it will always inflict whatever damage isindicated with a base 5% miss rate. When you add an off-hand weapon, however,the numbers change. While the main-hand weapon’s damage is unchanged, theoff-hand weapon only inflicts half its normal damage. Dual-wielding also givesyou a base 19% miss rate for either hand.So why the massive handicap? If you were to remove the damage and miss ratepenalties, you would be way too powerful. Two Stellaris axes would cause atotal of 143.2 DPS as opposed to Sonic Spear’s 93.3 DPS. With the penalties inplace, the overall DPS of the axes are brought down to the Spear’s DPS.--------------------------Calculating Dual Wield DPS--------------------------Even though melee damage is not a major concern for you, there may be timeswhen you will have a two-hander equipped and are wondering if a pair of one-handers will yield higher melee DPS than what you already have. Here is howyou can get a rough estimate of how much DPS your weapons are giving you: 1. Take whatever weapon will go in your off-hand, and divide the indicated DPS in half. 2. Add the resulting number to your main-hand weapon’s DPS. 3. Take the sum and multiply it by 0.86.Why 0.86? To give you an accurate comparison to a two-hander, 0.86 is takinginto account 19% Miss rate for dual-wielding but is setting aside 5% of that tomake up for the base 5% Miss rate that does not get calculated into your two-handed weapon DPS indicated in your character tab.The end result is the rough total DPS of your two weapons. It will give anaccurate idea of where your 2H melee damage stands when shopping around forone-handers.-----------------------------Dual Wield Versus Two-Handing-----------------------------One of the most popular questions that arise is which of the two is better, andthe answer is neither. Both have their own benefits as well as their downsides.Here is what players have said over the years.Players in support of two-handing argue that as a Hunter, you will not stay inmelee range long enough for dual wield to take its course. What you will do isthrow as hard a Raptor Strike as possible before Wing Clipping and running backinto shooting range. A two-handed weapon is slow enough that the high basedamage will allow you to score that knockout punch, especially if you haveSavage Strikes.On the other hand, players in support of dual wield argue that if the firstswing with a two-handed weapon misses, you will have to wait several secondsbefore you can get a second chance, which you may not get if your plan is toWing Clip and run back into shooting range. The faster attack speed also meansless of a delay between an auto-attack and a following Raptor Strike. Dualwield also allows you to cleverly enchant both of your weapons with +30Intellect, which has been found to be very useful in raids.-------------------------------------------------------------------------------d. Ammunition-------------------------------------------------------------------------------Needless to say, ammo is important. Your bows always need arrows, and your gunswill never fire without bullets. This section will cover ammunition. All ammocomes in stacks of 200.------------------General Goods Ammo------------------These bullets and arrows are the ones found at your local General Goods store.This is the cheapest kind of ammo that money can buy, and it gets the job donewhen there is nothing better.====================================================== BULLETS DPS LEVEL COST ====================================================== Light Shot 1.5 5 9c Heavy Shot 3.5 10 50c Solid Shot 7.5 25 3s Accurate Slug 13.0 40 9s Impact Shot 22.0 55 14s Ironbite Shell 32.0 65 30s ============================================================================================================ ARROWS DPS LEVEL COST ====================================================== Rough Arrow 1.5 5 9c Sharp Arrow 3.5 10 50c Razor Arrow 7.5 25 3s Jagged Arrow 13.0 40 9s Wicked Arrow 22.0 55 14s Blackflight Arrow 32.0 65 30s ======================================================------------Crafted Ammo------------Engineers have the opportunity to craft their own bullets. Even though you haveto find your own materials, these bullets are stronger than store-boughtshells, and have lower level requirements to boot. Thorium Shells can be tradedin for Thorium Headed Arrows at your local city.=============================================== BULLETS DPS LEVEL =============================================== Crafted Light Shot 2.0 5 Crafted Heavy Shot 4.5 15 Crafted Solid Shot 8.5 30 Hi-Impact Mithril Slugs 12.5 42 Mithril Gyro-Shot 15.0 44 Thorium Shells 17.5 52 Fel Iron Shells 26.0 57 Adamantite Shells 37.0 62 ===============================================----------------------Faction-Exclusive Ammo----------------------There are several kinds of arrows and bullets that can be bought from exclusivefactions. Most require that your reputation with them be at a certain level,usually Honored at the very least.=============================================================================== BULLETS FACTION REP DPS LV. COST =============================================================================== Ice Threaded Bullet Stormpike/Frostwolf Honored 16.5 54 54s Felbane Slugs Honor Hold Revered 37.0 68 50s Hellfire Shot Thrallmar Revered 37.0 68 50s Halaani Grimshot [Halaa, Nagrand] n/a 38.5 66 60s Mysterious Arrow The Violet Eye Revered 46.5 70 80s Timeless Shell The Scale of the Sands Honored 53.0 70 2g ============================================================================================================================================================== ARROWS FACTION REP DPS LV. COST =============================================================================== Ice Threaded Arrow Stormpike/Frostwolf Honored 16.5 54 54s Scout’s Arrow Cenarion Expedition Honored 26.0 61 20s Warden’s Arrow Cenarion Expedition Revered 37.0 68 50s Halaani Razorshaft [Halaa, Nagrand] n/a 38.5 66 60s Mysterious Arrow The Violet Eye Revered 46.5 70 80s Timeless Arrow The Scale of the Sands Honored 53.0 70 2g ===============================================================================------------------Miscellaneous Ammo------------------The rest of the ammo can be found either as drops from bosses or quest rewards.=============================================================================== AMMO SOURCE TYPE DPS LEVEL =============================================================================== Flash Pellet Quest: Sharing The Land Bullet 2.0 7 Smooth Pebble Drop: Var. Darkshore Mobs Bullet 4.0 13 Precision Arrow Drop: Baelog (Uldaman) Arrow 11.5 35 Feathered Arrow Quest: Stealing Supplies Arrow 9.5 n/a Exploding Shot Quest: Stealing Supplies Bullet 9.5 n/a Rockshard Pellets Drop: Lord Roccor (BRD) Bullet 18.0 47 Doomshot Drop: Shad Hunt Vash’gajin Arrow 20.0 54 Miniature Cannon Balls Drop: Cannon Master Willey Bullet 20.5 56 ===============================================================================-------------------------------------------------------------------------------e. Ammo Storage-------------------------------------------------------------------------------Ammo pouches and quivers do a lot more than store your ammo. They also add toyour ranged attack speed, which is why they are such an important asset to you.This section will help you locate upgrades to your current ammo containers.As an added visual bonus for bow users, whenever you have your bow actively inyour hand, your quiver will appear strapped to your back.-----------------------The Local Hunting Store-----------------------Apparently, the locals have a thing with not keeping up with the latest trends.These are containers that can be bought from a hunting shop at a major citynear you but you may quickly outgrow them.============================================================== AMMO POUCH LEVEL SLOTS ATK.SPD COST ============================================================== Small Ammo Pouch none 6 +10% 4c Small Shot Pouch none 8 +10% 1s Medium Shot Pouch 10 10 +10% 10s ============================================================================================================================ AMMO POUCH LEVEL SLOTS ATK.SPD COST ============================================================== Light Quiver none 6 +10% 4c Small Quiver none 8 +10% 1s Medium Quiver 10 10 +10% 10s ==============================================================------------------Crafted Containers------------------Leatherworkers can craft their own ammo pouches and quivers. The benefit tothis is that it makes it easier for them to upgrade from one container to thenext.=========================================================== AMMO POUCH LEVEL SLOTS ATK.SPD =========================================================== Small Leather Ammo Pouch none 8 +10% Heavy Leather Ammo Pouch 30 14 +12% Thick Leather Ammo Pouch 40 16 +13% Knothide Ammo Pouch 60 20 +15% Netherscale Ammo Pouch 70 24 +15% ====================================================================================================================== QUIVER LEVEL SLOTS ATK.SPD =========================================================== Light Leather Quiver none 8 +10% Heavy Quiver 30 14 +12% Quickdraw Quiver 40 16 +13% Knothide Quiver 60 20 +15% Quiver of a Thousand Feathers 70 24 +15% ===========================================================------------------Dungeon Containers------------------Ribbly Screwspigot, one of the regulars at the bar in Blackrock Depths, is theproud owner of his own containers. Put an end to him and you just might walkaway with a brand new ammo pouch or quiver.======================================================= CONTAINER LEVEL SLOTS ATK.SPD ======================================================= Ribbly’s Bandolier 50 16 +14% Ribbly’s Quiver 50 16 +14% =======================================================---------------------------Battleground PvP Containers---------------------------Once you are revered with either the Stormpike or Frostwolf factions, you havethe chance to buy the best possible container that you can get before walkinginto Outland. Try one of these out for the low price 10 Alterac Valley Marks ofHonor and 2250 Honor Points.======================================================= CONTAINER LEVEL SLOTS ATK.SPD ======================================================= Gnoll Skin Bandolier 55 16 +15% Harpy Hide Quiver 55 16 +15% =======================================================----------------------------Faction-Exclusive Containers----------------------------The two Nagrand factions and the Consortium both feature their own containers,which you can obtain once you are honored with either of them. Their ammo pouchand quiver are currently the best ones in the game, standing at 18 slots and+15% ranged attack speed.=============================================================================== CONTAINER FACTION ATK.SPD LV. SLOTS COST =============================================================================== Smuggler’s Ammo Pouch The Consortium +15% 68 18 10g Worg Hide Quiver Kurenai (Alliance) +15% 68 18 10g Clefthoof Hide Quiver The Mag’har (Horde) +15% 68 18 10g ===============================================================================The best quiver and ammo pouch in the game are currently the Netherscale AmmoPouch and the Quiver of a Thousand Feathers, both of which can be crafted byyour local leatherworker.-------------------------------------------------------------------------------f. Scopes-------------------------------------------------------------------------------While melee weapons can be enhanced with the help of enchanters, ranged weaponscan receive similar treatment with the help of an Engineer. They can craft avariety of scopes that can be attached to any ranged weapon, though it willnever show on your weapon’s graphic. Here are the kinds of scopes that anengineer can craft:=========================================================================== NAME LV.REQ QUALITY EFFECT =========================================================================== Crude Scope 5 Common +1 Weapon Damage Standard Scope 10 Common +2 Weapon Damage Accurate Scope 20 Common +3 Weapon Damage Deadly Scope 30 Common +5 Weapon Damage Sniper Scope 40 Common +7 Weapon Damage Biznicks 247x128 Accurascope 50 Rare +30 Ranged Hit Rating Adamantite Scope 55 Uncomm +10 Weapon Damage Khorium Scope 55 Rare +12 Weapon Damage Stabilized Eternium Scope 60 Rare +28 Crit Rating ===========================================================================Since Blizzard is always adding new content to the game, you will never knowwhat other kinds of scopes will show up next.------------------------------------------Khorium Scope or Stabilized Eternium Scope------------------------------------------One of the most critical pieces of equipment is the scope that you put on yourranged weapon. Once you reach level 70, you have two choices: the KhoriumScope’s +12 damage or the Stabilized Eternium Scope’s +28 Crit Rating. On thesurface, it looks seemingly equal; choose Khorium for consistent damage, andEternium for burst damage. However, it gets a lot more complicated than that.The Khorium Scope is about as basic as scopes get: increase the base damage by12 and that’s that. The problem with this, however, is that it does nothing forabilities that don’t factor in weapon damage. Aimed Shot, Auto-Shot, and Multi-Shot will benefit from this but Steady Shot and Arcane Shot will not. Thelatter two are affected by your total Ranged Attack Power.On the other hand, the +1.27% critical hit percentage from the Eternium Scopeaffects all four of these Shots. This is especially handy for raids because thebulk of your damage will come from three of them: Auto-Shot, Steady Shot, andArcane Shot. Note that the latter two are the ones that are unaffected by theKhorium Scope.That’s not to say that the Khorium Scope is necessarily useless. Keep in mindthat no matter what your server economy is like, the materials needed forcrafting an Eternium Scope cost more. The Khorium Scope is also exceptionallygood for players with fast attack speeds. Since most ranged weapons past level60 tend to be no faster than 2.70, this requires a mix of haste bonuses,talents, trinkets, and Rapid Fire. In that case, Khorium may have a slight edgeover Eternium.