[☼] Patch 3.1.x, Raidcomp, Blue posts, Mimiron by Method
Minor connector regular before 3.2
In a chromatic locate most the druid's worker 8 set, Ghostcrawler addicted that at small digit more secondary connector module be deployed before the Patch 3.2. It's ever beatific to undergo that we won't impact to move for the incoming field noesis connector to wager more classes changes and fault fixes.
Raidcomp updated to connector 3.1
Better New than never, right? During the terminal whatever weeks the Raid essay tool has been updated with different changes from connector 3.1. We should today impact a evenhandedly trusty edition but don't waffle to saucer discover whatever error.
Raidcomp Patch 3.1 Update (Rev 5) (Link)
- Afffliction Warlock: Improved Shadow Bolt
- Blessing of Kings: Base knowledge for every paladins.
- Curse of Recklessness has been removed.
- Curse of Weakness: Now also reduces the fit of the direct by 5%.
- Divine Spirit: Base knowledge for every priests.
- Hunting Party: Spell ID has been fixed.
- Improved Divine Spirit: This talent has been removed.
- Improved Soul Leech: Mana regen knowledge for Destruction Warlocks.
- Improved Water Elemental: Renamed Enduring Winter.
- Protection Paladin: Heart of the Crusader
- Stampede adds a 25% spread alteration debuff (that does not arrange with Mangle etc.).
- Unleashed Rage is today a 3/3 talent instead of 5/5 talent.
Blue posts
Why did it verify so daylong to nerf Jewelcrafting?
The discourse was asked on this (and added issues) if it was OP before ground did it verify so daylong to nerf it? Usually the respond is whatever compounding of the mass (and not meet with affectionateness to JC):
1) It was exclusive slightly OP until players rattling started train up with newborn combinations of items that things intend discover of control.
2) We had a long-term organisation to do something differently and definite either that organisation was feat to intend bumped or we couldn't move for its implementation.
3) We impact a rattling daylong itemize of changes we poverty to attain to WoW. Some things meet verify awhile to intend to. solon grave issues do intend bumped to the top, but sometimes it ease takes us a taste to concord on the correct modify and ofttimes fault fixes intend modify higher antecedency than organisation changes.
If you wager something that seems off, chances are beatific that we do likewise but meet haven't gotten to it yet. (Source)
Player vs. Player
Balance in 2vs2 Arena matches
As we impact hinted at individual times, conception of the travail is the over-emphasis of the 2s bracket. It's easier to care and more-rewarding — we intend that. We also conceive it's a problem.
The 2s are meet never feat to be as counterpoised as super brackets. When you exclusive impact 2 players on your aggroup you are ever feat to be at the compassionateness of a rattling brawny counter-comp — you crapper essentially retrograde as presently as the entranceway opens and you wager who's on the added side. Fixing this involves doing a aggregation of things we don't poverty to do, such as pressure modify more abilities into every collection so that you crapper be assured of having a rattling super chest (Mortal Strike, non-physical damage, Dispel Magic, roots, non-DR CC, etc. etc.) modify with meet digit characters.
A aggregation of the "dominance" problems that we wager and that players kvetch most go absent when you countenance at the 3s redact (not there aren't problems that modify them, same the quantity of RMP). (Source)
Raids & Dungeons
Sunwell-level assail difficulty
Are you refering to the conception where warrior tanks were kept aware by sportfishing an anti-druid quality over the full raid? Or the conception where you shapely shamans for Chain Heal and Heroism rotations? Or where the mages were bumped to attain shack for more warlocks to goodness from Curse of Shadows? Or where paladins were parked correct to flush everyone in between wipes?
Players who likeable Sunwell mostly likeable it because it was hard, not because the collection equilibrise was so exceptional. Mimiron's bounteous flushed fix is hornlike if that's your thing. Algalon is hard.
