[^_^] PTR Build 9901, Ulduar Weapons, Blue posts
Update - Added a few screenshots of Patch 3.1.2 10-Man Hard Mode weapons and today's blue posts.
Ulduar 10-Player Hard Mode Weapons Update
Below are a few screenshots of weapons with their new stats.
ilvl | Type | Spec | Slot | Item | Boss |
---|---|---|---|---|---|
226 | 2H Swords | Melee.DPS | Two-Hand | Aesir’s Edge | XT-002-10-Hard |
226 | 1H Swords | Melee.DPS | One-Hand | Serilas, Blood Blade of Invar … | Freya-10-Hard |
226 | Daggers | Phys.DPS | One-Hand | Combatant’s Bootblade | Thorim-10-Hard |
226 | Staves | Spell | Two-Hand | Icecore Staff | Hodir-10-Hard |
ilvl | Type | Spec | Slot | Item | Boss |
---|---|---|---|---|---|
226 | 2H Swords | Melee.DPS | Two-Hand | Aesir’s Edge | XT-002-10-Hard |
226 | 1H Swords | Melee.DPS | One-Hand | Serilas, Blood Blade of Invar … | Freya-10-Hard |
226 | Daggers | Phys.DPS | One-Hand | Combatant’s Bootblade | Thorim-10-Hard |
226 | Staves | Spell | Two-Hand | Icecore Staff | Hodir-10-Hard |
PTR 3.1.2 - Build 9901
A new build has been deployed on test servers, a few interesting changes have been made to Lake Wintergrasp.
- Wintergrasp Victory now rewards 3000 Honor. (Down from 5000 Honor)
- Wintergrasp Defeat now rewards 1250 Honor. (Down from 3000 Honor)
- Tower Damaged now grants up to 750 Honor. (Down from 1250 Honor)
- Tower Destroyed now grants up to 750 Honor. (Down from 1250 Honor)
- Damaged Building Reward now grants up to 750 Honor. (Down from 1250 Honor)
- Intact Building Defender now grants up to 1500 Honor. (Down from 2500 Honor) (Note: Currently shown as 150 Honor but most likely a typo)
Warlock (3.1 Skills List / 3.1 Talent + Glyph Calc.)
- Cripple now increases time between melee and ranged attacks by 20%. (Down from 45%, already hotfixed on live servers)
Blue posts
In this minor content patch, we'll be updating this achievement from the item level 226 requirement to an item level 232 requirement. Bear in mind that the description text of the achievement in the client will likely not be updated in this patch and will still reflect the outdated data. (Source)
Wintergrasp … a failure?
I think it's a little early for such a prediction based on the announced change to Lake Wintergrasp quests. We're looking into, and working on many different potential ways to keep Wintergrasp and our battlegrounds fun, engaging, and both great means of obtaining honor.
It was referred to as a failure and future ghost town before the expansion released. Clearly that hasn't been the case, but we've learned how the design and appeal of the zone can lead to performance issues if too many players are crowded into a relatively small space. Our ultimate goal is not to make the zone less appealing, but to increase the appeal of battlegrounds and change the way questing in Wintergrasp works to hopefully throttle the participation in any given battle.
We very much like the zone and we want it to be functional above all else. The game play inevitably suffers when performance issues arise and it's our goal to address this from as many different angles as possible, none of which include implementing solutions to ensure "no one will want to go anymore."
We encourage players to provide us feedback on battleground queues and team balancing (i.e. matches starting with uneven numbers on each faction), and Lake Wintergrasp performance and honor viability once 3.1.2 is released. (Source)
Honor gain in Battlegrounds
This is something we're visiting to some extent for the next major content patch. We want all of the battlegrounds to be as close as possible with regards to honor gains, and we want the length of individual matches in every battleground to be roughly the same. (Source)
10/25 Man Dungeons
The problem with this is that the people who want to do bigger 25 player raids would complain when only 10 player raids are available as we wouldn't have reached the 25 player ones yet, and then vice versa when we are adding the 25 player raid dungeons and ignoring 10 player raids. Making a raid dungeon is a lot of work and not something that is easy to complete.
We went with this new model as it allows a progression path for players who want to do just 10 player raids and for those who want to do just 25 player raids. All players also get to experience all of the content that we worked on in the way that works best for them. (Source)
Alterac Valley
We did everything but neglect Alterac Valley. We tested and experimented with numerous changes until we got it to a point where we feel matches can be completed in a reasonable amount of time, while the overall zone is still enjoyable and rewarding for the time spent there. We do agree that some of the changes made have diminished the need to engage enemy players a little too much. We also understand that Alterac Valley matches are the most prone to starting with uneven numbers on either side right now, but that's an issue to be addressed via the queuing system and functionality.
There are ways we'll be looking to bring back some pretty epic battles in our next battleground as well as improve the queuing system, but there are no major changes planned for Alterac Valley at this time, particularly not for those who want it reverted to the original version. (Source)
Crusaders can't run their Valiant daily quests
While you aren't the only one, I turned in my tokens so I have less to do and wanted the Crusader title asap. We do plan to make some changes to how this works in a future patch that will smooth t…