-------------------------------------------------------------------------------g. Gear Enhancements-------------------------------------------------------------------------------This section covers the various armor enchantments and book-based abilitiesthat you’ll encounter in the later parts of the game. Although they aren’tcheap or easy to get by any means, they add very beneficial bonuses to yourstats. Listed below are the most ideal enchants for a Hunter.---------------Weapon Enchants---------------Enchant Weapon – AgilityEFFECT: Adds +15 Agility to your Weapon.MATS: 6x Large Brilliant Shard 6x Greater Eternal Essence 4x Illusion Dust 2x Essence of AirEnchant Weapon – Greater AgilityEFFECT: Adds +20 Agility to your Weapon.MATS: 8x Arcane Dust 4x Greater Planar Essence 6x Large Prismatic Shard 2x Primal AirEnchant 2H Weapon – AgilityEFFECT: Adds +25 Agility to your 2H Weapon.MATS: 10x Large Brilliant Shard 6x Greater Eternal Essence 14x Illusion Dust 4x Essence of AirEnchant 2H Weapon - Major Agility EFFECT: Adds +35 Agility to your 2H Weapon. MATS: 10x Large Prismatic Shard 6x Greater Planar Essence 20x Arcane DustEnchant 2H Weapon – SavageryEFFECT: Adds +70 Attack Power to your 2H Weapon.MATS: 4x Large Prismatic Shard 40x Arcane DustEnchant Weapon – Major IntellectEFFECT: Adds +30 Intellect your Weapon.MATS: 2x Large Prismatic Shard 10x Greater Planar Essence-------------Boot Enchants-------------Enchant Boots – Greater AgilityEFFECT: Adds +7 Agility to Boots.MATS: 8x Greater Eternal EssenceEnchant Boots - Dexterity EFFECT: Adds +12 Agility to Boots.MATS: 8x Greater Planar Essence 8x Arcane Dust--------------Glove Enchants--------------Enchant Gloves – Greater AgilityEFFECT: Adds +7 Agility to Gloves.MATS: 3x Lesser Eternal Essence 3x Illusion DustEnchant Gloves – Superior AgilityEFFECT: Adds +15 Agility to Gloves.MATS: 3x Nexus Crystal 8x Large Brilliant Shard 4x Essence of AirEnchant Gloves – AssaultEFFECT: Adds +26 Attack Power to Gloves.MATS: 8x Arcane Dust--------------Cloak Enchants--------------Enchant Cloak – Lesser AgilityEFFECT: Adds +3 Agility to Cloak.MATS: 2x Lesser Nether EssenceEnchant Cloak – Greater AgilityEFFECT: Adds +12 Agility to Cloak.MATS: 1x Greater Planar Essence 4x Arcane Dust 1x Primal Air--------------Chest Enchants--------------Enchant Chest – StatsEFFECT: Adds +3 to all Stats to Chest.MATS: 1x Large Radiant Shard 3x Dream Dust 2x Greater Nether EssenceEnchant Chest – Greater StatsEFFECT: Adds +4 to all Stats to Chest.MATS: 4x Large Brilliant Shard 15x Illusion Dust 10x Greater Eternal EssenceEnchant Chest – Exceptional StatsEFFECT: Adds +6 to all Stats to Chest.MATS: 4x Large Prismatic Shard 4x Arcane Dust 4x Greater Planar Essence---------------Bracer Enchants---------------Enchant Bracers – Minor AgilityEFFECT: Adds +1 Aglity to Bracers.MATS: 2x Strange Dust 1x Greater Magic EssenceEnchant Bracers – AssaultEFFECT: Adds +24 attack power to Bracer.MATS: 6x Arcane Dust-------------Ring Enchants-------------Enchant Ring – StatsEFFECT: Adds +4 to all Stats to Ring.NOTE: Only useable on your own rings.MATS: 6x Void Crystal 6x Large Prismatic Shard----------------Faction Enchants----------------Glyph of FerocityFACTION: Cenarion ExpeditionREPUTATION: ReveredLEVEL: 70COST: 90gEFFECT: Permanently adds 34 attack power and 16 hit rating to a head slot item. Does not stack with other enchantments for the selected equipment slot.Inscription of VengeanceFACTION: The AldorREPUTATION: HonoredLEVEL: 64COST: 2x Holy DustEFFECT: Permanently adds 26 attack power to a shoulder slot item. Does not stack with other enchantments for the selected equipment slot.Greater Inscription of VengeanceFACTION: The AldorREPUTATION: HonoredLEVEL: 70COST: 8x Holy DustEFFECT: Permanently adds 30 attack power and 10 critical strike rating to a shoulder slot item. Does not stack with other enchantments for the selected equipment slot.Inscription of the BladeFACTION: The ScryersREPUTATION: HonoredLEVEL: 64COST: 2x Arcane RuneEFFECT: Permanently adds 13 critical strike rating to a shoulder slot item. Does not stack with other enchantments for the selected equipment slot.Greater Inscription of the BladeFACTION: The ScryersREPUTATION: ExaltedLEVEL: 70COST: 8x Arcane RuneEFFECT: Permanently adds 15 critical strike rating and 20 attack power to a shoulder slot item. Does not stack with other enchantments for the selected equipment slot.--------------------------Leatherworking Leg Patches--------------------------Cobrahide Leg ArmorLEVEL: 60MATS: 4x Heavy Knothide Leather 2x Cobra Scales 4x Primal AirEFFECT: Permanently attach cobrahide armor onto pants to increase attack power by 40 and critical strike rating by 10.Nethercobra Leg ArmorLEVEL: 60MATS: 4x Heavy Knothide Leather 4x Cobra Scales 8x Primal Air 1x Primal NetherEFFECT: Permanently attach nethercobra armor onto pants to increase attack power by 50 and critical strike rating by 12.Clefthide Leg ArmorLEVEL: 60MATS: 4x Heavy Knothide Leather 8x Thick Clefthoof Leather 4x Primal EarthEFFECT: Permanently attach clefthide armor onto pants to increase stamina by 30 and agility by 10.Nethercleft Leg ArmorLEVEL: 60MATS: 4x Heavy Knothide Leather 16x Thick Clefthoof Leather 8x Primal Earth 1x Primal NetherEFFECT: Permanently attach clefthide armor onto pants to increase Stamina by 40 and Agility by 12.-------------------------------------------------------------------------------h. Gems-------------------------------------------------------------------------------Sockets are a blessing in disguise. It can cost you a fortune to get the gemsit gives you a lot of room for customization. You can try to go by the colors,and get the socket bonus. You can also ignore the colors and socket bonusesentirely by putting in whatever gems you want. This section catalogs whatevergems may be of use to you.============================================================================= RED GEMS QUALITY BONUSES ============================================================================= Bright Tourmaline Common +8 Attack Power Bright Blood Garnet Uncomm +12 Attack Power Mighty Blood Garnet Rare +14 Attack Power Bright Living Ruby Rare +16 Attack Power Bold Ornate Ruby Epic +20 Attack Power Bright Crimson Spinel Epic +20 Attack Power Delicate Tourmaline Common +4 Agility Delicate Blood Garnet Uncomm +6 Agility Delicate Living Ruby Rare +8 Agility Delicate Crimson Spinel Epic +10 Agility Flashing Living Ruby Rare +8 Parry Rating Flashing Crimson Spinel Epic +10 Parry Rating Subtle Living Ruby Rare +8 Dodge Rating Subtle Crimson Spinel Epic +10 Dodge Rating ========================================================================================================================================================== YELLOW GEMS QUALITY BONUSES ============================================================================= Smooth Amber Common +4 Crit Rating Smooth Golden Draenite Uncomm +6 Crit Rating Smooth Dawnstone Rare +8 Crit Rating Smooth Ornate Dawnstone Epic +10 Crit Rating Smooth Lionseye Epic +10 Crit Rating Rigid Amber Common +4 Hit Rating Rigid Golden Draenite Uncomm +6 Hit Rating Rigid Dawnstone Rare +8 Hit Rating Rigid Lionseye Epic +10 Hit Rating Brilliant Amber Common +4 Intellect Brilliant Golden Draenite Uncomm +6 Intellect Brilliant Dawnstone Rare +8 Intellect Brilliant Lionseye Epic +10 Intellect Sublime Mystic Dawnstone Epic +10 Resilence Mystic Lionseye Epic +10 Resilience ========================================================================================================================================================== BLUE GEMS QUALITY BONUSES ============================================================================= Solid Zircon Common +6 Stamina Solid Azure Moonstone Uncomm +9 Stamina Solid Star of Elune Rare +12 Stamina Solid Empyrean Sapphire Epic +15 Stamina Lustrous Zircon Common +1 Mana/5 Sec. Lustrous Azure Moonstone Uncomm +2 Mana/5 Sec. Lustrous Star of Elune Rare +3 Mana/5 Sec. Lustrous Empyrean Sapphire Epic +4 Mana/5 Sec. ========================================================================================================================================================== ORANGE GEMS (RED/YELLOW) QUALITY BONUSES ============================================================================= Wicked Flame Spessarite Uncomm +6 Attack Power, +3 Crit Rating Unstable Citrine Rare +8 Attack Power, +4 Crit Rating Wicked Noble Topaz Rare +8 Attack Power, +4 Crit Rating Deadly Fire Opal Epic +8 Attack Power, +5 Crit Rating Inscribed Ornate Topaz Epic +10 Attack Power, +5 Crit Rating Wicked Pyrestone Epic +10 Attack Power, +5 Crit Rating Pristine Fire Opal Epic +10 Attack Power, +4 Hit Rating Empowered Fire Opal Epic +8 Attack Power, +5 Resilience Glinting Flame Spessarite Uncomm +3 Hit Rating, +3 Agility Glinting Noble Topaz Rare +4 Hit Rating, +4 Agility Glinting Fire Opal Epic +5 Agility, +4 Hit Rating Glinting Pyrestone Epic +5 Agility, +5 Hit Rating Empowered Fire Opal Epic +8 Attack Power, +5 Resilience Beaming Fire Opal Epic +5 Dodge Rating, +4 Resilience Nimble Fire Opal Epic +5 Dodge Rating, +4 Hit Rating Assassin’s Fire Opal Epic +5 Dodge Rating, +6 Crit Rating Splendid Fire Opal Epic +5 Parry Rating, +4 Resilience ========================================================================================================================================================== GREEN GEMS {YELLOW/BLUE} QUALITY BONUSES ============================================================================= Jagged Deep Peridot Uncomm +3 Crit Rating, +4 Stamina Barbed Deep Peridot Rare +4 Crit Rating, +3 Stamina Jagged Talasite Rare +4 Crit Rating, +6 Stamina Jagged Chrysoprase Epic +5 Crit Rating, +6 Stamina Jagged Seaspray Emerald Epic +5 Crit Rating, +7 Stamina Dazzling Deep Peridot Uncomm +3 Intellect, +1 Mana/5 Sec. Dazzling Talasite Rare +4 Intellect, +2 Mana/5 Sec. Dazzling Chrysoprase Epic +5 Intellect, +3 Mana/5 Sec. Unstable Peridot Rare +4 Intellect, +6 Stamina Timeless Chrysoprase Epic +5 Intellect, +6 Stamina Steady Chrysoprase Epic +5 Resilience, +6 Stamina Sundered Chrysoprase Epic +5 Crit Rating, +2 Mana/5 Sec. ========================================================================================================================================================== PURPLE GEMS (RED/BLUE) QUALITY BONUSES ============================================================================= Shifting Shadow Draenite Uncomm +3 Agility, +4 Stamina Shifting Nightseye Rare +4 Agility, +6 Stamina Shifting Shadowsong Ameth. Epic +5 Agility, +7 Stamina Balanced Shadow Draenite Uncomm +6 Attack Power, +4 Stamina Unstable Amethyst Rare +8 Attack Power, +6 Stamina Balanced Nightseye Rare +8 Attack Power, +6 Stamina Brutal Tanzanite Epic +10 Attack Power, +6 Stamina Pulsing Amethyst Epic +10 Attack Power, +6 Stamina Balanced Shadowsong Ameth. Epic +10 Attack Power, +7 Stamina Regal Tanzanite Epic +5 Dodge Rating, +6 Stamina Defender’s Tanzanite Epic +5 Parry Rating, +6 Stamina ========================================================================================================================================================== CHROMATIC GEMS QUALITY BONUSES ============================================================================= Prismatic Sphere Epic +3 All Resists Void Sphere Rare +4 All Resists =============================================================================---------Meta Gems---------Meta gems have incredibly powerful stats and effects but will not come intoeffect unless you fulfill specific requirements that are listed in the gem’stext. Depending on your selection of gear, those requirements can be very easyor very hard to work with. The majority of items that feature meta gem socketsare set helms. Below is a list of the meta gems that you may find useful.Enigmatic Skyfire Diamond QUALITY: Rare BONUS: +12 Crit Rating, +5% Snare and Root Resist REQUIREMENT: Requires more red gems than yellow gemsPotent Unstable Diamond QUALITY: Rare BONUS: +24 Attack Power, +5% stun resistance REQUIREMENT: Requires more blue gems than yellow gemsPowerful Earthstorm Diamond QUALITY: Rare BONUS: +18 Stamina, +5% stun resistance REQUIREMENT: Requires at least 3 blue gemsRelentless Earthstorm Diamond QUALITY: Rare BONUS: +12 Agility, +3% critical strike damage REQUIREMENT: Requires at least 2 red gems, 2 blue gems, 2 yellow gemsSwift Skyfire Diamond QUALITY: Rare BONUS: +24 Attack Power, Minor Run Speed REQUIREMENT: Requires at least 2 yellow gems, 1 red gemSwift Windfire Diamond QUALITY: Rare BONUS: +20 Attack Power, Minor Run Speed REQUIREMENT: Requires at least 2 yellow gems, 1 red gemThundering Skyfire Diamond QUALITY: Rare BONUS: Chance to increase melee and ranged attack speed REQUIREMENT: Requires at least 2 red gems, 2 blue gems, 2 yellow gems----------------------------Getting The Meta Gem To Work----------------------------Trying to fulfill both the meta gem’s requirements and the socket bonuses onyour weapons and armor is not an easy task. Fortunately, that is where thedual-color gems come in handy. Orange, green, and purple gems each count fortwo colors, which makes meta gems that require a minimum of certain colors mucheasier to work with.-------------------------------------------------------------------------------i. Miscellaneous-------------------------------------------------------------------------------This section will cover some tools that will be very useful to you. Be sure tokeep an eye out for these items.---------------Ornate Spyglass---------------This little item is great for peeking into the distance beyond what yourcomputer is capable of rendering. Eagle Eye is superior to this but the factthat it can be used indoors is a plus. There is no cooldown so it can be usedas often as you want.The Ornate Spyglass can be crafted by engineers with 135 skill.