vineri, 5 iunie 2009

Druid Forms Preview, In-Game Fixes, Blue posts

Patch 3.2 Druid Forms - Preview Compilation
Below is a diminutive assembling of every the newborn druid forms incoming to their respectives material colours / wound tones supported on the latest chromatic locate from Zarhym. (Also, do not block that taurens module be healthy to modify their wound tones with this patch)

Recent In-Game Fixes - 06/4/09

Quote from: Crygil (Source)
06/04/09
  • Commanding Shout and Battle Shout are again liberated to ingest during the activity punctuation of battlegrounds and arenas.
  • To hold an utilise we hit distant every non-boss chests from dungeons introduced in The Burning Crusade: Ramparts, Blood Furnance, Shattered Halls, Steam Vault, Underbog, Slave Pens, Arcatraz, Botanica, Mechanaar, Shadow Labyrinth, Sethekk Halls, Mana-Tombs, and Auchenai Crypts.

Blue posts

Quote from Blizzard staff
PTR 3.2 module be here "soon enough"
We do not organisation to promulgation whatever animations of the newborn modify art, but the effort realms module be reaching presently sufficiency so everyone crapper endeavor around with them. (Source)

Allowing rerolls to advise at take 55
We've seen requests to add a /level or kindred feature before. I crapper verify you, this is not something we hit plans to compel currently, or in the nearby future. We conceive that there is ease continuance and recreation to be had in the assorted Terrestrial Azerothian zones. (Source)

Achievements - Brewfest thin modify mounts
There are currently no plans to modify the falsehood for this action from how it worked terminal assemblage which is every drops soured Coren Direbrew in BRD. Brewfest is ease a structure discover though, so changes could happen. Last instance we talked most this there were no plans to modify the modify rates or vanish it from the meta. Like I said before, things could ease change, but don't be astonied if null changes. [...] I uncertainty we module attain them available with tokens, if we poverty to attain changes to this we module probable go a assorted route. (Source)

Death Knight (3.1 Skills List / 3.1 Talent + Glyph Calc.)
Overpowered Death Knights
Personally when I attain a jape most DKs existence OP, I am alluding to the the fact that they were OP, specially correct after we shipped. We got whatever things criminal and we've been correcting them. To contain they were likewise coercive would attain us countenance ill-informed or likewise defensive. I same to be as open with the accord as I crapper be so that there is a quantity the accord module consortium us when we locate discover our organisation aim on something.

[...] I module feature that we don't conceive DKs are departed balanced, but we don't conceive they are broad tanking, dps and PvP to the honor that they erst were. (Source)

Druid (3.1 Skills List / 3.1 Talent + Glyph Calc.)
Appearance of newborn forms
It's hornlike to rattling intend a wager for their literal attendance in a icy effort with exclusive digit identify of lighting. I conceive you'll wager destined tones that haw not be as manifest in the concealment shots embellish discover more in-game, especially with the period pixy forms where there are rattling impalpable variations in talk throughout apiece felid and assume help to provide them that Darnassian look. (Source)

Restoration 4 pieces T8 Bonus
It's not a hot. Genesis does not modify it because Genesis exclusive affects the oscillating sanative of Rejuv, Regrowth, Lifebloom and Wildgrowth. Empowered Rejuv affects every healing, so it affects it. Improved Rejuv entireness same Genesis. We typically don't calculate procs from items as "your spells" but it meet depends on how the talent is ordered up.

[...] This is feat to good technical, but this is the artefact it works.

Empowered Rejuv says "the incentive sanative personalty on your ameliorate over instance spells." What it effectuation is "the incentive sanative on Rejuv, Regrowth, Tranq, LB and WG." The ordered incentive ameliorate is aerated as Rejuv.

Improved Rejuv says "Increases the gist of your Rejuvenation spell." What it effectuation is "the oscillating sanative of Rejuv." The ordered incentive is aerated as Rejuv, but it is not a oscillating heal, so the talent doesn't apply.

I'm not disagreeable to attorney our artefact discover of this. I'm meet explaining ground the incentive entireness as we would wait it to work. I could wager a housing for dynamical Improved Rejuv to modify the ordered bonus, but candidly we are implausible to do that. As players saucer out, the incentive entireness rattling substantially already. Furthermore, we essay as a generalized conception not to monkey with existing talents to attain items impact a destined way. There are thousands of items and whatever of them are exclusive germane for a whatever months, connector the talents themselves are germane for years. It isn't worth the venture or case to modify a speech to impact with an component most of the time. We did fresh attain an omission for the Balance ordered incentive and we module advise to do so as needed. (Source)

Paladin (3.1 Skills List / 3.1 Talent + Glyph Calc.)
Holy could embellish "too good" if it was changed
I meant "too good" in the significance of sanative per ordinal and longevity. You crapper email rattling alacritous Holy Lights virtually forever, or at diminutive such individual than the exemplary politico connexion lasts. The bounteous negatives for a Holy paladin correct today are having dementedly broad overhealing (but who cares since mana is cheap?) and having a narrowing status of azygos direct (usually tank) healing. Improve the efficiency (not mana efficiency but change the overhealing with actualised healing) or permit paladins ameliorate binary targets at erst and I conceive it would be hornlike to debate that whatever of the another classes could compete. (Source)

Holy Paladins issues
I concord nobody would intend benched for overhealing. But when mana does concern then overhealing does too. Some paladins are locution "Yes, I overheal but what pick do I have?" which is fair. It's a liability, though perhaps a diminutive one. (Source)

[...] I would feature demand of knowledge to ameliorate multiples and demand of knowledge to move. We hit permit another glasses locomote into the paladin persona with perhaps not letting the paladin locomote discover enough. Again, we're not conversation most overhauling the Holy tree or effort 5 newborn sanative spells incoming patch. While we're not embattled to foretell our plans yet, I also don't poverty anyone's creativity to separate disorderly here. (Source)

Shaman (3.1 Skills List / 3.1 Talent + Glyph Calc.)
Chain Heal in Ulduar
Looking at a 10 time Ulduar fisticuffs with a rattling effective Resto shaman, I wager 100 Chain Heals, 80 Lesser Healing Waves, 36 Riptides, and a pair of NS'd Healing Waves. (Like whatever heals, HW isn't feat to be captivating until hp / mana matters.) I'm not feat to discover this contestant for you to Armory him, so you crapper feature he needs to L2P if you want. Smiley

Different shamans ameliorate differently, but we encounter the declaration that CH is departed to be a lowercase overblown. There are whatever improvements we crapper attain to Resto, especially for PvP, and they ease seem to requirement mana (or at diminutive MP5) more than whatever of the another healers, but we rattling don't conceive Chain Heal is in a intense place. If you're on cell sanative duty, you're feat to CH less. If the assail alteration comes at inevitable intervals, then vodoun and druid AEs haw walk on yours. But when your groups are dripless and …

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