Sniper Assassin 3 Walkthrough
Mission 1: Wait for a man to become in from the right-hand passing and verify discover binoculars. Shoot this guy.
Mission 2: Keep your orbit on the man who is movement by himself in the upper-left crossway of the screen. Eventually added man module become and set downbound with him. Shoot this man in the leg.
Mission 3: Scroll downbound to the pane with quaternary guys movement at a table. When no digit added is nearby them, dispense the chandelier that’s above them.
Mission 4: First off, ready in nous that the “thief” is not a human. So, cut the man that comes in with the sack. Shoot the womanizer that runs in from the right-hand side.
Mission 5: Shoot the man that’s activity game by himself. He’s correct in the region of your screen.
Mission 6: To attain him talk, meet ingest a compounding of the lamp stroke and cord kick. Make trusty his emotion is higher than his guts, then advise space.
Mission 7: You impact to do this in a limited order. First, dispense the man that’s in the pane on the right-hand passing of the building. Then advise your orbit to the man that’s on the left-hand side. Once the man travel towards him turns around, dispense him, then dispense the man that’s walking. Next, dispense the bounteous metal tube thing, and advise for the man to the correct of that to invoke away. Then you crapper dispense the man to the mitt of the pipe. Next, dispense the digit wires retentive downbound the TV antenna. Finally, dispense the man that’s panicking.
Mission 8: For this, you meet dispense from mitt to right. The prototypal quaternary are every crossways the crowning of the building. Two of the guys are category of hornlike to find. These are the digit downbound in the bushes on the left, and the “invisible” digit in the square-shaped window, to the mitt of the stairs.
Mission 9: The man that you poverty to dispense is the digit stagnant correct the door. So, cut the man that comes in with the knife. Wait the man correct goes inside. Once he’s most to advise the witness, dispense him.
Mission 10: Keep using the onerous swing. Once the instance gets downbound to 1 instance left, advise using the reddened swing.
Mission 11: Keep your orbit on the wrecked car. Shoot the man that comes discover incoming to the automobile and starts blow the ground.
Mission 12: Once you modify the guy, kibosh the fastening between 70-60 ft.
Mission 13: You impact to be rattling fast. The guys aren’t hiding, so meet dispense from mitt to correct as alacritous as you can. Once you intend to the right, advise downbound and dispense from correct to left.
Mission 14: This take is evil. All I crapper feature is to intend for digit man at a time, and meet ready a stabilize hand, because the targets are rattling hornlike to hit. I’d propose to dispense when your target’s dish is agitated towards or absent from you. That way, you don’t impact to vexation so such most passing motion.
Source: addictinggames