----------------------------Everlasting Underspore Frond----------------------------This item creates 10x Underspore Pods with a 12-hour cooldown. The fact that itrestores Health and mana is nice but what makes it even neater is that itserves as free food for any pets that eat fruit.To get this item, you need to become neutral with Sporeggar and get a level-65quest called “Oh, It’s On!” from T’shu in Sporeggar. It takes a 5-man trekthrough the Underbog to complete it but the reward is well worth it.---------------------Bounty of the Harvest---------------------Around the fall season, there is a festival that takes place in Ironforge andOrgrimmar that honors casualties of war. If you complete the holiday quest thatis available during that time, you will get this item, which conjures fourHarvest Breads but has a 12-hour cooldown. Like the Frond mentioned above, thisis another source of free food for both you and your pet.-------------------------------Sporeling Snack & Kibler’s Bits-------------------------------These fun little treats will buff your pet with either +20 Stamina or Strengthfor 30 minutes. They also give an additional +20 Spirit but Spirit for pets isnever a priority.Sporeling Snacks can be cooked up by anyone with 310 skill in cooking and therecipe from Sporeggar. Kibler’s Bits required 300 skill but the recipe can onlybe found from the crates that you receive as a reward for the daily cookingquests in Lower City.-------------------Crystal Mana Potion-------------------Even with Aspect of the Viper, you will use up your mana very quickly, which iswhy mana potions are essential when having to endure long battles. TheConsortium have only a limited supply of Super Mana Potions on sale, andshopping at the Auction House can be costly. Thankfully, you have one easysources for replenishing your supply of potions.Your key source is the ogres of Ogri’la. Once you are exalted with them, youmay purchase Crystal Mana Potions from their local quartermaster for 32 silverand 50 Apexis Shards each. Each one gives you 1800 to 3000 mana, which is thesame as a Super Mana Potion. Since you gain a lot of reputation, money, andShards from doing their Daily quests, getting access to the potions is easy.===============================================================================--------------------------[ IX. Playing As A Hunter ]--------------------------===============================================================================This chapter will cover the basic play styles and tactics that a Hunter willtypically use when going solo, in a group, or in PvP. These are mostly tacticsthat I use, however. Many players will fight differently, depending on theirTalent builds, preferences, and play styles. This chapter will serve you as aguideline as to how to play but as you grow, you’ll develop your own style.-------------------------------------------------------------------------------a. Hunter 101: The Basics-------------------------------------------------------------------------------This section will teach you the basics of the shot rotation and how to get usedto using some of your abilities. Much of this caters to novice players fromlevels 1 through 40 but it can serve as a refresher for experienced players aswell.----------------------Setting Up Your Attack----------------------Every Hunter develops a specific setup routine before they begin attacking. Ifyou have just recently started playing a Hunter, you are not going to have mostof your core abilities but once you have them, you will naturally develop yourown setup. Against a typical mob, the most common routine is this:1. Cast Hunter’s Mark on target.2. Command pet to attack target.3. Begin your shot rotation.You can add traps and Stings to this but most mobs die so quickly that neitherwill really make a massive difference in the way you kill them. More on theshot rotation below.-------------Shot Rotation-------------You may have heard other players using this term. The shot rotation refers toyour continuous pattern of shots, which you use in cycles against your target.Setting up a good rotation is critical to establishing an effective damageoutput. A very basic rotation against a single mob is usually: 1. Arcane Shot 2. Auto-Shot 3. Serpent Sting 4. Auto-Shot 5. Arcane ShotAs you start gathering more abilities and talents, the rotation is going tochange a lot. By level 60, a shot rotation versus an outdoor elite might looklike this: 0. Aimed Shot 1. Arcane Shot 2. Multi-Shot 3. Auto-Shot 4. Serpent StingNote that Aimed Shot here is intentionally labeled “0” to indicate it as anopening shot and nothing more. A shot rotation can contain just about anythingbut a guideline to remember is to not waste mana or abilities that take a whileto cool down if there is no need to do so. For example, Multi-Shot and BestialWrath are great ways to increase your firepower but using them is costly.-------------------------Learning to Use Auto-Shot-------------------------Auto-Shot is your auto-attack with a ranged weapon. The concept is simpleenough but there is a whole lot that you can do with it. Learning how to makefull use of it will give you better control over your Hunter.One of the biggest mistakes that Hunters make early on is their tendencyto use a Shot or a Sting as their way of enabling their Auto-Shot. ArcaneShot is usually that trigger. The problem occurs when the Shot is stillcooling down after using it. Most players will either use another Shot orSting that might not be needed or wait for their key Shot to finishcooling. Having Auto-Shot slotted to an action bar will let you freelyattack whenever you need to. It also serves as an indicator that flashesred whenever you have it active.Another way to use your Auto-Shot is with the T key. For most classes, itenables auto-attack with a melee weapon. For you, it does double duty. Nearmelee range, you will pull out your melee weapon, but at firing range youautomatically use Auto-Shot instead. Getting used to firing with the T keymeans not having to use up a slot on your action bar. That would mean losingthe flashing indicator but if you can tell when you have Auto-Shot enabled,that will not be problem.-----------------------The Importance of Melee-----------------------Once you obtain a pet, you will not be attacking with your melee weapons oftenbut raising your melee weapon skills is just as important as your rangedskills. Wing Clip and Raptor Strike are useless if your skills are too low.Remember to occasionally spend some time attacking weaker mobs with your meleeweapons. The last stretch to 350 is always the toughest but the most rewarding.------------------Escaping From Mobs------------------In the wild, whenever a mob decides to run after you, you only have to givechase for several seconds before it gives up and runs back to its spot but whatmany new players are not aware of is the fact that if you continuously attackthe mob as it chases you, it will not give up until either one of you is dead.In fact, a single mob can chase you for miles across the continent until youstop your assault.If you are running away from a mob in the wild, be sure to not attack it. Ifyou want to minimize the damage, you can use Wing Clip and run away. Rememberto hit Aspect of the Cheetah once you reach a safe distance. Another method isto have your pet distract it while you run. Eventually, your pet will safelyvanish due to it being too far away from you. If you are still in combat by thetime your pet’s portrait is gone, it can chase you all it wants but you will betoo far ahead.------------------------------Understanding Dungeon Behavior------------------------------Once in a while, you will want to run through dungeons with a 5-man group forbetter loot. Dungeon elites are indeed stronger than anything in the wild but they behave very differently as well. Here are a few things to keep in mind: 1. Dungeon elites will chase you to no end. Normal mobs will stop chasing you after a while but these elites will chase you until you either die or run out of the instance. You can run until your computer can no longer see them but they know where you are and they will find you. 2. Elites tend to fight in packs. When you pull one, you will pull the others regardless of how far apart they are. These packs will also either be stationary or patrol certain areas. 3. Many elites are designed to handle groups. Many of them will have Cleaves, Bolt Volleys, and other area damage effects. 4. Whereas most mobs of equal level are more or less the same in terms of overall stats, the stats of elites can vary greatly. Elites that tend to fight on their own are stronger than the ones that fight in packs. 5. In the wild, getting too close to a mob while another player attacks it will usually not cause you to enter combat. In dungeons, it will.Remember, most elites are still susceptible to most spells and effects. Stuns,snares, and other crippling effects still work and are encouraged. Your FeignDeath will also cause mobs to stop chasing you.-------------------------------------------------------------------------------b. Hunter 201: Intermediate-------------------------------------------------------------------------------This section goes more in-depth into some of the more complex aspects of whatyou are capable of. This caters to players who have a firm grasp on themechanics of the class and have acquired most of their abilities.------------------------Adjusting to Steady Shot------------------------Once you reach level 62, you will get an ability called Steady Shot. After 61levels without it, it will feel awkward using it, but it is indeed one of themost powerful tools in your arsenal. It has a low mana cost, increases yourfirepower, does not interfere with the Auto-Shot timer, and has no cooldown.It comes in handy in just about any situation you can think of.Getting used to Steady Shot must first start with your ability to time yourAuto-Shots properly. Try this example rotation against a single mob: 1. Auto-Shot 2. Steady Shot 3. Auto-Shot 4. Steady Shot 5. Auto-ShotThe idea is to get a feel for how Steady Shot weaves between each Auto-Shot.Once you are comfortable with this, start mixing in Arcane Shot into therotation. Eventually, your basic rotation should look like this: 1. Auto-Shot 2. Steady Shot 3. Arcane Shot 4. Auto-Shot 5. Steady Shot 6. Auto-Shot 7. Steady Shot 8. Back to Step 1If your ranged weapon speed is roughly 2.50 after applying the ammo container’shaste bonus, the Auto-Shot should fire on its own after the Arcane Shot goesoff. However, it is possible to miss that Auto-Shot if you start recastingSteady Shot too quickly.----------------------Running With Auto-Shot----------------------As you probably already know, Auto-Shot only fires if you are not moving, evenif you have it enabled. From the moment you stop moving, it takes roughly halfof a second to fire your weapon. After that, your weapon speed accounts forwhen the next shot fires. There are other options for whenever you have to beon the move but with a little practice, you can learn to take potshots withouthaving to spend mana on the more mobile Arcane Shot.The key to potshots is knowing when your next Auto-Shot will fire, which willvary depending on weapon speed and Haste bonuses. The best way to practice thisis by letting your pet tank a single mob as you sidestep in circles, stoppingevery few steps to fire your weapon. Once you get a feel for when the shot isabout to fire, it will also give you an idea of when it is okay to start movingagain without disrupting Auto-Shot. That will also vary depending on your lag.------------------------------------Using Freezing Trap As Crowd Control------------------------------------With Clever Traps, Freezing Trap will keep targets frozen for up to 26 seconds,just 4 seconds shy of its cooldown. Since it is also useable against everyknown species of mobs, that makes it one of the powerful crowd-control tools inyour arsenal. Pulling mobs into the trap itself is easy. Making full use of it,however, requires a bit of extra know-how.When trying to keep a mob frozen for as long as possible, your timing iscrucial. There are three things to take into consideration: 1. The cooldown of the trap itself is 30 seconds. 2. The freeze duration is 26 seconds. 3. The trap takes 2 seconds to arm.From the time that your target is frozen, you need to have the next trap setand ready by the time the first one thaws. There are two ways to keep the mobin check as you prepare for the second trap: 1. Set your trap early. If you let the cooldown timer run before the first pull, you will have the second trap ready immediately. 2. Use Concussive Shot or Scatter Shot as the mob is running towards the trap. By slowing it down, you give your trap some time to let the cooldown run.You can keep a mob frozen for as long as you want. In fact, you can kill anelite doing this by shooting it as you lure it into each trap.------Kiting------Kiting is when you attack a mob as it chases you. You will usually need to dothis when fighting a mob while your pet is not around.The key to a successful kite is keeping your target from taking a swing at you.As you fire away, keep moving, stopping only for an occasional Auto-Shot orSteady Shot. Be sure to use Concussive Shot or Frost Trap to slow it down. Ifyou are not using Serpent Sting, you can even use Freezing Trap. If you haveWyvern Sting or Scatter Shot, those will work nicely as well. Aspect of theCheetah is very useful for kiting but if you get dazed, there is little roomfor recovery.Another technique that helps when kiting is strafing. Hold down your rightmouse button and pan the camera to your side. Then use your A and D keys tomove forward and backwards. By doing this, you only need to tilt the cameraever so slightly to fire at whatever is chasing you.