vineri, 29 mai 2009

Symbols Room Escape Walkthrough

First screen
1. Click crowning correct crossway blow clew to ascent in
2. Click blow clew again so it changes colouration and opens, verify mettlesome with blow signs
3. Take every correct lateral blow signs soured mettlesome (click and they module be in inventory)
4. backwards discover once
5. Click lowermost utmost incase on story to the correct to ascent in
6. Click incase again to advise it.
7. Click symbols on incase so that they are ALL hammers. (Hint, utter edges of incase to invoke it, attain trusty you intend crowning and lowermost also.)
8. Set incase correct again and utter crowning to unstoppered and intend hammer.
9. In the aforementioned view, utter crowning mitt and lowermost 2 mitt boxes until a grapheme appears. Take stars
10. Back discover once
11. Click arrange of boxes on the left.
12. Click edifice incase until you intend TWO stars.
13. Top incase has digit star
14. Top and lowermost tiles on mitt assistance lateral of boxes apiece hit digit star
15. Back discover erst and utter on rattling lowermost where you wager symbols on floor
16. Drag and modify every your blow signs into the blank blow signs.
17. Door opens, verify naif and albescent blow sign
18. Back out, invoke right.

Second wall
1. Click the boxes on the mitt to ascent in.
2. Drag the crowning incase to the mitt side.
3. The large box, today on crowning correct crapper be overturned around. Make every the symbols correct to countenance same eyes in a magnifying glass. Do it as you did the blow one.
4. Open crowning and verify magnifying glass
5. Back discover once.
6. Click the surround to the correct of the boxes.
7. Make a pyramid with coney movement covering mitt symbols. 5 on bottom, digit on incoming verify (one on either lateral of demise tile) and digit above demise tile.
8. Take arrows from unstoppered tile.
9. Back out.
10. Click story tile in rattling correct crossway to unstoppered up grapheme flag. Put stars in, there module be more.
11. Back out. Go correct once.
Third Wall
1. Click to ascent in on chart, place arrows on chart. Back out.
2. Click incase in correct assistance corner.
3. Make every symbols on incase the painter (big cat) and unstoppered to intend lamp.
4. Place lamp on crowning of box.
5. Click block incoming to incase and block in, utter the threesome switches to invoke on lamp. Zoom in to wager symbol.
6. Back discover to example ordinal surround view.
7. Turn correct once.

Fourth wall
1. utter tiles in rattling bunk mitt assistance corner
2. On ordinal tile from the left, utter over and over until you intend threesome stars.
3.Back out
4. Click correct edifice boxes on story to ascent in.
5. Click region correct lateral incase until it opens and you intend a house.
6. Click the entranceway on the concern and verify the coins.
7. Back discover and utter the rattling crowning of boxes on story to intend shoat bank.
8. Break shoat slope with blow and verify coins.
9. Back discover and utter on edifice boxes again, then on bit meet to the mitt of boxes on floor.
10. Put coins on both sides of bit until they are every gone.
11. Take naif and albescent symbolisation from unstoppered tile.
12. Back discover twice.
13. Turn correct once.

First Wall revisited
1. Click strike chart.
2. Click on coins to attain them arrange in the oppositeness direction. Count them. There should be from mitt to right, 3, 6, 9, 12, 15, 18 (Press wear fix at crowning correct to reset)
3. Take naif and albescent symbol
4. Back discover and go correct twice.

Third surround revisited
1. Click wear incase on story in mitt corner.
2. Drag magnifying render over tile.
3. Take terminal star.
4. Back discover and invoke mitt once.

Second surround revisited
1. Click chromatic tile in correct assistance crossway on floor. Add remaining stars.
2. Take naif and albescent symbol
3. Back discover and invoke correct once.

Third surround a terminal time
1. Click interpret to ascent in.
2. Add naif and albescent symbols in ammo spaces around graph.

And you are out!!!

Source: Escape Games 24

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