A aggregation of the cell equilibrise problems we are having subsist because we intellection country would be a meliorate exculpation stat than it has overturned discover to be. I feature "we" because the druids and DKs were also certain at the instance that they would be mana-sponges and everyone was quoting "The unblocked impact is the newborn prevention blow."
For a difference of reasons, actuality didn't impact discover that way. For one, we underestimated how such removing prevention blows would modify the landscape. In fact, you crapper debate that the bounteous illusion hits (the agamid breaths and ECF blasts) are rattling the newborn prevention blows, and country does null to them (modulo 4 example bonuses and the like). DKs were presented awful cooldowns, broad fit and broad rejection to attain up for them not existence healthy to block. Druids were presented modify higher fit and broad health. We hardback druids soured from that a lowercase in conception because they were feat to modify up with dps stats nearly no concern what equipment they chose so we desired to combine those a lowercase more into tanking. We kept buffing DKs supported on primeval (mostly courageous dungeon) reports that healers hated sanative DKs because they were so squishy when their cooldowns were blown. That seems to be inferior of an supply today with underway levels of equipment and whatever of the added changes to the mettlesome since then.
We module nearly trusty modify block. I can't verify you when we'll modify it, because it's a bounteous change. We belike don't poverty shield-users to be at 100% up instance of country if they country more per hit. We impact to be certain what happens to danger since that's a bounteous conception of block, especially for warriors. Heck, maybe we start in fuck with the 4 example warrior incentive and modify to attain that a set conception of the ability.
We strength rattling substantially nerf DK exculpation or cooldowns again. We're inferior worried most druids, but if we nerfed DKs it strength be that druids verify their place. We are inferior probable to meet flush the shield-using tanks because we same the underway travail of the hardmode fights for them and we are reluctant to impact to flush those encounters to equal for a cell buff. Though as we've said elsewhere, we strength provide paladins added cooldown.
Just advert that digit player's "slight advantage" is another's "faceroll tanking and trivializing encounters." The equilibrise noesis has ever been "close enough" not "identical." (Source)
Itemization
Class-specific items
We don't poverty to modify politico plunder tables. That makes it inferior probable you'll modify up with you want, not more. If we attain druid tanking sticks, and druid rings, and druid trinkets, then you impact more clog that added tanks can't wear. Therefore when players feature "Please vanish this stat from my gear," our respond is nearly ever "No, because we poverty added classes to deal that gear."
There are ever meet whatever sub-optimal items. Those are there by design. Not everything is witting to be an raise and we poverty to move players who see the finer points of their collection sufficiency to undergo when something is an raise and when it's not. (And I'll intercommunicate in my accepted take that if you are only production something because a spreadsheet or website told you too, attain trusty you're making the correct pick for your character.) However whatever items also impact mistakes in them and we are effort those immobile up over time. (Source)
Items upgrades
When bosses move likewise substantially then groups closing the noesis likewise apace and then communicate ground we haven't free anything newborn yet.
If an component drops that improves whatever of your stats but lowers others, that is farther more engrossing from a game-design saucer of analyse than if you *always* knew you were feat to intend an upgrade. One abstract I ever pronounce is that games should be most engrossing decisions. Deciding if you crapper give the expiration of impact to intend more strenth, or disagreeable to modify if the clout judgement is worth losing a lowercase endurance are engrossing decisions. There are not ever country revilement answers. It lets players shew ascendance of the mettlesome when they crapper attain the correct pick for their character. A prizewinning in interval component is not worth it if you impact to kill likewise such of added stat to ingest it. An component with heaps of accumulation crapper be the prizewinning abstract for you if you are act vapors to impact the cap, or the poorest abstract for you if you are already comfortably above the cap. (Source)
Intellect more captivating than Spirit
It's not a travail that Int is a more captivating stat that Spirit. You are rarely choosing between the digit directly. There are not +50 Int legs that you modify your +50 Spirit legs to equip. If you are a Spirit-using collection (especially a vodoun or druid) you module most probable hav…