--------------------------More Control Over Your Pet--------------------------If you are like most players, you probably click the Attack, Follow, and Staycommands on your pet’s action bar rather than use the shortcut keys. This isactually the least effective way to give your pet commands because of the timeit takes for you to click those tiny buttons on the bottom-left corner of yourscreen. To cut down on that response time, learning to give commands withyour hotkeys is highly recommended.By default, the shortcut keys are Ctrl plus the corresponding command key. 1would be Attack, 2 is Follow, 3 is Stay, and the rest are your pet’s actions.Depending on the size and shape of your hand, hitting Ctrl and a number keycould be a bit tricky. You can always go to your Key Bindings settings andchange the Secondary Action Bar hotkeys. I suggest trying the F keys at thetop of your keyboard. F1 through F5 are normally used to target party membersbut they conveniently correspond to the position of your pet’s action bar onyour screen.You should also try to keep your pet set to Passive at all times. Defensive isgreat for those moments when you get attacked by mobs or hostile players but itcan sometimes cause problems when you are trying to attack something withouthaving to cross paths with something nasty, in which case your pet will aid youby running after your target. As for Aggressive, that is not recommended. Itmight have some use in PvP but most of the time, it is best that you not usethat setting.-------------------------------The Mechanics of Threat & Aggro-------------------------------Every spell, attack, and ability that a player uses causes a certain amount ofthreat against a mob. Some naturally cause high threat while most causerelatively low threat. A few cause absolutely none at all. Even heals and buffscause threat. Abilities that cause high amounts of damage tend to cause a lotof threat, especially if it critically hits. Unless there is something specialabout the mob, it will always attack whoever has the highest amount of threat.Aggro refers to that person sitting at the top of the threat count. When aplayer says that you have aggro, that means that the mob is now targeting you.As a Hunter, most of your threat is caused by quick bursts of critical hits,which is easy to do with the right gear. Disengage is one way to reduce yourthreat but the one surefire way to remove all of it is by Feigning Death.Unless it is resisted, you will end up at the very bottom of the threat chain.This is very important because in any given instance, if a tank loses aggro, itcan be hard for him to regain that aggro.There are third-party add-ons available that will allow you to visually see howmuch threat you cause when compared to other players. KTM is a popular add-onthat gauges the threat of all party or raid members with the same add-on. Manyraiding guilds highly recommend it.-------------------------------Crushing Blows & Glancing Blows-------------------------------As you already know, normal mobs that are within two levels of you are not tootough to kill but when that gap expands to three or more levels, it takes muchmore effort to kill them, almost to the point where they might as well beelites. There is actually more to it than just the level difference. If youlook in your Combat Log after fighting an orange- or red-level mob, you willnotice two peculiar things: Crushing Blows and Glancing Blows.A Crushing Blow is when a mob hits you for 150% damage. It only appears on itsattack table when its Weapon Skill is 15 more than your Defense, which is adifference of three levels. To calculate the Crushing Blow chance, double thedifference between Weapon Skill and Defense, and subtract 15. To give you anidea of what that number may be, here is a chart that assumes that you arelevel 60. These are what the Crushing Blow percentages would be: ================================= YOUR LV. MOB LV. CRUSHING ================================= 60 63 15% 60 64 25% 60 65 35% 60 66 45% 60 67 55% 60 68 65% 60 69 75% 60 70 85% Note that with a base 5% Miss chance, the 60 71+ 95% Crushing Blow percentage cannot exceed 95%. =================================A Glancing Blow is somewhat the opposite. It is when an attack made against ahigher-level mob is reduced in damage. There is still ongoing discussions as tohow the chances of a Glancing Blow are calculated and how much damage isreduced when it occurs. All you need to know is that when you fight a mob thatis significantly higher in level than you, that mob has a chance to cause moredamage per attack, while you have a chance to cause less damage per attack.Fortunately, Glancing Blows are not included in the attack table for rangedattacks, which means that any shots that you make will never result in aGlancing Blow. However, they can still miss, and that Miss chance againsthigher-level mobs is significantly higher than the base 5%.-------------------------------------------------------------------------------c. Hunter 301: Advanced Tactics-------------------------------------------------------------------------------This section contains some of the more difficult aspects of life as a Hunter.Listed here are techniques that are extremely valuable to you but requirepractice.-------------The Jump Shot-------------The jump shot is not an ability but is actually a technique in which you jumpand shoot your target with Arcane Shot while it is behind you. It is usuallydone while running since it allows you to attack your target without stopping.Making a 180 degree turn while on the ground will slow you down.Getting this technique down will require practice with your control over thedirection you are facing. Note that the right mouse button controls whateverdirection you are facing. While you are in midair, what you want to do is turnyour character 180 degrees with the right mouse button so that you are facingyour target. At that point, fire Arcane Shot, and turn your mouse back theother way so that when you land, you are still running in the same direction.The best time to practice this is while kiting. Try to have the mob chase youdown a straight path. Use Rank 1 Arcane Shot as you turn in midair. When youland on your feet, you should still be running along that same path. Yourbiggest mistake at first will be running to the side of the path when you landbut as you get better at it, keeping on a straight course will get easier.----------------Mounted Reversal----------------Mount up and start charging towards your target. Once you are within firingrange, quickly turn around and leap back in the opposite direction while firingyour favorite Shot or Sting. If done correctly, you will dismount and fire butthe leap that you make while you are mounted will cause you to fly backward andout of harm’s way.This technique makes an excellent opener for arenas due to its ability toquickly launch dispelling Arcane Shots or mana-zapping Viper Stings withoutgetting too close to your opponents.----------------------Double Freeze Trapping----------------------Most Hunters assume that because the tooltip says that only one trap can existat a time, you can only keep one target frozen at a time. This is only true ifthe trap has not gone off. Once a target has become frozen, you can set asecond trap of any kind without causing your first trap to thaw. With this ismind, you can keep up to two targets frozen at any given time.To trap two targets, what you need to do is set the first Freezing Trap and letthe 30-second cooldown timer run. Now pull the first target into the trap. Oncethe trap goes off, immediately set the second Freezing Trap and lure the othermob into it. Remember to take into account the two-second trap delay.If you have Readiness, you can use it to end the cooldown on Freezing Trap,allowing you to freeze a third target.---------------------------------Using Your Pet As An Escape Decoy---------------------------------One of the advantages to being is a Hunter is that the game treats your pet asa separate entity. Whenever a patrolling mob decides to attack your pet, notethat you yourself will not enter combat unless you interact with your pet insome way. This includes commanding it to attack or healing it with Mend Pet.With this in mind, your pet is a valuable tool in entering and exiting combatwith ease.To see this for yourself, command your pet to attack to a mob. Notice that ithas caused you to enter combat. Now command your pet to come back to you. As itcomes running back, quickly Feign Death to exit combat and then stand back up.Keep an eye on your level indicator beneath your portrait. You will notice thatthe mob is still attacking your pet but you yourself are completely free to dowhatever you need to do outside of combat. Try eating, drinking, or mounting.Keep in mind that if you get hit with any area damage effects while Feigning,you will reenter combat, preventing you from doing what you need to do.Fortunately, as long as you keep Feigning, the mob will leave you alone.Remember that as you Feign Death, you will stay in combat if you do not commandyour pet to stop attacking. Another thing to keep in mind is that once you stopFeigning, dungeon elites can cause you to reenter combat if they get too closeto you.-------------------------------------------------------------------------------d. Player Versus Player-------------------------------------------------------------------------------Also know as PvP. When you have to fight against another player, the rules ofengagement are very different. This section will help you prepare forencounters against enemy players in arena, battlegrounds, and in the world.------------------A Much Smarter Foe------------------Mobs only behave in a certain way. They are designed to do little more thanattack you blindly and chase you on foot. Human players, on the other hand, aremuch smarter than that. They will walk into a battle knowing what you arecapable of, and what your weaknesses are. They will run in circles to evadeyour attacks, and will do whatever they can to cause as much damage aspossible.Here is what they will know when they see you: 1. You are weakest at melee range. 2. You probably have a Freezing/Snake/Frost Trap ready somewhere near you. 3. They will judge you by looking at your gear. Your helm and shoulders are most prominent. 4. They know what abilities you have in general. 5. If they inspect your buffs carefully, they can see your Trueshot Aura or Spirit Bond, which gives away your talent build.Here is what they do not know: 1. They cannot tell what spec you are until they get a taste of you. 2. They assume that you will probably not use consumables unless you have a Warlock with you, in which case they would assume that you probably have a Healthstone.With what they know, most players will use the same strategies against you,hoping to cause as much damage as possible while keeping you in melee range.Most melee classes will try to snare you, while casters will try to burn youdown as quickly as possible at close range.--------------On The Offense--------------Keep Your DistanceYour chances of winning are usually best if you stay as far away as possible.You may be wearing the second-best armor type in the game, but you can stillget demolished if you wander too far into the fray.Judge Your EnemySometimes you can get a feel for the overall gear level of a certain player.Helms, shoulders, and robes are usually the most prominent part of a player’sappearance. Also take note of how often you are landing critical hits and howmuch damage those hits are causing. That can serve as an indicator of how muchResilience that player has.Disable The HealersPut Viper Sting on any Paladins, Priests, or Druids that are evidently healing.Even though it can be removed with a simple Cleanse, it can still leave itsmark before your enemy notices it. Plus removing it can be tough if there areother debuffs alongside it.Hit The Fragile PlayersBe sure to deal with cloth-wearing casters first. You specialize in the onecategory that they are weak against: ranged physical damage. If you happen tohave Aimed Shot, you can also use it to cripple their attempts at healing,though you will need something to speed up its casting time such as Rapid Fire.Otherwise, it is slow enough that anyone who notices you casting it will lookfor safety.Watch Yourself When CastingMany players get themselves caught in a situation where they are in the middleof a Steady Shot or Aimed Shot but are being bombarded with so many hits thatit gets interrupted. Watch yourself carefully. If you are getting pelted withattacks, lay off abilities that have a casting time unless you have somethingthat can speed it up.--------------------Use Your Environment--------------------As a hunter, your environment is everything, especially in Battlegrounds andArenas. Most players know that you can’t touch them as long as they are notwithin your line of sight. They will look for corners and pillars to runaround, and you will not be able to give chase if you get snared.At the same time, your environment is a great way to protect yourself fromenemy fire. Just as they can hide from your shots, you can do the same againsttheirs. You can take position around the corner of a nearby doorway,remembering to hide when needed.-------------------Using The Right Pet-------------------Your pet is a very important part of your prowess. Its damage output can’t comeclose to yours but your choice of pets can make or break you. Here are somepets that do well against other players:BoarThe boar’s Charge ability can be a great way to stop an enemy player fromfleeing when used correctly. One second may not sound like a lot but it can beenough for you to gain the upper hand on a runner.RavagerNothing too fancy here. Thick armor, good offensive power, and the added bonusof Gore and Dash make this one of the best pets to use against other players.ScorpidEven though most cleansing abilities target their debuffs randomly, ScorpidPoison’s stacking effect makes it more difficult for healing classes to cleanseoff more potent poisons like Viper Sting.----------------------------The Importance of Resilience----------------------------The game’s typical mix of weapons and armor are undoubtedly great for PvP butthe one stat that makes a crucial difference against other players isResilience. It reduces your opponent’s chance of landing a critical hit, andthe amount of damage a critical hit and damage-over-time abilities cause.For every 100 Resilience, this is what you get:- Chance for an enemy to land a critical strike reduced by 2.50%.- Critical strike damage reduced by 5%.- Damage from damage-over-time abilities reduced by 2.50%.Resilience grows linearly, which means that at 400 Resilience:- Chance for an enemy to land a critical strike reduced by 10%.- Critical strike damage reduced by 20%.- Damage from damage-over-time abilities reduced by 10%.Let’s go back to the PvP Season 1 chest armor and compare it side-by-side withthe Tier-4 chest armor:Gladiator’s Chain Armor Demon Stalker HarnessChest Chest866 Armor 846 Armor+27 Agility +26 Agility+51 Stamina +24 Stamina+17 Intellect +35 Intellect[ ] Red Socket [ ] Red Socket[ ] Red Socket [ ] Blue Socket[ ] Yellow Socket [ ] Blue SocketSOCKET BONUS: +4 Crit Rating SOCKET BONUS: +8 Attack PowerEQUIP: +18 Crit Rating EQUIP: +70 Attack PowerEQUIP: +20 Resilience EQUIP: +6 Mana/5 Sec.EQUIP: +26 Attack PowerWhile Resilience allows you to survive critical hits, the higher Armor andStamina allows you to soften the blows. This makes you very tough to kill, andit is this high level of survivability that will give you the edge againstother players.------------------Fighting As A Team------------------Teamwork and communication is very important in PvP, especially if you arefighting in Battlegrounds. Be sure to coordinate your attacks, and keep youreyes and ears open for what your teammates have to say. The greater yournumbers are, the less likely your enemies are going to engage you head-on.Be sure to keep a close eye on your healers. Enemy players will always go afteryour healers first whenever possible. Keep them alive and they will do the samefor you.-------------------------------------------------------------------------------e. Raiding-------------------------------------------------------------------------------Raiding is no easy task. Raid dungeons feature vigorous demands that take intoaccount everything you have, including your personal skill, time, equipment,and knowledge of each encounter. This section will help you make yourtransition into a raid environment.-------Add-Ons-------I tend to not advocate add-ons but there are a few that are extremely helpfulto you when raiding. There are many websites that have them readily available.OmenUSES: Tracks the threat and aggro gains of party and raid members. Based on the popular KLH Threat Meter, this add-on charts out the amount of threat you cause in form of a live bar graph. Because threat management is such an important part of raiding, Omen allows you to keep an eye on how close you are to getting a mob’s attention.CalendarModUSES: Schedules and manages guild events and signups. This add-on is like an in-game secretary with built-in clock and date. Many guilds use this as a clean and efficient way to organize and schedule raids.DeadlyBossModUSES: Provides in-game warnings when bosses perform special attacks. This is a must-have for raid leaders. It warns players when bosses are about to perform their signature attacks, who is affected by what spells, and keeps track of how long a boss has before it Enrages. Although its timers are sometimes off-sync, it is a valuable asset to you as a raider.SWStatsUSES: Keeps track of damage and healing statistics over time. This add-on keeps track of how much damage a player is causing and receiving, as well as how effective a player’s healing is. Since it tries to synchronize itself with other players that have it installed, the information tends to be very accurate. Although it is strenuous on computers with low resources, it is a great way to keep track of a raid’s overall numerical progress, and it allows you to see if anyone is slacking.-------------Communication-------------Communication is a key factor in any raiding team’s performance, and because ofthe fast pace of many encounters, typing your messages to other players is notenough to get your thoughts across to others. This is where voice chat comesin. Depending on the quality of the microphones that you and your fellowplayers use, those messages can vary in clarity, but voice chat is the fastestway to speak your mind.While the game has a built-in Voice Chat feature, most guilds prefer third-party voice chat programs such as TeamSpeak and Ventrilo. Although running aserver requires that you pay a fee, players are generally happier with thequality that these services provide.----------Attunement----------Unlike 5-man dungeons, raid dungeons may require some kind of attunement orkey, which is usually acquired through a long quest chain. Be sure to do yourhomework and know how to get attuned for a particular dungeon.----------Gearing Up----------Because of the high health and damage that these elites cause, most raidinggroups require you to be as well-geared as possible before stepping in, andthis requirement increases in a step-by-step progression for each dungeon. Forexample, for you to perform well in Black Temple and Mount Hyjal, you needweapons and armor from Serpentshrine Cavern and Tempest Keep. Here is a generaltree outline of how you should progress in terms of gear, starting with theendgame 5-man dungeons: [ Steamvaults [ Botanica/Mechanar/Arcatraz Dungeon-3 -[ Shattered Halls [ Shadow Labyrinth/Sethekk Halls [ Black Morass [ Karazhan -> Zul’Aman Tier-4 -[ \ / [ Gruul’s Lair -> Magtheridon’s Lair \ / Tier-5 -[ Serpentshrine Cavern [ Tempest Keep [ Battle For Mount Hyjal [ Tier-6 -[ Black Temple [ [ Sunwell PlateauCheck with Armor Sets in Chapter VIII to get an idea of what is available toyou. For you to be fully prepared to enter Karazhan, you will want to collectDungeon Sets A or B, and have a matching set of rare rings, neckpiece,trinkets, and weapons. All of this can be found at the top of this tree. Onceyou have the right gear, you can enter Karazhan and work with your raid to makeyour way down.-------------------------Agility Over Attack Power-------------------------Once you make your way into the world of raiding, you will find that mosthunters prefer Agility over Attack Power, and will adjust their gear to stackas much Agility as possible. This may seem odd due to the fact that the gameweighs 1 Agility as being equal to 2 Attack Power but once you reach thatpoint, your critical hit percentage becomes a key factor in your overall damageoutput. That and if worse really comes to worst, the little bits of extra armorand dodge rating could mean the difference between life and death. Agility alsoscales with Blessing of Kings, which you will most likely have in the 25-manbig leagues. This makes Agility a superior raiding stat over pure Attack Power.------------------------------Tailoring PvP Gear For Raiding------------------------------PvP gear is generally not recommended for raiding because of the way the statsare distributed. Although there is absolutely no shortage of Agility, the lowAttack Power and Intellect, and lack of Mana Ticks cripple your overallfirepower in raids. However, if you are like many players, then PvP gear is allyou really have. Fortunately, there are a few ways to compensate for this.Although Agility is preferred over Attack Power in raids, you need to make upfor the lack of Attack Power. Bright Living Rubies give +16 Attack Powerapiece, and you can add Savagery to your 2H weapon for an additional +70.Depending on where your raid is in terms of progression, some PvP gear isen par or better for raiding than what is available to you. Let’s compare yourTier-4 helm with its Season 3 equivalent:Tier-4 Season 3Demon Stalker Greathelm Vengeful Gladiator’s Chain HelmHead Head604 Armor 830 Armor+35 Agility +33 Agility+28 Stamina +61 Stamina+27 Intellect +22 Intellect[ ] Yellow Socket [ ] Meta Socket[ ] Meta Socket [ ] Red SocketSOCKET BONUS: +4 Agility SOCKET BONUS: +4 ResilienceEQUIP: +66 Attack Power EQUIP: +12 Hit Rating EQUIP: +26 Crit Rating EQUIP: +22 Resilience EQUIP: +58 Attack Power EQUIP: Your attacks ignore 84 of your opponent’s armor.Note that while the Tier-4 helm has slightly higher Agility and Attack Power,the Season 3 helm outmatches it with its Hit and Crit Ratings and Armormitigation. The simple addition of an Attack Power gem can compensate for thedifference in net power loss. Generally, most of the gear from the Season 3bracket is better than Tier-4 but not as well-rounded for raiding as Tier-5.As for the low Intellect and lack of Mana Ticks, there isn’t much that you cando to make up for it. Until you start acquiring PvE gear, bring an amplesupply of mana potions, and be sure to make full use of whatever sources ofmana you can get your hands on such as Aspect of the Viper, Blessing of Wisdom,and your local Shadow Priest.----------Hit Rating----------Raid mobs are anywhere from levels 70 to 72, and bosses are technically level73. Since you are only level 70, the chance for your shots to miss goes up.Fortunately, Hit Rating bonuses can help offset this problem but deciding howmuch of it to have can be an issue.To have a 0% Miss rate against a raid boss, you need 142 Hit Rating, whichconverts to about +9% to Hit. At the early stages of raiding, reaching thatnumber is a bit of a challenge but once you move into the SerpentshrineCavern/Tempest Keep bracket, you will find that much of the gear there is richin Hit Rating. Gems are a valuable source of Hit Rating but you can do withoutwith in favor of having more Agility or other stats.--------------------Bringing Consumables--------------------Consumables are an absolute staple of a raiding environment. Super Health andMana Potions and Netherweave Bandages are always needed but don’t forget someof these other vital goods: 1. Elixir of Major Agility Use: Increases your Agility by 35 and your critical strike rating by 20 for 1 hour. Battle Elixir. 2. Scroll of Agility V Use: Increases the target's Agility by 20 for 30 min. 3. Ravager Dog Use: Restores 4320 health over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 40 attack power and 20 Spirit for 30 min. 4. Warp Burger Use: Restores 7500 health over 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain 20 Agility and Spirit for 30 min. 5. Flask of Relentless Assault Use: Increases attack power by 120 for 2 hrs. Counts as both a Battle and Guardian elixir. This effect persists through death.Remember, raids demand that you push your firepower to its limit, and suchconsumables are one way to do just that. It also compensates for the loss infirepower when switching from Aspect of the Hawk to Viper.--------------------Taking Out The Trash--------------------Like most 5-man dungeons, a raid dungeon’s elites are separated into packs thatcan be pulled group by group. Commonly known as “trash,” they have a lot ofhealth and can chop you down in as little as two hits. Most of them also runfaster than you, and are immune to snare effects and crowd control.Against any kind of trash, your job is to cause as much damage as possible,taking care not to hit targets that are subdued by crowd control. Your threeprimary attacks are Auto-Shot, Steady Shot, and Arcane Shot. Be sure to useyour trinkets and Rapid Fire whenever they are active. Of course, this is goingto cause a lot of threat so be sure to Feign Death whenever your threat comesclose to the tank’s threat. You can keep track of this with the Omen add-on.--------------------Area of Effect Pulls--------------------Occasionally, you may run into unusually large packs of ten to fifteen weakermobs, which most raids call “AoE packs,” referring to the need for area damageto effectively kill them. For these, you will need a different strategy. Onceyour tank has sufficient threat, use this pattern: 1. Run into the AoE pack and drop an Explosive Trap. 2. Fire a Multi-Shot and immediately Feign Death. 3. As soon as the Trap blows, use Volley. 4. As soon as Volley finishes, use Multi-Shot. 5. Fire into the crowd until they die.This pattern will cause a lot of damage across the entire pack. It may not comeclose to what a mage can do but it definitely contributes a lot. Chances aregood that Feign Death will fail because of the high number of elites but ifyour tank is competent, then you should be able to safely do your job whiletaking minimal damage.---------------Fighting A Boss---------------Generally, raid bosses are different from trash only in terms of health,firepower, and abilities, but they have enough health to last for severalminutes, and successfully slaying one requires strategic planning and properexecution. Here some are things to keep in mind when you are about to tackle aboss:Your Mana Supply Unlike all previous encounters, the moment your tank pulls the boss, you stay in combat for the duration of the fight. This means that while Feigning Death can still save your life, drinking is not an option. Use your Auto/Arcane/ Steady Shot combo while refraining from wasting mana on costly abilities such as Multi-Shot and Aimed Shot. Blessing of Wisdom is an absolute must. Keep an ample supply of mana potions on hand, and know when to use them. Switch to Aspect of the Viper when you’re running low on mana and can’t drink another potion for some time.Your Aggro Gain Bosses move very quickly and hit very hard. Many bosses are immune to Taunt effects, which means that it is very hard to recover once a tank loses aggro. Even with Blessing of Salvation, you can cause a lot of threat, especially early on when the tank still has to build threat on himself. Omen is very helpful in keeping track of how close you are to getting the bosses attention. Be sure to Feign Death if you see yourself accumulating too much threat.--------------Final Thoughts--------------Above all else, be patient. It takes time for a team to learn and adjustthemselves to each encounter in a dungeon. Until your team fully understandshow to handle each pull, the learning process can be frustrating and expensive.With enough practice and dedication, everything will fall into place.===============================================================================---------------------------[ X. Weapons & Armor ]------------------------------===============================================================================This chapter catalogs and highlights the game’s assortment of equipment,including the endgame armor sets and a plethora of weapons.-------------------------------------------------------------------------------a. PvE Armor Sets-------------------------------------------------------------------------------Listed here are the game’s variety of dungeon-found armor sets. Many of theirstats cater to the PvE aspect of the game, and are considered to be the game’sstandard faire of gear to attain at level 70. You will find that unlike theoriginal armor sets at level 60, the majority of these new sets feature onlyfive pieces but there are bracers, belts, and boots whose graphics and statsmatch the rest of their sets.--------------------------------Dungeon Set 3A: Beast Lord Armor--------------------------------Beast Lord Cuirass Beast Lord HandguardsChest Hands652 Armor 407 Armor+20 Agility +25 Agility+30 Stamina +12 Stamina+24 Intellect +17 Intellect[ ] Red Socket [ ] Red Socket[ ] Red Socket [ ] Blue Socket[ ] Blue Socket SOCKET BONUS: +3 Hit RatingSOCKET BONUS: +4 Agility EQUIP: +34 Attack PowerEQUIP: +40 Attack PowerEQUIP: +4 Mana/5 Sec.Beast Lord Helm Beast Lord LeggingsHead Legs520 Armor 570 Armor+25 Agility +30 Agility+21 Stamina +25 Stamina+22 Intellect +19 Intellect[ ] Red Socket EQUIP: +52 Attack Power[ ] Meta Socket EQUIP: +7 Mana/5 Sec.SOCKET BONUS: +2 Mana/5 Sec.EQUIP: +50 Attack PowerBeast Lord Mantle Girdle of FerocityShoulders Waist489 Armor 399 Armor+25 Agility +27 Agility+12 Intellect +19 Stamina[ ] Yellow Socket +21 Intellect[ ] Red Socket EQUIP: +42 Attack PowerSOCKET BONUS: +4 Stamina EQUIP: +13 Hit RatingEQUIP: +34 Attack PowerEQUIP: +5 Mana/5 Sec.Boots of the Endless Hunt Bracers of the HuntFeet Wrist488 Armor 311 Armor+25 Agility +18 Agility+18 Stamina +15 Stamina+22 Intellect +16 IntellectEQUIP: +46 Attack Power EQUIP: +34 Attack PowerEQUIP: +6 Mana/5 Sec. EQUIP: +4 Mana/5 Sec.SET BONUSES2: Reduces the cooldown on your traps by 4 sec.4: Each time you use your Kill Command ability, your attacks ignore 600 of your victim's armor for 15 sec.LOCATIONS BOSS DROPSThe Mechanar Palatheon The Calculator HelmThe Botanica Warpsplinter ChestThe Steamvaults Warlord Kalithresh Shoulders, LegsShattered Halls Warchief Kargath Bladefist GlovesSethekk Halls (Heroic) Talon King Ikiss BracersShadow Labyrinth (Heroic) Murmur BeltThe Botanica (Heroic) Warpsplinter BootsOVERVIEWThis is your basic set armor for when you hit level 70. It has everything thatyou would need as a Hunter. Lots of red and blue sockets means plenty of roomfor basic stats such as Agility and Stamina, and the set bonuses are very good.This set is perfect for any talent build, and the pieces are easy to find.The only part of this set that is arguably underpowered is the leggings. Thestats are perfectly well-rounded for a Hunter but the raw power that comes fromthis piece is a bit weaker than other leggings in the game.--------------------------------Dungeon Set 3B: Desolation Armor--------------------------------Hauberk of Desolation Gauntlets of DesolationChest Hands652 Armor 407 Armor+28 Stamina +25 Stamina+25 Intellect +16 Intellect[ ] Yellow Socket [ ] Red Socket[ ] Yellow Socket [ ] Red Socket[ ] Red Socket SOCKET BONUS: +3 ResilienceSOCKET BONUS: +4 Crit Rating EQUIP: +17 Crit RatingEQUIP: +16 Crit Rating EQUIP: +32 Attack PowerEQUIP: +50 Attack PowerHelm of Desolation Greaves of DesolationHead Legs530 Armor 570 Armor+21 Stamina +24 Stamina+25 Intellect +33 Intellect[ ] Yellow Socket EQUIP: +12 Hit Rating[ ] Meta Socket EQUIP: +22 Crit RatingSOCKET BONUS: +4 Hit Rating EQUIP: +66 Attack PowerEQUIP: +14 Crit RatingEQUIP: +66 Attack PowerPauldrons of Desolation Girdle of the Blasted ReachesShoulders Waist489 Armor 367 Armor+25 Agility +16 Agility+16 Stamina +22 Stamina+19 Intellect +20 Intellect[ ] Red Socket [ ] Red Socket[ ] Red Socket [ ] Red SocketSOCKET BONUS: +3 Hit Rating SOCKET BONUS: +3 IntellectEQUIP: +17 Hit Rating EQUIP: +30 Attack PowerOutland StridersFeet448 Armor+18 Stamina+24 IntellectEQUIP: +21 Crit RatingEQUIP: +50 Attack PowerSET BONUSES2: Increases your hit rating by 35.4: Your attacks have a chance to grant you 160 attack power for 15 sec.LOCATIONS BOSS DROPSThe Black Morass Aeonus HelmOld Hillsbrad (Heroic) The Epoch Hunter ChestThe Slave Pens (Heroic) Quagmirran ShouldersShattered Halls Warchief Kargath Bladefist GlovesSethekk Halls Talon King Ikiss LegsHellfire Ramparts (Heroic) Omor The Unscarred BeltThe Arcatraz Zereketh The Unbound BootsOVERVIEWThis is the alternative to Beast Lord Armor, and is actually a golden recolorof the set. Personally, I am not a fan of Desolation. The stats are fitting forHunters but some of the set pieces are very hard to get. Not only do you needto run through heroic dungeons for your chest and shoulders, you must alsocompete with Enhancement Shamans for them. The low Agility also makes itunviable for Survivalists. Another big letdown is the fact that the four-pieceset bonus does not trigger off of ranged attacks, and you will never swing yourmelee weapons enough to make it worthwhile.In the way of boots, belt, and bracers, I didn’t find any matching bracers thatgo with the set, though I did find a belt and boots whose graphics matches theset perfectly.---------------------------Tier-4: Demon Stalker Armor---------------------------Demon Stalker Harness Demon Stalker GauntletsChest Hands846 Armor 528 Armor+26 Agility +28 Agility+24 Stamina +24 Stamina+35 Intellect +24 Intellect[ ] Red Socket EQUIP: +58 Attack Power[ ] Blue Socket EQUIP: +6 Mana/5 Sec.[ ] Blue SocketSOCKET BONUS: +8 Attack PowerEQUIP: +70 Attack PowerEQUIP: +6 Mana/5 Sec.Demon Stalker Greathelm Demon Stalker GreavesHead Legs687 Armor 651 Armor+35 Agility +40 Agility+28 Stamina +30 Stamina+27 Intellect +30 Intellect[ ] Yellow Socket EQUIP: +15 Hit Rating[ ] Meta Socket EQUIP: +82 Attack PowerSOCKET BONUS: +4 AgilityEQUIP: +66 Attack PowerDemon Stalker Shoulderguards Girdle of the ProwlerShoulders Waist558 Armor 457 Armor+23 Stamina +25 Agility+23 Intellect +21 Stamina[ ] Red Socket +22 Intellect[ ] Yellow Socket EQUIP: +17 Hit RatingSOCKET BONUS: +3 Intellect EQUIP: +48 Attack PowerEQUIP: +19 Crit Rating EQUIP: +6 Mana/5 Sec.EQUIP: +44 Attack PowerEQUIP: +5 Mana/5 Sec.Fiend Slayer Boots Stalker’s War BandsFeet Wrist588 Armor 355 Armor+26 Agility +21 Agility+24 Stamina +18 Stamina+16 Intellect +17 Intellect[ ] Red Socket EQUIP: +44 Attack Power[ ] Blue SocketSOCKET BONUS: +3 AgilityEQUIP: +17 Hit RatingEQUIP: +34 Attack PowerSET BONUSES2: Reduces the chance your Feign Death ability will be resisted by 5%.4: Reduces the mana cost of your Multi-Shot ability by 10%.LOCATIONS BOSS DROPSKarazhan Prince Malchezaar HelmKarazhan Attumen The Huntsman BracersKarazhan The Curator GlovesKarazhan Terestian Illhoof BeltKarazhan Gameroom Chest Reward BootsGruul’s Lair High King Maulgar ShouldersGruul’s Lair Gruul the Dragonkiller LegsMagtheridon’s Lair Magtheridon ChestOVERVIEWUnlike its predecessors, the Demon Stalker set features no magic resistances infavor of having more of the stats that you need such as Agility, Stamina, andIntellect. The mana ticks on this set give you some much-needed sustainingpower for the more advanced raid dungeons.Despite being an epic set, some of its pieces have been the target of scrutinyfrom the Hunter community. For example, the Shoulders are terrible for Huntersbecause of its lack of Agility and its low overall Attack Power gain. In fact,its Season 1 equivalent is arguably superior.Regardless, the set is an overall upgrade over Beast Lord, and the stats arevital for anyone seeking to attempt Serpentshrine Cavern or Tempest Keep.--------------------------Tier-5: Rift Stalker Armor--------------------------Rift Stalker Hauberk Rift Stalker GauntletsChest Hands934 Armor 583 Armor+40 Agility +34 Agility+40 Stamina +29 Stamina+19 Intellect +20 Intellect[ ] Blue Socket EQUIP: +19 Hit Rating[ ] Yellow Socket EQUIP: +68 Attack Power[ ] Yellow SocketSOCKET BONUS: +4 AgilityEQUIP: +80 Attack PowerEQUIP: +7 Mana/5 Sec.Rift Stalker Helm Rift Stalker LeggingsHead Legs759 Armor 817 Armor+40 Agility +40 Agility+36 Stamina +39 Stamina+25 Intellect +26 Intellect[ ] Yellow Socket [ ] Red Socket[ ] Meta Socket SOCKET BONUS: +2 Crit RatingSOCKET BONUS: +6 Stamina EQUIP: +18 Hit RatingEQUIP: +82 Attack Power EQUIP: +92 Attack PowerEQUIP: +10 Mana/5 Sec. EQUIP: +7 Mana/5 Sec.Rift Stalker Mantle Belt of the Black EagleShoulders Waist700 Armor 506 Armor+26 Agility +17 Agility+26 Stamina +20 Stamina+24 Intellect +23 Intellect[ ] Red Socket [ ] Blue Socket[ ] Red Socket [ ] Yellow SocketSOCKET BONUS: +4 Stamina SOCKET BONUS: +3 AgilityEQUIP: +13 Hit Rating EQUIP: +17 Crit RatingEQUIP: +52 Attack Power EQUIP: +66 Attack PowerCobra-Lash Boots Bands of the Celestial ArcherFeet Wrist665 Armor 394 Armor+33 Agility +17 Agility+25 Stamina +24 Intellect+25 Intellect EQUIP: +17 Crit Rating[ ] Blue Socket EQUIP: +48 Attack Power[ ] Red SocketSOCKET BONUS: +3 AgilityEQUIP: +66 Attack PowerSET BONUSES2: Your pet's attacks have a chance to heal your pet for 172 to 198.4: Your Steady Shot ability has 5% increased critical strike chance.LOCATIONS BOSS DROPSSerpentshrine Cavern Lady Vashj HelmSerpentshrine Cavern Lady Vashj BootsSerpentshrine Cavern Leotheras the Blind GlovesSerpentshrine Cavern Fathom-Lord Krathress LegsTempest Keep Trash Mobs BracersTempest Keep Void Reaver ShouldersTempest Keep Kael’thas ChestOVERVIEWOnce you step foot into the two major 25-man raid dungeons, you are treated tothe Rift Stalker set. Unlike the jump from Beast Lord to Demon Stalker, thejump to Tier-5 feels like an assured upgrade. The bosses from which each piecedrops are difficult, especially Vashj and Kael’thas, but are doable with awell-coordinated raiding team. It is also interesting to note that Void Reaveris surprisingly very easy. In fact, it is easier than many of the Tier-4bosses.The Cobra-Lash Boots are not the only boots with a matching set graphic. TheStar-Strider Boots from High Astromancer Solarian in Tempest Keep share theexact same graphic. Both are more or less equal to one another.----------------------------Tier-6: Gronnstalker’s Armor----------------------------Gronnstalker’s Chestguard Gronnstalker’s GlovesChest Hands1022 Armor 639 Armor+40 Agility +35 Agility+52 Stamina +31 Stamina+37 Intellect +21 Intellect[ ] Red Socket [ ] Red Socket[ ] Yellow Socket SOCKET BONUS: +2 Crit Rating[ ] Yellow Socket EQUIP: +13 Crit RatingSOCKET BONUS: +4 Agility EQUIP: +62 Attack PowerEQUIP: +19 Crit Rating EQUIP: Your attacks ignore 140 ofEQUIP: +90 Attack Power your opponent’s armor.Gronnstalker’s Helmet Gronnstalker’s LeggingsHead Legs830 Armor 894 Armor+45 Agility +37 Agility+45 Stamina +43 Stamina+29 Intellect +28 Intellect[ ] Red Socket [ ] Red Socket[ ] Meta Socket [ ] Blue SocketSOCKET BONUS: +4 Crit Rating SOCKET BONUS: +2 AgilityEQUIP: +90 Attack Power EQUIP: +19 Crit RatingEQUIP: +8 Mana/5 Sec. EQUIP: +106 Attack Power EQUIP: +11 Mana/5 Sec.Gronnstalker’s Spaulders Gronnstalker’s BeltShoulders Waist766 Armor 556 Armor+34 Agility +29 Agility+39 Stamina +21 Stamina+17 Intellect +17 Intellect[ ] Yellow Socket [ ] Red Socket[ ] Blue Socket SOCKET BONUS: +2 Crit RatingSOCKET BONUS: +3 Crit Rating EQUIP: +24 Hit RatingEQUIP: +68 Attack Power EQUIP: +19 Crit RatingEQUIP: Your attacks ignore 126 of EQUIP: +86 Attack Power your opponent’s armor. EQUIP: Your attacks ignore 140 of your opponent’s armor.Gronnstalker’s Boots Gronnstalker’s BracersFeet Wrist679 Armor 432 Armor+30 Agility +23 Agility+21 Stamina +16 Stamina+21 Intellect +16 Intellect[ ] Yellow Socket [ ] Red SocketSOCKET BONUS: +2 Agility SOCKET BONUS: +2 AgilityEQUIP: +14 Hit Rating EQUIP: +17 Crit RatingEQUIP: +21 Crit Rating EQUIP: +64 Attack PowerEQUIP: +86 Attack Power EQUIP: Your attacks ignore 112 ofEQUIP: Your attacks ignore 140 of your opponent’s armor. Your opponent’s armor.SET BONUSES2: Increases the mana you gain from your Aspect of the Viper by an additional 5% of your Intellect.4: Increases the damage dealt by your Steady Shot ability by 10%.LOCATIONS BOSS DROPSBattle of Mount Hyjal Archimonde HelmBattle of Mount Hyjal Azgalor GlovesBlack Temple Illidari Council LegsBlack Temple Mother Shahraz ShouldersBlack Temple Illidan Stormrage ChestSunwell Plateau Brutallus BeltSunwell Plateau Felmyst BootsSunwell Plateau Kalecgos BracersOVERVIEWThis set is the crème of the crop. Loaded with lots of the stats you need, plussome armor penetration. Although this is as good as it gets, you will find thatas you make that transition from Tier-5 to Tier-6, all of that Hit rating thatyou acquired from Serpentshrine Cavern and Tempest Keep will begin to diminish.In fact, the only pieces that have Hit rating on them are the belt and boots,both of which are only found at the Sunwell Plateau. Also, there are equip afew swappable non-set pieces of equipment available that are comparable toTier-6 such as the Bow-stitched Leggings and the Beast-tamer’s Pauldrons, sokeep an open mind as your raid progresses.It is interesting to note that this is the only true eight-piece set at level70, a trend that has not been seen since the days of old, though the setbonuses remain unchanged.-------------------------------------------------------------------------------b. PvP Armor Sets-------------------------------------------------------------------------------This is the game’s collection of PvP armor sets, which are vastly differentfrom their PvE counterparts. Graphically, they are simply color variants oftheir respective tiers but stats-wise, they are designed to give you morestaying power against other players. Unlike PvE gear, which are mainly foundin dungeons, PvP gear must be acquired by accumulating Arena Points and HonorPoints in Arena Matches and Battlegrounds.Note that although these are four entirely different sets of armor, they areinterchangeable, allowing you to keep your set bonuses as you upgrade from oneset to the next.----------------------------------------PvP Rare Set: Stalker’s Chain Battlegear----------------------------------------Stalker’s Chain Armor Stalker’s Chain GauntletsChest Hands652 Armor 407 Armor+42 Stamina +31 Stamina+20 Agility +21 Agility+15 Intellect +6 Intellect[ ] Red Socket EQUIP: +11 Crit Rating[ ] Red Socket EQUIP: +14 Resilience[ ] Yellow Socket EQUIP: +20 Attack PowerSOCKET BONUS: +4 Crit Rating EQUIP: +5 Multi-Shot DamageEQUIP: +12 Crit RatingEQUIP: +16 ResilienceEQUIP: +12 Attack PowerStalker’s Chain Helm Stalker’s Chain LeggingsHead Legs530 Armor 570 Armor+30 Stamina +42 Stamina+20 Agility +28 Agility+14 Intellect +8 Intellect[ ] Meta Socket EQUIP: +14 Crit Rating[ ] Red Socket EQUIP: +25 ResilienceSOCKET BONUS: +4 Resilience EQUIP: +28 Attack PowerEQUIP: +14 Crit RatingEQUIP: +15 ResilienceEQUIP: +28 Attack PowerStalker’s Chain SpauldersShoulders489 Armor+31 Stamina+14 Agility+4 Intellect[ ] Red Socket[ ] Yellow SocketSOCKET BONUS: +3 ResilienceEQUIP: +17 Crit RatingEQUIP: +16 ResilienceEQUIP: +22 Attack PowerSET BONUSES2: +35 Resilience.4: Reduces the cooldown of your Multi-Shot by 1 sec.FACTION REPUTATION PIECEHonor Hold/Thrallmar Honored GlovesCenarion Expedition Revered LegsThe Sha’tar Honored ShouldersLower City Revered HelmKeepers of Time Revered ChestOVERVIEWThis entry-level armor set may not have the Resilience that Season 1 has but itis a good place to start for players who have just turned 70 and are lookingforward to more PvP action. In terms of item level, it is roughly the same asthe Beast Lord set, though Intellect and Attack Power is reduced in exchangefor Resilience and Crit Rating.Note that this set can be acquired from the various reputation vendorsthroughout Outland and in the Caverns of Time.---------------------------------------------PvP Set - Arena Season 1: Gladiator’s Pursuit---------------------------------------------Gladiator’s Chain Armor Gladiator’s Chain GauntletsChest Hands812 Armor 486 Armor+21 Agility +24 Agility+48 Stamina +36 Stamina+15 Intellect +8 Intellect[ ] Red Socket EQUIP: +12 Crit Rating[ ] Red Socket EQUIP: +17 Resilience[ ] Yellow Socket EQUIP: +24 Attack PowerSOCKET BONUS: +4 Crit Rating EQUIP: +5% Multi-Shot DamageEQUIP: +16 Crit RatingEQUIP: +16 ResilienceEQUIP: +20 Attack PowerGladiator’s Chain Helm Gladiator’s Chain LeggingsHead Legs632 Armor 681 Armor+30 Agility +32 Agility+44 Stamina +48 Stamina+15 Intellect +10 Intellect[ ] Meta Socket EQUIP: +16 Crit Rating[ ] Red Socket EQUIP: +24 ResilienceSOCKET BONUS: +2 Resilience EQUIP: +34 Attack PowerEQUIP: +15 Crit RatingEQUIP: +16 ResilienceEQUIP: +30 Attack PowerGladiator’s Chain SpauldersShoulders583 Armor+24 Agility+36 Stamina+6 Intellect[ ] Red Socket[ ] Yellow SocketSOCKET BONUS: +3 ResilienceEQUIP: +7 Crit RatingEQUIP: +7 ResilienceEQUIP: +14 Attack PowerSET BONUSES2: +35 Resilience.4: Reduces the cooldown of your Multi-Shot by 1 sec.OVERVIEWAs a counterpart to Demon Stalker, the stats on the Gladiator’s Pursuit set aregeared towards PvP. In exchange for less Intellect and Attack Power, this setoffers more Armor, Stamina, Crit Rating, and Resilience. This gives you greatersurvivability against other players. Compared to their PvE equivalents, thetotal net Attack Power may seem rather low but the more frequent criticalstrikes themselves will make up for that. Due to the low amounts of Intellectand mana ticks, this set is not as viable as Demon Stalker for raid instances.Note that this set is only available through Karynna ,and must be purchased with Tier-4 item tokens. The Marshal/General pieces thatmatched this set have been discontinued.-------------------------------------------------------PvP Set - Arena Season 2: Merciless Gladiator’s Pursuit-------------------------------------------------------Merciless Gladiator’s Chain Armor Merciless Gladiator’s Chain GauntletsChest Hands954 Armor 596 Armor+31 Agility +30 Agility+57 Stamina +48 Stamina+17 Intellect +13 Intellect[ ] Red Socket EQUIP: +17 Crit Rating[ ] Red Socket EQUIP: +21 Resilience[ ] Yellow Socket EQUIP: +34 Attack PowerSOCKET BONUS: +4 Crit Rating EQUIP: +5% Multi-Shot DamageEQUIP: +21 Crit RatingEQUIP: +21 ResilienceEQUIP: +32 Attack PowerMerciless Gladiator’s Chain Helm Merciless Gladiator’s Chain LeggingsHead Legs775 Armor 835 Armor+37 Agility +38 Agility+55 Stamina +58 Stamina+19 Intellect +15 Intellect[ ] Meta Socket EQUIP: +21 Crit Rating[ ] Red Socket EQUIP: +33 ResilienceSOCKET BONUS: +4 Resilience EQUIP: +52 Attack PowerEQUIP: +22 Crit RatingEQUIP: +22 ResilienceEQUIP: +50 Attack PowerMerciless Gladiator’s Chain Spaulders Veteran’s Chain GirdleShoulders Waist715 Armor 537 Armor+32 Agility +30 Agility+45 Stamina +45 Stamina+10 Intellect +20 Intellect[ ] Red Socket EQUIP: +16 Crit Rating[ ] Yellow Socket EQUIP: +21 ResilienceSOCKET BONUS: +3 Resilience EQUIP: +32 Attack PowerEQUIP: +14 Crit RatingEQUIP: +21 ResilienceEQUIP: +24 Attack PowerVeteran’s Chain Sabatons Veteran’s Chain BracersFeet Wrist656 Armor 388 Armor+30 Agility +20 Agility+45 Stamina +29 Stamina+20 Intellect +10 IntellectEQUIP: +16 Crit Rating [ ] Yellow SocketEQUIP: +21 Resilience EQUIP: +8 Crit RatingEQUIP: +32 Attack Power EQUIP: +13 Resilience EQUIP: +18 Attack PowerSET BONUSES2: +35 Resilience4: Reduces the cooldown of your Multi-Shot by 1 sec.OVERVIEWFor Season 2, it’s more of the same stat distribution as Season 1, including abit more Resilience. Note that while the main set pieces can be purchased withHonor, the matching Veteran’s pieces must be purchased with Badges of Justicefrom Kayri at Quel’Danas.------------------------------------------------------PvP Set - Arena Season 3: Vengeful Gladiator’s Pursuit------------------------------------------------------Vengeful Gladiator’s Chain Armor Vengeful Gladiator’s Chain GauntletsChest Hands1022 Armor 639 Armor+27 Agility +33 Agility+63 Stamina +52 Stamina+21 Intellect +15 Intellect[ ] Red Socket EQUIP: +19 Crit Rating[ ] Red Socket EQUIP: +21 Resilience[ ] Yellow Socket EQUIP: +40 Attack PowerSOCKET BONUS: +4 Crit Rating EQUIP: +5% Multi-Shot DamageEQUIP: +12 Hit RatingEQUIP: +25 Crit RatingEQUIP: +21 ResilienceEQUIP: +38 Attack PowerEQUIP: Your attacks ignore 84 of your opponent’s armor.Vengeful Gladiator’s Chain Helm Vengeful Gladiator’s Chain LeggingsHead Legs830 Armor 894 Armor+33 Agility +34 Agility+61 Stamina +64 Stamina+22 Intellect +18 Intellect[ ] Meta Socket EQUIP: +12 Hit Rating[ ] Red Socket EQUIP: +25 Crit RatingSOCKET BONUS: +4 Resilience EQUIP: +33 ResilienceEQUIP: +12 Hit Rating EQUIP: +60 Attack PowerEQUIP: +26 Crit Rating EQUIP: Your attacks ignore 84 ofEQUIP: +22 Resilience your opponent’s armor.EQUIP: +58 Attack PowerEQUIP: Your attacks ignore 84 of your opponent’s armor.Vengeful Gladiator’s Chain Spaulders Vindicator’s Chain GirdleShoulders Waist766 Armor 575 Armor+35 Agility +33 Agility+49 Stamina +48 Stamina+12 Intellect +23 Intellect[ ] Red Socket EQUIP: +18 Crit Rating[ ] Yellow Socket EQUIP: +21 ResilienceSOCKET BONUS: +3 Resilience EQUIP: +38 Attack PowerEQUIP: +16 Crit RatingEQUIP: +21 ResilienceEQUIP: +30 Attack PowerVindicator’s Chain Sabatons Vindicator’s Chain BracersFeet Wrist702 Armor 432 Armor+33 Agility +23 Agility+48 Stamina +33 Stamina+23 Intellect +13 IntellectEQUIP: +18 Crit Rating [ ] Yellow SocketEQUIP: +21 Resilience SOCKET BONUS: +2 ResilienceEQUIP: +38 Attack Power EQUIP: +11 Crit Rating EQUIP: +13 Resilience EQUIP: +24 Attack PowerSET BONUSES2: +35 Resilience4: Reduces the cooldown of your Multi-Shot by 1 sec.OVERVIEWWhen you look at the numbers, Season 3 does not appear to be a very big upgradefrom the previous Season, but note the 252 armor mitigation in this set, andthe addition of Hit Rating. This makes up for the seemingly meager jump instats from Season 2, though note that there is no increase in Resilience.----------------------------------------------------PvP Set - Arena Season 4: Brutal Gladiator’s Pursuit----------------------------------------------------Brutal Gladiator’s Chain Armor Brutal Gladiator’s Chain GauntletsChest Hands1110 Armor 694 Armor+32 Agility +37 Agility+70 Stamina +56 Stamina+25 Intellect +19 Intellect[ ] Red Socket EQUIP: +23 Crit Rating[ ] Red Socket EQUIP: +21 Resilience[ ] Yellow Socket EQUIP: +48 Attack PowerSOCKET BONUS: +4 Crit Rating EQUIP: +5% Multi-Shot DamageEQUIP: +16 Hit RatingEQUIP: +29 Crit RatingEQUIP: +21 ResilienceEQUIP: +46 Attack PowerEQUIP: Your attacks ignore 84 of your opponent’s armor.Brutal Gladiator’s Chain Helm Brutal Gladiator’s Chain LeggingsHead Legs902 Armor 971 Armor+37 Agility +38 Agility+67 Stamina +70 Stamina+27 Intellect +23 Intellect[ ] Meta Socket EQUIP: +17 Hit Rating[ ] Red Socket EQUIP: +29 Crit RatingEQUIP: +17 Hit Rating EQUIP: +33 ResilienceEQUIP: +30 Crit Rating EQUIP: +68 Attack PowerEQUIP: +22 Resilience EQUIP: Your attacks ignore 84 ofEQUIP: +66 Attack Power your opponent’s armor.EQUIP: Your attacks ignore 84 of your opponent’s armor.Brutal Gladiator’s Chain Spaulders Guardian’s Chain GirdleShoulders Waist832 Armor 624 Armor+39 Agility +37 Agility+53 Stamina +52 Stamina+16 Intellect +27 Intellect[ ] Red Socket EQUIP: +22 Crit Rating[ ] Yellow Socket EQUIP: +21 ResilienceSOCKET BONUS: +3 Resilience EQUIP: +46 Attack PowerEQUIP: +20 Crit RatingEQUIP: +21 ResilienceEQUIP: +38 Attack PowerGuardian’s Chain Sabatons Guardian’s Chain BracersFeet Wrist763 Armor 471 Armor+37 Agility +26 Agility+52 Stamina +36 Stamina+27 Intellect +15 IntellectEQUIP: +22 Crit Rating [ ] Yellow SocketEQUIP: +21 Resilience SOCKET BONUS: +2 ResilienceEQUIP: +46 Attack Power EQUIP: +14 Crit Rating EQUIP: +13 Resilience EQUIP: +30 Attack PowerSET BONUSES2: +35 Resilience4: Reduces the cooldown of your Multi-Shot by 1 sec.OVERVIEWThis is as good as it gets in the way of PvP gear. While the total Resilienceand socket bonuses remain unchanged, you get a little more of everything whenupgrading from Season 3. Some Agility here, a bunch more Stamina there. Thoughdifficult to obtain, many pieces in this set outclasses the Tier-4 DemonStalker set entirely. SLOT RATING The only catch to all of this is that nearly every Belt none piece in Season 4 has an Arena team rating requirement, Gloves none including the pieces that are bought with Honor. Legs 1550 Here are the ratings needed for each item: Bracers 1575 Chest 1600 Boots 1700 Helm 1700 Shoulders 2200-------------------------------------------------------------------------------c. Uncommon Ranged Weapons-------------------------------------------------------------------------------An Asterisk (*) after the Level Requirement indicates additional stats that arenot listed here. Note that many of these will feature suffixed bonuses whenfound in-game.============================================================================ UNCOMMON GUNS BASE SPEED DPS LV.REQ ============================================================================ Rough Boomstick 10-19 2.30 6.3 5 Compact Shotgun 11-21 2.00 8.0 8 Hunter’s Muzzle Loader 13-25 1.80 10.6 14 Deadly Blunderbuss 21-31 2.60 11.5 16 Lovingly Crafted Boomstick 16-31 1.80 13.1 19 Silver-Plated Shotgun 27-50 2.70 15.3 21 Moonsight Rifle 19-35 1.70 15.9 24 “Mage-Eye” Blunderbuss 33-62 2.80 17.0 26 BKP “Sparrow” Smallbore 21-40 1.70 17.9 28 Explosive Shotgun 30-56 2.10 20.5 32 Smoothbore Gun 38-72 2.50 22.0 34 Mithril Blunderbuss 48-90 2.90 23.8 36* Mithril Heavy-Bore Rifle 53-99 2.90 26.2 39* Sniper Rifle 72-85 3.00 26.2 39 Richochet Blunderbuss 46-87 2.30 28.9 43 Percussion Shotgun 48-91 2.30 30.2 45 Thorium Rifle 55-102 2.50 31.4 47* Burnside Rifle 59-111 2.50 34.0 51 Unsophisticated Hand Cannon 63-118 2.50 36.2 55* Sharpshooter Harquebus 56-104 2.20 36.4 55 Lead-Slug Shotgun 84-156 2.70 44.4 57 Longbeard Rifle 86-160 2.70 45.6 58 Gnomish Assault Rifle 88-164 2.70 46.7 59 Croc-Hunter’s Rifle 90-168 2.70 47.8 60 PC-54 Shotgun 91-171 2.70 48.5 61 Sawed-Off Shotgun 93-173 2.70 49.3 62 Fel Iron Musket 99-185 2.80 50.7 63* Cliffjumper Shotgun 96-179 2.70 50.9 63 Dragonbreath Musket 99-184 2.70 52.4 64 Tauren Runed Musket 102-190 2.70 54.1 65 Sporting Rifle 104-195 2.70 55.4 66 Nesingwary Longrifle 107-200 2.70 56.9 67 Sen’jin Longrifle 110-206 2.70 58.5 68 Game Hunter Musket 113-211 2.70 60.0 69 Adamantite Rifle 126-234 3.00 60.0 69* Big-Boar Battle Rifle 115-215 2.70 61.1 70 ======================================================================================================================================================== UNCOMMON GUNS BASE SPEED DPS LV.REQ ============================================================================ Hunting Bow 12-24 2.60 6.9 6 Heavy Shortbow 15-29 2.50 8.8 10 Fine Shortbow 20-37 1.70 10.6 11 Light Bow 13-26 1.70 11.5 16 Short Ash Bow 16-31 1.90 12.4 18 Naga Heartpiercer 18-34 1.80 14.4 21 Precision Bow 27-51 2.60 15.0 22 Long Battle Bow 24-46 2.20 15.9 24 Archer’s Longbow 31-59 2.60 17.3 27 Ravenwood Bow 23-43 1.90 17.4 27 Study Recurve 27-50 2.20 17.5 27 Whipwood Recurve Bow 23-44 1.80 18.6 29 Dense Shortbow 25-47 1.90 18.9 30 Long Redwood Bow 37-70 2.80 19.1 30 Trueshot Bow 31-59 1.90 23.7 36 Crusader Bow 41-77 2.20 26.8 40 Massive Longbow 55-104 2.80 28.4 42 Sylvan Shortbow 41-77 2.00 29.5 44 Harpy Needler 58-108 2.70 30.7 46 Siege Bow 62-117 2.80 32.0 48 Quillfire Bow 53-100 2.30 33.3 50 Voone’s Twitchbow 40-76 1.60 36.2 55 Ogre Toothpick Shooter 80-80 2.20 36.4 55* Blasthorn Bow 67-125 2.60 36.9 56 Azerothian Longbow 84-156 2.70 44.4 57 Hawkeye Bow 45-84 1.70 37.9 58 Ashenvale Longbow 86-160 2.70 45.6 58 Telaari Longbow 88-164 2.70 46.7 59 Archstrike Bow 61-115 2.30 38.3 60 Windtalker Bow 90-168 2.70 47.8 60 Viper Bow 91-171 2.70 48.5 61 Razorsong Bow 93-173 2.70 49.3 62 Thalassian Compound Bow 96-179 2.70 50.9 63 Expert’s Bow 99-184 2.70 52.4 64 Talbuk Hunting Bow 102-190 2.70 54.1 65 Ranger’s Recurved Bow 104-195 2.70 55.4 66 Rocslayer Longbow 107-200 2.70 56.9 67 Orc Flatbow 110-206 2.70 58.5 68 Windspear Longbow 115-215 2.70 61.1 70 ======================================================================================================================================================== UNCOMMON CROSSBOWS BASE SPEED DPS LV.REQ ============================================================================ Steelarrow Crossbow 40-61 3.40 14.9 22 Tower Crossbow 84-156 2.70 44.4 57 Ram’s Head Crossbow 86-160 2.70 45.6 58 Stronghold Crossbow 88-164 2.70 46.7 59 Citadel Crossbow 90-168 2.70 47.8 60 Repeater Crossbow 91-171 2.70 48.5 61 Collapsible Crossbow 93-173 2.70 49.3 62 Archer’s Crossbow 96-179 2.70 50.9 63 Mighty Crossbow 99-184 2.70 52.4 64 Battle Damaged Crossbow 102-190 2.70 54.1 65 Assassins’ Silent Crossbow 104-195 2.70 55.4 66 Pocket Ballista 107-200 2.70 56.9 67 Barreled Crossbow 110-206 2.70 58.5 68 Well-Balanced Crossbow 113-211 2.70 60.0 69 Rampant Crossbow 115-215 2.70 61.1 70 ============================================================================-------------------------------------------------------------------------------d. Rare Ranged Weapons-------------------------------------------------------------------------------An Asterisk (*) after the Level Requirement indicates additional stats that arenot listed here.============================================================================ RARE GUNS BASE SPEED DPS LV.REQ ============================================================================ Lil Timmy’s Peashooter 26-48 2.60 14.2 16 Double-Barreled Shotgun 27-52 2.30 17.2 22 Hi-Tech Supergun 29-55 2.30 18.3 24 Chesterfall Musket 34-64 2.30 21.3 28 Ironweaver 40-75 2.60 22.1 29 Glass Shooter 46-87 2.90 22.9 30 The Silencer 55-103 2.80 28.2 37* Shadowforge Bushmaster 58-109 2.90 28.8 38* Galgann’s Fireblaster 56-106 2.60 31.2 42* Guttbuster 62-116 2.70 33.0 45* Megashot Rifle 41-77 1.70 34.7 48* Houndmaster’s Rifle 56-104 2.30 34.8 48* Dark Iron Rifle 68-127 2.70 36.1 50* Burstshot Harquebus 67-125 2.60 36.9 51* Shell Launcher Shotgun 61-114 2.30 38.0 53* Flawless Arcanite Rifle 83-155 3.00 39.7 56* Willey’s Portable Howitzer 80-150 2.90 39.7 56* Xorothian Firestick 73-137 2.60 40.4 57* Crystal Slugthrower 82-153 2.80 42.0 60* Silithid Husked Launcher 86-160 2.80 43.9 60* Legion Blunderbuss 110-205 3.00 52.5 61* The Gunblade 112-210 2.80 57.5 65* Recoilless Rocket Ripper X-54 131-244 2.90 61.7 68* Felsteel Boomstick 104-194 2.40 62.1 70* Wrathfire Hand Cannon 90-168 2.00 64.5 70* Telescopic Sharprifle 139-259 3.00 66.3 70* Ornate Khorium Rifle 144-268 3.10 66.5 70* ======================================================================================================================================================== RARE BOWS BASE SPEED DPS LV.REQ ============================================================================ Venomstrike 26-50 2.40 15.8 19* Ranger Bow 30-57 2.70 16.1 20* Nightstalker Bow 24-45 1.70 20.3 27* Harpyclaw Short Bow 25-48 1.80 20.3 27* Quillshooter 49-93 2.80 25.4 33* Skystriker Bow 38-72 2.10 26.2 34* Monolithic Bow 52-97 2.70 27.6 36* Stinging Bow 45-85 2.10 31.0 42* Needle Threader 43-81 2.00 31.0 42* Houndmaster’s Bow 44-82 1.80 35.5 48* Gryphonwing Long Bow 68-127 2.70 36.1 50* Satyr’s Bow 64-119 2.40 38.1 53* Riphook 59-111 2.20 38.6 54* Deep Strike Bow 74-138 2.70 39.3 55* Screeching Bow 90-90 2.30 39.1 55* Ancient Bone Bow 78-145 2.80 39.8 56* Malgen’s Long Bow 80-150 2.90 39.7 56* Eaglehorn Long Bow 51-96 1.80 40.8 58* Hoodoo Hunting Bow 86-160 2.80 43.9 60* Splintermark 93-174 2.50 53.4 62* Ethereal Warp-Bow 120-181 2.70 55.9 64* Skyfire Hawk-Bow 108-202 2.40 64.6 68* Melmorta’s Twilight Longbow 135-252 3.00 64.5 68* Starbolt Longbow 130-242 2.80 66.4 70* Valanos’ Longbow 130-242 2.80 66.4 70* ======================================================================================================================================================== RARE CROSSBOWS BASE SPEED DPS LV.REQ ============================================================================ Crystalpine Stinger 46-69 2.80 20.5 27 Swiftwind 43-65 2.00 27.0 35* Skull Splitting Crossbow 66-99 2.60 31.7 43* Heartseeking Crossbow 91-137 3.10 36.8 51* Blackcrow 99-149 3.20 38.8 54* Carapace Spine Crossbow 105-158 3.30 39.8 56* Stoneshatter 93-141 2.90 40.3 57* Coilfang Needler 124-187 2.90 53.6 62* Adamantine Repeater 159-239 3.00 66.3 70* Emberhawk Crossbow 159-239 3.00 66.3 70* Truestrike Crossbow 138-207 2.60 66.3 70* ============================================================================-------------------------------------------------------------------------------e. Epic Ranged Weapons-------------------------------------------------------------------------------An Asterisk (*) after the Level Requirement indicates additional stats that arenot listed here.============================================================================ EPIC GUNS BASE SPEED DPS LV.REQ ============================================================================ Precisely Calibrate Boomstick 48-56 1.50 34.7 43* Dwarven Hand Cannon 83-155 2.90 41.0 53* The Purifier 89-165 3.00 42.3 60* Core Marksman Rifle 79-148 2.50 45.4 60* Gurubashi Dwarf Destroyer 93-174 2.80 47.7 60* Blastershot Launcher 89-167 2.60 49.2 60* Dragonbreath Hand Cannon 104-194 2.80 53.2 60* Grand Marshal’s Hand Cannon 129-195 2.90 55.9 60* High Warlord’s Street Sweeper 129-195 2.90 55.9 60* Blessed Qiraji Musket 103-192 2.60 56.7 60* Toxic Injector 82-153 2.00 58.8 60* Larvae of the Great Worm 123-229 3.00 58.7 60* Don Santos’ Famous Hunting Rifle 136-253 2.70 72.0 70* Veteran’s Musket 136-253 2.70 72.0 70* Wolfslayer Sniper Rifle 139-259 2.70 73.7 70* Gyro-Balanced Khorium Destroyer 148-275 2.80 75.5 70* Barrel-Blade Longrifle 137-256 2.60 75.6 70* Arcanite Steam-Pistol 171-319 2.90 84.5 70* Tuskbreaker 175-326 2.90 86.4 70* Rifle of the Stoic Guardian 120-224 1.90 90.5 70* Vengeful Gladiator’s Rifle 223-336 3.00 93.2 70* ======================================================================================================================================================== EPIC BOWS BASE SPEED DPS LV.REQ ============================================================================ Bow of Searing Arrows 58-109 2.70 30.9 37* Hurricane 42-79 1.60 37.8 48* Mandokir’s Sting 84-157 2.60 43.3 60* Bow of Taut Sinew 73-137 2.20 47.7 60* Striker’s Mark 84-158 2.50 48.4 60* Heartstriker 97-180 2.60 53.3 60* Grand Marshal’s Bullseye 80-121 1.80 55.8 60* High Warlord’s Recurve 80-121 1.80 55.8 60* Huhuran’s Stinger 105-196 2.70 55.7 60* Soulsting 123-229 2.90 60.7 60* Sunfury Bow of the Phoenix 157-292 2.90 77.4 70* Marksman’s Bow 206-207 2.80 73.8 70* Wrathtide Longbow 151-281 3.00 72.0 70* Sunfury Bow of the Phoenix 169-314 2.90 83.3 70* Ancient Sin’dorei Longbow 181-337 3.00 86.3 70* Serpent Spine Longbow 214-321 3.00 89.2 70* Vengeful Gladiator’s Longbow 223-336 3.00 93.2 70* Bristleblitz Striker 201-374 3.00 95.8 70* Black Bow of the Betrayer 201-374 3.00 95.8 70* ======================================================================================================================================================== EPIC CROSSBOWS BASE SPEED DPS LV.REQ ============================================================================ Polished Ironwood Crossbow 124-186 3.10 50.0 60* Crossbow of Imminent Doom 126-189 3.10 50.8 60* Ashjre’thul, Crossbow of Smiting 149-225 3.40 55.0 60* Grand Marshal’s Repeater 129-195 2.90 55.9 60* High Warlord’s Crossbow 129-195 2.90 55.9 60* Steelhawk Crossbow 144-269 2.80 73.8 70* Gladiator’s Heavy Crossbow 202-304 3.20 79.1 70* Merc. Glad’s Crossbow of the Phoenix 211-318 3.00 88.2 70* Legionkiller 184-342 2.90 90.7 70* Crossbow of Relentless Strikes 182-339 2.80 93.0 70* Vengeful Gladiator’s Heavy Crossbow 223-336 3.00 93.2 70* ============================================================================As more content is released, more weapons will be added to these charts.===============================================================================-----------------------------[ XI. Future Plans ]------------------------------===============================================================================More cleanup is in the works. With the new Wrath of the Lich King expansiondrawing near, the class will change in ways that I’ve not seen since the lastexpansion. Entire talents are being retuned or removed entirely, new abilitiesare on the way, adjustments are being made to a few current abilities, and thenew talents may ultimately change the way the class is played. I will preparefor those changes, and will make the necessary adjustments to this guide.===============================================================================-----------------------------[ XII. Milestones ]-------------------------------===============================================================================Many of today’s new players missed out on the many different changes that thegame has gone through over the years, and the Hunter class of today iscertainly not the same as it was in the game’s earlier years. This sectionstands as a reminder to all players of what the class went through since thetime of the game’s initial release.--------Lacerate--------The 31-point Survival talent Wyvern Sting wasn’t always there. Before theHunter talent review in Patch 1.7, an entirely different ability stood in itsplace: Lacerate. It was a melee bleed effect whose total damage was soincredibly poor that few could ever consider it to be more than just a joke.At Rank 3, it inflicted a miserable total of 133 damage for 95 mana. To addinsult to injury, this was its total damage at level 60.-----------Black Arrow-----------Before the release of the game, the Hunter had an interesting ability in itsarsenal of shots and stings. Known as the Black Arrow, it was basically acombination of Concussive Shot, Serpent Sting, and Viper Sting. This shot wouldslow the target's movement speed by 70% and cause 150 Shadow damage whiledraining 150 mana over 30 seconds. Although the spell never received additionalRanks, the ability was deemed too powerful and was removed from the game beforeits initial release.------------------------------------------Rhok’delar, Longbow of the Ancient Keepers------------------------------------------Hunters were once treated to an epic quest line, which began with the AncientPetrified Leaf from Molten Core. You had to go kill four demons, all of whichwere disguised as humanoids. You had to fight each of them alone, without yourpet to assist you. Your raid would also take you to Onyxia’s Lair in hopes ofcoming home with a Mature Black Dragon Sinew. Once you had gathered all of thematerials, your final reward was an amazing epic bow.Today, you can still get your hands on the Leaf but finding a group that iswilling to do Molten Core and Onyxia may not be an easy task.----------------------The Version 2.00 Patch----------------------On 12.05.06, Blizzard released a patch that would pave the way for theirBurning Crusade expansion. This patch drastically changed Hunter mechanics,ultimately changing the way the class is played. So what was the game likebefore the big changes? Here’s how life once was:- 1 Agility = 2 Ranged Attack Power. You needed 56 Agility for 1% Crit. All of the old Hunter set armors had only Agility before this was changed.- Talent were limited to 31-point trees, ending with Spirit Bond, Trueshot Aura, and Lacerate. After the Hunter talent review, Bestial Wrath and Wyvern Sting took their place as last-tier talents.- Aimed Shot’s casting time used to be 3.0 seconds but always had a 6-second cooldown. It also wouldn’t reset the Auto-Shot timer so Hunters would use it over Arcane Shot.- Arcane Shot was pretty weak back in the day. It would cause base damage without the bonus from ranged attack power.- Viper Sting never had a cooldown, which meant that you could hit every caster you saw with it.- Scorpid Sting used to reduce Strength and Agility rather than Hit chance.- Pets were bland when the most they had were Growl, Cower, Bite, and Claw. Their Growl ability was also weak. It wouldn’t take more than a few shots to pull aggro off your pet.- Traps had a 15-second cooldown but could only be set out of combat. For the Double Trapping effect to work, a Hunter would have to Feign Death before he could plant the second trap.- Wyvern Sting couldn’t be used while in combat.- Ranged weapons were relatively weak back then. The great Rhok’delar was only 44.0 DPS before the 2.00 Patch upped it to 53.3.- Hit and Crit percentages were once stats, not just the result of Hit and Crit Ratings. When a weapon said +1% Crit, it was an absolute +1% Crit.------------The Deadzone------------For over two years after the game’s initial release, all Shots and Stings werelimited to a 8-35 yard range. Melee range is roughly 5 yards. This left atroubling 3-yard area in which a Hunter could not cause any damage. This madeHunters easy prey for nearly every other class in the game, and this wasespecially bad in Arenas where an enemy could simply immobilize you and standwithin your deadzone. Blizzard finally made the decision to close the gap inPatch 2.3 by increasing the minimum range of all Shots and Stings to 5 yards.While this has weakened the usefulness of some of the Survival tree’s talents,this was a welcome change for the Hunter community.===============================================================================------------------------------[ XIII. Credits ]--------------------------------===============================================================================I give thanks to the following people:CJayC (Jeff Veasey) - If it weren't for you and GameFAQs, I would never have had the opportunity to even consider writing this FAQ. Thanks Jeff Veasey.DJellybean (Dingo Jellybean) - It was you who came up with the style of borders that I use now for my FAQ's. Thanks Dingo!Aaron Wright - Thanks for providing me the formulas to how weapon speed affects a Hunter’s overall DPS.Samuel Meder - Thanks for notifying me of the Burning Crusade enchants.You, The Reader - I’ve received a lot of e-mail from you guys and I must say that I’m grateful for all of your feedback. Thank you for your support of my guide!A very special thanks to the kind and loving folks at !Phoebus Nehalennia Lorillus SocxinfinityRize Zelos Spook JkealyEuripades Fuqua Graphico KarnicDemodocus Joonho Flan TaijuBlowy Leith Masterofone NickademusIsmaela Fuzukuraki Villar BoramDerjager Aachor Raithen LennexTaelar Warbeard Minionite TrogdornatorBarristan Ainvar Manthoray LelaniaDavidmelech Riodon Kw (There’s a lot more but that’s all I can remember off the top of my head right now!)I also give thanks to the many fine folks who have hung up their tabards andhave moved on to greener pastures. I hope you guys do well in wherever lifetakes you!lilises

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